Commit Graph

8 Commits

Author SHA1 Message Date
Mike Reed
c8bea7deb6 New factories for SkShaders
Bug: skia:8937
Change-Id: Ic253b70fbf89059321185912aa771b1c1de7d231
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206693
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-04-09 19:15:01 +00:00
Mike Reed
50acf8f04b add makeShader() to SkBitmap, and deprecate SkShader version
Bug: skia:8937
Change-Id: I42f011e04937a751222bd8ecc6c69b45cf9626a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206681
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-04-08 17:56:34 +00:00
Mike Reed
fae8fceb4a Use SkTileMode instead of nested enum
Add guard to transition clients

Change-Id: Ia7a3e8f95722f91e84af262168dadf89a78707da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205720
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-04-03 15:24:18 +00:00
Mike Reed
09bc78b18a remove unused isABitmap code
Waiting on CL to remove calls in Android.

Bug: skia:
Change-Id: I9672ec1602ee3953ab2baa4475f5cdf25e907163
Reviewed-on: https://skia-review.googlesource.com/c/162036
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2018-10-15 20:09:48 +00:00
Herb Derby
e556bf76df Fix single leg Compose Shader crash.
R=halcanary@google.com

BUG=skia:6291

Change-Id: Ifa63dce2b06662e7b535a4f04e1f3f772c099122
Reviewed-on: https://skia-review.googlesource.com/9027
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
2017-02-28 16:49:41 +00:00
Mike Reed
627778d5ba isABitmap is deprecated, use isAImage
BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2748

Change-Id: I7006a3231ff0e9e39b187deae550364bc97f49d6
Reviewed-on: https://skia-review.googlesource.com/2748
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2016-09-28 21:42:04 +00:00
reed
320a40d773 Always return ImageShader, even from SkShader::MakeBitmapShader
Lessons learned

1. ImageShader (correctly) always compresses (typically via PNG) during serialization. This has the surprise results of
- if the image was marked opaque, but has some non-opaque pixels (i.e. bug in blitter or caller), then compressing may "fix" those pixels, making the deserialized version draw differently. bug filed.
- 565 compressess/decompresses to 8888 (at least on Mac), which draws differently (esp. under some filters). bug filed.

2. BitmapShader did not enforce a copy for mutable bitmaps, but ImageShader does (since it creates an Image). Thus the former would see subsequent changes to the pixels after shader creation, while the latter does not, hence the change to the BlitRow test to avoid this modify-after-create pattern. I sure hope this prev. behavior was a bug/undefined-behavior, since this CL changes that.

BUG=skia:5595
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2195893002

Review-Url: https://codereview.chromium.org/2195893002
2016-08-02 06:12:06 -07:00
reed
f1ac18229c implement isABitmap for imageshader, return localmatrix for bitmap's impl
For imageshader, I only return true if the image is explicitly raster-backed. I do not return true for texture, nor for generator (i.e. lazy/picture) backed. Is that ok?

BUG=skia:5592
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2197323002

Review-Url: https://codereview.chromium.org/2197323002
2016-08-01 11:24:14 -07:00