Bug: skia:
Change-Id: Iad4c89fbde8bc1f6c3d022af9aec2ec5faa8a4ef
Reviewed-on: https://skia-review.googlesource.com/142583
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Drawing image subsets too many times
causes fiddle to fail where it used
to succeed. Reduce the number of draws
for now to work around this.
TBR=jcgregorio@google.com
NOTRY=true
Docs-Preview: https://skia.org/?cl=143100
Bug: skia:8180
Change-Id: I2610dc7575ed0e6eec1ee3c88e1f9ccc7b6a716e
Reviewed-on: https://skia-review.googlesource.com/143100
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
522095f7d7..06235df9ff
git log 522095f7d7fe..06235df9ff91 --date=short --no-merges --format='%ad %ae %s'
2018-07-24 oetuaho@nvidia.com Make HLSL shaders use only one main function
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TBR=benjaminwagner@google.com
Change-Id: I0ab3b5cfa110f113a746448b2a1a674c01f1d0cb
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94c91a9535..522095f7d7
git log 94c91a95358b..522095f7d7fe --date=short --no-merges --format='%ad %ae %s'
2018-07-23 jmadill@chromium.org Rename "color" functions to "pixel" functions.
2018-07-23 jmadill@chromium.org Vulkan: Support inverted blit for depth/stencil.
2018-07-23 ynovikov@chromium.org Don't generate error for compressed texture formats in glFramebufferTexture2D
2018-07-23 jmadill@chromium.org Make PackPixels take an angle::Format.
2018-07-23 geofflang@chromium.org Pass Context to EGLImage creation and Display to EGLImage initialization.
2018-07-23 lfy@google.com GLES1: GL_OES_draw_texture
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TBR=benjaminwagner@google.com
Change-Id: I024bc42ea7a9ac2d065d8bebbc0250849ed116d6
Reviewed-on: https://skia-review.googlesource.com/143000
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Bug: skia:7376
No-Try: true
Change-Id: I0f79e6a1e07103769f3205f069b84e932c96bd64
Reviewed-on: https://skia-review.googlesource.com/142983
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:8164
Change-Id: I180f3c097b76f89ce57b780eaf28fb3db2759831
Reviewed-on: https://skia-review.googlesource.com/142895
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
When both the true and false values are constants, we use OpSelect to
choose between them instead of branching. However, it turns out that
this fails when the values are vectors, because then OpSelect does
componentwise selection and expects the input condition to be a vector
as well.
Bug: skia:
Change-Id: Ia30aadc590ac1d1760c7df933595c2c867c472cd
Reviewed-on: https://skia-review.googlesource.com/142885
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This is a reland of 946c37057f
Original change's description:
> Reland "Add some optimizations to PolyUtils"
>
> This is a reland of 8bb0db3d07
>
> Original change's description:
> > Add some optimizations to PolyUtils
> >
> > * Switch inset/offset code to use a linked list rather than an array
> > * Use std::set to store active edge list for IsSimplePolygon rather than array
> > * Pre-alloc the priority queue for IsSimplePolygon
> > * When adding radial curves, expand the array all at once rather than pushing
> > one at a time.
> >
> > Bug: skia:
> > Change-Id: I692f8c29c500c41ec1d1be39d924d8a752676bf4
> > Reviewed-on: https://skia-review.googlesource.com/140787
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > Commit-Queue: Jim Van Verth <jvanverth@google.com>
>
> Bug: skia:
> Change-Id: I3f5d42cfb941deab2b28bed020b37ce199e91d3d
> Reviewed-on: https://skia-review.googlesource.com/142200
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:
Change-Id: I598d4be9108d009d0f885cfa72bf9197fc286b3a
Reviewed-on: https://skia-review.googlesource.com/142920
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
ba365939b9..94c91a9535
git log ba365939b90c..94c91a95358b --date=short --no-merges --format='%ad %ae %s'
2018-07-23 oetuaho@nvidia.com Don't allow multiview clear during timer query
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TBR=benjaminwagner@google.com
Change-Id: I4accea95135ce7d38d8b5b62e56a69469c323567
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Adding the flag SK_SUPPORT_LEGACY_TEXT_BLOB to
allow progress without rebaselining many times.
Flag landed with chrome cl 1144232.
Change-Id: I78ea100085be7db442b703d465533ceb9b124652
Reviewed-on: https://skia-review.googlesource.com/142580
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
d754eb5620..ba365939b9
git log d754eb5620ed..ba365939b90c --date=short --no-merges --format='%ad %ae %s'
2018-07-20 jmadill@chromium.org Rename angle::Format::ID to angle::FormatID.
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TBR=bungeman@google.com
Change-Id: Ie9c0331bbd3955fb081017da404632bb0e7b49f2
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Measures two different strategies for dealing with color space transform
of per-op colors. Assuming we already use vertex colors, is it better to
transform them on the CPU, and use float4 color attributes, or transform
them on the GPU, and use ubyte4 color attributes?
So far, looks like ubyte4 w/GPU transform wins.
Change-Id: If49d75303f669fe7f78af8771af906fa0e872577
Reviewed-on: https://skia-review.googlesource.com/142801
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I30fed2c0587f36aeccd5e366b823a8b044a371ea
Reviewed-on: https://skia-review.googlesource.com/142164
Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This ensures that all extension directives occur before any
non-preprocessor tokens, as required by the spec (§ 3.4).
This was found by Qualcomm, and originally submitted as
https://github.com/google/skia/pull/21
Bug: b/111525079
Change-Id: I24357e4d3654e76c2dfbc067aca3088948dfa5a8
Reviewed-on: https://skia-review.googlesource.com/142697
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
https://swiftshader.googlesource.com/SwiftShader.git/+log/0d8993c667c5..be5fe7797f1e
git log 0d8993c667c5..be5fe7797f1e --date=short --no-merges --format='%ad %ae %s'
2018-07-20 capn@google.com Add missing header.
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Change-Id: I11bc2ce9dab0356584eb2559074ff62b1506a6fb
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0be37b4449..d754eb5620
git log 0be37b444996..d754eb5620ed --date=short --no-merges --format='%ad %ae %s'
2018-07-20 jmadill@chromium.org Vulkan: Clean up FramebufferVk blit methods.
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Change-Id: Idcbaee009de3304c073c34135e620a7398ad48bc
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https://swiftshader.googlesource.com/SwiftShader.git/+log/8fb6f6a129f5..0d8993c667c5
git log 8fb6f6a129f5..0d8993c667c5 --date=short --no-merges --format='%ad %ae %s'
2018-07-20 capn@google.com Fix leaking uniforms.
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Change-Id: I9759aab4ccb79ff402aef4e59a71beaf3c02e4d8
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EXT_color_buffer_float, OES_texture_float, et. al. include fp16
formats as well, so we don't need the "_half_float" versions if the
"_float" ones are present.
Bug: skia:8159
Change-Id: Ib72113e9ff76092048a140b5c3e04080d7233d69
Reviewed-on: https://skia-review.googlesource.com/142556
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
da92a476b5..0be37b4449
git log da92a476b50a..0be37b444996 --date=short --no-merges --format='%ad %ae %s'
2018-07-19 jmadill@chromium.org Fix ImageTest.
2018-07-19 oetuaho@nvidia.com Fix decorating ViewID_OVR in HLSL output
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Change-Id: Iaf982cbcb1d227f4aa8fbb8bb08fd61076521bc0
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Do not trust copy-paste while sitting in a car.
Change-Id: I66607144d97d2efac309b413ee4a58babe327ccd
Reviewed-on: https://skia-review.googlesource.com/142593
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This bot occasionally produces empty GM images. We believe this is due
to TSAN's thread scheduling interacting poorly with threaded GL drivers.
gltestpersistentcache fails if the cold cache and hot cache images don't
match and this flakiness causes it to fail intermittently.
Change-Id: Ib914c547120e05fac921d7e70de8e36a53bfb61b
Reviewed-on: https://skia-review.googlesource.com/142591
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Reviewed-by: Brian Osman <brianosman@google.com>
Added P3 configs (tagged surface and SkColorSpaceXformCanvas)
Added logic to tag the output PNGs when using a xform canvas,
so the images look correct in Chrome (and work correctly with
skdiff).
We don't use the gamma_correct tag for much in gold, but only
set it for outputs with a linear transfer function.
Change-Id: Iee713682e5010b0bd3212538a6dcb201ae4e8592
Reviewed-on: https://skia-review.googlesource.com/142170
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: chromium:862921
Change-Id: I5f3584ad36e160a5a09d0a37e31e147155076b4d
Reviewed-on: https://skia-review.googlesource.com/142586
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Chrome stopped using them in January:
https://chromium-review.googlesource.com/c/chromium/src/+/832593
For them, it significantly accelerated goma builds. From my tests,
I think we'll see some small speedup. Note that our older build
system invoked through CMD, which limited us to 8k of command line.
GN/ninja don't do that, so we have the full 32k limit. However,
we do use CMD to do our 32-bit builds... But that doesn't matter,
becase AFAICT the longest command line we generate right now is
only about 2.5k long.
Note that (like Chromium) this continues to use rsp files to link.
Those command lines *can* become ridiculously long.
The original motivation, and a nice benefit of this change:
It makes the output of ninja's compdb tool much more useful.
That tool emits JSON in a standard format describing the commands
used to build each source file. Other tools (eg Visual Studio Code)
can parse that JSON, and deduce the correct defines and include
paths to help with symbol navigation.
Change-Id: I73124f13d5117a0c31445cf6ce1c506d2f73609f
Reviewed-on: https://skia-review.googlesource.com/142584
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>