Also adds a tonal color GM, a grayscale mode to shadowutils GM,
and animated alpha to SampleAndroidShadows.
Bug: skia:
Change-Id: I1dcb5cab7e53ffa7a3bf1a07b6ebfed38df1a9ed
Reviewed-on: https://skia-review.googlesource.com/85002
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:
Change-Id: I38736c5d49e3b281c2d23af3908575274ff97b5c
Reviewed-on: https://skia-review.googlesource.com/86282
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
f2afccca7b..ae4dbf32ba
$ git log f2afccca7..ae4dbf32b --date=short --no-merges --format='%ad %ae %s'
2017-12-08 oetuaho Don't allocate name strings for empty symbols
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=csmartdalton@google.com
Change-Id: I06ce1ac153124669fca759d3dc41398ee7672469
Reviewed-on: https://skia-review.googlesource.com/87020
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Bug: skia:7404
Use a uint64_t to store the four byte integer in order to protect
against overflow in the encoded (untrusted) offset.
Change-Id: I9592983a7a5353219507b7ec85eae2f2c4a16a1a
Reviewed-on: https://skia-review.googlesource.com/85900
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This fixes SkSL omitting the 'u' literal on ushort values, and ushorts
can now implicitly coerce to ints.
Bug: skia:
Change-Id: I21e5dc06d34e09a4fc1aa4d746e6e75c0d2d8c7e
Reviewed-on: https://skia-review.googlesource.com/85960
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Speed up dashing when lines and rects are absurdly large.
Prior to this CL, only horizontal lines were detected.
The onOnceBeforeDraw changes are there to make debugging easier.
Also folded in a change to handle dashing of zero length lines.
R=reed@google.com, egdaniel@google.com
Bug: skia:7311
Change-Id: Ia16fb124c7a78a5cc639e612fae29c879a37da1a
Reviewed-on: https://skia-review.googlesource.com/84862
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Mike Reed <reed@google.com>
This is more consistent with our other SK_BUILD_FOR_... macros,
and less likely to collide with other preprocessor logic.
(Luckily, this was defined in public.bzl, so we can do this
all in one CL in the Skia repo.)
Change-Id: I5f232888288c9c53fad445545d983d0fb0b4add8
Reviewed-on: https://skia-review.googlesource.com/86940
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
5b1180df68..f2afccca7b
$ git log 5b1180df6..f2afccca7 --date=short --no-merges --format='%ad %ae %s'
2017-12-18 ynovikov Skip UniformBufferTest.SimpleBufferChange on Mac NVIDIA GL
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TBR=csmartdalton@google.com
Change-Id: Idea1a9c6a615686641ac5fb8ebdfb0ebb1b50e60
Reviewed-on: https://skia-review.googlesource.com/86723
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
0e74e05962..5b1180df68
$ git log 0e74e0596..5b1180df6 --date=short --no-merges --format='%ad %ae %s'
2017-10-10 fjhenigman Add gyp deprecation warning.
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=csmartdalton@google.com
Change-Id: Ibd4da39fb28043ae079fd2a7d5909d812fddfd0e
Reviewed-on: https://skia-review.googlesource.com/86722
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
This reverts commit 8a64e52a98.
Reason for revert:
Test-Android-Clang-NexusPlayer-CPU-Moorefield-x86-Release-All-Android
Test-Android-Clang-NexusPlayer-GPU-PowerVR-x86-Release-All-Android
Original change's description:
> attempt 2: add experimental bilerp_clamp_8888 stage
>
> It looks like we can specialize hot image shaders into their
> own single stages for a good speedup on both x86 and ARM.
>
> I've started here with bilerp_clamp_8888, and will
> follow up with bgra and 565, and lowp versions of those,
> and probably also the same for nearest neighbors.
>
> All pixels are identical in GMs.
>
> Change-Id: Ib5ed6e528efd9e3eed96ba67d02fbec2e8133a81
> Reviewed-on: https://skia-review.googlesource.com/86860
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Commit-Queue: Mike Klein <mtklein@chromium.org>
TBR=mtklein@chromium.org,liyuqian@google.com
Change-Id: I34409a7b4aee4fd54baee44f7fc53bd0982500fe
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/86601
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
It looks like we can specialize hot image shaders into their
own single stages for a good speedup on both x86 and ARM.
I've started here with bilerp_clamp_8888, and will
follow up with bgra and 565, and lowp versions of those,
and probably also the same for nearest neighbors.
All pixels are identical in GMs.
Change-Id: Ib5ed6e528efd9e3eed96ba67d02fbec2e8133a81
Reviewed-on: https://skia-review.googlesource.com/86860
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit 0215e39d7e.
Reason for revert: break intel 540 and HD2000 intel release bots on gltestthreading gm dftext_blob_pers
Original change's description:
> Transform vertices for distance field glyphs on CPU.
>
> This allows batching of DF draws with different view matrices.
>
> For perspective matrices this means the transformed position vertex
> attribute must have w values. Currently, non-perspective DF draws still
> use 2 component positions, though this could be changed in the future.
> Consequently, perspective draws can batch with other perspective draws
> but not non-perspective draws.
>
> Adds a GM to test batching and reusing the same blobs with both perspective
> and non-perspective matrices.
>
> Change-Id: I0e42c5449ebf3a5a54025dbcdec824d904d5bd9e
> Reviewed-on: https://skia-review.googlesource.com/79900
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,bsalomon@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: Idc658d9263976d5b5e00a5026c5d6d3c8f4bdc2d
Reviewed-on: https://skia-review.googlesource.com/86560
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 2d53d98425.
Reason for revert: revert needed to revert previous cl
Original change's description:
> move homogenous with stride to matrixpriv
>
> this appears to be needed only by Skia
> internally, so move it out of the public
> includes.
>
> R=bsalomon@google.com
> Bug: skia:6898
> Change-Id: Iebdda8f2c9a8fd953dd44bac9b74158d7491c21a
> Reviewed-on: https://skia-review.googlesource.com/85961
> Commit-Queue: Cary Clark <caryclark@skia.org>
> Commit-Queue: Cary Clark <caryclark@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,caryclark@google.com,caryclark@skia.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:6898
Change-Id: Icbd15ee0b524c770a324c490ab0cadf6a045e0d5
Reviewed-on: https://skia-review.googlesource.com/86800
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: I4413e8e629528608d773d41c6a4a4306eff154c8
Reviewed-on: https://skia-review.googlesource.com/85045
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Tested using MSAN with image clearing code
removed.
Change-Id: Ic863328c868887455bb92650d3fdcecbf4d2b1cf
Reviewed-on: https://skia-review.googlesource.com/86761
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This is fixing an issue with nine patch not drawing correctly
if there is a color transformaton.
Bug: b/69796044
Test: Ran lattice2 test for gbr-8888
Change-Id: Idadc2938222222750f0f8bfb12650569191b7ad9
Reviewed-on: https://skia-review.googlesource.com/83680
Commit-Queue: Stan Iliev <stani@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Add a comment to SkFixed explaining the accuracy issues of the macros.
Re-land of: https://skia-review.googlesource.com/85742
Bug: skia:
Change-Id: I09cef45bdb858608a6afe6c30424d8046cac50ec
Reviewed-on: https://skia-review.googlesource.com/86540
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
It's now no different than append(from_srgb).
Bug: skia:7419
Change-Id: I97c59b6987f033ec2f1859db40ca3056b87b370a
Reviewed-on: https://skia-review.googlesource.com/86741
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
No user-visible effect.
Bug: skia:
Change-Id: Ibdc31027f51e5fff6b1a22de8de9441d7bd80b90
Reviewed-on: https://skia-review.googlesource.com/86561
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Instead of trying to carefully manage the in-gamut / out-of-gamut state
of the pipeline, let's do what a GPU would do, clamping to representable
range in any float -> integer conversion.
Most effects doing table lookups now clamp themselves internally, and
the store_foo() methods clamp when the destination is fixed point. In
turn the from_srgb() conversions and all future transfer function stages
can care less about this stuff.
If I'm thinking right, the _lowp side of things need not change at all,
and that will soften the performance impact of this change. Anything
that was fast to begin with was probably running a _lowp pipeline.
Bug: skia:7419
Change-Id: Id2e080ac240a97b900a1ac131c85d9e15f70af32
Reviewed-on: https://skia-review.googlesource.com/85740
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
This will not lose coverage because we already have mail.google.com in Skia's
page sets.
NoTry: true
Bug: skia:7421
Change-Id: Ie3d335559e736e9177c9000f41dab25581230c8b
Reviewed-on: https://skia-review.googlesource.com/86500
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
a2d981418d..0e74e05962
$ git log a2d981418..0e74e0596 --date=short --no-merges --format='%ad %ae %s'
2017-12-17 fjhenigman Fix gcc builds.
Created with:
roll-dep skia/third_party/externals/angle2BUG=none
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=csmartdalton@google.com
Change-Id: I19968ed62cd08ca101a27a130f67beaaab956659
Reviewed-on: https://skia-review.googlesource.com/86620
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Change-Id: If2f75023831d0992bd0e8429d36fd3f40a04b2a0
Reviewed-on: https://skia-review.googlesource.com/86600
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Remove full clears from benches
Fix unbounded canvas modification in GM benches
Bug: skia:
Change-Id: Ie3d67282714a7b4e980aec399056c0e9df330993
Reviewed-on: https://skia-review.googlesource.com/86040
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
647dca7672..a2d981418d
$ git log 647dca767..a2d981418 --date=short --no-merges --format='%ad %ae %s'
2017-12-15 oetuaho Fix allowing non-constant ternary global initializer
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TBR=csmartdalton@google.com
Change-Id: Ib3e78052864fd71dcafa8b3e6beba6ff230899d4
Reviewed-on: https://skia-review.googlesource.com/86460
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
This reverts commit ef8dda227b.
Reason for revert: This is breaking WebKit layout tests on linux and blocking the autoroller. Probably just needs a rebase. See:
https://storage.googleapis.com/chromium-layout-test-archives/linux_trusty_blink_rel/20229/layout-test-results/results.html
Original change's description:
> Increase accuracy of float -> fixed in ICC code
>
> Add a comment to SkFixed explaining the accuracy issues of the macros.
>
> Bug: skia:
> Change-Id: Ibfecb16821fefe87822cc3acd1cf8498df10a492
> Reviewed-on: https://skia-review.googlesource.com/85742
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@chromium.org,brianosman@google.com,reed@google.com
Change-Id: I354327767bd59a6104b1431b053721c3102719be
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/86281
Reviewed-by: Eric Karl <ericrk@chromium.org>
Commit-Queue: Eric Karl <ericrk@chromium.org>
This reverts commit 4f5e1d4ff3.
Reason for revert: Unfortunately, we need this in Chrome for a bit longer. Working on understanding why the new path led to regressions. Will re-land this once the new path sticks.
Original change's description:
> Remove SkImage deferred texture image data APIs.
>
> These APIs existed for Chrome. Chrome is no longer using them.
>
> Change-Id: I15a5e2f88c7e8d1356188748fc68d4658f6f1849
> Reviewed-on: https://skia-review.googlesource.com/81021
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Cary Clark <caryclark@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com,caryclark@google.com,caryclark@skia.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: Ic9f683f262f2e1d0469156360f5ffaee977ca44a
Reviewed-on: https://skia-review.googlesource.com/86280
Reviewed-by: Eric Karl <ericrk@chromium.org>
Commit-Queue: Eric Karl <ericrk@chromium.org>
e42ec189cc..647dca7672
$ git log e42ec189c..647dca767 --date=short --no-merges --format='%ad %ae %s'
2017-12-15 jmadill Revert "Vulkan: Roll loader/validation layers SDK. (2/2)"
2017-11-01 fjhenigman Support ozone/gbm back end in standalone gn build.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
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If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=liyuqian@google.com
Change-Id: Ib300fcf27240eceb3a1ac61dd05ffd7f07bca74f
Reviewed-on: https://skia-review.googlesource.com/86220
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
This duplicates a non-Goma Build so that we can get a better comparison
of how much Goma improves tryjob build times.
Change-Id: I9fc72b466abf07b8a47d4ced2da1ab526228b82c
Reviewed-on: https://skia-review.googlesource.com/85920
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
9fc8733187..e42ec189cc
$ git log 9fc873318..e42ec189c --date=short --no-merges --format='%ad %ae %s'
2017-12-11 fjhenigman Add angle_link_glx arg to standalone gn build.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=liyuqian@google.com
Change-Id: Ib42d98bfa3f32e23ef449ce2cd19419a2a85d540
Reviewed-on: https://skia-review.googlesource.com/86141
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Bug: skia:
Change-Id: I7b20db66a7eb5b549997fd4307e41937a8753921
Reviewed-on: https://skia-review.googlesource.com/86020
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Add a comment to SkFixed explaining the accuracy issues of the macros.
Bug: skia:
Change-Id: Ibfecb16821fefe87822cc3acd1cf8498df10a492
Reviewed-on: https://skia-review.googlesource.com/85742
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
this appears to be needed only by Skia
internally, so move it out of the public
includes.
R=bsalomon@google.com
Bug: skia:6898
Change-Id: Iebdda8f2c9a8fd953dd44bac9b74158d7491c21a
Reviewed-on: https://skia-review.googlesource.com/85961
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
195be9424f..9fc8733187
$ git log 195be9424..9fc873318 --date=short --no-merges --format='%ad %ae %s'
2017-12-13 brandon1.jones Fix Bug in Intel Workaround
2017-12-06 xinghua.cao ES31: Implement image state query
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=liyuqian@google.com
Change-Id: I1f4f8bfebc2f442e3b48a0b1da18bf6a7be6472e
Reviewed-on: https://skia-review.googlesource.com/85822
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
We don't need to draw correctly when path renderers are disabled.
Change-Id: I42d168bc3b5c5b72c79f29dbabe4faaa8055ef7d
Reviewed-on: https://skia-review.googlesource.com/85043
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:7409
Change-Id: I6c9d86af147f5234a0484e43e053ce1758cb312d
Reviewed-on: https://skia-review.googlesource.com/85400
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>