In this CL:
- Modify modules/canvaskit/gpu.js to support the use of OffscreenCanvas.
- Add a CanvasKit demos.skia.org demo for CanvasKit in a Web Worker.
Change-Id: I8c26bd94f2aa5b3c09cf149b056b910b0e4cd602
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304320
Reviewed-by: Elliot Evans <elliotevans@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Commit-Queue: Elliot Evans <elliotevans@google.com>
Change-Id: I641433e2cb33243204ed2b209682542fdf418c1a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304801
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Now the miter join matches SkStroke, adding the extra inner loop
geometry always. Next will be the harder part, which is figuring out how
to get rid of it!
Also fixed a CW/CCW rotation inconsistency to match SkStroke
Change-Id: Ie3d164053fd5683f3b678bb80f8421dc6dc48cd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304809
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Auto-Submit: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
I figure we can use this as an area for prototyping new/different
stroker ideas.
Currently the sample does line segments with butt caps. Miter joins
aren't correct, as it's not adding the inner loop geometry that
SkPathStroker does. On the sample slide, any red pixels are ones that
Skia filled but the toy stroker didn't.
Change-Id: Iea5eb320d88dd1dc5c60fbb2a997f56eec4f4f1f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303588
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Change-Id: I82276e38ea4a5524127176eb5a34066b6cb06d88
Bug: skia:10217
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304799
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit 423dd689df.
Reason for revert: had missed corner case when tail block was empty
Original change's description:
> Revert "Support moving blocks from one allocator to another"
>
> This reverts commit 0f064041bf.
>
> Reason for revert: unit test failures on some windows bots
>
> Original change's description:
> > Support moving blocks from one allocator to another
> >
> > Uses this new capability and the previously implemented reserve()
> > feature to implement efficient concatenation of GrTAllocators.
> >
> > Change-Id: I2aff42eaf75e74e3b595d3069b6a271fa7329465
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303665
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
>
> TBR=robertphillips@google.com,csmartdalton@google.com,michaelludwig@google.com
>
> Change-Id: I931f2462ecf6e04d40a671336d0de7d80efd313d
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304604
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=robertphillips@google.com,csmartdalton@google.com,michaelludwig@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: Ia793c2f0e7ab2f3fd437871fa7fb4f56979f9ceb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304739
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This makes it match GrCanvas' recordingContext call.
Change-Id: Ia93190cce845d7ed0880ee1e8f7bbbf4b0bc65b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304596
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Change-Id: Ic7799b3c5f4294cba9ff72f8c11a2ad285ab189f
Bug: skia:10217
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304738
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
fSubRunPtr is currently mutable, but that will change in future CLs.
Change-Id: Ia3ab40855d7ea7c42eadf8889688fefb064f1bc9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304696
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: Ia92dc2be9a25f334bdbc098564cf2332496677fa
Bug: skia:10217
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304296
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This FP is used for debugging coverage in Viewer.
Change-Id: I2c49ab48457ac64f562d8b0ee6b09ab647f06d56
Bug: skia:10217
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304736
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Three TODOs, all basically the same idea: divide-by-zero is not the only
way to produce non-finite results from a division. You can also divide
by very-near-zero, and maybe some other ways.
Added is_finite() to make this clear. is_finite() is almost as cheap as
the comparisons it replaces, so performance shouldn't be affected.
Change-Id: I0a803e9ab4e3286f4e10a13d3aacee370eaaa803
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304669
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
There is no need for this in the API.
Change-Id: I490156b7572dab389061744c0f7b400af03bb1c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304605
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
In the case where the blocks were empty we used to return the
fallbackSize as opposed to the actual size of the block.
Bug: skia:10419
Change-Id: Ie36c81f3b98bf8e95a2881356489ac54a842b787
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304437
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Also mipMapped params to GrBackendTexture functions to mipmapped
GrBackendTexture::hasMipMaps -> GrBackendTexture::hasMipmaps
Misc test vars fMipMapped -> fMipmapped
Change-Id: Ic0651d14fc106c21b0ab45529875b95ed8dc2dfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304598
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 0f064041bf.
Reason for revert: unit test failures on some windows bots
Original change's description:
> Support moving blocks from one allocator to another
>
> Uses this new capability and the previously implemented reserve()
> feature to implement efficient concatenation of GrTAllocators.
>
> Change-Id: I2aff42eaf75e74e3b595d3069b6a271fa7329465
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303665
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=robertphillips@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: I931f2462ecf6e04d40a671336d0de7d80efd313d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304604
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
For consistency with other enums and public APIs.
Change-Id: I026da5529f11051693cae5691c7ad92fad5ed446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304597
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Uses this new capability and the previously implemented reserve()
feature to implement efficient concatenation of GrTAllocators.
Change-Id: I2aff42eaf75e74e3b595d3069b6a271fa7329465
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303665
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
These changes were supposed to land yesterday, but I forgot.
Change-Id: I46aca428482f9812c1b025f9735ebe2c0ac02bf1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304602
Reviewed-by: Kevin Lubick <kjlubick@google.com>
I kept the data structures the same for both DirectMaskSubRun and
MaskSubRun to simplify the CL. Later CLs will specialize the
DirectMaskSubRun. I removed duplication in code where the code will not
be specialized in the future.
Change-Id: I231cf21412b09f1e442afdc515d7cb726d3d25e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304061
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
As per convention, skottiekit/skottiekit is the folder that
will be published to npm. It has a bin directory that has the
full skottiekit build.
Change-Id: I95cbb80158bc8e6dbe3b0d8ae4ffcadd59a7bf9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303925
Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: Ia2cfbca8982b57399b6681cbb4501c2933ab4df7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304576
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Assorted bugfixes for the non-analytical mask code path.
1) SkSG modulatePaint() should only override the blend mode when
one is specified (!= kSrcOver).
2) Some modes (notably intersect) require touching pixels outside the
mask draw geometry. These modes must be applied as a layer.
Introduce an explicit layer node in SkSG, and inject for masks which
require it.
Also refactor Subtract to use more natural blend and pathops modes,
instead of always inverting geometry.
TBR=
Change-Id: I412168d1ff61eb8e59907babe8f0e091f6fffacf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303997
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Bug: skia:10477
Change-Id: Ie3a68dc718ef17d7e185638757903ee480910639
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304063
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
This can optimize cases in a allocate-release loop that moves back
and forth across the end of one block and the start of another. Before
this would malloc a new block and then delete it.
It also enables reserve() in higher-level data collections w/o blocking
bytes left in the current tail block.
Change-Id: Ide16e9038384fcb188164fc9620a8295f6880b9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303268
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
* Add check to make sure we're not setting the same constant buffer
* Add check to make sure we're not setting the same pipeline state
* Cache descriptor tables to avoid unnecessary descriptor copies
and GPU descriptor table heap entries.
Change-Id: Ia68dacb347736287c24862c74fd3e231288f5c94
Bug: skia:10508
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303663
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I016de62543b5ba16a7193262cea343a77a71ba3b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304201
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Previously, these would produce a "valid" effect object, but it wouldn't
draw anything.
Bug: oss-fuzz:24070
Change-Id: I17d0ed1710196853da0694cac9f4c260312700a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304064
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
We weren't leaking previously cause when we free the command pool it
frees all the buffers, but this allows us to reclaim the memory earlier.
Bug: skia:10438
Change-Id: I1364f3dc123aa89ebb2280f3b9691cffbd67aa78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304156
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
The current algorithm runs an exponentially-increasing number of trials
based on the number of children supported by the fragment processor and
has become a large drag on test times. This version runs a fixed number
of trials to determine which optimization bits are able to appear, and
then continues running trials until each potential optimization has been
demonstrated successfully five times.
The algorithm doesn't attempt to check interactions between the various
optimization bits (e.g. a hypothetical bug that might only occur when
two optimizations interact with one another) but hopefully the minimum
of 100 successful trials is enough to shake out most issues.
Change-Id: I4eba7ace84739027a5aea8f8f895b44c4532b816
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304059
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
To extract metadata and validate the shader, we've added several
iterations over all program elements. This CL rearranges things
to iterate once (*). Variable conversion is moved to a separate
loop later, to help with nesting and readability.
Removes hard-to-read asserts. These were validating things enforced
by both the IR generator and unit tests.
*: Technically, there are additional implicit iterations when we call
SkSL::Analysis functions. Folding all of this into a single pass
would be even better, but much more complicated.
Change-Id: I4f5aa649e74094e94c365ad20ef2ac96082285cd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303924
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Mostly this is a lot of plumbing of sk_sp around instead of const*.
This does allow the d3d and vk backends to hold refs to the GrBuffers that
are bound on a command buffer. This means that our buffer alloc pools will
not try to reuse this buffers until the gpu is done with them. Previously
vk and d3d will sniff out if one of these buffers was being used again
while still active on the gpu and rip out the internal backend buffer and
allocate a new one which is not cheap. We see a lot of perf wins from
not doing this.
Change-Id: I9ffe649151ee43066dce620bd3e2763b029a9811
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303583
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>