Commit Graph

105 Commits

Author SHA1 Message Date
Robert Phillips
527d127719 [graphite] Partially connect DrawPass, UniformCache and ProgramCache
Bug: skia:12466
Change-Id: Ib23a501664ebba581376fa0cb1ce5c6537e5d349
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465136
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-29 15:58:30 +00:00
Jim Van Verth
b5450fb901 [graphite] Add index buffer support and instanced draws
Bug: skia:12466
Change-Id: I12c64396791d8e0b8891b82927b1c8811a6e164f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464385
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-10-28 21:31:32 +00:00
Robert Phillips
db7f2c67c2 [graphite] Add lookup by unique ID to program and uniform caches
The SortKey will only hold the uniqueID of the program and uniform data. When actually executing the draw we will need to reconnect with the actual data.

Bug: skia:12466
Change-Id: Iea7f0a99d471ea7fe2a3864bdd60255b09289088
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464926
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-28 19:43:00 +00:00
Jim Van Verth
762a01fd99 [graphite] Stub out details of DrawList->DrawPass algorithm
Bug: skia:12466
Change-Id: I3c3eda26d0c09a58108a5b7bdd1bca0e63973f17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462887
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-10-28 19:00:25 +00:00
Robert Phillips
8b49157aae [graphite] Move MSL creation into the ProgramInfo
Bug: skia:12466
Change-Id: If31d25a1f4a4805069f6556c6802f33fa0bdfcc1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464380
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-28 18:48:40 +00:00
Robert Phillips
1fe391f0dc [graphite] Add caches for uniformdata and programs
Bug: skia:12466
Change-Id: Id61b019b583357bb9474c58a81270b0b860c9c4f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464120
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-28 17:02:57 +00:00
Michael Ludwig
8837686752 [graphite] Actually record draws in DrawList
Bug: skia:12466
Change-Id: I91e1e90900997ad1e16710b51fa3dcdde6861d38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462886
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-28 16:32:35 +00:00
Ben Wagner
4b38d9c437 Reland "Avoid crash when surface CoW allocation fails"
On low memory machines a common cause of crashes is when a draw
operation requires a large layer (or many large layers) because an
implementation of SkSurface_Base::onCopyOnWrite does not actually have
the resources available to do the copy when required by a draw. Allow
this method to fail and percolate up the call chain so that the draw
simply does not happen instead of crashing.

It appears some users are creating their own subclasses of
SkSurface_Base for their tests. Add SK_SURFACE_COPY_ON_WRITE_CRASHES to
keep the old crashy behavior until they can be updated.

Bug: chromium:1116362
Revert: 5b19ebe0c5.
Revert-Change-Id: I2873589f996ded9c9fd6d27b19155ca18d5b5326
Revert-Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463956
Change-Id: Id06d1e6d3aacb409a3b00b9a862bd8ddd1aaa22f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464456
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-10-28 16:32:29 +00:00
Jim Van Verth
66485f9268 [graphite] Add vertex and instance buffer support.
Adds Attributes and supporting types to RenderPipelineDesc so they can
be created for the RenderPipeline.

Bug: skia:12466
Change-Id: I7ed920ea6d44f27f7dace81d35cd967a8dea55de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464377
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-10-28 14:50:38 +00:00
Greg Daniel
5b19ebe0c5 Revert "Avoid crash when surface CoW allocation fails"
This reverts commit 2e228bb72c.

Reason for revert: breaks android roll

Original change's description:
> Avoid crash when surface CoW allocation fails
>
> On low memory machines a common cause of crashes is when a draw
> operation requires a large layer (or many large layers) because an
> implementation of SkSurface_Base::onCopyOnWrite does not actually have
> the resources available to do the copy when required by a draw. Allow
> this method to fail and percolate up the call chain so that the draw
> simply does not happen instead of crashing.
>
> Bug: chromium:1116362
> Change-Id: I2873589f996ded9c9fd6d27b19155ca18d5b5326
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463956
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>

Bug: chromium:1116362
Change-Id: I5ab590b6fc14bcb6712c00dda75d1e7cdc931447
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464077
Auto-Submit: Greg Daniel <egdaniel@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2021-10-28 01:51:09 +00:00
Ben Wagner
2e228bb72c Avoid crash when surface CoW allocation fails
On low memory machines a common cause of crashes is when a draw
operation requires a large layer (or many large layers) because an
implementation of SkSurface_Base::onCopyOnWrite does not actually have
the resources available to do the copy when required by a draw. Allow
this method to fail and percolate up the call chain so that the draw
simply does not happen instead of crashing.

Bug: chromium:1116362
Change-Id: I2873589f996ded9c9fd6d27b19155ca18d5b5326
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463956
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-10-27 20:38:44 +00:00
Greg Daniel
6a02277fa2 [graphite] Add DrawBufferManager class.
This class will manage and suballocate all buffers used for draws. This
includes vertex, index, and uniform buffers.

Bug: skia:12466
Change-Id: I30f498fe3465e4cc693b974019dcef27efaa8073
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462097
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-10-27 19:56:06 +00:00
Robert Phillips
b421a71f37 [graphite] Expand shader precompilation placeholder
Bug: skia:12466
Change-Id: If633ce39c8f45b1ee3c042b5b72d7e0f95ca5c19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459597
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-27 18:43:52 +00:00
Jim Van Verth
f44bc854bf [graphite] Track target TextureProxy for DrawContext and DrawPass
Bug: skia:12466
Change-Id: I3f29f403a3ac91e81f54b0ec3bad19df8dd58739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462885
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-10-27 13:57:10 +00:00
John Stiles
14c328247b Update Metal type sizes and alignments.
The original values assumed that `half` types would be sized the same as
a `float`. This is still the case (as skia:12339 is not yet fully
implemented) but this CL now contains the expected half values as well.

Change-Id: I94ff73446d29318f127600fb681c222a759936cc
Bug: skia:12339
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463736
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-10-26 21:51:35 +00:00
Robert Phillips
7898607697 Fix CL collision (rm SLType Byte type usage)
Change-Id: I47ff2b564f4ab785085657f84c095e2a97d65107
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463737
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-26 17:56:38 +00:00
Jim Van Verth
215b48dc23 [graphite] Fix link error in DrawOrder.h
Bug: skia:12466
Change-Id: I1e7812e3600cacc8fe678e924d48c27fb8b88138
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463716
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-10-26 16:54:10 +00:00
Robert Phillips
ef8907c69f [graphite] Rename UniformDataManager to UniformManager and update
Gerrit didn't do so well on this CL. What's changed in the UniformManager is:

a lot of unused stuff was pared out of the UniformDataManager
the Write methods now return the number of bytes written in the call (incl. padding)
all the "#ifdef SK_DEBUG" stuff is new to validate against the prior way of writing uniforms

Bug: skia:12466
Change-Id: I172a74273c774257f751750aef37f4bd4c4e7e7b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463458
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-26 16:26:13 +00:00
John Stiles
f6fb3db1dc Remove GrSL byte types.
Byte types were removed from SkSL in http://review.skia.org/404219.

Change-Id: Iec726de0be2ce371a20e21638638a495fae282a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463498
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-26 15:48:09 +00:00
Jim Van Verth
c545aa5aa6 [graphite] Add uniform buffer support to command buffer
Bug: skia:12466
Change-Id: Ie4c1973427e96d84b77f28edb5a4d6f1d53ef8aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463316
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-10-26 15:40:08 +00:00
Michael Ludwig
2a372177e8 [graphite] Max draw count in DrawList
Bug: skia:12466
Change-Id: Ic312ce41b5eb0ae0c20e6b76032b984d9a406d89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462884
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-10-26 15:17:14 +00:00
Michael Ludwig
04bff8ba6e [graphite] Consolidate ordering constraints into DrawOrder type
Bug: skia:12466
Change-Id: I734c3a9595948dfb74f8ec72684183fe743bfefb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462883
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-26 15:15:45 +00:00
Jim Van Verth
649e3c2f98 [graphite] Reorganize CommandBuffer a little
* Keep RenderPass-related routines together
* Rename setRenderPipeline to bindRenderPipeline
* Pass resources as const& to platform-specific routines, to avoid
  copies.

Bug: skia:12466
Change-Id: I4c3ea006263ace4a050b6c86f70163f5fd5e254a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463336
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-10-26 14:07:04 +00:00
Greg Daniel
a21aacf7c7 [graphite] Allow graphite to compile without ganesh and add shared gn files.
With this you should be able to set skia_enable_gpu=false in your gn
args and still be able to compile and run graphite.

Bug: skia:12466
Change-Id: Ibffc8774a8c46afad3f717dabc54fa831338a807
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463317
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-26 01:25:05 +00:00
Michael Ludwig
1f27d9ad54 [graphite] Stub out Renderer and RenderStep
Bug: skia:12466
Change-Id: I8a31cd8480199a941dfc1d9d1092f8a1dafdb0da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462882
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-26 00:57:40 +00:00
Michael Ludwig
8744f3b84d [graphite] Remove unused prior task depdency on RenderPassTask
Bug: skia:12466
Change-Id: I794de6af814ab1b3e9517e139582e06382ecf957
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462881
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-26 00:17:31 +00:00
Michael Ludwig
e167dda424 [graphite] Move TextureProxy ctor impl into to resolve forward decl
Bug: skia:12466
Change-Id: I273fbb51730d85cda6921747e72ace2b9d7601e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462880
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-10-25 20:08:45 +00:00
Michael Ludwig
18d0015c82 [graphite] Move some types to GraphiteTypesPriv
Bug: skia:12466
Change-Id: If90c17634de9caa2ac3a928187226339523d53eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462879
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-25 19:18:32 +00:00
Greg Daniel
a98f6b57ec [graphite] Add copy texture to buffer task.
Bug: skia:12466
Change-Id: Ifd70300896504f8567e6395c3d3683f0d37c905b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463056
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-25 18:59:07 +00:00
Jim Van Verth
99b3d8f8ea [graphite] Move work and resource tracking to CommandBuffer base class.
Also adds test of texture copyback to CommandBufferTest, and
endEncoding() to BlitCommandEncoder.

Bug: skia:12466
Change-Id: I57e4646aacc1d950cc16b70d7feeced1a04e6867
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462078
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-10-21 21:25:34 +00:00
Jim Van Verth
dbd3b1b04c [graphite] Add pipeline and draw support
Bug: skia:12466
Change-Id: I5c0c919d4523258a11b4545346093953a4f09c7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461597
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-10-21 19:34:26 +00:00
Jim Van Verth
bb553eda93 [graphite] Implement remainder of RenderCommandEncoder methods
Bug: skia:12466
Change-Id: I7be58aca7eedf18e4157d9473216785eead8c89a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461700
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-10-21 14:54:33 +00:00
Jim Van Verth
6dcb6b44e9 [graphite] Take two at fixing non-Metal build
Bug: skia:12466
Change-Id: I7eb240985ce0c267bbc7be040e0f812407d31435
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461699
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-10-20 20:53:08 +00:00
Michael Ludwig
251e7e6bfd [graphite] Wire up BoundsManager for color/depth ordering
Except that applyClipToDraw doesn't actually evaluate any clip shapes,
and the BoundsManager is the slow/naive one, I think all the changes to
Device fully implement the tracking/work needed for color/depth sorting.

Bug: skia:12466
Change-Id: I74f38e56d34d822c2be35f1ebedfb7c00b87f04c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460616
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-10-20 20:20:01 +00:00
Chris Dalton
8f6a229a71 [graphite] Add alignment directives to IntersectionTree arrays
Thise should have been aligned properly already due to their
placement, but it doesn't hurt to make it more explicit.

Change-Id: Idb6a03e93d86df7727324987f166d197d5e708a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461377
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2021-10-20 17:48:28 +00:00
Greg Daniel
ac29367c91 [graphite] Fix graphite iOS build.
Bug: skia:12466
Change-Id: Id0419836ca96d99836879d509ca2cd1c9244d76f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461598
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-20 17:15:09 +00:00
Greg Daniel
8582724780 [graphite] Add copyTextureToBuffer call on CommandBuffer.
Bug: skia:12466
Change-Id: I44bd3899dea817318f83444f023c1c8adcfc2d1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459881
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-20 14:12:28 +00:00
Michael Ludwig
40b143c174 [graphite] Add mapRect(skgpu::Rect) to Transform
While we won't be transforming shapes, we do need an accurate way to
transform bounding boxes to device space. Right now this just uses
SkM44's mapRect function and converts to/from an SkRect. However,
under the hood SkM44 uses a similar negation trick as skgpu::Rect so
I need to explore if using Rect's internal structure directly will let
us compute the bounding box with fewer operations.

Additionally, SkM44's mapRect clips to a fixed w=epsilon plane, and I
think Transform::mapRect should just do the right thing and handle
w clipping/projection as accurately as possible.

Bug: skia:12466
Change-Id: I08c9df6c40cbcdcd8f622baae222bdf361d59070
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460578
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2021-10-20 00:03:58 +00:00
Michael Ludwig
3793335614 [graphite] Update Shape to use skgpu::Rect and float2
Switches Shape to store kRect types as skgpu::Rect instead of SkRect,
although it can be constructed or set from an SkRect. It returns a Rect
from rect() and bounds() now.

Also switches out the line to be constructed from float2's, and re-use
the fRect storage to store the first segment vertex in topLeft and
the second vertex in botRight.

Bug: skia:12466
Change-Id: I1032fb6f222b0853305186c0e34091b014ae0cea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460577
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-10-19 23:25:48 +00:00
Jim Van Verth
c9b9174475 [graphite] Use std::move when adding RenderPass attachment to CmdBuffer
This step was missing from the previous CL.

Bug: skia:12466
Change-Id: I3da0082efefbabf6008fc8962d706f75f0743ecc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461176
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-10-19 23:07:02 +00:00
Chris Dalton
2fceb21cb7 [graphite] Add an IntersectionTree class
Implements a BSP tree with NEON/SSE optimizations that tracks
non-overlapping regions. This object can be used batch sets of paths
into non-overlapping draws. Performance on AppleM1 with our existing
benchmarks looks very promising:

    desk_motionmarkarcs.skp     1227 paths -> 69 draws    450us
    desk_motionmarksuits.skp    1417 paths -> 26 draws    201us
    desk_chalkboard.skp         1940 paths -> 11 draws     84us
    desk_ynevsvg.skp             859 paths -> 10 draws     31us
    desk_micrographygirl.skp     318 paths -> 29 draws     11us

Bug: skia:12466
Change-Id: I847a93ed726dea10cb403cb76e578bd81eb920d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460298
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2021-10-19 19:45:01 +00:00
Chris Dalton
e1bfa18fc5 [graphite] Rect::isEmptyOrNegative() -> Rect::isEmptyNegativeOrNan()
Bug: skia:12466
Change-Id: I89d41509b8158aabac5250f035115954e8ae7f4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460655
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-10-19 18:07:30 +00:00
Jim Van Verth
f3f2e75820 [graphite] Add RenderPass setup and test
Bug: skia:12466
Change-Id: Ibbb4894c6a46dd8853909214da85314f9abc3959
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459880
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-10-19 17:34:03 +00:00
Robert Phillips
1f766792d5 [graphite] Copy UniformDataManager into Graphite and trim down
This attempts to salvage the reuseable portion of:

https://skia-review.googlesource.com/c/skia/+/440841 (New approach to GrProcessor uniforms)

It also removes the old code's Gr- dependencies.

Bug: skia:12466
Change-Id: I7f7f3a9f9b4f3e282af1caeb02d2b305e6756025
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460556
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-10-18 23:58:59 +00:00
Chris Dalton
8fafb0f633 [graphite] Add setters to Rect
Bug: skia:12466
Change-Id: I69222b60d421d8deebcb977124ee0f5cb06f34dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460638
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-10-18 22:13:35 +00:00
Jim Van Verth
0c56bbaffe [graphite] Add command buffer test
Adds test of command buffer submission with GPU recording (if enabled).
Also adds programmatic GPU recording support.

Bug: skia:12466
Change-Id: I85aba9f7e5e09f62f2ddc7040d1ff84bb9b4ae09
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460337
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-10-18 17:49:36 +00:00
Jim Van Verth
eda5ba1598 [graphite] Add resource tracking to CommandBuffer
Bug: skia:12466
Change-Id: I98acab4bbab2fdc1c359161956c3f0aa29ad7adc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459884
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-10-18 14:06:02 +00:00
Michael Ludwig
4021b947f7 [graphite] Add Transform that wraps matrix, inverse, type and scale factors
Transform.h is named Transform_graphite.h to avoid collision with
Transform.h in skottie/src

Bug: skia:12466
Change-Id: I017eee2bffe1a0aad605221e67540f732c2ee6b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459719
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-10-16 00:06:32 +00:00
Greg Daniel
6a24fe4825 [graphite] Add call to ResourceProvider to get Buffer.
Bug: skia:12466
Change-Id: I4c80d5438d95562ef42531b4f66a9eaa6ff75d1f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459877
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-10-15 16:40:17 +00:00
Greg Daniel
11c4d14d89 [graphite] Add getter for default MSAA TextureInfo.
Bug: skia:12466
Change-Id: I663bc5ce12fc15bb4783ab9cf13cd7ccbfd9f9be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459876
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-10-15 16:40:06 +00:00