SkImageFilters::Paint did not use every slot of the SkPaint, with only
its color, alpha, color filter, and shader having a meaningful effect on
the image filter result. It was always blended into a transparent dst,
so blend mode wasn't very relevant, and it was always filled to whatever
required geometry, so stroke style, path effect, and mask filters were
ignored or not well specified.
Color, alpha, and color filter can all be combined into an SkShader, so
a more constrained SkImageFilters::Shader provides the same useful
capabilities without as many surprises.
SkImageFilters::Paint still exists, but is deprecated to be removed
once I've confirmed clients aren't depending on it.
Bug: skia:9310
Change-Id: I11a82bda1a5d440726cf4e2b5bfaae4929568679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323680
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This should fix the chrome roll.
Change-Id: I2de68f972996bf6124cf5cc27dfd538aa1161057
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316877
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
We had several defines around the code base that were not
very descriptive. Additionally, we had a patch of extra
runtime restrictions living in oss-fuzz that were applied
when fuzzing over there for some fuzzers.
This has all be consolidated and controlled via the defines
documented in site/dev/testing/fuzz.md
As such, we can remove one of the patches that is in oss-fuzz,
taking us closer to being able to fuzz in the CI/CQ.
PS 1 renames existing fuzz defines to the new schema.
PS 2-3 backports skia.diff from oss-fuzz and changes those
definitions to have the _GREATLY modifier.
PS 5+ further condenses the defines so that there is one
define for gating the runtime checks.
Change-Id: Ia4ad96f30c1e9620a2123b510e97c6f501a2e257
Docs-Preview: https://skia.org/?cl=316443
Bug: skia:10713
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316443
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Note: The polarity of the staging flag is inverted from usual because
a G3 dependency with no SkUserConfig.h relies on the legacy API.
Once this lands, we will migrate them and others, then remove the
staging API. The inverted staging flag is kind of nice, actually - I may
use that pattern in the future. It means less total CLs and it's just as
easy to flip the bit on or off during debugging.
Bug: skia:104662
Change-Id: I48cba1eeae3e2e6f79918c6d243e0666e68ec71b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310656
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
To my surprise, this even works with homegrown smart pointers (such as
SkTLazy).
https://clang.llvm.org/extra/clang-tidy/checks/readability-redundant-smartptr-get.html
Find and remove redundant calls to smart pointer’s .get() method.
Examples:
ptr.get()->Foo() ==> ptr->Foo()
*ptr.get() ==> *ptr
*ptr->get() ==> **ptr
if (ptr.get() == nullptr) ... => if (ptr == nullptr) ...
Change-Id: I8ff541e0229656b4d8e875c8053a7e6138302547
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310976
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
just like the rrect one
Change-Id: I35efeefd7ce5088f7769e0583c8364ad0aaf6517
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309712
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Keep the same default value, but add a (private) API to change it when
compiling SkRuntimeEffect code.
Use the new API to improve fuzzer coverage, by fuzzing with inlining
disabled and (enthusiastically) enabled.
This reverts commit 3e8fae7193, reworked
to avoid the static initializer.
Change-Id: I7e6cd39d4af2daa4b1be41f1c7d99f32df7a51ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309664
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I2102056847efe9e56ba6e8150e0d451bffc8f204
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309378
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Runtime effects previously allowed two kinds of global input variables:
'in' variables could be bool, int, or float. 'uniform' could be float,
vector, or matrix. Uniform variables worked like you'd expect, but 'in'
variables were baked into the program statically. There was a large
amount of machinery to make this work, and it meant that 'in' variables
needed to have values before we could make decisions about program
caching, and before we could catch some errors. It was also essentially
syntactic sugar over the client just inserting the value into their SkSL
as a string. Finally: No one was using the feature.
To simplify the mental model, and make the API much more predictable,
this CL removes 'in' variables entirely. We no longer need to
"specialize" runtime effect programs, which means we can catch more
errors up front (those not detected until optimization). All of the API
that referred to "inputs" (the previous term that unified 'in' and
'uniform') now just refers to "uniforms".
Bug: skia:10593
Change-Id: I971f620d868b259e652b3114f0b497c2620f4b0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309050
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This reverts commit ad3db40d78.
Reason for revert: Chrome doesn't like static initializers.
Original change's description:
> Add inline threshold to SkSL::Program::Settings
>
> Keep the same default value, but add a (private) API to change it when
> compiling SkRuntimeEffect code.
>
> Use the new API to improve fuzzer coverage, by fuzzing with inlining
> disabled and (enthusiastically) enabled.
>
> Change-Id: I36424bac95144aeb727cfb949754fbe998d5d7de
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308181
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=kjlubick@google.com,brianosman@google.com,ethannicholas@google.com
Change-Id: Ic233203f3728a7285a1958c53567d915e56023af
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308757
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Keep the same default value, but add a (private) API to change it when
compiling SkRuntimeEffect code.
Use the new API to improve fuzzer coverage, by fuzzing with inlining
disabled and (enthusiastically) enabled.
Change-Id: I36424bac95144aeb727cfb949754fbe998d5d7de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308181
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
SkDescriptor's programatic API is neither
exposed for untrusted use nor harded for it.
Why are we fuzzing it?
Do we need a change in oss-fuzz before deleting this?
Bug: oss-fuzz:19648
Bug: oss-fuzz:24417
Change-Id: Id8d075938d831ec8cad4014c8fe6efaef46edb55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307177
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is an attempt to fuzz the usage of SkSurfaceCharacterization,
SkDeferredDisplayRecorder, and SkDeferredDisplayList.
This fuzzer first makes a surface and characterization from
GrDirectContext and then create a DDL and draw it on the surface.
The code is compiled with ninja and run with AFL at the speed around
600/sec
The future changes will include:
1. An alternative way to create DDL: first create the surface and
extract the characterization from that existing surface.
2.currently we just pass the ownership of the DDL into draw_ddl. In
the future we should add a version that retains ownership of the DDL
in order to fuzz the lifetime of the DDL.
3. Refactorize line 62-119
Change-Id: I9cd9736813be3abc82430bd4eeb559d6993ecbd4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303600
Commit-Queue: Zepeng Hu <zepenghu@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Helpful for bugs that require evolving global state over multiple
iterations, or bugs that don't repro 100% deterministically.
Change-Id: I4499a8783b00ccd079b79219cad2a4d45e467777
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303581
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The major improvement is that now the fuzzer is able to execute
the sksl code (before it just compiled it). The fuzzer will
reserve 256 bytes for providing uniforms to the shader;
meanwhile, the fuzzer will read the remaining bytes as sksl code
to create SkRuntimeEffect. It then creates a shader and executes
it by painting the shader on a canvas.
The code was tested locally with afl-fuzz, and the execution
speed was around 700/sec.
An alternative implementation would have been using Fuzz.h to
read bytes; I decided to go with sk_sp<SkData> since it has a
comparable format to other binary fuzzer and meets all the
functionality in this fuzzer.
For future changes, there are 2 important improvements to the
implementation:
1) Current shader does not have children shaders; thus,
makeShader() will fail if the SkSL ever tries to use an 'in shader'.
As pointed out in patchset 11, after creating the runtime effect,
effect->children().count() will tell you how many children it's
expecting (how many 'in shader' variables were declared). When you
call makeShader(), the second and third arguments are a
(C-style) array of shader pointers, and
a count (which must match children().count()).
Some helpful examples can be SkRTShader::CreateProc in
SkRuntimeEffect.cpp, make_fuzz_shader in FuzzCanvas.cpp.
2)
In this fuzzer, after creating the paint from a shader, the paint
can be drawn on either GPU canvas or CPU, so a possible way is to
use SkSurface::MakeRenderTarget to create GPU canvas and use a byte
to determine which canvas it will be drawn on.
Change-Id: Ib0385edd0f5ec2f23744aa517135a6955c53ba38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300618
Commit-Queue: Zepeng Hu <zepenghu@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This updates skiaserve, fm, and the fuzzer
Change-Id: Ia1b447b79723eeab73da11755d28f7ab443d5fbb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300263
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
When manipulating svg file, the implementation of SkSVGCanvas will be used instead of the
implementation of SkCanvas, so the api are tested against SkSVGCanvas. In addition, there are
more api need to be covered in the function fuzz_canvas. As a result, the main changes are to
add new DEF_FUZZ for SkSVGCanvas and to modify fuzz_canvas to increase the coverages of api.
Change-Id: Iaf6114bb0e2929c73549ff398c3db5592e736ea2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298977
Commit-Queue: Zepeng Hu <zepenghu@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This CL is not fully comprehensive; for instance, it does not contain
fixes for backends that don't compile on Mac. But it does resolve the
vast majority of cases that trigger -Wimplicit-fallthrough.
A few minor bugs were found and fixed, but none that were likely to
affect normal operation.
Change-Id: I43487602b0d56200ce8b42702e04f66390d82f60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295916
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit c80ee456ad.
fix: update flutter's gn file to add guard
Change-Id: Iac5171c8475d9a862d06255dab1c6f38f10de2f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291361
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Updated to use sentinel GL context even when GL backend is not built.
This reverts commit 1171d314ef.
Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Use std::min and std::max everywhere.
SkTPin still exists. We can't use std::clamp yet, and even when
we can, it has undefined behavior with NaN. SkTPin is written
to ensure that we return a value in the [lo, hi] range.
Change-Id: I506852a36e024ae405358d5078a872e2c77fa71e
Docs-Preview: https://skia.org/?cl=269357
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269357
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bundling the pipeline stage arguments also simplifies the code in
several spots.
Change-Id: I85e81b436a39378f753cc9404b6eeb27fe055525
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261778
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The SkDescriptor fuzzer did not call init. This caused
mysterious failures.
Make SkDescriptor's constructor initialize its fields.
Remove init().
Change-Id: Icab79c53b2d2878fceecfec06c886b71613cea6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260287
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Herb Derby <herb@google.com>
All caller were passing the maxium value, those that weren't still function if they are made to.
Change-Id: Id9b5d8dbbbdf10a02ea0f3b21d500059ec383e3a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259808
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
UBSAN freaks out.
Bug: oss-fuzz:19358
Change-Id: I7c5fc129042b8b30fb5f10fe56b97cf62877c9bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259537
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 3e7af41224.
Change-Id: Id4f66b3956f4bdbe690db20fc478b7365ee89717
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256676
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
This reverts commit 1792b19485.
Reason for revert: need to update legacy_convexity, still used by google3
Original change's description:
> Revert "Revert "Use flat version of path-direction enum""
>
> This reverts commit 0dacc6b7d3.
>
> Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
> Auto-Submit: Mike Reed <reed@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=reed@google.com
Change-Id: I0ecea0eb8a237298c6b908cc4bfd1cacdfc5b900
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255976
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 0dacc6b7d3.
Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit e0fbe94351.
Reason for revert: need to add guard flag to flutter
Original change's description:
> Use flat version of path-direction enum
>
> Bug: skia:9663
> Change-Id: I00077d9f2b14b3e983e6a46ef6f560cabdb1678d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242557
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
TBR=fmalita@chromium.org,reed@google.com
Change-Id: If47173d9b203b2d3a175af290a15d986accb4703
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9663
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255831
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
One is an API fuzzer, the other is for deserializing.
Bug: skia:9548
Change-Id: I5923b8fb76f36ec09fca74d5ba82245a8ddb5938
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249776
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This is a reland of 6fc04f88a8
Original change's description:
> Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
>
> This is a reland of ce240cc6fd
>
> Original change's description:
> > SkSurface asynchronous read APIs allow client to extend pixel lifetime
> >
> > Previously the pixel data passed to the client was only valid during
> > the client's callback. This meant if the client wanted to defer
> > processing of the data a copy was necessary.
> >
> > Now we pass an object to the callback and the pixel lifetime is tied
> > to the lifetime of that object.
> >
> > The object may be holding a GPU transfer buffer mapped. We don't assume
> > that the object will be released on the direct GrContext thread. So
> > when the object is destroyed it posts a message to a new type,
> > GrClientMappedBufferManager, hanging off the direct context. The direct
> > context will periodically check for messages and unmap and then unref
> > buffers so that they can be reused. Currently this is done in
> > GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> >
> > The old API is kept around for backwards compatibility but it is
> > reimplemented as a bridge on top of the new mechanism.
> >
> > Also a utility function to SkImageInfo is added to directly make a new
> > info with a specified dimensions rather than passing the width and
> > height separately to makeWH().
> >
> > Bug: chromium:973403
> > Bug: skia:8962
> >
> > Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> Bug: chromium:973403, skia:8962
> Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:973403, skia:8962
Change-Id: Ie584c1c3ef8021c976f71b708e53871c693cc450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246057
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 6fc04f88a8.
Reason for revert: Chrome roll failure suspect because of:
* https://chromium-review.googlesource.com/c/chromium/src/+/1837131 (22 commits)
* https://chromium-review.googlesource.com/c/chromium/src/+/1837214 (24 commits)
Original change's description:
> Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
>
> This is a reland of ce240cc6fd
>
> Original change's description:
> > SkSurface asynchronous read APIs allow client to extend pixel lifetime
> >
> > Previously the pixel data passed to the client was only valid during
> > the client's callback. This meant if the client wanted to defer
> > processing of the data a copy was necessary.
> >
> > Now we pass an object to the callback and the pixel lifetime is tied
> > to the lifetime of that object.
> >
> > The object may be holding a GPU transfer buffer mapped. We don't assume
> > that the object will be released on the direct GrContext thread. So
> > when the object is destroyed it posts a message to a new type,
> > GrClientMappedBufferManager, hanging off the direct context. The direct
> > context will periodically check for messages and unmap and then unref
> > buffers so that they can be reused. Currently this is done in
> > GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> >
> > The old API is kept around for backwards compatibility but it is
> > reimplemented as a bridge on top of the new mechanism.
> >
> > Also a utility function to SkImageInfo is added to directly make a new
> > info with a specified dimensions rather than passing the width and
> > height separately to makeWH().
> >
> > Bug: chromium:973403
> > Bug: skia:8962
> >
> > Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> Bug: chromium:973403, skia:8962
> Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I9e01d1b82fb399b94292441d91da51176bb161d9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:973403, skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245956
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
This is a reland of ce240cc6fd
Original change's description:
> SkSurface asynchronous read APIs allow client to extend pixel lifetime
>
> Previously the pixel data passed to the client was only valid during
> the client's callback. This meant if the client wanted to defer
> processing of the data a copy was necessary.
>
> Now we pass an object to the callback and the pixel lifetime is tied
> to the lifetime of that object.
>
> The object may be holding a GPU transfer buffer mapped. We don't assume
> that the object will be released on the direct GrContext thread. So
> when the object is destroyed it posts a message to a new type,
> GrClientMappedBufferManager, hanging off the direct context. The direct
> context will periodically check for messages and unmap and then unref
> buffers so that they can be reused. Currently this is done in
> GrContext::performDeferredCleanup() and GrDrawingManager::flush().
>
> The old API is kept around for backwards compatibility but it is
> reimplemented as a bridge on top of the new mechanism.
>
> Also a utility function to SkImageInfo is added to directly make a new
> info with a specified dimensions rather than passing the width and
> height separately to makeWH().
>
> Bug: chromium:973403
> Bug: skia:8962
>
> Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:973403, skia:8962
Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit ce240cc6fd.
Reason for revert: crashing in chrome unit test, abandoned context related?
Original change's description:
> SkSurface asynchronous read APIs allow client to extend pixel lifetime
>
> Previously the pixel data passed to the client was only valid during
> the client's callback. This meant if the client wanted to defer
> processing of the data a copy was necessary.
>
> Now we pass an object to the callback and the pixel lifetime is tied
> to the lifetime of that object.
>
> The object may be holding a GPU transfer buffer mapped. We don't assume
> that the object will be released on the direct GrContext thread. So
> when the object is destroyed it posts a message to a new type,
> GrClientMappedBufferManager, hanging off the direct context. The direct
> context will periodically check for messages and unmap and then unref
> buffers so that they can be reused. Currently this is done in
> GrContext::performDeferredCleanup() and GrDrawingManager::flush().
>
> The old API is kept around for backwards compatibility but it is
> reimplemented as a bridge on top of the new mechanism.
>
> Also a utility function to SkImageInfo is added to directly make a new
> info with a specified dimensions rather than passing the width and
> height separately to makeWH().
>
> Bug: chromium:973403
> Bug: skia:8962
>
> Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ic14cf07a7629b167c9f34a651aa87a0326e74207
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:973403, skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245721
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Previously the pixel data passed to the client was only valid during
the client's callback. This meant if the client wanted to defer
processing of the data a copy was necessary.
Now we pass an object to the callback and the pixel lifetime is tied
to the lifetime of that object.
The object may be holding a GPU transfer buffer mapped. We don't assume
that the object will be released on the direct GrContext thread. So
when the object is destroyed it posts a message to a new type,
GrClientMappedBufferManager, hanging off the direct context. The direct
context will periodically check for messages and unmap and then unref
buffers so that they can be reused. Currently this is done in
GrContext::performDeferredCleanup() and GrDrawingManager::flush().
The old API is kept around for backwards compatibility but it is
reimplemented as a bridge on top of the new mechanism.
Also a utility function to SkImageInfo is added to directly make a new
info with a specified dimensions rather than passing the width and
height separately to makeWH().
Bug: chromium:973403
Bug: skia:8962
Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Add version SkImageInfo::Make() that takes SkISize instead of separate
width and height.
Change-Id: I42aa79d23b19e22f5405631728c245b04bce0559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245172
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I1483cdf7229b7234be41d21407e2b4abf99fff76
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239925
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:9281
Change-Id: I189dbf652580805641f8c4b9a6587cf15a9049dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231256
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:9280
Change-Id: I36c197a8481c99b6f8577fc613869ff89f1d5ef6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230886
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This will make fuzzing more hermetic and less machine-dependent.
Docs-Preview: https://skia.org/?cl=217864
Change-Id: If29d7b86e5290e9f749cb2fdde6f2ff892ffc333
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217864
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
... but keep the apis for now
Bug: skia:4872
Bug: skia:9012
Change-Id: I3a9b0c9194be6897c0e59b7edd972b7218168183
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211343
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Idea: transition callers to this, so we can later typedef SkColorFilter
and SkShader to the same thing.
Bug: skia:8937
Change-Id: I000c882e11622091aa44c141aa6ddd1216414f46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206685
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:
Change-Id: I6ecfed3f7ee096f85ea4cb4920e1029227d36169
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203703
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Turns out lots of tools had two copies of many of these flags.
Some GN and .cpp file refactoring to make sure when flags are
present in a binary, they do something in that binary.
I think this finally finishes the flag refrag.
Change-Id: I01488e37ab73a5c4361786863ddb137a7f1095b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203420
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I1fd8cba067c0063c6621641e8196e69fd5e31cec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203080
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Like any normal variable, flags can be made file-scoped static,
and like any normal variable, mostly they should be if they can.
This CL converts most flags to be static, if only so that the
ones that do cross files stand out more clearly, and so that
there's more examples of static flags through the codebase for
people to ape.
Change-Id: Ibb5ddd7aa09fce073d0996ac3ef0487b078b7d79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202800
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I489a54860139d1820471aa0330b29a8ae9eca31e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202316
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
sk_tool_utils doesn't really fit the naming convention
the rest of code under tools/ tends to use.
Change-Id: I45326a174101c6eb4b6149e9c742f658f2fd23b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202313
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I0326eb9cc1e1e38b0fdc417567987a595f9021d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202310
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The command line flag package is tool-only, not part of Skia per se,
and does not need an Sk prefix to avoid naming conflicts.
And git clang-format.
Change-Id: Ida8477779e51750ed0475590ed2454841b23d6ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202307
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
IIUC, this is what was intended. If the SkBitmap hasn't been initialized it will fail validation in SkBitmapDevice's valid_for_bitmap_device.
Change-Id: If6890528bcc706c02b4ca247789db524d4a2653c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201380
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Otherwise, the string constructor can walk off the end
looking for a null terminator that never arrives.
Fix some logging copypasta
Bug: skia:
Change-Id: I0cb1b0b75673f64a5ac647307dbc04253f707686
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199937
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Mechanical. This makes the priv() accessor the same for all the context types.
Change-Id: I40850eb05a33b8d7cc3eabdd42226d24b2ba58aa
Reviewed-on: https://skia-review.googlesource.com/c/189164
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
All of SkDrawCommand / SkDebugCanvas now uses SkJSONWriter.
Also removed the bespoke json generator and pretty-printer
in GrAuditTrail. This was the largest volume of code still
using JsonCPP. (There are other stragglers).
Bug: skia:
Change-Id: I3aee554764689ce50c8e707caf26c76093b9bb8f
Reviewed-on: https://skia-review.googlesource.com/c/187040
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
* Remove GetTypefaceOrDefault from SkPaint and SkFont
* Remove RefTypefaceOrDefault from SkPaint and SkFont
Change-Id: I04ae777142c2bdec849508b611b844418bbaedff
Reviewed-on: https://skia-review.googlesource.com/c/185781
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Skia can now build if we mark drawPosText as private,
Will hide/remove next (after Chrome CL)
Bug: skia:
Change-Id: I156560b025c119af302545bb5bd60678f7b8e8f7
Reviewed-on: https://skia-review.googlesource.com/c/179985
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Bug: oss-fuzz:11491, oss-fuzz:11514 and others
Change-Id: I60f05b889a73749ddcde7cf2bf3beabab33b0538
Reviewed-on: https://skia-review.googlesource.com/c/178180
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: Kevin Lubick <kjlubick@google.com>
This should make reproducing certain fuzzes easier between oss-fuzz
and a typical dev's desktop.
This was the most straight-forward way I could think of to
accomplish this. An ideal solution would "compile" a set of
fonts that was not the test set and embed it, but I lack the
domain knowledge to craft such a set.
If this method works ok, we can explore making the font set
more robust and varied.
Bug: 818769
Change-Id: I03eb2bc316caf7aec3ffa88e59ff29d76c8557ec
Reviewed-on: https://skia-review.googlesource.com/c/177800
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Chrome added a public method to validate SkPathRef,
but always called it when validating SkPath. We did too.
Remove the SkPathRef entry point, validate SkPathRef
when validating SkPath, and remove Skia's callers.
(Chrome has already been fixed.)
TBR=reed@google.comR=fmalita@chromium.org
Bug:913930
Change-Id: I0828b00b42cc1f031b4216ddeace50f80aa21e62
Reviewed-on: https://skia-review.googlesource.com/c/177065
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>