This reverts commit be34882042.
Reason for revert: Test failures and shader compilation issues on Android.
Original change's description:
> Initial OpenGL Image support.
>
> This change along with recently landed changes is enough to make the new unit test work and not much else. imageLoad is support but not stores or any other image functions (atomics). Barriers in the shading language or the GL API are not yet hooked up.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4182
>
> Change-Id: I5958b7c89e40ae5ee05f7bbaca3b3738162fe5ce
> Reviewed-on: https://skia-review.googlesource.com/4182
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I29a2502c296ae39ed9a999957800414ae46e6f0f
Reviewed-on: https://skia-review.googlesource.com/5129
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 7befa711d4.
Reason for revert: Needed to revert earlier CL
Original change's description:
> Disable error reporting for ImageStorageLoad until it can be debugged
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5154
>
> Change-Id: Ie8c685441c20c85bdff22d2df5c9c4d9718203f3
> Reviewed-on: https://skia-review.googlesource.com/5154
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I19815fcec20dc193e9155f446a3bb0be713dac63
Reviewed-on: https://skia-review.googlesource.com/5128
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This change along with recently landed changes is enough to make the new unit test work and not much else. imageLoad is support but not stores or any other image functions (atomics). Barriers in the shading language or the GL API are not yet hooked up.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4182
Change-Id: I5958b7c89e40ae5ee05f7bbaca3b3738162fe5ce
Reviewed-on: https://skia-review.googlesource.com/4182
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Uses the value in the src alpha channel to choose how
to set the dst pixel.
This is a part of a multi-part change to detect and
display gpu overdraw on Android.
CQ_INCLUDE_TRYBOTS=master.client.skia.compile:Build-Ubuntu-GCC-x86_64-Debug-NoGPU-Trybot
BUG:32370375
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5113
Change-Id: I07040929d8a46bbadd499dccec75eebef0e11d11
Reviewed-on: https://skia-review.googlesource.com/5113
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5147
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: Id08804803b2bbeab4fa88538491e99e53d5c2efe
Reviewed-on: https://skia-review.googlesource.com/5147
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
It looks like I'm not going to be able to avoid supporting sRGB G8, I8, 565, 4444, 8888.
(A8 and F16 will always be linear.) This fixes 565, and lays out the rest of the accum_*.
I did a little reorganization to keep things in ascending bit depth, just for sanity.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5145
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: Ib0508e5a4ee1bab2044a76bcabc367841d634cd2
Reviewed-on: https://skia-review.googlesource.com/5145
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5125
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: I2e338ae14db0068d9a09e16a0678dd2ee9f97efd
Reviewed-on: https://skia-review.googlesource.com/5125
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
There was no check for if a profile had gamma table with 0 elements.
Now it verifies that the table has 2-4096 entries as the ICC specs say.
BUG=667695
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5124
Change-Id: I36de202e398654ce8dd88e765455b4c4577724d2
Reviewed-on: https://skia-review.googlesource.com/5124
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Robert Aftias <raftias@google.com>
This is the first part of a multi-part change to detect and
display gpu overdraw on Android.
BUG:32370375
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4907
Change-Id: Ibba9d7343f2fd57397fa1168a5a5b1ef6ef91287
Reviewed-on: https://skia-review.googlesource.com/4907
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
- Hide SkImageEncoder class in private header.
- SkImageEncoder::Type becomes SkEncodedImageFormat
- SkEncodedFormat becomes SkEncodedImageFormat
- SkImageEncoder static functions replaced with
single function EncodeImage()
- utility wrappers for EncodeImage() are in
sk_tool_utils.h
TODO: remove link-time registration mechanism.
TODO: clean up clients use of API and flip the flag.
TODO: implement EncodeImage() in chromeium/skia/ext
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4909
Change-Id: Ib48b31fdc05cf23cda7f56ebfd67c841c149ce70
Reviewed-on: https://skia-review.googlesource.com/4909
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
skslc always provides support for precision modifiers (ignoring them if
unsupported on the target platform), so the Skia appendPrecisionModifier
function was redundant.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5117
Change-Id: I4bcbd47ef8d1f4f1b055086d4c9050254584b48c
Reviewed-on: https://skia-review.googlesource.com/5117
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This adds support for querying "sk_Caps.<cap>" directly from within an SkSL program.
Combined with the existing support for collapsing 'if' statements with constant tests,
this means we can query caps using ordinary 'if' statements and the tests will
collapse out at compile time.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4795
Change-Id: I24d716a7fe6abf1489760bf08189164264269076
Reviewed-on: https://skia-review.googlesource.com/4795
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
FLT_EPSILON_SQRT is initialized with a call to sqrt which, in release
builds on Windows, results in an initializer call (on official release
builds this is optimized away). On Windows release (all flavors)
builds this also triggers duplicate instantiations of the variable
(always a risk with non-integral const variables defined in header
files) with 32 copies ending up in both chrome.dll and chrome_child.dll.
This change avoids the run-time initializer and as a side effect it
also avoids most or all of the duplication. Section size savings in a
Windows 32-bit release official build are:
chrome.dll
.text: -64 bytes change
.rdata: -16 bytes change
.data: -256 bytes change
.reloc: -116 bytes change
Total change: -452 bytes
chrome_child.dll
.text: 160 bytes change
.rdata: -144 bytes change
.data: -256 bytes change
.reloc: -60 bytes change
Total change: -300 bytes
A more complete fix would include using extern const to declare these
constants in the header file but define them once in a .cc file, but
it's not clear that this is necessary.
The size savings on non-official builds are greater. The increase in
the .text segment is odd, but harmless since those bytes are shared.
BUG=630755
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5061
Change-Id: I53d0cdc38e022039646df491d824a1aaf11def80
Reviewed-on: https://skia-review.googlesource.com/5061
Reviewed-by: Cary Clark <caryclark@google.com>
Reviewed-by: Bruce Dawson <brucedawson@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
SkColorSpace::NewICC() can now successfully parse lut8Type/lut16Type
A2B0 tags instead of just A2B0Type ones. It will store the resulting
information in a SkColorSpace_A2B which allows color-correct decoding
of some images which previously were not supported.
BUG=138556
BUG=574209
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4770
Change-Id: I83b565af3f39f12a4bc37e0e7968f7d41e553291
Reviewed-on: https://skia-review.googlesource.com/4770
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Robert Aftias <raftias@google.com>
Fixes the bit rot that has set in for geometry shaders. They're to a
point now that we can use them again for GL experiments. Since SkSL
does not support geometry shaders yet, we pass the shader string
directly to the GL compiler for now.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5080
Change-Id: Ie3864e5559c810c682cf5f1709bdab87f033c43b
Reviewed-on: https://skia-review.googlesource.com/5080
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
We don't need to do any of this funky swap, load, srcin nonsense. We've got a perfectly good scale_constant_float stage just perfect to be used instead.
While we're at it, we only need to modulate by paint alpha if the paint's not opaque. x*1== x...
This puts the (x,y) inputs to shaders in (r,g) where they expect them. It also frees (dr,dg,db,da) for use by the shader. Might be handy for bilerp.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5100
Change-Id: Ief60c469ecac8300798b67cc68817cc1d127cf17
Reviewed-on: https://skia-review.googlesource.com/5100
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
The issue was with the A2B0 matrix not being scaled by its encoding
factor when it needed to be (for A2B0 matrices only).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5003
Change-Id: I3f202323e137e1b014e564bd96d87c601c4748ab
Reviewed-on: https://skia-review.googlesource.com/5003
Commit-Queue: Robert Aftias <raftias@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
This drops allocation overhead from 16 bytes down to 4 bytes.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5066
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Win8-MSVC-ShuttleB-GPU-HD4600-x86_64-Debug-Trybot;master.client.skia:Test-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Debug-GN-Trybot
Change-Id: Id4665fd914dfb679996cefaf36fce6ef225fafb5
Reviewed-on: https://skia-review.googlesource.com/5066
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
The script now emits a meta-solution that include all projects across
all configurations. For example, third party libraries may not be in
all configurations, or certain targets are only present in some.
Additionally, the ItemDefinitionGroup (which includes preprocessor
definitions) is included from every configuration's project file, so
syntax highlighting of inactive code works correctly.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5085
Change-Id: I241d83aea3f076365811965161fc941f82c9714c
Reviewed-on: https://skia-review.googlesource.com/5085
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This CL is related to the issue that we tried to fix in
https://skia-review.googlesource.com/c/5078/
Specifically, SkARGB32_Blitter overrides blitAntiH2 and blitAntiV2 and
they're different from blitAntiRuns. Therefore, if
SkRectClipCheckBlitter does not override those two functions, we're
going to get different results in debug and release build.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5082
Change-Id: I7f9565d494f0a6c45ab5a06fbedb73ef233b9a1f
Reviewed-on: https://skia-review.googlesource.com/5082
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Our codec generator will now preserve any asked-for color space, and
convert the encoded data to that representation. Cacherator now
allows decoding an image to both legacy (nullptr color space), and
color-correct formats. In color-correct mode, we choose the best
decoded format, based on the original properties, and our backend's
capabilities. Preference is given to the native format, when it's
already texturable (sRGB 8888 or F16 linear). Otherwise, we prefer
linear F16, and fall back to sRGB when that's not an option.
Re-land (and fix) of:
https://skia-review.googlesource.com/c/4438/https://skia-review.googlesource.com/c/4796/
BUG=skia:5907
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4838
Change-Id: I20ff972ffe1c7e6535ddc501e2a8ab8c246e4061
Reviewed-on: https://skia-review.googlesource.com/4838
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
With RectClipCheckBlitter, the cc_unittests in Chromium will have
different results for rel and dbg buidls. As far as I know, the scan
converter blits the same alpha but they are somehow translated into
different RGBs. I'll look into it on Monday.
(RectClipCheckBlitter is added in https://skia-review.googlesource.com/c/4629/)
BUG=skia:
TBR=fmalita@chromium.org
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5078
Change-Id: I537d4380a44d0194103a4fcfb2bd2e2bcef41fcb
Reviewed-on: https://skia-review.googlesource.com/5078
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
It's dangerous and rightfully makes Control Flow Integrity check unhappy.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5074
Change-Id: Ie59490a5c671240128a9fcb353108f67f32d2f9e
Reviewed-on: https://skia-review.googlesource.com/5074
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit c89e2438ae.
Reason for revert:
I'm going to stub this code out in Chrome instead for now. Chrome's not going to land something that looks like this, so I'd rather undo it than leave Skia in this odd state.
Original change's description:
> Turn off /arch:AVX[2] on Windows builds.
>
> This canaries a similar change Chrome may need.
>
> BUG=chromium:666707
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5005
>
> Change-Id: Ibf7f9941968d905d865b9be1e63ebbf768870175
> Reviewed-on: https://skia-review.googlesource.com/5005
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Commit-Queue: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,brucedawson@chromium.org,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I9562f7877749c61f6ba4d48d6c4b557f09876128
Reviewed-on: https://skia-review.googlesource.com/5069
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>