Currently, shader effects are applied via layers for non-atomic draw fragments.
This is incorrect, as shaders on layer paints are ignored.
Update to always propagate the shader to leaf node paints.
Change-Id: I59f5a5b874e87827f61844969550600fa39e22a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205931
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This provides a way to re-use the existing basic shaping iterators.
Change-Id: I148dd513dcd01381301e7835672d0d605c1c462b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205933
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This removes a few src/ includes as well, to avoid using private
implementations like we did.
Change-Id: Ic9a21d04a131c30e17dfca6d8ea45bdefd362aa7
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206062
Reviewed-by: Mike Reed <reed@google.com>
Also re-works colors in the JS part to be unsigned,
so there's less chance for oopsies when passing them
to the C++ side.
Change-Id: I3f56d22e873e1407c402606444c50b76dd34ffd4
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204543
Reviewed-by: Mike Reed <reed@google.com>
Two issues:
1) Empirically (per AE's model), only solid layers transform the effect space.
All other layer types implement their effects ignoring the layer xform.
2) Due to the effect deferral mechanism in sksg, shader effects are
sometimes applied with a different transform than intended.
To address #1, tweak the layer builder logic to attach the effects
before/after the transform node, depending on the layer type.
For #2, track the CTM active when the shader effect is attached and undo
any intervening transformations via a local matrix when the shader is
actually applied to SkPaint.
Change-Id: I29b5a4df3b223e7da9dfc36b0d7d40055d192ac0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205922
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce a Skottie JSON extension for controlling vertical text
alignment ("sk_vj"), with a single public value for now: 1 (centered).
Refactor SkottieShaper to handle vertical adjustments based on a VAlign
enum:
kTop - the topmost line is ascent-aligned with the box top
(AE text-box behavior)
kTopBaseline - the topmost line is baseline-aligned with the top box
(AE text-point behavior)
kCenter - the text center is aligned with the box center
("sk_vj": 1, Skottie extension)
Also externalize the vertical adjustment as a text blob offset (instead
of baking into blob glyph offsets).
Change-Id: I29a414d4c6ccfafc534ca7b61f48ef96d8cff86e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205590
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
- move shader factories to their host (e.g. picture->makeShader)
More to do to formally deprecated SkShader::TileMode
Bug: skia:8937
Change-Id: I101e42fb9fba4ab91d028a34888f1fde16fdece4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205589
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
This differed from the separate versions in that it snapped to zero.
It was also strictly worse than calling the two separate versions.
Most clients don't need the snapping, so just call the two existing
functions. For clients that need the snapping, call new variants of
each that do snap.
Change-Id: Ia4e09fd9651932fe15caeab1399df7f6281bdc17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205303
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Implement gradient ramp using SG shader effects.
A couple of quirks:
- since the gradient type (linear/radial) is animatiable (?!),
update sksg::ShaderEffect to allow resetting the shader
- gradient ramp doesn't have an assigned/stable JSON effect type,
but the data is present; introduce a name-based effect lookup method
(used as a fallback when the type is not recognized)
Change-Id: I02bbd6c75c3af175b64c1df502aa52b7c0875162
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205342
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Currently, gradients are PaintNode subclasses - which limits their
applicability to leaf DAG nodes.
In order to support generalized gradient/shader effects:
* introduce a new Shader base class
* refactor gradients as Shader subclasses
* introduce ShaderPaint (to support current Gradient-as-paint use)
* introduce ShaderEffect (to support future Gradient-as-effect use)
Tangentially:
* rename SkSGPaintNode.h -> SkSGPaint.h
* consolidate sksg::Color into SkSGPaint.h
Change-Id: I94ba949f4504c09cfde4a4f030d927411fdd66a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205263
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
AE/Lottie allow Bezier control Ys to be outside the [0..1] range.
Update SkCubicMap to do the same.
Bug: skia:8931
Change-Id: I54ee8dbb4e6e0a33a917500523c82fe56c854d4a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205002
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
BM 5.5.0 introduced a change in the keyframe format (dropped redundant
start/end value repetitions). This updates the parser to support the
new format.
TBR=reed@google.com
Change-Id: I44efc54b60d08574ab649b0da90336dbd0e40391
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204740
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Instead of relying on conservative text blob bounds, update
Shaper::Result::computeBounds() to be more accurate.
Also add a skottie::Shaper unit test.
Change-Id: Icf17afcc814329197825e8d404416b6b7060c79d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204480
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
There is some logic in here for 2.0 as well, just as a
"as long as I was looking at the specs", but only 1.0
is really supported.
This seems to resolve the bug where some GPUs weren't
advertising correctly that they had vertex array object
support, by checking for both extension names (with and
without "GL_" prefix)
Of note, this saves about 18 Kb (5.5 Kb gzipped) of code size
by compiling out the unneeded GLES checks/functionality.
Bug: skia:8378
Change-Id: I773bf4dbf231b991051d2a9f640b8047a9010e7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203461
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
SkottieShaper.h was not protected against multiple inclusions in the
same translation unit.
Change-Id: Ie1f5acbcab82b9b1c37868739fb4322c471886cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204421
Auto-Submit: bratell <bratell@opera.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce AE-specific text shaping abstractions, and move the existing
implementation to a separate CU.
Change-Id: I8533ed8d9c59af6d82b3f1ca66a6e1d50a3c33c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203706
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This allows for using non-contiguous input in a future api for shaper.
This change forces cleanup of error handling when doing low level
shaping, which prompts cleaning up the correct shaper code to make the
control flow more obvious.
Bug: skia:8906
Change-Id: If084e0dd88e2f3a9651551ceeff87480e87fb998
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203465
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I1fd8cba067c0063c6621641e8196e69fd5e31cec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203080
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
There's really no big benefit to distinguishing these.
Change-Id: Ib329d32b1fc43e98ba40658cfea37261203ecdb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202801
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Like any normal variable, flags can be made file-scoped static,
and like any normal variable, mostly they should be if they can.
This CL converts most flags to be static, if only so that the
ones that do cross files stand out more clearly, and so that
there's more examples of static flags through the codebase for
people to ape.
Change-Id: Ibb5ddd7aa09fce073d0996ac3ef0487b078b7d79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202800
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I700b7c0461475062ac66712cc29070f150cf777d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202315
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
sk_tool_utils doesn't really fit the naming convention
the rest of code under tools/ tends to use.
Change-Id: I45326a174101c6eb4b6149e9c742f658f2fd23b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202313
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I0326eb9cc1e1e38b0fdc417567987a595f9021d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202310
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The command line flag package is tool-only, not part of Skia per se,
and does not need an Sk prefix to avoid naming conflicts.
And git clang-format.
Change-Id: Ida8477779e51750ed0475590ed2454841b23d6ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202307
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Camera layers introduce a top-level 3d camera/view matrix based on their
transform properties:
* position - camera location
* point of interest (stored as anchor point by BM) - camera direction
* rotation - camera orientation
The perspective degree is controlled by a "zoom" camera property (which
corresponds to the view distance), and the composition dimensions.
Current limitations:
* single camera track/layer
* affects all layers (not just 3d-tagged layers)
* parent layer transforms are likely not applied correctly
Bug: skia:
Change-Id: Ifc1b8b699ff09fa13b4804d18546b444d02e81c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201651
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This allows us to remove certain interfaces at compile time.
This replaces most (all?) of the cases where it was
if (gl) else [implicit gles] to be explicitly
if (gl) else if (gles)
in preparation for adding a WebGL standard.
For consistency, I tried to check first for GL, then for
GLES, which involved re-arranging a few if blocks.
PS 3 removes about 1.2KB (0.4 KB gzipped) from CanvasKit by
removing the GrGLInterface related checks from
GrGlInterface::validate()
PS 8 removes a total of 6.0 KB (2.6 KB gzipped) from
GrGlInterface::validate() and GrGlCaps::*
Bug: skia:8378
Change-Id: Ia91b732d888907f5d94b0eac8ca023084999fa7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201604
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
- Break up example into two pages
- Deprecate SkCanvas.flush()
- add build flag that helps with certain GPU's webgl support
Bug: skia:
Change-Id: I49b1dbfecc10265a14ef4cbe54f7e8f0306e12ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201649
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This adds the pieces needed to accomplish this, and
although clients could do it, I figured it would be
nice to expose as a universal tool (on TextBlob).
Bug: skia:
Change-Id: Id5d61744973de2da75049d33d40e1dc442c2442c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201601
Reviewed-by: Ben Wagner <bungeman@google.com>
`gn check` passes. We will work towards removing `check_includes = false`.
Change-Id: I0ab396fadaf31a166921bdea334b2cfedca23dcd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/195363
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
AE supports two text layout modes [1]:
* point text: text is laid out on an infinite line, starting at the given position,
and observing explicit line breaks only; in this case the text baseline is at the
given position.
* paragraph (box) text: text is laid out within the given box, using line breaks to
fit.
This CL implements the latter mode, in addition to the already supported point mode:
- parse & plumb the text box info
- update the text adapter logic to use SkShaper's width-constrained shaping mode
- tangentially, fix sksg::TextBlob's bounds computation
[1] https://helpx.adobe.com/after-effects/using/creating-editing-text-layers.html
Bug: skia:8849
Change-Id: Ifdb34e39eef84d10fd75870aef785e3ee960a19c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201387
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This should also trim down code size since WebGL should never want
GrGLMakeAssembledGLInterface only GrGLMakeAssembledGLESInterface
Bug: skia:
Change-Id: I9246d467847eeb91517c56075077b3e26c4ee336
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201223
Reviewed-by: Nathaniel Nifong <nifong@google.com>
As long as I'm updating the image, update Chrome from 68 to 72
Bug: skia:8844
Change-Id: Ia62ffb062b2c137c89f6e4eb3be30c22ca375bae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200508
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
This will hopefully help with flakiness.
Bug: skia:8810
Change-Id: Id2fa9abcc0e95f0cf8b08557215766b4f9c57478
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200047
Reviewed-by: Ben Wagner <benjaminwagner@google.com>