This reverts commit 66f2b5eab2.
Reason for revert: breaking lots of bots
Original change's description:
> Extract code for safely creating SkMasks.
>
> This is in preparation for adding a faster small radii blur.
>
> Change-Id: I8afd4642ebafa63a45031a7a0bd7a720951dc102
> Reviewed-on: https://skia-review.googlesource.com/70040
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=herb@google.com,fmalita@chromium.org,fmalita@google.com
Change-Id: I83a6953f9ae240cc5f09206e3f77490882869a9f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/70104
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This is in preparation for adding a faster small radii blur.
Change-Id: I8afd4642ebafa63a45031a7a0bd7a720951dc102
Reviewed-on: https://skia-review.googlesource.com/70040
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
ee6884e7be..225bfa950a
$ git log ee6884e7b..225bfa950 --date=short --no-merges --format='%ad %ae %s'
2017-11-10 geofflang Always update HALF_FLOAT_OES type to HALF_FLOAT on Desktop GL.
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TBR=egdaniel@google.com
Change-Id: I35155a6a234e2caaa0f204481ba9403ee6712cd3
Reviewed-on: https://skia-review.googlesource.com/69980
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
There's no need for Skia users to link this test code.
Change-Id: I9d6ef2a053d0cf5cb916aa254389ca819c48bae1
Reviewed-on: https://skia-review.googlesource.com/69922
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
The rect should be 4 floats, not halfs. Also simplifies the non-aa FP.
Bug: skia:7190
Change-Id: If0993a7a26b84bd9a4e644b8e8a37bf8ce86916a
Reviewed-on: https://skia-review.googlesource.com/69800
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: Ib0910ca563150add6399ba3ca891ee23db3578ec
Reviewed-on: https://skia-review.googlesource.com/68861
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
- return nullptr for the various makeFromFoo() that we can't support,
and tweak a few unit tests to bail out early when they do
- create FontStyleSet and SkTypefaces once
- abort early from FontHostStream if we can't openStream()
- implement SkTestTypeface::onCreateFamilyNameIterator()
with SkOTUtils::LocalizedStrings_SingleName() so FontNames passes
- pin out-of-range glyph IDs to zero in SkTestTypeface
Change-Id: Iac53265e331fc1c5c507513af3ab299063e6610a
Reviewed-on: https://skia-review.googlesource.com/69501
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Also fix a typo.
Change-Id: I1a94cd961887ef7f55a9bfd27def6b1675ec4952
Reviewed-on: https://skia-review.googlesource.com/69700
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Change-Id: I8be706846fecde704a29ba1dda0d7329046980b4
Reviewed-on: https://skia-review.googlesource.com/69840
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
9e888a46f0..ee6884e7be
$ git log 9e888a46f..ee6884e7b --date=short --no-merges --format='%ad %ae %s'
2017-11-09 geofflang Generate generic error messages for Error objects without messages.
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BUG=783054
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TBR=egdaniel@google.com
Change-Id: Icb2dd0abc0d555f97d0c2fdfc42e22f68673ad1d
Reviewed-on: https://skia-review.googlesource.com/69541
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Some dev packages in debian have been updated to multiarch, but not all.
Deal with this transitional issue, since there are multiarch dev
packages which cannot actually be installed because they depend on other
not yet multi-arch packages.
Change-Id: I3881c82cef8d6004d8bac0c18e9c34ce0808dc1a
Reviewed-on: https://skia-review.googlesource.com/69701
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:
Change-Id: Idcf9c933e1a236772e0b5edd3ba8437d1a6ae293
Reviewed-on: https://skia-review.googlesource.com/69502
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Some SkIPoint and SkPoint methods become clearer if their
parameters or return value is typed as a vector.
Since SkPoint is identical to SkVector (and SkIPoint is
identical to newly added SkIVector) this has no impact
on compiled code.
Some routines arguably have multiple possible point and
vector combinations which will be included in eventual
documentation; the interface should have the most common
and/or logical choice.
Some of my choices could be argued with as well. Does
SkPoint::Normalize take a SkPoint? Afternative points
of view encouraged.
R=reed@google.com,bsalomon@google.com
Bug: skia:6898
Change-Id: I2429b9d43b20351188d7c6433620a2e221f75bd8
Reviewed-on: https://skia-review.googlesource.com/69680
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Cary Clark <caryclark@skia.org>
Change-Id: I95dbb681a930f06103ecf1d8b213bb9c0915d2d6
Reviewed-on: https://skia-review.googlesource.com/69660
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
661fc487dd..9e888a46f0
$ git log 661fc487d..9e888a46f --date=short --no-merges --format='%ad %ae %s'
2017-11-06 jgilbert Fix HALF_FLOAT/HALF_FLOAT_OES selection with the ES3 backend.
2017-11-06 jgilbert Set TextureGL dirty bits when workaround usage of levels changes.
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TBR=egdaniel@google.com
Change-Id: I4a7ecf5a76fdaeb838ad8c947110721ddd91cb4c
Reviewed-on: https://skia-review.googlesource.com/69621
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
73dcc60c86..661fc487dd
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2017-10-16 oetuaho Work around NVIDIA GLSL vector-scalar op bug
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BUG=772651
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TBR=egdaniel@google.com
Change-Id: Ibe480b0bdd2abfd3f3799452022b05bb281d9644
Reviewed-on: https://skia-review.googlesource.com/69521
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
The underline position is actually the top of the underline. Also
clarify that the strike through position is the bottom of the strike
through.
This adds documentation that the values are always y-down in a way that
will end up in the SkPaint header file for those who look for
information there.
Change-Id: I40281c0e47557d23291b6a91474e2d3e3b37f09f
Docs-Preview: https://skia.org/user/api/SkPaint_Reference?cl=69361#FontMetrics
Reviewed-on: https://skia-review.googlesource.com/69361
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: Id31de8dc0d9d68369896f2686068b29e07135a39
Reviewed-on: https://skia-review.googlesource.com/68641
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
We want to change the signature of {CreateDefaultPlatform} in the V8
API to return a unique_ptr instead of a raw pointer to indicate that the
caller owns the platform. With this change we prepare pdfium for this
change.
R=egdaniel@google.com
Change-Id: Ib0bb743ca0acd98018cb28828890868f1e0fc612
Reviewed-on: https://skia-review.googlesource.com/69320
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
70b715c9b8..73dcc60c86
$ git log 70b715c9b..73dcc60c8 --date=short --no-merges --format='%ad %ae %s'
2017-11-08 geofflang Support more always-available extensions in ContextNULL.
2017-11-08 svaisanen Support B8G8R8A8_UNORM_SRGB as D3D11 texture format
2017-10-24 geofflang Validate GL_COLOR_ATTACHMENT0 separately from the draw buffers attachments.
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TBR=egdaniel@google.com
Change-Id: I67d8f1cb19935755a4bda06e7c7e5fa8d098a72d
Reviewed-on: https://skia-review.googlesource.com/69302
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Used this to test out some theories for different color correction
approaches.
Bug: skia:
Change-Id: I072130733eaea736c9aa129af74887b028f035b4
Reviewed-on: https://skia-review.googlesource.com/69221
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
3ef06a9f86..70b715c9b8
$ git log 3ef06a9f8..70b715c9b --date=short --no-merges --format='%ad %ae %s'
2017-11-07 yunchao.he ES31: Add test for DispatchCompute with rendering program
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TBR=egdaniel@google.com
Change-Id: I569b4835c5a625ac0c2760f1470e1f0d48e8efb1
Reviewed-on: https://skia-review.googlesource.com/69200
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Eventually, we'll remove containedInClip from the function parameters
and just compute it using ir and clipBounds. The current approach is
for preparing rebaseline.
TBR: reed@google.com
Bug: skia:7271
Change-Id: Ife60e173d9f4f1c9ec80d13a2f7a88a0433b61e9
Reviewed-on: https://skia-review.googlesource.com/69220
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
1) reformulate the gradient data as a series of interpolation intervals,
defined as tuples of (color_scale, color_bias) such that
color(t) = t * color_scale + color_bias
(this allows us to skip the relative_t computation and simply feed
tiled_t into a fast MAD)
2) then, the existing specializations can be generalized as
a) select an interpolation interval (possibly based on a threshold)
b) compute the interpolated color using the method in #1
3) simplify the hard-edge cases by using clamp intervals
(color_scale == 0) and relaxing the clamping step (allowing
tiled_t < 0 or tiled_t > 1, in order to hit the clamping intervals
during the selection step)
The existing specializations are converted as follows:
* kTwo_ColorType
-> single interpolation interval, normal clamping
* kThree_ColorType
-> two interpolation intervals, normal clamping, threshold == pos[1]
* kSingleHardStop_ColorType
-> two interpolation intervals, normal clamping, threshold == pos[1/2]
* kHardStopLeftEdged_ColorType
-> two interpolation intervals, clamping (-inf, 1], threshold == 0
* kHardStopRightEdged_ColorType
-> two interpolation intervals, clamping [0, +inf), threshold == 1
This reduces the SkSL overhead in a couple of ways:
* the clamp stage is sometimes reduced to min/max vs. full clamp()
* the color interpolation stage is just a MAD vs. full mix()
Change-Id: I65be84d131d56136ec5e946c2b3dba149a4473cf
Reviewed-on: https://skia-review.googlesource.com/68218
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
0e88313412..3ef06a9f86
$ git log 0e8831341..3ef06a9f8 --date=short --no-merges --format='%ad %ae %s'
2017-11-03 jiawei.shao Skip hasMappedBuffer check in draw validations in WebGL contexts
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If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=egdaniel@google.com
Change-Id: I3ae7b27bf5b338c4651d3cef91254be786d67580
Reviewed-on: https://skia-review.googlesource.com/69100
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
This appears to be surplus to requirements (and the extra call in visitProxies was causing grief for explicit allocation)
Bug: skia:
Change-Id: Icc0b7f04fed96883408d54986b02d0f3756d56c7
Reviewed-on: https://skia-review.googlesource.com/68862
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
c5de4d29ce..0e88313412
$ git log c5de4d29c..0e8831341 --date=short --no-merges --format='%ad %ae %s'
2017-10-26 jiawei.shao ES31: Support EXT_geometry_shader in GLSL compiler
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=egdaniel@google.com
Change-Id: I3469ff2868b506e5a37f2d2265fc27fc65cc6438
Reviewed-on: https://skia-review.googlesource.com/69020
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>