Commit Graph

14 Commits

Author SHA1 Message Date
Mike Reed
7d954ad797 remove xfermode from public api
BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4020

CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot

Change-Id: I19cd056f2af778f10e8c6c2b7b2735593b43dbac
Reviewed-on: https://skia-review.googlesource.com/4020
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2016-10-28 20:06:17 +00:00
jcgregorio
1703bd18ac benchmarks: Avoid brackets and commas in test names.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2295483002

Review-Url: https://codereview.chromium.org/2295483002
2016-08-29 13:33:04 -07:00
halcanary
9d524f22bf Style bikeshed - remove extraneous whitespace
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002

Review URL: https://codereview.chromium.org/1842753002
2016-03-29 09:03:53 -07:00
reed
c6f28f7f0e Reland of "Finish conversion to sk_sp<SkShader> (patchset #2 id:20001 of https://codereview.chromium.org/1803763002/ )"
This reverts commit 106e10ddff.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1803783002
CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot

TBR=

Review URL: https://codereview.chromium.org/1803783002
2016-03-14 12:22:10 -07:00
reed
106e10ddff Revert of Finish conversion to sk_sp<SkShader> (patchset #2 id:20001 of https://codereview.chromium.org/1803763002/ )
Reason for revert:
need to update cmake build example

Original issue's description:
> Finish conversion to sk_sp<SkShader>
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1803763002
>
> TBR=
>
> Committed: https://skia.googlesource.com/skia/+/15c3a0e55bd9134dace0ace2fffb855a0f09542f

TBR=
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/1798133003
2016-03-14 11:53:07 -07:00
reed
15c3a0e55b Finish conversion to sk_sp<SkShader>
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1803763002

TBR=

Review URL: https://codereview.chromium.org/1803763002
2016-03-14 11:42:58 -07:00
mtklein
a1ebeb25e9 Remove const from const int loops.
This drives me nuts, and prevents `while (loops --> 0)`.

BUG=skia:

Review URL: https://codereview.chromium.org/1379923005
2015-10-01 09:43:39 -07:00
joshualitt
8a6697af95 Fix for nexus 5 crashing in GL benches
GLBenches do not expect gl state  to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw.  This causes us to bind vertex objects / programs / etc.

This change creates two new virtual methods which are called right before and immediately after timing.

BUG=skia:

Review URL: https://codereview.chromium.org/1379853003
2015-09-30 12:11:07 -07:00
halcanary
96fcdcc219 Style Change: NULL->nullptr
DOCS_PREVIEW= https://skia.org/?cl=1316233002

Review URL: https://codereview.chromium.org/1316233002
2015-08-27 07:41:16 -07:00
mtklein
36352bf5e3 C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}
NOPRESUBMIT=true

BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=1037793002

Review URL: https://codereview.chromium.org/1037793002
2015-03-25 18:17:32 -07:00
mtklein
72c9faab45 Fix up all the easy virtual ... SK_OVERRIDE cases.
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases.  We'll have to manually clean up the rest
over time unless I level up in regexes.

for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end

BUG=skia:

Review URL: https://codereview.chromium.org/806653007
2015-01-09 10:06:40 -08:00
dandov
7e5598a004 Added bench for grid of patches.
It is on top of my previous cl to fix the mem leaks of the regular patch bench.

NOTREECHECKS=true
BUG=skia:
R=egdaniel@google.com, bsalomon@google.com

Author: dandov@google.com

Review URL: https://codereview.chromium.org/470543004
2014-08-15 13:30:47 -07:00
mtklein
e556be7084 Don't leak the shader in PatchBench.
BUG=skia:
R=dandov@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/465083003
2014-08-13 10:41:16 -07:00
dandov
b3c9d1c33c SkCanvas::drawPatch param SkPoint[12]
drawPatch now receives as parameter const SkPoint cubics[12]

Adjusted derived classes and serialization.

Ajusted GM's and benches that take into account combinations of optional
parameters, the scale of the patch and 4 different types of patches.

Planning on adding the extra functionality of SkPatch in another CL.

BUG=skia:
R=egdaniel@google.com, reed@google.com

Author: dandov@google.com

Review URL: https://codereview.chromium.org/463493002
2014-08-12 08:34:29 -07:00