Change-Id: Ie36ea4d5186f6cca341efc6300b813ec8255bdbb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
68f1203d29..9e1ccb240f
2021-04-14 jplate@google.com Workaround for missing include in OpenCL headers
2021-04-14 gert.wollny@collabora.com Capture: Fix storing strings instead of scalars
2021-04-14 syoussefi@chromium.org Revert "Roll vulkan-deps from c18d8cd5016c to a441440ae454 (23 revisions)"
2021-04-14 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from c18d8cd5016c to a441440ae454 (23 revisions)
2021-04-14 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 77edad299907 to f32791f5d53b (3 revisions)
2021-04-14 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from cb430282a083 to 21426fd08f99 (209 revisions)
2021-04-14 cnorthrop@google.com Capture/Replay: Support non-binary GLboolean
2021-04-14 cnorthrop@google.com Capture/Replay: Support glGetQueryiv
2021-04-14 cnorthrop@google.com Capture/Replay: Support glBufferStorageEXT
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC brianosman@google.com on the revert to ensure that a human
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To report a problem with the AutoRoller itself, please file a bug:
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Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia/skia.primary:Build-Win-Clang-arm64-Debug-ANGLE
Tbr: brianosman@google.com
Test: Test: MEC for Dota Underlords
Change-Id: I263c528d83b301cd0a1a0bb346942eb118b0304d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396700
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This reuses the work we're already doing to compute the one-at-a-time
program, and lets us share the result across color filter instances
created from the same effect.
When we added caching of the flag to filter creation, pinpoint found a
performance regression. I expect this to resolve that.
Bug: chromium:1187432
Change-Id: Ie4f8551fa432d298ce950cba8642b9de28f19b81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396758
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This requires the GN processing to be slightly more complex, as GN has
no native support for more than one extension on a file.
Context: https://groups.google.com/a/chromium.org/g/gn-dev/c/RdEpjeYtb-4
Change-Id: I630511fca9eb291f0e414481ef439f18a8e1b72f
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396197
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
In leaf ends of the COLRv1 DAG, if we encounter a PaintGlyph followed
by PaintSolid or Paint*Gradient, we can use the faster drawPath()
operation rather than the combination of clipPath() + drawPaint().
Special case this sequence in the code to optimize performance.
This improves average COLRv1 glyph drawing performance and makes it
faster than an identical set of SVG glyphs when running the
benchmark from [1] because it removes the clipPath() + drawPaint()
slowdown.
https://skia-review.googlesource.com/c/skia/+/395616.
Fixed: skia:11851
Change-Id: Id7037d40a6326d4792f04c5cc1245601d3706c78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396237
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Preparation for special casing the PaintGlyph + solid or
gradient fill case.
No functional changes.
Bug: skia:11851
Change-Id: I689444fb7178bcc9dc91fbb97454d21bf77eb064
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396236
Commit-Queue: Dominik Röttsches <drott@google.com>
Auto-Submit: Dominik Röttsches <drott@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
15f4925ac3..68f1203d29
2021-04-14 jmadill@chromium.org Disable location tags in test isolates.
2021-04-14 ianelliott@google.com Don't call {begin|end}DebugUtilsLabelEXT() when not enabled
2021-04-14 jmadill@chromium.org Add gclient variable to checkout traces.
2021-04-13 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from ab36e1e42f00 to cb430282a083 (277 revisions)
2021-04-13 jmadill@chromium.org infra: Remove unused debug/cpu properties from tests.
2021-04-13 gert.wollny@collabora.com FrameCapture: write the float values with high precision
2021-04-13 jonahr@google.com GL: Workaround to sanitize amdgpu renderer strings.
2021-04-13 ynovikov@chromium.org Remove obsolete Linux, Ozone and Fuchsia bots from CQ
2021-04-13 jplate@google.com Migrate CL entry points to libGLESv2
2021-04-13 m.maiya@samsung.com Vulkan: Fix a validation bug in glBeginTransformFeedback
2021-04-13 jmadill@chromium.org infra: Add angle_mb_config.pyl.
2021-04-13 jmadill@chromium.org infra: Move and check gn_isolate_map.
2021-04-13 syoussefi@chromium.org Vulkan: Remove special output of structs and keep them in AST
2021-04-13 geofflang@google.com GL: Support VAOs without native VAOs.
2021-04-13 geofflang@google.com Add the jdk dep when building standalone for Android.
2021-04-13 geofflang@google.com Reland "Vulkan: Add features to modify sampling parameters"
2021-04-13 syoussefi@chromium.org Translator: Track nameless interface block field indices in type
2021-04-13 syoussefi@chromium.org Vulkan: Use AST transformation for gathering default uniforms
2021-04-13 gert.wollny@collabora.com Capture/Replay: Serialize only a hash of the shader binary
2021-04-13 gert.wollny@collabora.com JsonSerializer: add method to store only a hash for vectors
2021-04-13 syoussefi@chromium.org Translator: Validate consistent variable references
2021-04-13 gert.wollny@collabora.com JsonSerializer: Fix rapidjson define usage
2021-04-13 gert.wollny@collabora.com Capture/Replay: Print context diff on failure when verbose
2021-04-13 cheryl.wei@arm.com Skip IOBlocksSeparate xfb test on Linux/ARM/Vulkan
2021-04-13 jplate@google.com Generate CL stubs in libGLESv2
2021-04-13 gert.wollny@collabora.com Capture/Replay: write context serializations on failure
2021-04-13 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 497fa2f8d899 to ab36e1e42f00 (427 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC brianosman@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
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Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: brianosman@google.com
Test: Test: ProgramPipelineXFBTest31.VaryingIOBlockSeparableProgramWithXFB*
Change-Id: I7268c1aa03e362b844b65702315f8d37a9fe477a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396617
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
The long term goal is for the DSLCPPCodeGenerator to replace the
CPPCodeGenerator entirely, but we will need both to coexist while DSL is
still under development.
Currently, the DSLCPPCodeGenerator is cloned from CPPCodeGenerator and
emits almost exactly the same code (it adds a comment at the top to
distinguish its output). Its output will change in followup CLs.
This CL also allows skslc to recognize the `_dsl.cpp` output suffix and
generate code using DSLCPPCodeGenerator instead of CPPCodeGenerator.
This allows test DSL FPs to be created for inspection.
Change-Id: If5136279c307ea53a9df3a292caa18344c1eb259
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396096
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
For now, just bolt this onto the existing runtime effects. The next step
is to add dedicated modes to the compiler for shader vs. color filter.
Once we get there, we will be much more strict about main signature in
each mode (and start adding other per-mode error checking).
Bug: skia:11813
Change-Id: I27e27600209e9844ae107364baea2fb949b47c3f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395838
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This ensures an effect setup code path that calls GrMatrix::Make()
doesn't produce an identity and non-identity shader variant.
Change-Id: I4d17395ed1b5bfd2bf9ceac68e85756c18eb2d2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396018
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Iee1ea7ee2d545138a8243c373f7a163f7120548d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396337
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Preparation for optimizing the case of PaintGlyph + PaintSolid /
PaintGradient so that the remainder of the colrv1_draw_paint() function
can be turned into configuring an SkPaint.
Perform canvas CTM concatenation at the end of the function instead of
in each individual case as before.
No functional changes.
Bug: 11851
Change-Id: I04a77134d406f1625efebd5f623cfdbcca19b7cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396036
Commit-Queue: Dominik Röttsches <drott@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Dominik Röttsches <drott@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
A subset of these signatures will be available to public SkSL, and
structured in a way that really pushes the coords as the primary
argument (and color as an optional one). In any case, I find this
ordering more natural.
Change-Id: I7b3bc962c5b305b9eeed1ae11ae1dc2ce7269364
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396021
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:11844
Change-Id: I13165fb17b06371854a4911c5d91bf2415d4df2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396017
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The GPU will provide a linear mix of two texels as part of sampling.
We do have to change sampling from nearest to linear, but cutting the number
of texture lookups in half should more than make up for that - texture
fetches tend to be slow operations and the hardware has been optimized for
linear texture fetches.
Bug: skia:11796
Change-Id: Id6fc3e3cdd2491c841b31fe97ca718d6916f27be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/390796
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is a reland of 45889d1269
Original change's description:
> Remove code to push pixmaps to backend textures from GrGpu classes
>
> Replace GrGpu::updateBackendTexture with narrower method that clears
> a backend texture.
>
> Creation of data for a solid color compressed texture is lifted up to
> GrDirectContext and goes through updateCompressedBackendTexture.
>
> Bug: skia:11786
> Change-Id: I1d617623df5e65686f30e57c361a64f78d77f7bd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392836
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:11786
Change-Id: Ibf85794a33e68acb17f0fb704f6815cd6460b3f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396098
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Also switches GrFillRRectOp to call usesMSAASurface.
Bug: skia:11396
Change-Id: I66d0ee2c6dc76819efc0f3283f6e1a0af11f23f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395136
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 45889d1269.
Reason for revert: compressed texture assertion on D3D bot
Original change's description:
> Remove code to push pixmaps to backend textures from GrGpu classes
>
> Replace GrGpu::updateBackendTexture with narrower method that clears
> a backend texture.
>
> Creation of data for a solid color compressed texture is lifted up to
> GrDirectContext and goes through updateCompressedBackendTexture.
>
> Bug: skia:11786
> Change-Id: I1d617623df5e65686f30e57c361a64f78d77f7bd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392836
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
Change-Id: Ie58f52245c44c77f09742b0cb590cc97b97e6e37
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11786
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396097
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We are up to having seven distinct types of codegen, and will soon have
an 8th (DSL C++).
Change-Id: I6758328390c234ba1d5c30c118199dbc820af52a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395817
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I8ca4fbba551624c61a4ebe7a4716750fe0b48196
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395818
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I047c4397fba87ce5db6f422162f942ac0ca0b0b9
Bug: skia:10446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395816
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Add a Surface abstraction to manage the canvas backing store (equivalent
to SkSurface).
This allows relieving Canvas of buffer management duties - we can now
focus solely on rendering APIs at this level.
At the moment, only a Bitmap-backed surface is implemented -- but other
native surface types will be added.
Also relocate native code to 'src'.
Change-Id: I46738472536cf24524428dbd36969f2b99d251e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395536
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Replace GrGpu::updateBackendTexture with narrower method that clears
a backend texture.
Creation of data for a solid color compressed texture is lifted up to
GrDirectContext and goes through updateCompressedBackendTexture.
Bug: skia:11786
Change-Id: I1d617623df5e65686f30e57c361a64f78d77f7bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392836
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Noticed during code read-through; unaware of any actual issues caused by
this.
Change-Id: I455e7fbc3a1d83f6319aaed1518d382ec231c8be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395836
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
f92eb43ce9..15f4925ac3
2021-04-13 nicolascapens@google.com Restore EGL_EXT_buffer_age for SwiftShader Vulkan
2021-04-13 syoussefi@chromium.org Vulkan: More perf warning for vertex format conversion
2021-04-12 doughorn@google.com Reland "Fix multithreaded crash on draw commands on D3D11 backend."
2021-04-12 sunnyps@chromium.org Ignore internal format attribute for YUV D3D11 EGLImages
2021-04-12 syoussefi@chromium.org Remove EvqBaseVertex and EvqBaseInstance qualifiers
2021-04-12 stevensd@chromium.org Ignore subclass when finding GPU PCI devices
2021-04-12 jmadill@chromium.org infra: Remove named vs_toolchain cache.
2021-04-12 jmadill@chromium.org DEPS: Include a pinned version of depot_tools.
2021-04-12 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 4c0f888d7ef8 to 77edad299907 (1 revision)
2021-04-12 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 920c6c5ffe65 to 497fa2f8d899 (507 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC brianosman@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
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Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: brianosman@google.com
Change-Id: Idb39e313dd004dee1fd4b0d14d7d4b0c75bda30e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395787
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Not a big deal, just a tiny simplification.
Change-Id: I34e1404d79e22449f19a22ccf2cf6ffd98acf879
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395727
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:11844
Change-Id: I959966d9c2366c249bbdb3b78d47d0e29e9e43f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395719
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Also add unit test of all GLSL type aliases.
Bug: skia:10679
Change-Id: I93e21621c11adfe3f114d0c55fb8043518e62696
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395718
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Allows GrProcessors to change behavior based on cap.
Bug: skia:11844
Change-Id: I4378c47c50a9bf33fa7461c6b9c522413e932bcd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395717
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
In http://review.skia.org/393397, I replaced a Constructor::Convert call
with a call directly to ConstructorCompoundCast::Make.
This worked fine if the input expression was actually a compound, but
if it was not, the code would assert/crash. The fuzzer detected this
error right away. (Enums are not considered to be a scalar, a vector or
a matrix in SkSL.)
Change-Id: Ie0df4c5771ff4f4d8f5251d4703e9c3516b6baad
Bug: oss-fuzz:33113
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395720
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Most of the COLRv1 paint operations only need the clip and matrix to be
kept on SkCanvas, only PaintComposite needs a full saveLayer().
Adjust calls accordingly.
Bug: skia:11851
Change-Id: I85b3c27495c78306457e17fea8062c957e2f3b05
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395617
Auto-Submit: Dominik Röttsches <drott@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This was not used anywhere. (u_skRTHeight, on the other hand, is used to
support Y-flipped surfaces.)
Change-Id: I0cb803e8f82834715a47366a00c8ec913ee3c6e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394898
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>