Fixes a bug in Windows shared context creation, and makes the API
less fiddly.
BUG=skia:
Change-Id: Ia32b2e3b4816e0b8d7e9be92c22a182ca1393177
Reviewed-on: https://skia-review.googlesource.com/8965
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 9ad1f92e2f.
Reason for revert: Breaking lots of bots
Original change's description:
> Add GrExternalTextureData and SkCrossContextImageData
>
> GrExternalTextureData is an API for exporting the backend-specific
> information about a texture in a type-safe way, and without pointing
> into the GrTexture. The new detachBackendTexture API lets us release
> ownership of a texture to the client.
>
> SkCrossContextImageData is the public API that lets clients upload
> textures on one thread/GrContext, then safely transfer ownership to
> another thread and GrContext for rendering.
>
> Only GL is implemented/supported right now. Vulkan support requires
> that we add thread-safe memory pools, or otherwise transfer the
> actual memory block containing the texture to the new context.
>
> BUG=skia:
>
> Change-Id: I784a3a74be69807df038c7d192eaed002c7e45ca
> Reviewed-on: https://skia-review.googlesource.com/8529
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,chinmaygarde@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: If27d1f4c3a169efb6533170f67a172664c0fe8ce
Reviewed-on: https://skia-review.googlesource.com/8955
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
GrExternalTextureData is an API for exporting the backend-specific
information about a texture in a type-safe way, and without pointing
into the GrTexture. The new detachBackendTexture API lets us release
ownership of a texture to the client.
SkCrossContextImageData is the public API that lets clients upload
textures on one thread/GrContext, then safely transfer ownership to
another thread and GrContext for rendering.
Only GL is implemented/supported right now. Vulkan support requires
that we add thread-safe memory pools, or otherwise transfer the
actual memory block containing the texture to the new context.
BUG=skia:
Change-Id: I784a3a74be69807df038c7d192eaed002c7e45ca
Reviewed-on: https://skia-review.googlesource.com/8529
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Mostly plumbing, plus some minimal testing to make sure that
the platform APIs don't explode. I plan to add testing of
SkCrossContextImageData using this, which should verify that
textures are actually shared.
Also found a factory and some related code in the
CommandBuffer test context that was totally unused.
BUG=skia:
Change-Id: I05bbc22c4d1ef946b702a5cc7f67788785219c62
Reviewed-on: https://skia-review.googlesource.com/8808
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Also changes the behavior of these flags to only override their
corresponding context options when set, and to leave them unchanged
when not set.
BUG=skia:
Change-Id: I09f6be09997594fa888d9045dd4901354ef3f880
Reviewed-on: https://skia-review.googlesource.com/8780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit bfd97c5935.
Reason for revert: Windows bots crashing.
Original change's description:
> Remove sentinal GLContext used in early days of Vulkan in our tools
>
> I've ran this through multiple variations of dm and nanobench on Linux
> and no longer see any crash/hangs. I forget what the original repo case
> for the bug was, but I'm at least not seeing it now with updated drivers.
>
> BUG=skia:
>
> Change-Id: I6b7129a4c4d67938baa35d2e2c720cb078fc4c18
> Reviewed-on: https://skia-review.googlesource.com/7441
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: I94a16b2b13d09182232061b0aebd0d58df96db8a
Reviewed-on: https://skia-review.googlesource.com/7453
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
I've ran this through multiple variations of dm and nanobench on Linux
and no longer see any crash/hangs. I forget what the original repo case
for the bug was, but I'm at least not seeing it now with updated drivers.
BUG=skia:
Change-Id: I6b7129a4c4d67938baa35d2e2c720cb078fc4c18
Reviewed-on: https://skia-review.googlesource.com/7441
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
1) Our older iOS devices failed our sRGB tests, due to precision issues
with alpha. At this point, we only test on iPadMini 4, and that appears
not to have any problems.
2) iOS devices still don't have the sRGB texture decode extension. But,
some clients have no interest in mixing legacy/color-correct rendering,
and would like to use sRGB on these devices. This GrContextOptions flag
enables sRGB support in those cases.
Adjust the test code to produce sRGB capable contexts on these devices,
but only for configs that have a color space. (See comment).
BUG=skia:4148
Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e
Committed: https://skia.googlesource.com/skia/+/1aeb78c5d978b35b256525b711edd942bce01444
Review-Url: https://codereview.chromium.org/2539993002
Reason for revert:
Command Buffer, too...
Original issue's description:
> Two (related) changes here:
>
> 1) Our older iOS devices failed our sRGB tests, due to precision issues
> with alpha. At this point, we only test on iPadMini 4, and that appears
> not to have any problems.
>
> 2) iOS devices still don't have the sRGB texture decode extension. But,
> some clients have no interest in mixing legacy/color-correct rendering,
> and would like to use sRGB on these devices. This GrContextOptions flag
> enables sRGB support in those cases.
>
> Adjust the test code to produce sRGB capable contexts on these devices,
> but only for configs that have a color space. (See comment).
>
> BUG=skia:4148
>
> Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e
> Committed: https://skia.googlesource.com/skia/+/1aeb78c5d978b35b256525b711edd942bce01444TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4148
Review-Url: https://codereview.chromium.org/2546783005
1) Our older iOS devices failed our sRGB tests, due to precision issues
with alpha. At this point, we only test on iPadMini 4, and that appears
not to have any problems.
2) iOS devices still don't have the sRGB texture decode extension. But,
some clients have no interest in mixing legacy/color-correct rendering,
and would like to use sRGB on these devices. This GrContextOptions flag
enables sRGB support in those cases.
Adjust the test code to produce sRGB capable contexts on these devices,
but only for configs that have a color space. (See comment).
BUG=skia:4148
Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e
Review-Url: https://codereview.chromium.org/2539993002
Reason for revert:
ANGLE tests are failing
Original issue's description:
> Two (related) changes here:
>
> 1) Our older iOS devices failed our sRGB tests, due to precision issues
> with alpha. At this point, we only test on iPadMini 4, and that appears
> not to have any problems.
>
> 2) iOS devices still don't have the sRGB texture decode extension. But,
> some clients have no interest in mixing legacy/color-correct rendering,
> and would like to use sRGB on these devices. This GrContextOptions flag
> enables sRGB support in those cases.
>
> Adjust the test code to produce sRGB capable contexts on these devices,
> but only for configs that have a color space. (See comment).
>
> BUG=skia:4148
>
> Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64eTBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4148
Review-Url: https://codereview.chromium.org/2547603002
1) Our older iOS devices failed our sRGB tests, due to precision issues
with alpha. At this point, we only test on iPadMini 4, and that appears
not to have any problems.
2) iOS devices still don't have the sRGB texture decode extension. But,
some clients have no interest in mixing legacy/color-correct rendering,
and would like to use sRGB on these devices. This GrContextOptions flag
enables sRGB support in those cases.
Adjust the test code to produce sRGB capable contexts on these devices,
but only for configs that have a color space. (See comment).
BUG=skia:4148
Review-Url: https://codereview.chromium.org/2539993002
Replace with std::unique_ptr.
Change-Id: I5806cfbb30515fcb20e5e66ce13fb5f3b8728176
Reviewed-on: https://skia-review.googlesource.com/4381
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.
This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.
Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).
BUG=skia:5804
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Win-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE-Trybot
Review-Url: https://codereview.chromium.org/2381033002
Reason for revert:
Broke bots
Original issue's description:
> Explicit control in tools of ANGLE frontend and backend
>
> Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.
>
> This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.
>
> Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).
>
> BUG=skia:5804
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002
>
> Committed: https://skia.googlesource.com/skia/+/50094fb489543655df026be4e4f99e09e57a1f49TBR=brianosman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:5804
Review-Url: https://codereview.chromium.org/2384483003
Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.
This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.
Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).
BUG=skia:5804
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002
NOTREECHECKS=true
NOTRY=true
NOPRESUBMIT=true
Review-Url: https://codereview.chromium.org/2381033002