Bug: skia:7399
Change-Id: Id60773f77694b06a938f9a126f30ca56e4965d30
Reviewed-on: https://skia-review.googlesource.com/83981
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Because GPU/CPU must interoperate, the border calculation
code adds transparent black border pixels for sigmas
that produce a window of 1. This is a very rare case
and seems to only happen in fuzzers. In this case
cleare everything to black before bluring.
BUG=chromium:793285
Change-Id: I2b56f9ad88304abaa2669c9c9ef69b5443ba4333
Reviewed-on: https://skia-review.googlesource.com/83562
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
3c613c0d79..a98a28112b
$ git log 3c613c0d7..a98a28112 --date=short --no-merges --format='%ad %ae %s'
2017-11-30 jiajia.qin ES31: Add support for GL_DISPATCH_INDIRECT_BUFFER_BINDING binding point
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=liyuqian@google.com
Change-Id: If18ecdc6653031f972d7173c5e126b38c015ac14
Reviewed-on: https://skia-review.googlesource.com/84162
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Some pieces still remain, but the next step looks less mechanical,
so I wanted to land this piece independently.
Bug: skia:
Change-Id: Ie63afcfa08af2f6e4996911fa2225c43441dbfb2
Reviewed-on: https://skia-review.googlesource.com/84120
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
7f5c3eb768..3c613c0d79
$ git log 7f5c3eb76..3c613c0d7 --date=short --no-merges --format='%ad %ae %s'
2017-11-16 fjhenigman Update docs for GN standalone and GYP deprecation.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=liyuqian@google.com
Change-Id: I2d9fa893b638888323961ee3c505a4e97a40452a
Reviewed-on: https://skia-review.googlesource.com/84081
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Change-Id: I9d84ce1ebbe417160a29ca2221b1df04901238e3
Reviewed-on: https://skia-review.googlesource.com/83541
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Identify volatile stdout from examples
to make site/user/api/catalog.htm the same from one run to
the next.
Remove a debugging printf from mdOut.cpp
Docs-Preview: https://skia.org/?cl=83941
Bug: skia:6898
Change-Id: I52c7527394e00934f57bb6c02ff33b422f4770ca
Reviewed-on: https://skia-review.googlesource.com/83941
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
I noticed these little bits while working on that old-Clang fix.
- We can force-inline anytime we've got Clang,
not just when JUMPER_IS_OFFLINE.
- The _aarch64 and _vfp4 WRAP functions are dead code,
as they're never compiled offline now.
Change-Id: I5850daded2ffcfe50ceeadc43f89fa8597df3387
Reviewed-on: https://skia-review.googlesource.com/84060
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Fixed color array shouldn't be required in Lattice
if no flag is set to kFixedColor.
Skip the read from the array if it is not set.
R=stani@google.com
Bug: skia:6898
Change-Id: I846b5fdf036cf110ce0ae4ffcf0654bca7029412
Reviewed-on: https://skia-review.googlesource.com/83942
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Cary Clark <caryclark@skia.org>
Latest run of Ravi's bot found a couple
of new fiddle failures. Fix them.
Yay, tools!
Docs-Preview: https://skia.org/?cl=83944
Bug: skia:6898
Change-Id: I98ecef6b034363dfea88bcc9c710fb3017fc1c21
Reviewed-on: https://skia-review.googlesource.com/83944
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
feb2c63b7b..7f5c3eb768
$ git log feb2c63b7..7f5c3eb76 --date=short --no-merges --format='%ad %ae %s'
2017-12-12 cwallez Revert "Implement EGL_ANGLE_iosurface_client_buffer"
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=liyuqian@google.com
Change-Id: I4ef8ab85f1b4c4f128f1b647baf68f6fcc162868
Reviewed-on: https://skia-review.googlesource.com/83884
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Older versions of Clang, at least vanilla 3.9 and "Apple LLVM version
8.1.0 (clang-802.0.42)" seem to crash when compiling SkJumper_stages.cpp
with NEON for ARMv7 without at least -O1.
So detect that case, and fall back to scalar code.
Change-Id: I3c1595da491bef38c18f47f96690700c67fdc70e
Reviewed-on: https://skia-review.googlesource.com/83980
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Bug: skia:7310
Change-Id: I7eeb73eb6d9c07549bf7a5d7c2d8b4d3049ac3da
Reviewed-on: https://skia-review.googlesource.com/83860
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
629a64498d..feb2c63b7b
$ git log 629a64498..feb2c63b7 --date=short --no-merges --format='%ad %ae %s'
2017-12-08 jiajia.qin ES31: Fixed the SSBO instance array error
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=liyuqian@google.com
Change-Id: I5ee04de6a0fc0d6111543146c11f36e75cd7eeb5
Reviewed-on: https://skia-review.googlesource.com/83961
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Adds Qualcomm to the set of GL devices on which we prefer fullscreen
clears.
Renames fullscreenClearIsFree in GrCaps to preferFullscreenClears.
Replaces 'bool canIgnoreClip' on GrRenderTargetContext::clear with an
enum.
Bug: skia:
Change-Id: I5b30298c4d0b092c398b9fea6060f3e2bea91e46
Reviewed-on: https://skia-review.googlesource.com/83060
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Verified that bookmaker running on Linux generates same
.md files as when it runs on Windows.
Fixed a directory separator bug.
Catalog has slightly different output because some
tests generate volatile output -- need to fix this
in general.
Docs-Preview: https://skia.org/?cl=83940
Bug: skia:6898
Change-Id: I3c56c372d155b1b14a1fbdf616fa79f420b78150
Reviewed-on: https://skia-review.googlesource.com/83940
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
They seem to be their own special cases for what
governors they support.
Bug: skia:
NOTRY=true
Change-Id: I7bb220e1d3ba6851c17c7e6ef327aab24ffdba42
Reviewed-on: https://skia-review.googlesource.com/83900
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
If the stacktrace wasn't in the last 200 lines, we couldn't
find and symbolize it.
https://chromium-swarm.appspot.com/task?id=3a5e86a9d0e04e10&refresh=10
We increase the window to 500 lines to account for large memory maps.
Bug: skia:7397
NOTRY=true
Change-Id: Ic8583e383663a9beb62a32e90a5bd5d73d7446a7
Reviewed-on: https://skia-review.googlesource.com/83540
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
This scaling logic correctly accounts for some devices
which have multiple CPUs. Previously, we were scaling
the smaller of these CPUs, which likely had a negative
impact on nanobench, given nanobench was single threaded
and the CPUs weren't allowed to idle much (because we
set the CPU).
This CL sets those additional CPUs to powersave when we run
nanobench and then correctly scales down the beefier
CPU we want to run nanobench on.
For DM, we just run it in ondemand mode, which will
hopefully be "as fast as possible", but allow the CPU
governor to scale down if overheating becomes a problem.
Bug: skia:7378
notry=TRUE
Change-Id: I45ca5d9fb32182233d1b2d094842c879f2b84da4
Reviewed-on: https://skia-review.googlesource.com/83240
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
VFPv4 gives us two interesting features:
- FMA
- f16<->f32 conversions
Even without FMAs, NEON still has non-fused MLA instructions. We don't
really care about the fusedness of those mul-adds, so losing FMA here is
kind of no big deal.
We already maintain portable code to do f16<->f32 conversions, so it's
not much of a maintanence hit to use that instead of the native
instructions. To my knowledge software F16 rendering is not a
performance critical mode of operation for any of our users.
This drops our minimum requirement to basically just having NEON.
Devices like the Nexus 7 2012 will now take SkJumper fast paths
instead of portable code. (Though actually, we've only ever
required NEON for _lowp... only the float code also needed vfpv4).
The main file to look at here is actually SkJumper_vectors.h,
where you will see all the substantive changes. The rest just
kind of tears down most of the old complexity, add adds ABI
to put just a little of it back. :)
Change-Id: Ia9237117698729c91e5fa51126baf80748093bf4
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/83521
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
c7abc08034..629a64498d
$ git log c7abc0803..629a64498 --date=short --no-merges --format='%ad %ae %s'
2017-12-11 oetuaho Fix HLSL integer pow workaround
Created with:
roll-dep skia/third_party/externals/angle2
BUG=793115
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=liyuqian@google.com
Change-Id: I73a2bee4cae25f79d0ccd1fe68e13bc62f9f7a63
Reviewed-on: https://skia-review.googlesource.com/83800
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
To enable, set skia_embed_resources=true in args.gn.
Also add *-EmbededResouces bots.
Change-Id: Ia69b26e926a3ad4676a4fa021894432ea2104538
Reviewed-on: https://skia-review.googlesource.com/82626
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Add GrGLAssembleInterface with legacy bare pointer return.
This allows existing clients of GrGLAssembleInterface to roll Skia without
code changes.
Change-Id: I0764a9f4583e554fff5574889adcc6fe004db159
Reviewed-on: https://skia-review.googlesource.com/83564
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Add more examples and docs for SkImage; still a ways to go.
Fix bit-rotted examples.
Add typedef support.
Add json driver to pick files to work on; remove special-casing.
Fix unordered map traversal that made md output unreliable.
TBR=rmistry@google.com
Docs-Preview: https://skia.org/?cl=80060
Bug: skia:6898
Change-Id: Ib8eb9fdfa5a9db61c8332e657fa2e2f4b96a665f
Reviewed-on: https://skia-review.googlesource.com/80060
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
9b88991c72..c7abc08034
$ git log 9b88991c7..c7abc0803 --date=short --no-merges --format='%ad %ae %s'
2017-07-04 cwallez Implement EGL_ANGLE_iosurface_client_buffer
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=liyuqian@google.com
Change-Id: I30c6dc83cb9a8a90514e99b32ca4a530ec0e2176
Reviewed-on: https://skia-review.googlesource.com/83505
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
This avoids bugs when other directories (like the Driver SDK) show up in
those folders.
Bug: skia:7395
Change-Id: Iee316a7daf8d71223b999de736d63e1dc7fa31f7
Reviewed-on: https://skia-review.googlesource.com/83542
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Here's the tiny performance gain:
$python tools/calmbench/calmbench.py firstsecond --extraarg "-m conic"
firstsecond (compared to master) is likely
4.23% faster in gradient_conicalOut_clamp_3color
4.23% faster in gradient_conicalOutZero_clamp_3color
4.79% faster in gradient_conical_clamp_shallow_dither
6.04% faster in gradient_conical_clamp_3color
6.04% faster in gradient_conicalZero_clamp_3color
6.42% faster in gradient_conicalOut_clamp
6.43% faster in gradient_conicalOutZero_clamp
6.74% faster in gradient_conical_clamp
6.98% faster in gradient_conical_clamp_shallow
6.98% faster in gradient_conicalZero_clamp
Bug: skia:
Change-Id: Id74866908b99753ed8b16a657d3f67c9255d0043
Reviewed-on: https://skia-review.googlesource.com/76561
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Bug:793603
Change-Id: I040d775fcf76da095ea2a25c33408508b3466fd7
Reviewed-on: https://skia-review.googlesource.com/83280
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This patch is to turn on PGO for skia on Android, which will provide a
performance improvement of 7.6% for hwui when applied PGO for both.
The patch specified a skia.profdata file, which locates in internal
google_data/pgo_profile directory, to work as the profile to feed PGO.
This profdata can be re-collected with PGO build system support.
PGO can be turned off by setting ANDROID_PGO_NO_PROFILE_USE environment
variable or set variable to false.
Test: Build skia successfully and verified the performance improvement
on device through benchmark.
BUG=skia:
Change-Id: I826f417569b2853630f6d4fcce236b5bc36547fa
Reviewed-on: https://skia-review.googlesource.com/82880
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: John Reck <jreck@google.com>
Add a flag that hints, which lattice rectangles are solid colors.
Draw solid rectangles and 1x1 rectangles with drawRect.
Test: Measured performance of a ninepatch drawn by HWUI
Bug: b/69796044
Change-Id: Ib3b00ca608da42fa9f2d2038cc126a978421ec7c
Reviewed-on: https://skia-review.googlesource.com/79821
Commit-Queue: Stan Iliev <stani@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
The Nexus5x took these jobs in https://skia-review.googlesource.com/c/skia/+/82624
Also filed skia:7394 for missing coverage of "--gpuThreads 0".
Bug: skia:7382
Change-Id: If0fd823722d8b8cc3845f8d96a0a285fec935f74
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/83360
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Removes the concept of a configurable "default" interface and makes the default
always be the "native" interface.
Also removes unused functions: GrGLInterfaceAddTestDebugMarker and
GrGLInterface::NewClone.
Keeps around legacy GrGLCreateNativeInterface() until clients can be weened.
Change-Id: I4a3bdafa8cf8c68ed13318393abd55686b045ccb
Reviewed-on: https://skia-review.googlesource.com/83000
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Viewer still has plenty of code that uses ImGui to create application
specific UI, but the structural code that forwards input to ImGui, and
converts per-frame ImGui rendering data to Skia draw commands is now in
a single component that can be reused in any sk_app-based application.
Bug: skia:
Change-Id: Ic14ece659d4af8ee13b69c638bdaf7df6c24f5c0
Reviewed-on: https://skia-review.googlesource.com/82627
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
It isn't necessary for the vertex shader to know all the points
because everything happens in the geometry shader. It's simpler to use
regular vertex arrays instead.
Bug: skia:
Change-Id: I7bf83180476fbe0ab01492611cd72e72b3f7d4f2
Reviewed-on: https://skia-review.googlesource.com/82881
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This also makes it possible to manage other parts of viewer, etc (like
the stats screen, command set, even samples) as additional layers in the
stack. For now, it just removes a lot of boilerplate.
Bug: skia:
Change-Id: Ic2f80690fc76c683b3736287dc2b738c50d38614
Reviewed-on: https://skia-review.googlesource.com/82688
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
So there's no need to include the image name or path in the GM name.
Change-Id: Idc510906ae77c5c73756f41bc13e859e231e9139
Reviewed-on: https://skia-review.googlesource.com/83320
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit a7fa3377d2.
Reason for revert: lots of crashing GPU bots.
Original change's description:
> add experimental bilerp_clamp_8888 stage
>
> It looks like we can specialize hot image shaders into their
> own single stages for a good speedup on both x86 and ARM.
>
> I've started here with bilerp_clamp_8888, and will
> follow up with bgra and 565, and lowp versions of those,
> and probably also the same for nearest neighbors.
>
> All pixels are identical in GMs.
>
> Change-Id: I2f6995767cd38053d670b8d0bfdb71b687803d70
> Reviewed-on: https://skia-review.googlesource.com/82100
> Reviewed-by: Yuqian Li <liyuqian@google.com>
> Commit-Queue: Mike Klein <mtklein@chromium.org>
TBR=mtklein@chromium.org,mtklein@google.com,liyuqian@google.com
Change-Id: If70abb91b69bcd781e395dd3ac05ff1eebb1169f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/83340
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>