Adds base class GrD3DAlloc and GrD3DMemoryAllocator, and a reference
to a GrD3DMemoryAllocator in GrBackendContext and a reference to a
GrD3DAlloc in GrD3DTextureResourceInfo. Internally, we override this
base class to define the AMD memory allocator.
Change-Id: I033924b0247ea330969b1398f25985e7a84aec11
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317243
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit b8ae7fa12a.
Reason for revert: Introduced a memory leak
Original change's description:
> Reland "Use Microsoft's ComPtr to wrap D3D12 objects."
>
> This is a reland of 0ef049177f
>
> Original change's description:
> > Use Microsoft's ComPtr to wrap D3D12 objects.
> >
> > Change-Id: I4bd173428a2b65f0bc1994fb794ef9d4d68d5ba0
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314957
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Jim Van Verth <jvanverth@google.com>
>
> Change-Id: Id0199db4061c67ed53da35e74dc31a004744be95
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315655
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I3f8744668558f6b8f4f367eeeeff2f6aa2c36992
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/318209
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This is a reland of 0ef049177f
Original change's description:
> Use Microsoft's ComPtr to wrap D3D12 objects.
>
> Change-Id: I4bd173428a2b65f0bc1994fb794ef9d4d68d5ba0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314957
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Id0199db4061c67ed53da35e74dc31a004744be95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315655
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 0ef049177f.
Reason for revert: Looks like this is introducing a memory leak.
Original change's description:
> Use Microsoft's ComPtr to wrap D3D12 objects.
>
> Change-Id: I4bd173428a2b65f0bc1994fb794ef9d4d68d5ba0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314957
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
Change-Id: Ib0333c00a7f8c3650bd2b077cbdfb6926c5870f4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315653
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I4bd173428a2b65f0bc1994fb794ef9d4d68d5ba0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314957
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:9935
Change-Id: I4c2d70f69e30f78caca0f49629880565f178f495
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280609
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Add GrD3DTextureInfo and GrD3DBackendSurfaceInfo, and uses those
to initialize GrBackendTexture and GrBackendRendertarget.
Bug: skia:9935
Change-Id: I4571c1b3aa8115250ff748deb8cf4a95f80f1237
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278036
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:9935
Change-Id: Id8b851afdd97f8405dbb405e3f142f86dbe1de31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273003
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This is a reland of 29dc430f43
Original change's description:
> Create D3D device and queue
>
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:9935
Change-Id: I1c8797e09cdeb3694ea7f47b2236ab7d91d9519f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272996
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 29dc430f43.
Reason for revert: This is breaking the Google3 autoroller due to header file d3d12.h not being available on google3.
Original change's description:
> Create D3D device and queue
>
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
Change-Id: I3857444cae52cc2338258c46b974ae5496bbaedc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272726
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Leandro Lovisolo <lovisolo@google.com>
Bug: skia:9935
Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: Id24ed653adb80fe9b2ad597a34e459eb91ca53ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271057
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>