Commit Graph

7 Commits

Author SHA1 Message Date
Mike Reed
190b82d67c Add clipping for perspective triangles
more UI for halfplanes in SampleClip

bug: skia:9698
Change-Id: I9463fe9860fa482ef05fc2113114e61524c38fc0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260500
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-12-17 23:24:18 +00:00
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Jim Van Verth
0b7645f6d9 Simplify perspective shadows to match future MD specs.
* For ambient we outset a constant amount around the perspective shape.
* For spot we compute the projection of the bounds from the light's
  perspective, and from that compute a matrix to transform the path.

Bug: skia:7971
Change-Id: I7fffdd1446423956773d145ff4fae0a81602ad5b
Reviewed-on: https://skia-review.googlesource.com/150471
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-08-31 18:15:19 +00:00
Jim Van Verth
a947e29bfd Add some additional checks for shadow generation
Change-Id: I4dae4173ad879827e4e1fa3ad12aa0447d1df252
Reviewed-on: https://skia-review.googlesource.com/110360
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2018-02-26 20:02:38 +00:00
Cary Clark
e4442cb0b5 convert mapHomogeneousPoints to SkPoint3
SkMatrix::mapHomogeneousPoints takes an array of SkScalar,
but expects essentially SkPoint3, so make it so.


R: robertphillips@google.com, reed@google.com
Bug: skia:6898
Change-Id: Ibaf8b05c08b7df16c67d6a77d914667ace9a70da
Reviewed-on: https://skia-review.googlesource.com/58380
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-10-18 16:09:46 +00:00
Ben Wagner
63fd760a37 Remove trailing whitespace.
Also adds a presubmit to prevent adding trailing whitespace to source
code in the future.

Change-Id: I41a4df81487f6f00aa19b188f0cac6a3377efde6
Reviewed-on: https://skia-review.googlesource.com/57380
Reviewed-by: Ravi Mistry <rmistry@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2017-10-09 21:20:34 +00:00
robertphillips
2f0dbc761a Update SkLightingShader to support rotation
This also:
makes the SkLightingShader handle normal maps where the rects aren't aligned between the diffuse and normal maps.

adds a light aggregating class (Lights) to SkLightingShader (along with a Builder nested class).

Split out of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call)

Committed: https://skia.googlesource.com/skia/+/45b59ed6e4e231814dbdb9f707b3d2a7ee50de84

Review URL: https://codereview.chromium.org/1291783003
2015-08-20 05:15:07 -07:00