ANGLE is using the wrong external type (GL_HALF_FLOAT) when querying for
ReadPixels format, but it validates parameters to TexImage2D against the
correct type (GL_HALF_FLOAT_OES). Rather than introduce a lot of
complexity to work around the inconsistency, I'm just going to remove
support for now.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288233002
Review-Url: https://codereview.chromium.org/2288233002
This makes it considerably easier to use ccache with the Android NDK.
You can now just set
compiler_prefix = "ccache"
ndk = "/path/to/ndk"
and we'll use the NDK clang, wrapped with ccache.
The name compiler_prefix is stolen from / compatible with Chrome.
If you have ccache, you can just always leave compiler_prefix="ccache" enabled.
This should make it an unusual thing for humans to have to change cc or cxx.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2281163002
Review-Url: https://codereview.chromium.org/2281163002
Instead of mapping invaid glyphIDs to zero or maxGlyphID,
don't draw them at all.
Validate glyphs when glyph is written, not ahead of time.
Don't allocate array to copy user-provided glyphs.
Easy early exit from SkPDFDevice::internalDrawText()
GlyphPositioner::flush() called ~GlyphPositioner()
SkScopeExit class now exists.
Assume SkTypeface* pointers are now never null in more
places.
precalculate alignmentFactor to clean up code.
SkPDFDevice::updateFont must be called with validated
glyphID. Skip bad glyphs to make this true.
SkPDFDevice::updateFont always succeeds.
SkPDFFont::GetFontResource always succeeds (preconditions are
asserted). If GetMetrics fails, don't call GetFontResource.
SkPDFFont::glyphsToPDFFontEncodingCount() becomes
SkPDFFont::countStretch() and is inlined.
SkPDFFont::glyphsToPDFFontEncoding now works one Glyph at a
time and is inlined.
SkPDFFont::noteGlyphUsage() operates one glyph at a time.
Add SkScopeExit.h; also a unit test for it.
SkPostConfig: Fix SK_UNUSED for Win32.
No public API changes.
TBR=reed@google.com
BUG=625995
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2278703002
Review-Url: https://codereview.chromium.org/2278703002
Currently when building for Android framework the freetype target
exports the expat include directory, but the freetype target neither
uses nor logically provides this information. Instead, the expat target
itself should do this.
Review-Url: https://codereview.chromium.org/2283903003
With this version, it's now exposing GL_EXT_color_buffer_half_float, but
it's (incorrectly) using GL_HALF_FLOAT rather than GL_HALF_FLOAT_OES.
In addition, release builds were crashing in EGLImageTest due to an
apparent disagreement about calling convention on function-pointer to
exported symbol. There is a proper typedef for that in one of their
headers, but I can't seem to include it without creating more problems,
so I just fixed the decoration on our local typedef.
With those changes, all tests pass, and (on my Windows machine), all
GMs and SKPs produce identical results vs. master in angle and angle-gl.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2282733003
Review-Url: https://codereview.chromium.org/2282733003
Chrome's complex text path uses HarfBuzz OpenType glyph lookup
functions. These do not support glyph lookup in Type 1 / Postscript
fonts and we do not wish to support those in Chrome any longer.
In order to avoid matching fonts against Type 1 fonts possible present
on Linux installations and exposed through fontconfig, this CL filters
those out in Skia's font matching code.
This change might not be desirable for all context in which Skia is
used, hence making it conditional on a Chrome context define.
BUG=skia:5685
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2280053002
Review-Url: https://codereview.chromium.org/2280053002
This seems to work well for miter and bevel joins with the resulting stroke and fill path remaining convex. There seems to be an issue with round joins where the outer generated shell is usually not convex. Without this CL the resulting stroke & filled paths are always concave.
Perf-wise (on Windows):
convex-lineonly-paths-stroke-and-fill bench
(in ms) w/o w/CL %decrease
8888 2.88 2.01 30.2
gpu 4.4 1.38 68.6
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2275243003
Review-Url: https://codereview.chromium.org/2275243003
Once you have downloaded an android NDK, you can set the ndk GN arg to use it.
E.g. my gn.args looks like:
is_debug = false
ndk = "/opt/android-ndk"
This should be enough to get you going for an arm64 build. You ought to be able to tweak that to other architectures by changing target_cpu to "arm", "x86", "x86-64", etc. That won't quite work until I follow this up a bit, but the skeleton is there.
This is enough to get me compiled, linked, and running to completion on my N5x.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2275983004
Review-Url: https://codereview.chromium.org/2275983004
No more:
#include SK_SFNTLY_SUBSETTER
#include ZLIB_INCLUDE
Also, rename SK_SFNTLY_SUBSETTER to SK_PDF_USE_SFNTLY
to follow my pattern of prefixing SkPDF-specific defines
with 'SK_PDF_'.
The ZLIB_INCLUDE define is no longer is used by anyone.
TODO: rename Sfntly to something pronounceable.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2273343002
Review-Url: https://codereview.chromium.org/2273343002
This produces surprising results in some cases. For example: Attempt to
make an F16 SkSurface on ANGLE. We can't render to F16, but this succeeds
and gives you back an N32 surface instead. Ran all tests and GMs in DM on
ANGLE (where this is most likely to be an issue). No problems.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2272423004
Review-Url: https://codereview.chromium.org/2272423004