This also has several other bug fixes and refactorings within it that
I realized were possible while updating every where that had checked
sigma > 0 to be sigma > kEffectivelyZeroSigma.
The big things are that SkBlurPriv.h goes away and its functions are
just moved into SkGpuBlurUtils since they were only used by the GPU.
The implementations of those functions are also collected into
SkGpuBlurUtils.cpp. I removed the GrMatrixConvolution::MakeGaussian,
in favor of SkGpuBlurUtils filling in the kernel itself and then calling
the regular Make. This let me consolidate two different 1D kernel
computing functions, and remove the 1D fallback code from the 2D kernel
calculation because GaussianBlur() can detect that earlier.
The new GM, BlurSigmaSmall, originally drew incorrectly on the GPU
backend because it's small but non-zero sigma would trick the sigma > 0
checks in various places so we'd do a full 2 pass X/Y blur. However,
when the sigma was too small, the kernel was just filled with 0s so the
Y pass would effectively clear everything. While I could have just fixed
that to be a [0, 1, 0] kernel, updating the blur pipeline to compare
against integer radii seems more robust.
Change-Id: I3c41e0235a27615a9056b25e627ffedd995264bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328797
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Although cool, I don't know if this is worth the increased complexity
for an unused feature.
Change-Id: Id229beab176cebf5b7810fd1e44a5d1e25abcabc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312848
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL makes it explicit that the unit tests always get a direct context.
It is mainly a mechanical CL.
Change-Id: I49e0628851d9c81eb47386ef978edf905c6469d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299866
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I9709dfdfd6069d46c331d08e181e36cc9a21e71a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269149
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
The single class in it is already in the ToolUtils namespace.
Change-Id: Iefa69690c4aa9b218784eb5edcfe7dba8721747b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202314
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
sk_tool_utils doesn't really fit the naming convention
the rest of code under tools/ tends to use.
Change-Id: I45326a174101c6eb4b6149e9c742f658f2fd23b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202313
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I22c57a746e4a997fc03f35aa06b23d9fa9ed4fa9
Reviewed-on: https://skia-review.googlesource.com/152183
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Most of this is (obviously) not necessary to do, but once
I started, I figured I'd just get it all. Tools (nanobench,
DM, skiaserve), all GMs, benches, and unit tests, plus support
code (command line parsing and config stuff).
This is almost entirely mechanical.
Bug: skia:
Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb
Reviewed-on: https://skia-review.googlesource.com/131153
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I1d99d9bb83d8a612d1c1fd298c1f7ed706a2277b
Reviewed-on: https://skia-review.googlesource.com/118990
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Ever since we added drawShadow to the public api, blurs have necessarily
part of the core. This CL just formalizes that.
This should also allow us to have builds that exclude all of /effects (for code size)
and still be valid.
Will follow-up with a change to deprecate SkBlurMaskFilter and SkBlurQuality (both no longer needed).
Bug: skia:
Change-Id: Ifbbd8b47a30a0386d215726b67bcf1e8b84fb8f5
Reviewed-on: https://skia-review.googlesource.com/113713
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Precursor for moving blurmaskfilter into core, since it is referenced
by core code for drawShadow.
Bug: skia:
Change-Id: I900c6e10523115c75f45d2c410eb6a5ca56a6e4d
Reviewed-on: https://skia-review.googlesource.com/112301
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Sk3DShaderContext creates its nested shader context on a SkArenaAlloc,
which handles destruction when going out of scope.
Hence, the explicit context dtor call in ~Sk3DShaderContext() is
incorrect (likely left over from before SkArenaAlloc).
BUG=chromium:787712
Change-Id: I176222e449151dcce532a839ef9587d06f61d297
Reviewed-on: https://skia-review.googlesource.com/77203
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Also adds a presubmit to prevent adding trailing whitespace to source
code in the future.
Change-Id: I41a4df81487f6f00aa19b188f0cac6a3377efde6
Reviewed-on: https://skia-review.googlesource.com/57380
Reviewed-by: Ravi Mistry <rmistry@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
guarded by SK_SUPPORT_OBSOLETE_LOCKPIXELS
needs https://codereview.chromium.org/2820873002/# to land first
Bug: skia:6481
Change-Id: I1c39902cbf6fe99f622adfa8192733b95f7fea09
Change-Id: I1c39902cbf6fe99f622adfa8192733b95f7fea09
Reviewed-on: https://skia-review.googlesource.com/13580
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Android is the only user of this looper. They never pass any flags.
BUG=skia:
Change-Id: I87b02ef7bc0ed94bca82637d60adddf34575a3e6
Reviewed-on: https://skia-review.googlesource.com/10057
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Mike Reed <reed@google.com>
SkClipOp.h & SkPictureFlat.h
Invalid SkClipOps were getting through - the question here is where (for a class enum) is a good place to put the k*Mask definition.
SkPath1DPathEffect
NaNs were getting past.
SkBlurMaskFilter
Assert wasn't necessary since we whacked the flag on the next line.
Change-Id: I87f95ad39f4760284f881d7c4500eb82fcdba282
Reviewed-on: https://skia-review.googlesource.com/6194
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reason for revert:
Erg - dumb bug
Original issue's description:
> Create blurred RRect mask on GPU (rather than uploading it)
>
> This CL doesn't try to resolve any of the larger issues. It just moves the computation of the blurred RRect to the gpu and sets up to start using vertex attributes for a nine patch draw (i.e., returning the texture coordinates)
>
> All blurred rrects using the "analytic" path will change slightly with this CL.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222083004
>
> Committed: https://skia.googlesource.com/skia/+/75ccdc77a70ec2083141bf9ba98eb2f01ece2479TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2236493002
This CL doesn't try to resolve any of the larger issues. It just moves the computation of the blurred RRect to the gpu and sets up to start using vertex attributes for a nine patch draw (i.e., returning the texture coordinates)
All blurred rrects using the "analytic" path will change slightly with this CL.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222083004
Review-Url: https://codereview.chromium.org/2222083004