This reverts commit 10461f3a6a.
Reason for revert: perf regression for tiled draw bitmaps
Each tile gets wrapped in a temp SkImage_Raster. Because each tile is
created from a SkBitmap that represents a subset of a SkPixelRef
the SkImage always gets a new unique id instead of sharing the SkPixelRef's gen id. Thus, with this change we never get a cache
hit since we're using the image rather than the bitmap's id.
Bug: chromium:1216194
Original change's description:
> Reland "Reland "Use SkImage_Raster's unique ID to cache textures.""
>
> Bug: skia:11983
>
> Change-Id: Ib637af99f4abcd427570bd4dda31488fbcb14ab7
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414876
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:11983
Change-Id: Icc7f38ff568908d439af9060e3b30e44463818c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416796
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 814c6db4c0.
Reason for revert: Pending investigatoin of what's going on with Chrome issue 1211203.
Original change's description:
> Reland "Use SkImage_Raster's unique ID to cache textures."
>
> This is a reland of 8005007e98
>
> Original change's description:
> > Use SkImage_Raster's unique ID to cache textures.
> >
> > SkImages can share SkBitmaps and have different unique IDs/mipmap
> > status. Currently we cache the texture version using the bitmap's
> > unique ID. Instead use the image's ID so different images produce
> > different textures (e.g. mipped and nonmipped).
> >
> > Bug: skia:11983
> > Change-Id: Ic37564186f675277e5a9de1bcf36b40a19c3a3de
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407356
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
>
> Bug: skia:11983
> Change-Id: I63e9d15ffdf6b6769c9b0b97d9aa30f353e1a3a3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409376
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:11983
Change-Id: I4fb2875c2a62d409c3f6ddd41344e83f4e68a375
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411240
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is a reland of 8005007e98
Original change's description:
> Use SkImage_Raster's unique ID to cache textures.
>
> SkImages can share SkBitmaps and have different unique IDs/mipmap
> status. Currently we cache the texture version using the bitmap's
> unique ID. Instead use the image's ID so different images produce
> different textures (e.g. mipped and nonmipped).
>
> Bug: skia:11983
> Change-Id: Ic37564186f675277e5a9de1bcf36b40a19c3a3de
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407356
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:11983
Change-Id: I63e9d15ffdf6b6769c9b0b97d9aa30f353e1a3a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409376
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 8005007e98.
Reason for revert: text drop outs on D3D???
https://gold.skia.org/diff?test=xfermodes&left=1521937fb71ceb0615e8d369096ac180&right=b262b21be69db7b55b46106c0f60e9d7
Original change's description:
> Use SkImage_Raster's unique ID to cache textures.
>
> SkImages can share SkBitmaps and have different unique IDs/mipmap
> status. Currently we cache the texture version using the bitmap's
> unique ID. Instead use the image's ID so different images produce
> different textures (e.g. mipped and nonmipped).
>
> Bug: skia:11983
> Change-Id: Ic37564186f675277e5a9de1bcf36b40a19c3a3de
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407356
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I39422295840ecdf363d3541380e7a25ab91a198b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11983
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409298
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
SkImages can share SkBitmaps and have different unique IDs/mipmap
status. Currently we cache the texture version using the bitmap's
unique ID. Instead use the image's ID so different images produce
different textures (e.g. mipped and nonmipped).
Bug: skia:11983
Change-Id: Ic37564186f675277e5a9de1bcf36b40a19c3a3de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407356
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 864465765b.
Reason for revert: fix: check tiling before call refView()
Original change's description:
> Revert "Remove SkImage_Base::refPinnedImage(), use refView() instead."
>
> This reverts commit 9f899ac9ed.
>
> Reason for revert: broke ios bot?
>
> Original change's description:
> > Remove SkImage_Base::refPinnedImage(), use refView() instead.
> >
> > Also use refView() for lazy/raster images as well rather than creating
> > a GrTextureProducer class outside the image.
> >
> > Bug: skia:11208
> >
> > Change-Id: Iee628c337bc1b4cfcccd78eaba98589757bb55ab
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360980
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
>
> Change-Id: Iab4851f5cefdca853e16c030ec67238c55c69aa2
> Cq-Include-Trybots: luci.skia.skia.primary:Test-iOS-Clang-iPhone6-GPU-PowerVRGX6450-arm64-Release-All-Metal
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361838
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: Ib0405bd99a3875a40f6f75b9e785e073ba48605d
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362036
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
... and lots and lots of IWYU
Change-Id: Ie5157dcdd2e6d29b95c71b39153278ab48ef4eb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346778
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This should be the last batch of tests. All the remaining uses of
GrContext should be resolved when SkImage no longer requires a context.
Change-Id: I47eeb3b74c28f483c20d9bec4daecbdb6d2cb982
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305541
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL makes it explicit that the unit tests always get a direct context.
It is mainly a mechanical CL.
Change-Id: I49e0628851d9c81eb47386ef978edf905c6469d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299866
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
There apparently were other tests that had similar issues and this fix
is much better and is more future proof.
Change-Id: I4835c7e5772b9e70249a69255aae8808be172eef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282681
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I6f47bb8aa9d743925ea98d2614058137914e0531
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282637
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Most of this is (obviously) not necessary to do, but once
I started, I figured I'd just get it all. Tools (nanobench,
DM, skiaserve), all GMs, benches, and unit tests, plus support
code (command line parsing and config stuff).
This is almost entirely mechanical.
Bug: skia:
Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb
Reviewed-on: https://skia-review.googlesource.com/131153
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>