This includes a helper Surface.makeFromTextureSource that will
make the gl calls with some sensible defaults.
Change-Id: I31bb2f3118b4749e77fb1fc2cb013d35ccb7cfce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413336
Reviewed-by: Brian Osman <brianosman@google.com>
This approach is 5 to 20x faster than the existing version,
mostly by minimizing the number of back-and-forths, especially
in the vanilla JS Array case.
Change-Id: Icb4212f781b80ef743f3deb1c17ea6af80ea828b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414517
Reviewed-by: Mike Reed <reed@google.com>
Other devs should run `npm ci` to install these locally.
Change-Id: I4581e8afe2401b10edae86b8bfd6fe398546cd0f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412836
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
This cuts down on some flakiness I saw locally.
Change-Id: I8659b2cabacb99f3839a4b44daec852061184d55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412663
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Tangential updates:
- new encoded input stream Image factory
- Paint setters now return the object to support a fluent workflow
- cube demo updated to store face paints instead of colors
Change-Id: I6142a229b18165112ef1fe76acae38bc4b27480d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410789
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
This is a reland of a3262aa1d2
Original change's description:
> Switching SkText to UTF16
>
> Required some changes in SkUnicode to support it
> SkShaper still works on UTF8
>
> Change-Id: I76645668e1d9bf95eb4539a066deea2b24ecf5e9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406360
> Reviewed-by: Julia Lavrova <jlavrova@google.com>
> Commit-Queue: Julia Lavrova <jlavrova@google.com>
Change-Id: Ib21898d4acda8ab78e5e6fd1c7b9b0da41c3fa83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407396
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Most samples use the same render thread boilerplate -- consolidate as
a utility base class.
Also add Canvas.getWidth/getHeight.
Change-Id: I27c9f51b4fd9d228a39593fbd4650a66d10240c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409896
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Grants read-access to a JS array, either ...
- direct peek into the (malloc'd buffer)
- quick copy (the src was a typed_array)
- slow copy (had to perform a per-element lookup)
Change-Id: Id389f244039d35aefd84e0d95d598cbe15cd28c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409397
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Herb Derby <herb@google.com>
The DSL would not previously function within the compiler, because it
expected to be in charge of everything itself. The compiler and DSL also
disagreed about how to handle some things, such as the DSL not
respecting the compiler's override flags.
This CL moves responsibility for much of the setup process into
DSL::Start(), which the compiler now invokes. DSL::Start() now also
takes a ProgramSettings instead of DSL-specific flags, and the
externalFunctions vector has been moved into ProgramSettings.
Change-Id: I283ed8366e25d67f02c43833743c5f8afdedaefc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408136
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Already exposed (on TextBlob), so this makes it available for clients
that may use drawGlyphs directly. (including canvaskit/flutter)
Change-Id: I8b4bd51e13827dc3970d5a6d06f0e0d3031af13c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408638
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Animated opacities can yield values > 1, which trigger RenderContext
asserts.
Clamp explicitly to avoid this issue. Also avoid allocating a new
RenderContext when the value is >= 1 (no op).
TBR=
Change-Id: I1639af7ab50f4ccf9cd79cb950f14b64dd2619ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408256
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Successful dm runs on Windows currently include this message many
thousands of times over. This pollutes the logs for no benefit.
Change-Id: I127b4588ed25d8f51ac70d0f87645bd9c28cec5a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408057
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This moves ownership of the SkSurface to ThreadedSurface::fWindowSurface.
When we pass a Message to the SurfaceThread, we will include a pointer to ThreadedSurface.fWindowSurface so we can call:
getCanvas() to draw the SkPicture
WindowSurface's constructor so it can hold the WindowContext made during the init
To reference WindowSurface in SurfaceThread, we need to make a header for Surface.cpp (added in this cl)
Change-Id: I8c67223eee301a1b6e0d05934e1f8597cf70bc64
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404918
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I674f038600afd6d49316c1ece515941ee5579068
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406939
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Fixes G3 roll
Change-Id: I0d7c3c74f793fb2c22db969fb2a6f93e39931918
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407099
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit a3262aa1d2.
Reason for revert: I believe this is blocking the Flutter roll
Original change's description:
> Switching SkText to UTF16
>
> Required some changes in SkUnicode to support it
> SkShaper still works on UTF8
>
> Change-Id: I76645668e1d9bf95eb4539a066deea2b24ecf5e9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406360
> Reviewed-by: Julia Lavrova <jlavrova@google.com>
> Commit-Queue: Julia Lavrova <jlavrova@google.com>
TBR=bungeman@google.com,reed@google.com,jlavrova@google.com
Change-Id: I68b66dfbc4f3668a8fb765d5f557699e396cd3f5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407177
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Required some changes in SkUnicode to support it
SkShaper still works on UTF8
Change-Id: I76645668e1d9bf95eb4539a066deea2b24ecf5e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406360
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
This effectively reverts a80ce1a36d,
and goes back to using SkMakeSpan (which works in C++14).
Change-Id: Iaa63c86b5acaadbdd60588b0a5c703820e810770
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406938
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We only break runs (from the shaper's perspective) on typeface/size
changes. All others we just track locally, and then 'chop up' our draws
accordingly.
Change-Id: I81695772f71175cd5116ed34981ecf16b52123c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405876
Reviewed-by: Mike Reed <reed@google.com>
Note: Shouldn't add or change the Skia API, only accepts an optional z value to preScale()
Change-Id: Ic73c723ebc2b75acca1fce5395953434ef1582e6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404376
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Known hacks for now:
- only default typeface
- only ascii support
Fonts have several limitations for now.
SkParagraph (our temporary backend) wants a fontmgr up front,
rather than just relying on the typefaces in its styles. This makes it
hard to inter-op with our JS api. Not a long-term problem, as this
backend is short-term. The hacky work-around is just to pass NULL for
the typeface for now.
Related but different, I haven't yet figured out how to "return" a
JS Typeface object. Something about bare-pointers and sk_sp. I'll figure
it out eventually, but for now I just set the output slot to null
as well. (there's a TODO in the .cpp)
Ascii support
JS strings are UTF16 (afaik). However, our current backend thinks in
terms of UTF8 offsets. Plus, (at the moment) when I try to access the
JS string for C++, it coerces to utf8 (std::string).
We can fix both of these eventually, but for now I'll just test with
ascii input characters, and the API can still work.
Change-Id: I62ca71b0b45d017ac8e3881c06720776dc2d75a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405400
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>