Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
What is left of the SkView system is used only by samples or viewer.
As a result, move it out of the Skia source tree and re-organize so it
is a bit easier to understand and use more shared code.
Move samplecode/ClockFaceView.cpp to samplecode/SampleTextEffects.cpp,
sice that's what's actually in it.
Move SkAnimTimer.h to tools/timer, since it's actually shared between gm
and samples.
Change-Id: I55dafd94c64e4f930ddbd19168e0f812af86c455
Reviewed-on: https://skia-review.googlesource.com/146161
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Re-enable the code to test the emboss mask filter, updating it to use
the new emboss mask filter factory.
Add a test to ensure that embossed text is drawn correctly, as before
glyphs did not allocate the proper amount of memory for the k3D_Format
which the emboss mask filter produces.
Fixes SkEmbossMask::Emboss to write the whole of the mul and add planes
to avoid pixel differences and MemorySanitizer errors.
Update the GPU to understand the k3D_Format and use just the alpha
plane, ignoring the mul and add plane which it currently cannot support.
Change-Id: I90edf34a918c06b0c6b24bfc43ce7031419eca41
Reviewed-on: https://skia-review.googlesource.com/70260
Reviewed-on: https://skia-review.googlesource.com/70962
Reviewed-on: https://skia-review.googlesource.com/71282
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 1662257bda.
Reason for revert: Android still using this API
Original change's description:
> Alloc glyph image correctly for SkMask::k3D_Format.
>
> Remove the no longer used outside Skia SK_SUPPORT_LEGACY_EMBOSSMASKFILTER
> define, and either delete the code it guards or update it to use the new
> emboss mask filter factory.
>
> Re-enable the code to test the emboss mask filter.
>
> Add a test to ensure that embossed text is drawn correctly, as before
> glyphs did not allocate the proper amount of memory for the k3D_Format
> which the emboss mask filter produces.
>
> Fixes SkEmbossMask::Emboss to write the whole of the mul and add planes
> to avoid pixel differences and MemorySanitizer errors.
>
> Update the GPU to understand the k3D_Format and use just the alpha
> plane, ignoring the mul and add plane which it currently cannot support.
>
> Change-Id: Icac1a3f37d6e8c6be3151df570f5e14111e18585
> Reviewed-on: https://skia-review.googlesource.com/70260
> Reviewed-by: Herb Derby <herb@google.com>
> Reviewed-on: https://skia-review.googlesource.com/70962
> Commit-Queue: Ben Wagner <bungeman@google.com>
TBR=djsollen@google.com,bungeman@google.com,herb@google.com
Change-Id: Id6625bae8d3bd70ce7aa3045348c04fdd146c637
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/71183
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Remove the no longer used outside Skia SK_SUPPORT_LEGACY_EMBOSSMASKFILTER
define, and either delete the code it guards or update it to use the new
emboss mask filter factory.
Re-enable the code to test the emboss mask filter.
Add a test to ensure that embossed text is drawn correctly, as before
glyphs did not allocate the proper amount of memory for the k3D_Format
which the emboss mask filter produces.
Fixes SkEmbossMask::Emboss to write the whole of the mul and add planes
to avoid pixel differences and MemorySanitizer errors.
Update the GPU to understand the k3D_Format and use just the alpha
plane, ignoring the mul and add plane which it currently cannot support.
Change-Id: Icac1a3f37d6e8c6be3151df570f5e14111e18585
Reviewed-on: https://skia-review.googlesource.com/70260
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-on: https://skia-review.googlesource.com/70962
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 6b26deb8d6.
Reason for revert: GPU bots failing
Original change's description:
> Alloc glyph image correctly for SkMask::k3D_Format.
>
> This removes the no longer used outside Skia
> SK_SUPPORT_LEGACY_EMBOSSMASKFILTER define, and either deletes the code
> it guards or updates it to use the new emboss mask filter factory. This
> re-enables the code to test the emboss mask filter. Also added is a test
> to ensure that embossed text is drawn correctly, as before this glyphs
> did not allocate the proper amount of memory for the k3D_Format which
> this mask filter produces. This also fixes SkEmbossMask::Emboss to write
> the whole of the mul and add planes to avoid pixel differences and
> MemorySanitizer errors.
>
> Change-Id: Ib492c72a19d6a27d140e3cd48179a3ca9ce313f5
> Reviewed-on: https://skia-review.googlesource.com/70260
> Commit-Queue: Ben Wagner <bungeman@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
TBR=djsollen@google.com,bungeman@google.com,herb@google.com,reed@google.com
Change-Id: I8a9db6c00e0cb84bdd4833474a9ffffa6ecc606c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/70920
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This removes the no longer used outside Skia
SK_SUPPORT_LEGACY_EMBOSSMASKFILTER define, and either deletes the code
it guards or updates it to use the new emboss mask filter factory. This
re-enables the code to test the emboss mask filter. Also added is a test
to ensure that embossed text is drawn correctly, as before this glyphs
did not allocate the proper amount of memory for the k3D_Format which
this mask filter produces. This also fixes SkEmbossMask::Emboss to write
the whole of the mul and add planes to avoid pixel differences and
MemorySanitizer errors.
Change-Id: Ib492c72a19d6a27d140e3cd48179a3ca9ce313f5
Reviewed-on: https://skia-review.googlesource.com/70260
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
I have manually examined all of these diffs and restored a few files that
seem to require manual adjustment.
The following files still need to be modified manually, in a separate CL:
android_sample/SampleApp/AndroidManifest.xml
android_sample/SampleApp/res/layout/layout.xml
android_sample/SampleApp/res/menu/sample.xml
android_sample/SampleApp/res/values/strings.xml
android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java
android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java
experimental/CiCarbonSampleMain.c
experimental/CocoaDebugger/main.m
experimental/FileReaderApp/main.m
experimental/SimpleCocoaApp/main.m
experimental/iOSSampleApp/Shared/SkAlertPrompt.h
experimental/iOSSampleApp/Shared/SkAlertPrompt.m
experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig
gpu/src/android/GrGLDefaultInterface_android.cpp
gyp/common.gypi
gyp_skia
include/ports/SkHarfBuzzFont.h
include/views/SkOSWindow_wxwidgets.h
make.bat
make.py
src/opts/memset.arm.S
src/opts/memset16_neon.S
src/opts/memset32_neon.S
src/opts/opts_check_arm.cpp
src/ports/SkDebug_brew.cpp
src/ports/SkMemory_brew.cpp
src/ports/SkOSFile_brew.cpp
src/ports/SkXMLParser_empty.cpp
src/utils/ios/SkImageDecoder_iOS.mm
src/utils/ios/SkOSFile_iOS.mm
src/utils/ios/SkStream_NSData.mm
tests/FillPathTest.cpp
Review URL: http://codereview.appspot.com/4816058
git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
-Wall -Wextra and -Wno-unused in common.gypi. This revealed a lot of warnings
(and some actual bugs), all of which I fixed here. This is pretty mindless
stuff for the most part (order of intialization, missing initializers, && within
||, etc), but will allow us to build cleanly with -Wall and -Wextra (and
-Werror, if we so choose).
I put defaults into switches that were missing cases. I could put in the actual
missing enums instead if that's desired. I could also assert on missing enums
instead of break, if that's desired. I wasn't sure how to test the stuff in
"animator", so that should be looked at a bit more closely.
Review URL: http://codereview.appspot.com/4547055/
git-svn-id: http://skia.googlecode.com/svn/trunk@1386 2bbb7eff-a529-9590-31e7-b0007b416f81