This writes an entry to the trace buffer every time a slot value is
changed.
Change-Id: Iac3912be71ad654f70a7158e306e0643086c6cb0
Bug: skia:12614
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469179
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12466
Change-Id: I1e92dcf66c117ca351cebf20722524672c88e5cd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469178
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This is a reland of b61804e94c
Original change's description:
> Add ConvertPixels versions of PremulAlphaRoundTrip
>
> Prior to the force_highp trick, the GrConvertPixels version failed, just
> like the GPU would do if we disabled the canvas2D fast path. With the
> highp trick, all tests pass.
>
> Bug: skia:12592
> Change-Id: I63ad2fd3b67863b6a736316e7c7b3b9bd2ee8970
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/467516
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:12592
Change-Id: I4c83c8d20959ab13cc493748a22fff5133706a77
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468458
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
These rules can be used to build our GMs on WASM+WebGL and
libskia.a with just the CPU backend (and most other features
turned off).
This can be done with the following commands:
- bazel build //modules/canvaskit:gm-bindings-wasm --gpu_backend=gl_backend --with_gl_standard=webgl_standard
- bazel build :skia-core --config clang
This pivots slightly from http://review.skia.org/463517
by using config_settings [1] instead of platforms for
the optional features that we control. This pivot was
suggested in [2]
We have BUILD.bazel files in many of the subdirectories
that specify filegroups for the appropriate files. In
an effort to make //BUILD.bazel more readable, it is
the responsibility of these subfolders to deal with
conditionally including certain .h or .cpp files.
This is done using select statements and config_settings
or platform constraints as necessary.
For example, src/gpu/BUILD.bazel will different private
filegroups for each of the supported gpu backends [3]
and a more-visible filegroup called "srcs" that has
the right selection of the private files to be used
for compilation.
An effort has been made to avoid using glob() in our
BUILD.bazel files. These file lists were made by using
`ls -1` and some regex to add in quotes. We might want
to make a helper script to assist with that, if necessary.
To specify which options we have, the settings in
//bazel/common_config_settings/BUILD.bazel have been
redesigned. They make use of a macro `string_flag_with_values`
that removes the boilerplate. Patchset 36 shows what the
file looks like w/o the macro.
The top level BUILD.bazel file will still need to use
some logic to handle defines, because local_defines is
a list of strings, not a list of labels [4].
Suggested Review Order:
- WORKSPACE.bazel to see the new dependencies on the
emsdk toolchain and bazel_skylib
- bazel/common_config_settings/* to see the few settings
defined (we have more to define, see BUILD.gn and
//gn/skia.gni for ideas)
- BUILD.bazel to see the "skia-core" cc_library rule.
See also "gms" and "tests"
- modules/canvaskit/BUILD.bazel to see the use of
the emscripten "wasm_cc_binary" rule, which depends
on the "skia-core", "gms", and "tests" rule. Note that
it only builds some of the gms as a proof of concept.
- The other BUILD.bazel files. Some of these are not
platform or feature dependent (e.g. pathops). Others
are (e.g. gpu).
- All other files.
[1] https://docs.bazel.build/versions/4.2.1/skylark/config.html#user-defined-build-settings
[2] https://github.com/emscripten-core/emsdk/pull/920
[3] In this CL, that's just the webgl one.
[4] https://docs.bazel.build/versions/main/be/c-cpp.html#cc_library.local_defines
Change-Id: Ieecf9c106d5e3a6ae97d13d66be06b4b3c207089
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458637
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
When paths closed themselves explicitly, we were double counting the
start point. This was technically fine, since any fan point in
(-Inf, +Inf) will work, but this is a common enough case that it's
worth it to try and place the fan point closer to center.
Bug: skia:12524
Change-Id: Id94be4f2f28e4c0d287439db4ed83f389b163d57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469096
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This gives us a natural foothold to write variable-change trace ops.
Change-Id: I0616ed374a3cf63ad33b6f14696acefde0741384
Bug: skia:12614
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468826
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
It is useful to know the type of data in a slot (float or int) if we
plan to show it in human-readable form.
Change-Id: I4befdfcca6826792cd09b6a06a71cfd639d55822
Bug: skia:12614
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469076
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Previously, the fSlots array only carried skvm::Val data. Using a struct
will allow fSlots to carry additional information. In particular, it
will be useful to know the type of data in a slot (float or int) if we
plan to show it in human-readable form.
Change-Id: I6270bfc587045736f647ae744cfa36a2e4b5b65f
Bug: skia:12614
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469059
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Resolves an issue found with mismatched-new-delete in newer GCC.
Change-Id: Ifa7f133a16699d7f6a84f63b07ef4d5fde55dd32
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468822
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
It was added for Chromium, and Chromium has switched to using
fTypeString instead.
Change-Id: I8cd8ae00b0c3abf3691ce14837afbe3be939538e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316209
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
As long as we don't have DMSAA, convex paths should be drawn directly
as opposed to through an atlas.
Bug: skia:12524
Change-Id: Ib17ce390cbdb7109ecdee4b665d21a8345eb3773
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469036
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I0bd34550c762e5d0f88cf7e3e44cbf38d2a8a7ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469057
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I814a42a1367ce0ebe1d065192bd2c7d8596bf77d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469056
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
With paint conversion changed, this CL cleans up several SkShader
classes, based on the fact that input alpha will always be opaque.
Bug: skia:11942
Change-Id: I492a87bf1702f1553d20f3d05dcaf023069ae905
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468456
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
* Remove the SkDescriptor from SkScalerCache where it is never really
used.
* Have SkStrike hold the descriptor
* Add a method to the SkStrikeSpec to create SkScalerContexts
Flow all the parameter changes through the code.
Change-Id: I11f2eec590b509eef0396b9288a6297fbe967dff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468457
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
We define this to be 1 or 0, so #ifdef is not what
was intended.
Change-Id: I0182718980c39dced98bf90255703a6f080f9cac
Bug: skia:12584
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468956
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This adds a way to test/demonstrate how an external client
using Typescript can make use of CanvasKit in a browser
(currently a JS library with Typescript bindings supplied).
See: modules/canvaskit/external_test/typescript_browser/
This also adds a way that we hope CanvasKit might be used
in a future release, that is, via ES6 modules.
See: modules/canvaskit/external_test/typescript_browser_es6/
These TS files can be built into the JS files needed by the
respective index.html files using the appropriate target
in modules/canvaskit/external_test/Makefile. Then, `make serve`
will bring up a HTTP Server that will make the folders
accessible on localhost:8000
Change-Id: Ie4ddc2588b4bdccd4a727f11b540289cf4f85795
Bug: skia:11077, skia:12539
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468214
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
When the device crashes we get no data from the run so skipping tests is preferable.
Bug: skia:12617
Change-Id: I3f69cb91cdf4e1e9659c81f5a6c717e0d911c2fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468278
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This will be used to populate a trace buffer for the SkSL debugger.
See http://go/sksl-tracing for details and rationale.
Change-Id: I4c218c65ff01c339cf460e97e41566860a694720
Bug: skia:12614
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468436
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Also updates MtlRenderPipeline to be MtlGraphicsPipeline to match the
type it extends, although we could choose to have it stay matched with
the backend object (MTLRenderPipeline) that it wraps instead.
Bug: skia:12466
Change-Id: Ida118e68a93d737d21edca15a59f5e64e17b5fd0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/467780
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Change-Id: I937e0594b8fa3a1cc5ac2e2b80d1f0f406772817
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468338
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Heather Miller <hcm@google.com>
Also removes the path-specific functions now that it only maps points.
Bug: skia:12524
Change-Id: I63c0707b8b7814c93f472c33f108319774192cbd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468038
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: Ic110ea129cf902d8d1a87c6133e71a1fdeb366f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468376
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
This reverts commit b61804e94c.
Reason for revert: chromium perf regression
Original change's description:
> Add ConvertPixels versions of PremulAlphaRoundTrip
>
> Prior to the force_highp trick, the GrConvertPixels version failed, just
> like the GPU would do if we disabled the canvas2D fast path. With the
> highp trick, all tests pass.
>
> Bug: skia:12592
> Change-Id: I63ad2fd3b67863b6a736316e7c7b3b9bd2ee8970
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/467516
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:12592
Bug: chromium:1267108
Change-Id: Ic2b9d6cc029e1519be928615585a0b22c7037b56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468276
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Brian Osman <brianosman@google.com>
When this is enabled, the SkVM code generator will emit trace
instructions for debugging purposes. (The trace instructions are a work
in progress, so at present, the flag doesn't do anything meaningful.)
Change-Id: Ia7d66840d915b1a7e531a3069e641c840bb9c0eb
Bug: skia:12614
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/467764
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
... all because you can't forward declare an inner class.
Change-Id: I62685ca2482caa636ae54c622d6b358f37159339
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/467763
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This is a reland of 74105c5d09
Original change's description:
> Remove GPU-related calls from SkSurface.h when !SK_SUPPORT_GPU
>
> Change-Id: Idca02c40bd8f540919702f09ba2a809acc377e67
> Bug: skia:12584
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464295
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12584
Change-Id: Id679bd61eddb341598e149a7a87e3ba9f0dc8943
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464976
Reviewed-by: Brian Osman <brianosman@google.com>
It doesn't allow VAO 0.
Bug: b/197500792
Change-Id: Ife82553a2a81bbe02299693b0706d87b8032abc0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465556
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is the pre-iterator behavior of MiddleOutPolygonTriangulator.
It's slower, but may lead to better triangulations.
We may or may not keep it, depending on Perf's opinion.
Bug: skia:12620
Change-Id: I46f39b551b32af4eebfe8221cbb48a4332db83a8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468096
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>