Implement on GPU.
Bug: skia:13036
Change-Id: I35d760596c4f8faaec27fccf284b70802fcf3f9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524757
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
SkQP tests can now be annotated in unittests.txt as being only enforced
when the device's first API level is >= the level associated with the test.
This change also ensures that unittests.txt does not contain any out-of-date
test names by aborting if an entry in the file no longer has a matching test
in the test suite.
Bug: b/229804433
Change-Id: I45b2ef5e20e45dadfefbb339b0c65c88c2d6bbf2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534666
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This should make it so the HW tessellation path renderers are never
used; it will always select the atlas or direct fixed-count renderers
instead. This CL will give us a good indication of what visual diffs
to expect, layout tests to rebase, and any performance regressions.
If those are acceptable, then we can proceed with the rest of the code
removal.
Bug: skia:13263
Change-Id: I273bb231461932047768c1c7233ae4291483bc95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533810
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This was breaking:
bazel build //tools/skdiff --config=clang
which does not compile with any GPU backend.
Change-Id: I0f95ebbab6542f7ae5ea8f8a87ea2a5a5d01d993
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532760
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This makes part of of our testing infrastructure (i.e., the GMs)
compatible with Graphite's more stringent requirements.
Bug: skia:12701
Change-Id: I5e42d93050eccc1e455f46e07b64654ad3d4548c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531997
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
It's time to better organize //third_party/BUILD.bazel
This CL starts by moving the "third party" stuff we closely own.
Change-Id: I3e0be0044b790794e94f34af6202860ce0a7b7aa
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531999
Reviewed-by: Ben Wagner <bungeman@google.com>
For now, the hierarchy of module dependencies is hard-coded into
dehydrate_sksl.py. (It is already hardcoded into SkSLCompiler.cpp, but
not in a way that is easily accessible to sksl-precompile.)
sksl-precompile now takes one output and an arbitrary number of inputs.
The inputs are processed from right to left, layering their symbol
tables as we go. e.g., sksl_frag is compiled like this:
sksl-precompile sksl_frag.dehydrated.sksl sksl_frag.sksl sksl_gpu.sksl
At present this doesn't change anything, because every module is
written in a standalone fashion (since nothing else was allowed). I've
demonstrated that these changes actually work as intended in a
followup example CL (not meant to be submitted).
Change-Id: Ifac638537f77b4a9c78b8cd94a6c4efd4bad01cc
Bug: skia:13164
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532197
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The MultiDrawBuffer no longer exists.
Change-Id: I31c2df9a5363daab018e33156104e3dd7904230e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532012
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Add UI options to select a named transform for tracking, and render a
decoration to highlight the transformed origin.
Change-Id: I2a51278150e7098034e1f6e00b268fce69558b44
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531551
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
This makes part of of our testing infrastructure (i.e., the GMs)
compatible with Graphite's more stringent requirements.
Bug: skia:12701
Change-Id: I5d2bf44a1f044797971a1cf6874cf1819d715ca6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530539
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Now that we can call into Skia utils directly, we can use the
preexisting code from SkOSPath instead.
Change-Id: I67e3099e97ec0e93acc08c7f2142a01a2af48f15
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531416
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I3a9e9e90b0ac1b1099830eaca06506bcce794144
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530055
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This removes the assert from the SPIR-V generator so the
tests compile. The generated SPIR-V is incorrect. The next
CL fixes the generator, and restores the assert.
Change-Id: I77b507cf7fb5eac481322887000bd1c73cd5c899
Bug: skia:13219
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530336
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Staticaly define what the tests will be to make it easier to add more
and tweak them when testing.
Also remove the attempt at left aligning the drawing. This was actually
a bit confusing since it caused positioning differences between the
bitmap and outline versions of the font.
Change-Id: Idc6da6f4628755154d186cc1e62daed28a65aaf5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529750
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
For importing into G3, this will simplify the regex needed
and allow us to stub out things not supported (e.g. gazelle)
Change-Id: I770f5dee6f29e555356742dae36212ad6cfb713a
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529836
Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: Ia799cdff5288efe5d5d53e8d8f77cf32f3343371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529131
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of commit ae5e846047
Original change's description:
> [graphite] Move Graphite into Skia base directories.
>
> Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Ia575fd49206ad0b665a6a9153317e738bb321446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529059
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Wire up the WGSLCodeGenerator to SkSLCompiler.
* Wire up build rules to generate WGSL from unit tests.
* Include HelloWorld.sksl as the first complete program.
Bug: skia:13092
Change-Id: I283cf5971b6856126b9fc23340afacff5cc54697
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526760
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This ports the GN skia_executable [1] and adds third_party
Bazel rules for spirv_cross, translated from [2]. spirv_cross,
unlike spirv_tools, did not have pre-made Bazel rules.
This binary compiles and links with
bazelisk build //tools/skslc --config=clang
[1] ad324a31e6/BUILD.gn (L712)
[2] ad324a31e6/third_party/spirv-cross/BUILD.gn (L10)
Change-Id: I4abd51889552153fc7e64a5f7f3d9f0f597524e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528044
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Change-Id: I484067cb1f6025dc9e6770c51c99bfc2c5925652
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528365
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I238d29ba0250224fa593845ae65192653f58faff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528156
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I76a01cf18583fab619459f258119b780ff978be5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527840
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
`sksl-precompile` is now exclusively in charge of dehydration.
Change-Id: I8b21c2ab5cbef9c8d963060e8e6499ee6289d10a
Bug: skia:13164
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528159
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This binary will be compiled when the gn flag `skia_compile_modules` is
set. sksl-precompile will replace for skslc for module precompilation in
a followup.
Change-Id: I217127169b091f97c2e4d11e0deb655ceac84425
Bug: skia:13164
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527838
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
It wasn't clear from the docs, but linkopts are passed upstack to
dependents, so we can define them where we add source files which need
them.
No-Try: true
Change-Id: I376412682320e8802c7fd2a295a65af97650541d
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527697
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Change-Id: Id8d943b3eb752bad7f45c852c832c1f1fa0bdaca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527776
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:13036
Change-Id: I31ccc3d1cfb271a2c2000476b91a695390cef4a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526518
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This moves the Build-Debian10-BazelClang-x86_64-Release-IWYU
job from experimental to on when a file in one of the
folders that we enforce IWYU is modified (currently
for svg, sksl, and now, debugger).
Change-Id: Ia6fe1e7b30fc486db3eb081b6a64bc4c250cbf0b
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525796
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
In nanobench we want to try and simulate a GPUs swapbuffering and not
get too far ahead on the CPU. Thus we use finished callbacks to know if
we get more than 3 frames ahead of the GPU. This CL adds support for
Graphite to do this.
Bug: skia:12974
Change-Id: I8be505c5769399dcc0f5954f9f999f4448633647
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525186
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Originally, these radio buttons would allow the user to immediately
switch between different compile stages and view the change in output.
At some point, this broke, and clicking the radio buttons would clear
the shader list, so that the user would need to click View again to see
the shaders. This made it much harder to visualize the difference in
compilation stages at a glance.
Now the radio buttons work normally again.
Change-Id: I234c305817909c4345dd12318df3cbe4505121a8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524936
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
A new RBE worker-pool called gce_linux was created in
conjunction with this CL. See
https://docs.google.com/document/d/14xMZCKews69SSTfULhE8HDUzT5XvPwZ4CvRufEvcZ74/edit#
for some details on that.
Note: everything under bazel/rbe/gce_linux was autogenerated
and can be ignored from manual review. It basically specifies
what files are on the RBE image that are necessary for running
Bazel.
Testing it out can be done by authenticating for RBE
gcloud auth application-default login --no-browser
Then, run make -C bazel rbe_known_good_builds
to test it out.
On my 4 core laptop with an empty local cache, but a
warm remote cache, the build took <2 min instead of the
10+ minutes it would have [1].
The folder structure in //bazel/rbe is meant to let us
have multiple remote configurations there, e.g.
//bazel/rbe/gce_windows.
Suggested Review Order:
- bazel/rbe/README.md
- bazel/rbe/gce_linux_container/Dockerfile to see the
bare-bones RBE image.
- bazel/rbe/BUILD.bazel to see a custom platform defined.
It is nearly identical to the autogenerated one
in bazel/rbe/gce_linux/config/BUILD, with one extra
field to force the gce_linux pool to be used.
- .bazelrc to see the settings needed to make
--config=linux-rbe work. The naming convention was
inspired by SkCMS's setup [2], and allows us to have
some common RBE settings (i.e. config:remote) and
some specialized ones for the given host machine
(e.g. config:linux-rbe) A very important, but subtle
configuration, is on line 86 of .bazelrc where we say
to use our hermetic toolchain and not whatever C++
compiler and headers are on the host machine (aka
the RBE container).
- toolchain/build_toolchain.bzl to see some additional
dependencies needed in the toolchain (to run IWYU) which
I had installed locally but didn't realize were important.
- third_party/BUILD.bazel to see an example of how failing
to specify all files can result in something that works
locally, but fails remotely.
--execution_log_json_file=/tmp/execlog.json helped debug
these issues.
- All other files.
[1] http://go/scrcast/NjM1ODE4MDI0NzM3MTc3Nnw3ODViZmFkMi1iOA
[2] https://skia.googlesource.com/skcms/+/30c8e303800c256febb03a09fdcda7f75d119b1b/.bazelrc#20
Change-Id: Ia0a9e6a06c1a13071949ab402dc5d897df6b12e1
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524359
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Most of these are pretty mechanical generated changes.
IWYU noticed one issue with DSLCore.h, which was fixed here.
Change-Id: I5629565ad3c2817daa71907c62f932d93f9d78ab
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524617
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12701
Change-Id: Ib7e52f26b31cfed8fb4da1929755035a69951ca5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524220
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This does not test blobs that have RSXForm, but all other text is
drawn using slugs.
This is not perfect, there are some non-text GM that are different,
and a few text GMs involving blurring that are different. But,
it's good enough to find regressions.
Change-Id: I465a697994414480e910b737270eaafb1b9fad46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523936
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This also reworks a little bit about what we send to insertRecording
and what we store on Context.
Bug: skia:12974
Change-Id: I747a1cdd1559d4d5fbe928e689a23a734142557b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524012
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>