Commit Graph

4389 Commits

Author SHA1 Message Date
Sean Gilhuly
695f57da6c Roll Dawn and add dependencies
Add Dawn's dependencies shaderc and glslang, and roll SPIRV. Update the
BUILD.gn files to match upstream changes.

Bug: skia:9939, chromium:1064563
Change-Id: Ie9720806efe823312da10f7911688f12cad0713e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278770
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Weston Tracey <westont@google.com>
2020-03-30 18:52:06 +00:00
Chris Dalton
80f865fa6d Use GL_ANGLE_base_vertex_base_instance
Adds the ANGLE extension to our list of options for
glDraw*BaseInstance.

Removes glDrawElementsInstancedBaseInstance since this method is not
supported by the ANGLE extension.

Change-Id: Ifd25324feeaad55a4d141b5064bcd8e059948ef7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280388
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-30 17:59:05 +00:00
Mike Klein
34b93045c6 don't run clang-tidy on third_party
This doesn't usually come up because third_party/ is mostly
only C code and clang-tidy only runs on C++ code, but it's
starting to matter as we roll in Dawn.

Change-Id: I52c64cd55281989dad837d6573c38e8b380861a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280329
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-03-30 15:26:32 +00:00
Chris Dalton
0a22b1e656 Rename GrGpuTessellationPathRenderer to GrTessellationPathRenderer
Change-Id: I3598ecab2e56b37a8d08b9da186c27f3cf709bfe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279245
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-27 17:37:23 +00:00
Brian Salomon
df1bd6dd0a Remove texture swizzle from GrSurfaceProxy.
Bug: skia:9556


Change-Id: I2c450c51e1a0987aacebdfcf32ef76cd31f0e80b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279656
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-27 17:01:07 +00:00
Florin Malita
bb7d95f0f0 [skottie] Cleanup: relocate Animator base class out of SkSG
Decouple animator semantics from the scene graph.

No functional changes, just shuffling code around.

TBR=
Change-Id: I9a4592c424d2f8eb45b1b5f3e1f4b885cfaff9f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279421
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-26 20:50:10 +00:00
Chris Dalton
ccbf54ad50 Add glDraw*BaseInstance functions to GrGLInterface
Change-Id: I3f36fc0bdbc1d25e3da0e29be215a19acba6ed0e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279407
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-26 18:12:29 +00:00
Ben Wagner
b3b4eba714 Include system headers last.
In particular, X.h has "#define None 0L".

Change-Id: I25f0becc9debd2d18a1735c7f573c7b1ca2b4c8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279406
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-03-26 18:07:49 +00:00
Chris Dalton
17dc41870a Rename CPU tessellation to "triangulation"
Ambiguity has come up re: what "tessellation" means in Ganesh. I
believe that, in the context of a graphics library, "tessellation"
should refer to the hardware pipeline feature of submitting patches
and tessellating them on the GPU. This CL therefore renames classes
that triangulate things on the CPU to call it "triangulation".

Change-Id: Ic8515ea6a33000f1b638a852d5122bc9bd6b38f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279236
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-26 16:21:39 +00:00
Mike Reed
862818b291 add --skvm and '!' to viewer to toggle using skvm blitters
Change-Id: I71b81e89a871d9bd96534f1fb8b88fe25045685c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278417
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-03-21 19:31:11 +00:00
Brian Salomon
f4ba4ec796 Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""""
Updated to use sentinel GL context even when GL backend is not built.

This reverts commit 1171d314ef.

Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-20 17:11:58 +00:00
Brian Salomon
1171d314ef Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""
This reverts commit fb27c9a25f.

Revert "Remove MoltenVK support"

Reason: TSAN Vulkan bots hanging.

This reverts commit 6cafe73da9.

Change-Id: I8ec9db35c112f3c8da8636dab2065e6f18de7d0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277936
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-19 13:10:59 +00:00
Brian Salomon
6cafe73da9 Remove MoltenVK support
We haven't tested this in a while. Use the Metal backend instead.

Change-Id: Ic06bf4faff99950bd24e41bdea03962db99cfeee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277612
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2020-03-19 12:23:23 +00:00
Jim Van Verth
d29d885c88 Reland "Set up eGPU/discrete support for MacOS."
This is a reland of 1c3bea4593

Original change's description:
> Set up eGPU/discrete support for MacOS.
> 
> Pulled out of https://skia-review.googlesource.com/c/skia/+/271319.
> 
> For Metal, will default to an eGPU or discrete GPU if one is available.
> For GL, will attempt to use a Radeon eGPU, and will fallback
> if one can't be found.
> 
> Change-Id: I0a1efb3afca612ac75be56f633d811dda68f9d10
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277516
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

Change-Id: I1f9dcbf82465533ae8bce96b5cc73a7c627071a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277696
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-03-18 19:27:41 +00:00
Brian Salomon
fb27c9a25f Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""
This reverts commit 00ba5ef4a6.

Bug: skia:10051

Change-Id: I13fd5494b7e7e64159e6330f168ab8c16a2db149
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277609
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 18:12:11 +00:00
Kevin Lubick
4765da43c5 Add fiddle example for MakeLinear
See live at https://fiddle.skia.org/c/4dbc499d0c9fdf7e732e512d90039acd

Change-Id: I06920e61b902c37c9c00ce3addd3e7cbf1c880bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277602
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-03-18 17:53:11 +00:00
Brian Salomon
00ba5ef4a6 Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"
This reverts commit f6784a8c84.

Reason for revert: breakage of builds

Original change's description:
> Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
> 
> Misc fixes to omit GL-dependent targets and fix assumptions that
> SK_SUPPORT_GPU implies SK_GL.
> 
> Bug: skia:10051
> Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com

Change-Id: I4e02f675fd8820ed3c8efee192c64e570a23c3e5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10051
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-18 14:42:28 +00:00
Robert Phillips
4f93c573e2 Update AAHairlineOp to surface its programInfos at record time
This CL is interesting bc the AAHairlineOp is the first one that requires multiple programInfos.
Correspondingly, it is also the first one that shares a pipeline between said multiple programInfos.

Bug: skia:9455
Change-Id: I2369abbdeaf4eac2bc9547ad36631beba29bd641
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277203
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-18 14:36:18 +00:00
Brian Salomon
f6784a8c84 Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
Misc fixes to omit GL-dependent targets and fix assumptions that
SK_SUPPORT_GPU implies SK_GL.

Bug: skia:10051
Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 14:26:28 +00:00
Greg Daniel
c2b7d47fdd Revert "Set up eGPU/discrete support for MacOS."
This reverts commit 1c3bea4593.

Reason for revert: breaking ios build

Original change's description:
> Set up eGPU/discrete support for MacOS.
> 
> Pulled out of https://skia-review.googlesource.com/c/skia/+/271319.
> 
> For Metal, will default to an eGPU or discrete GPU if one is available.
> For GL, will attempt to use a Radeon eGPU, and will fallback
> if one can't be found.
> 
> Change-Id: I0a1efb3afca612ac75be56f633d811dda68f9d10
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277516
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com

Change-Id: I84c64793cc305a415f54ff0496d4ec410a94687f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277579
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-03-18 01:04:58 +00:00
Jim Van Verth
1c3bea4593 Set up eGPU/discrete support for MacOS.
Pulled out of https://skia-review.googlesource.com/c/skia/+/271319.

For Metal, will default to an eGPU or discrete GPU if one is available.
For GL, will attempt to use a Radeon eGPU, and will fallback
if one can't be found.

Change-Id: I0a1efb3afca612ac75be56f633d811dda68f9d10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277516
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-03-17 21:44:58 +00:00
Kevin Lubick
d8add5c960 Add fiddle demonstrating alpha when used on saveLayer
Change-Id: I4ba2d911a035871512f26201d561d64e9580556b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277465
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-03-17 18:44:24 +00:00
Chris Dalton
765ed36ad4 Delete GrOpsRenderPass::drawMeshes
Everyone is responsible to set up their own scissor and textures now.

Change-Id: Ic3547f00c0e7908409631951de4b7237b9bce23b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277177
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-17 15:05:54 +00:00
Brian Osman
1facd5e8d1 Make persistent cache serialization safer
Add a version tag at the start, reject any cache blobs without it

Bug: chromium:1062018
Change-Id: I18bb668e6b836e1247640e9286a69a3e745babfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277376
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-03-17 13:52:47 +00:00
Chris Dalton
eb694b767c Rename GrMesh to GrSimpleMesh
Change-Id: Ib164ff3ec41cb798385f2feea8ad09c037dbc30d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276837
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-16 16:18:30 +00:00
Mike Klein
cff6396875 begin refactoring SkTDynamicHash and SkTMultiMap
The biggest mismatch between these and SkTHash{Map,Set,Table}
is the old ones provide Iter and ConstIter, the new ones foreach().

This CL,

   - adds foreach() methods to the old types,
   - replaces all uses of ConstIter with foreach(),
   - replaces most uses of Iter with foreach(),

I'm leaving one spot using Iter to walk the table and remove its
elements for its own CL... it'll be a little more complicated to get
that right.

From there it should be straightforward to turn SkTDynamicHash
into a thin wrapper over an SkTHashTable.

Bugs: skia:9703
Change-Id: Ia6ba87c35b89585c42b5b9f118f4cbf3abd04f0d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277098
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-03-16 14:06:30 +00:00
Mike Reed
5929535315 add draw-via-serialize mode to viewer
'$' lets you see what the serialized version looks like. Helps diagnose
failures in dm/fm

Change-Id: I0c3acdeb6e7f170f5caeba1c0516b449eb7402ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276756
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2020-03-12 18:36:27 +00:00
Robert Phillips
2669a7b74a More programInfo cleanup
This CL moves the boiler-plate implementation of onPrePrepareDraws up to GrMeshDrawOp. This, unfortunately, required the addition of a 'programInfo' virtual but that may go away in the future.


The only GrMeshDrawOp-derived classes left are:
  AAHairlineOp - which has 3 programInfos
  AAFlatteningConvexPathOp - which has >=1 mesh (but just 1 programInfo)
  GrAtlasTextOp - which has inline uploads
  SmallPathOp - which, maybe, has inline uploads
  TextureOp - which has chaining

Bug: skia:9455
Change-Id: Id10f70e764054134751545ad38b99f0a0778de76
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276642
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-12 18:29:37 +00:00
Michael Ludwig
b0cee9bf9a Remove drawBitmap et al. from SkDevice
SkCanvas keeps its non-exotic drawBitmap calls for now but they
immediately wrap the bitmap in SkImage::MakeFromBitmap. This will
add a copy for mutable bitmaps, but this can be worked around by using
images directly (preferred), or marking the bitmap as immutable. In
practice, mutable bitmaps do not seem to be widely used so this is
deemed acceptable for now.

Several GMs are updated to mark the bitmaps as immutable in order to
avoid pixel churn in how CPU vs. GPU mipmaps are generated. As we move
towards explicit mipmap generation, this distinction will become less
critical, so I'm just avoiding it for now. See skbug.com/9337 for mipmap
proposal. The image diffs encountered in this CL directly related to
generating mipmaps for bitmaps already cached on the GPU vs. not on the
GPU yet.

It was decided to copy if mutable vs. never copying the bitmap because
it preserves the image guarantees the devices and canvas' rely on,
and imposing the need to inspect an image for mutability is undesired.

Bug: skia:10037, skia:9337
Change-Id: If152e6cae1e155ccf6bd2cd755895f3c7a0135a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276004
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-03-12 15:28:00 +00:00
Robert Phillips
4133dc4e0b Clean up programInfo creation in GrMeshDrawOp-derived Ops
This CL:
  Renames the existing createProgramInfo method to onCreateProgramInfo and makes it a virtual on GrMeshDrawOp

  Moves the non-virtual createProgramInfo (helper) calls to GrMeshDrawOp

  Changes onCreateProgramInfo to not return a ProgramInfo*. This is setting up to handle ops that create >1 programInfo (e.g., AAHairlineOp)

This CL leaves the following 8 ops in need of an onCreateProgramInfo implementation:

AAHairlineOp
AAFlatteningConvexPathOp
GrAtlasTextOp
GrShadowRRectOp
SmallPathOp
GrTextureOp
PrimitiveProcessorTest::Op
VertexColorSpaceBench::Op

Bug: skia:9455
Change-Id: Id7e2b8a40cac86ede6bf3c0e544da5500ff47d8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276403
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-12 13:00:40 +00:00
Ravi Mistry
1b7f846d09 Add wrapper script to call tool to bulk abandon Gerrit CLs
Makes it easy to invoke https://skia-review.googlesource.com/c/buildbot/+/275096
from the Skia repo

Change-Id: If94d506d86a2b4319c7e0a7c830d5dab27916c10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275693
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
2020-03-11 18:50:57 +00:00
Mike Reed
fdf94044ff Remove exotic legacy bitmap drawing entry points: Nine, Lattice
follow-ups:
- remove associated virtuals in canvas

Change-Id: I3efa7a88ed0905ebf080712993e7f43148df36dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276282
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-03-11 13:11:47 +00:00
Mike Reed
121c2afb99 clipShader -- raster implementation
1. pass shader+op down to device
2. bitmapdevice pass it down to rasterclip
3. rasterclip only ever stores at most one shader
   - if there is a ctm, fold that into (another) shader
   - if the op is difference, invert the sense of alpha
   - if there was a previous shader, compose with it
4. pass through to rasterpipelineblitter
5. it prepends the colorPipeline with the clipShader, and stashes its
   results in a buffer (fClipShaderBuffer)
6. in each blit, scale/lerp from the buffer before storing the result

Change-Id: I07c7a8a20b9ae95cdcc9954237d115e63819f7c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275798
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-03-10 18:43:21 +00:00
Brian Osman
2e19af063b Revert "Move interpreter disassemble to out-of-line member of ByteCode"
This reverts commit 1b0124fec6.

Reason for revert: Check generated files bot is unhappy.

Original change's description:
> Move interpreter disassemble to out-of-line member of ByteCode
> 
> Now it returns a string (rather than just calling printf).
> 
> Adds GUI view of particle effect byte code (for fun), and fixes the
> unit tests that called ByteCodeFunction::disassemble, which wasn't
> doing anything.
> 
> Change-Id: Ide3fd933cf14832feae7ff9e0fdc1ae8f24a28d4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273878
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,ethannicholas@google.com

Change-Id: I478a93769a3e1a72a339853d6d41865dba8bbe66
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275800
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-03-07 17:44:05 +00:00
Brian Osman
1b0124fec6 Move interpreter disassemble to out-of-line member of ByteCode
Now it returns a string (rather than just calling printf).

Adds GUI view of particle effect byte code (for fun), and fixes the
unit tests that called ByteCodeFunction::disassemble, which wasn't
doing anything.

Change-Id: Ide3fd933cf14832feae7ff9e0fdc1ae8f24a28d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273878
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-03-06 22:16:11 +00:00
Brian Osman
bd4f872d69 Handle runtime effect shader errors better
- Expose shader error handler on GrBaseContextPriv
- Use that to report errors that happen during (late) SkSL conversion
- Remove various asserts. We expect these functions not to fail, but
  they absolutely can for any kind of error that gets past the first
  compile in SkRuntimeEffect::Make. We'll still make a GLSLFP, but it
  won't inject any code, so the resulting shader will *also* fail to
  compile. Injecting our own errors first gives the user a better idea
  what's actually broken.
- SkSLSlide also reports errors via the error handler now, too.

Change-Id: I4b871cdaa5e3217b042ebf000bb7474afaeab04c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275679
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-03-06 21:32:31 +00:00
Robert Phillips
24a8e9e170 Reland "Update skpbench's DDL timing"
This reverts commit f35dfabe40.

Reason for revert: 

Relanding - usage of the flag has been removed from the bots in:

https://skia-review.googlesource.com/c/skia/+/275688 (Remove bot to record DDL creation time)

Original change's description:
> Revert "Update skpbench's DDL timing"
> 
> This reverts commit 6f0124ad68.
> 
> Reason for revert: need to remove flag on bots first
> 
> Original change's description:
> > Update skpbench's DDL timing
> > 
> > Chrome is seeing some extra overhead when using DDLs for rasterization. This CL updates skpbench to try to replicate their usage of DDLs (or, at least, better illustrate the overhead of using DDLs).
> > 
> > Bug: skia:9455
> > Change-Id: I2abc7cf2d597c97d1d7a47425064c621a7ef0eb3
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275496
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Robert Phillips <robertphillips@google.com>
> 
> TBR=egdaniel@google.com,robertphillips@google.com
> 
> Change-Id: I87b8c78355b81f5f6c90b74f59f176f3cdbdfdaa
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:9455
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275681
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,robertphillips@google.com

Change-Id: I18446e385edb7827fae89541a03545194fe84f6a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275691
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-06 20:26:50 +00:00
Robert Phillips
e690d9b60c Remove bot to record DDL creation time
This option is being removed in:

https://skia-review.googlesource.com/c/skia/+/275496 (Update skpbench's DDL timing)

Change-Id: Ibdb0c3c04d38503a97add94286d252b664a0eda5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275688
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Weston Tracey <westont@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-06 20:20:50 +00:00
Robert Phillips
f35dfabe40 Revert "Update skpbench's DDL timing"
This reverts commit 6f0124ad68.

Reason for revert: need to remove flag on bots first

Original change's description:
> Update skpbench's DDL timing
> 
> Chrome is seeing some extra overhead when using DDLs for rasterization. This CL updates skpbench to try to replicate their usage of DDLs (or, at least, better illustrate the overhead of using DDLs).
> 
> Bug: skia:9455
> Change-Id: I2abc7cf2d597c97d1d7a47425064c621a7ef0eb3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275496
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,robertphillips@google.com

Change-Id: I87b8c78355b81f5f6c90b74f59f176f3cdbdfdaa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275681
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-06 19:14:10 +00:00
Robert Phillips
6f0124ad68 Update skpbench's DDL timing
Chrome is seeing some extra overhead when using DDLs for rasterization. This CL updates skpbench to try to replicate their usage of DDLs (or, at least, better illustrate the overhead of using DDLs).

Bug: skia:9455
Change-Id: I2abc7cf2d597c97d1d7a47425064c621a7ef0eb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275496
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-06 18:46:41 +00:00
Mike Klein
491df6ba72 remove SkTLS
- used for debug lock tracking in SkFont*
  - used for debug logging in SkPathOps
  - genuine use in GLTestContext_cmd_buf?
    switched that to thread_local
  - keep empty SkTLS_{pthread,win}.cpp until
    references to them can be cleaned up

Bug: skia:10006
Change-Id: I195a94c95d3f1a1918ee8c9bc4a15fa5b4344fbc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275282
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-03-06 14:41:01 +00:00
Greg Daniel
456f9b5fe9 Reland "Move GrGpuResource GrSurface and GrTexture into src."
This reverts commit f6ed96d1c2.

Reason for revert: google3 change landed

Original change's description:
> Revert "Move GrGpuResource GrSurface and GrTexture into src."
> 
> This reverts commit e5a06ce678.
> 
> Reason for revert: Need to make change in google3 first
> 
> Original change's description:
> > Move GrGpuResource GrSurface and GrTexture into src.
> > 
> > Must land https://chromium-review.googlesource.com/c/chromium/src/+/2087980
> > before this can land.
> > 
> > Bug: skia:7966
> > Change-Id: I60bbb1765bfbb2c96b2bc0c9826b6b9d57eb2a03
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275077
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> 
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
> 
> Change-Id: Id39e0a351e49a87209de88a6ad9fadb0219db72c
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:7966
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275216
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: I746ce739cb084cefc46f9dab24ef773e7c3cc621
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7966
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275436
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-03-05 19:16:21 +00:00
Robert Phillips
6eb5cb96fc Clean up for DDL program pre-compilation
This CL:
  1) Fixes a GrTexture access in GrTextureEffect that was blocking pre-compilation

  2) Adds program pre-compilation to the DDL Via - which would've caught the GrTextureEffect problem on the bots

  3) Adds some #if'ed out code for collecting program pre-compilation stats

Bug: skia:9455
Change-Id: Ibcb07ae855b7a644e1f22c3427a928f116ab300d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275336
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-05 19:11:37 +00:00
Tyler Denniston
0cfcd1c9bb Add command line argument to specify the rendertests file.
Change-Id: I53a8c2f168108fa5003c54ffece67fc20c38bb09
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275137
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: John Rosasco <rosasco@google.com>
Commit-Queue: John Rosasco <rosasco@google.com>
2020-03-05 17:51:12 +00:00
Greg Daniel
f6ed96d1c2 Revert "Move GrGpuResource GrSurface and GrTexture into src."
This reverts commit e5a06ce678.

Reason for revert: Need to make change in google3 first

Original change's description:
> Move GrGpuResource GrSurface and GrTexture into src.
> 
> Must land https://chromium-review.googlesource.com/c/chromium/src/+/2087980
> before this can land.
> 
> Bug: skia:7966
> Change-Id: I60bbb1765bfbb2c96b2bc0c9826b6b9d57eb2a03
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275077
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: Id39e0a351e49a87209de88a6ad9fadb0219db72c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7966
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275216
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-03-05 01:46:51 +00:00
Greg Daniel
e5a06ce678 Move GrGpuResource GrSurface and GrTexture into src.
Must land https://chromium-review.googlesource.com/c/chromium/src/+/2087980
before this can land.

Bug: skia:7966
Change-Id: I60bbb1765bfbb2c96b2bc0c9826b6b9d57eb2a03
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275077
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-03-04 23:01:31 +00:00
Mike Klein
cb50b117e3 get rid of troublesome Op::round
We really only need to_unorm(),
and that's fine with trunc(mad(x, scale, 0.5)).

Change-Id: I1561c678501963a9ae53c22994fc906159fc7199
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275075
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-03-04 22:26:01 +00:00
Robert Phillips
b58098f34c Add onPrePrepareDraws & createProgramInfo methods to GrDrawVerticesOp (take 2)
This CL also incidentally adds:

1) a GrMeshDrawOp::Target 'outputView' virtual and switches GrOpFlushState over to overriding it.

2) a createProgramInfo helper to GrSimpleMeshDrawOpHelper

Bug: skia:9455
Change-Id: I88ce51c585b1458ee79a9aaa7024190e9f19198c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274506
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-03 13:48:41 +00:00
Mike Reed
a2cf8ae420 switch to virtual with no bones
Bug: skia:9984
Change-Id: I89d8f5f227690c71be875b5a7718aba0ad058650
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274504
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-03-03 13:35:00 +00:00
Robert Phillips
b43cfa4d3f Revert "Add onPrePrepareDraws & createProgramInfo methods to GrDrawVerticesOp"
This reverts commit d3606518fa.

Reason for revert: DDL3 bots are red

Original change's description:
> Add onPrePrepareDraws & createProgramInfo methods to GrDrawVerticesOp
> 
> This CL also incidentally adds:
> 
> 1) a GrMeshDrawOp::Target 'outputView' virtual and switches GrOpFlushState over to overriding it.
> 
> 2) a createProgramInfo helper to GrSimpleMeshDrawOpHelper
> 
> Bug: skia:9455
> Change-Id: Iecd712d3ac76038651bd2e0512134e310930d527
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274551
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,robertphillips@google.com

Change-Id: I6e44ba3bc47df27479af9344af946e27f0a2e937
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274505
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-02 20:50:54 +00:00