(The failing NexusPlayer bot is a demo.)
This should make stack traces more useful, turning this sort of thing
09-20 11:29:39.536 2978 2978 F DEBUG : #00 pc 00970fd0 /data/local/tmp/dm
into something like this
09-20 11:29:39.536 2978 2978 F DEBUG : #00 pc 00970fd0 adjust_bounds_to_granularity(SkIRect*, SkIRect const&, VkExtent2D const&, int, int) at /b/work/skia/out/Build-Ubuntu-Clang-x86-Debug-GN_Android_Vulkan/Debug/../../../src/gpu/vk/GrVkGpu.cpp:1803 /data/local/tmp/dm
Some bots like the S7 already have good enough stack traces, e.g.
09-20 11:35:12.567 936 936 F DEBUG : #00 pc 00000000000bed6c /system/vendor/lib64/hw/vulkan.msm8996.so (_ZN13QglManagedBuf14ConfirmEntriesEv+108)
09-20 11:35:12.567 936 936 F DEBUG : #01 pc 00000000000b098c /system/vendor/lib64/hw/vulkan.msm8996.so (_ZN9QglBltLib6FillHwEPK10QglBltFillPK15QglBltColorFillPK15QglBltDepthFillPjP12QglBltStatusSB_+588)
09-20 11:35:12.567 936 936 F DEBUG : #02 pc 00000000000b23bc /system/vendor/lib64/hw/vulkan.msm8996.so (_ZN9QglBltLib9FillImageEPK10QglBltFillPK15QglBltColorFillPK15QglBltDepthFillPjP12QglBltStatusSB_+348)
09-20 11:35:12.567 936 936 F DEBUG : #03 pc 000000000009bb00 /system/vendor/lib64/hw/vulkan.msm8996.so (_ZN16A5xCommandBuffer22PerformConditionalFillEiiP10QglBltFillPK15QglBltColorFillP15QglBltDepthFillP12QglBltStatusS8_+256)
09-20 11:35:12.567 936 936 F DEBUG : #04 pc 000000000009c0c0 /system/vendor/lib64/hw/vulkan.msm8996.so (_ZN16A5xCommandBuffer23HwWriteSubpassInitClearEP10QglBltFillPK15QglBltColorFillP15QglBltDepthFillP12QglBltStatusS8_+224)
09-20 11:35:12.567 936 936 F DEBUG : #05 pc 0000000000072610 /system/vendor/lib64/hw/vulkan.msm8996.so (_ZN16QglCommandBuffer18WriteSubpassClearsEv+464)
09-20 11:35:12.567 936 936 F DEBUG : #06 pc 0000000000073ae0 /system/vendor/lib64/hw/vulkan.msm8996.so (_ZN16QglCommandBuffer12BeginSubpassEv+32)
09-20 11:35:12.567 936 936 F DEBUG : #07 pc 0000000000063120 /system/vendor/lib64/hw/vulkan.msm8996.so (vkCmdBeginRenderPass+224)
09-20 11:35:12.567 936 936 F DEBUG : #08 pc 0000000000635f60 /data/local/tmp/nanobench (_ZN24GrVkPrimaryCommandBuffer15beginRenderPassEPK7GrVkGpuPK14GrVkRenderPassjPK12VkClearValueRK16GrVkRenderTargetRK7SkIRectb+132)
or
09-20 11:42:24.557 937 937 F DEBUG : backtrace:
09-20 11:42:24.557 937 937 F DEBUG : #00 pc 0000000000069404 /system/lib64/libc.so (tgkill+8)
09-20 11:42:24.557 937 937 F DEBUG : #01 pc 0000000000066b94 /system/lib64/libc.so (pthread_kill+68)
09-20 11:42:24.557 937 937 F DEBUG : #02 pc 0000000000023a28 /system/lib64/libc.so (raise+28)
09-20 11:42:24.557 937 937 F DEBUG : #03 pc 000000000001e358 /system/lib64/libc.so (abort+60)
09-20 11:42:24.557 937 937 F DEBUG : #04 pc 000000000076430c /data/local/tmp/dm (_Z17sk_abort_no_printv+8)
These won't be affected.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2351243002
NOTREECHECKS=true
Review-Url: https://codereview.chromium.org/2351243002
After several different strategies, this one appears to work
well. The basic test:
1) For a variety of drawing techniques, we render fixed size
rectangles. (Solid colors via paint color, bitmap, etc...)
2) For each method in #1, we render to both an sRGB and
WideGamutRGB offscreen surface. (AdobeRGB isn't wide enough
to clearly demonstrate if things are working or not).
3) Use readPixels to fetch the raw (still in wide gamut) pixel
data, then draw that directly to the final canvas.
So, for each pair of squares, they should look clearly
different. Currently, with the GPU backend, only the bicubic
bitmap paths have that behavior. Adding more test cases (and
fixing the ones that are already incorrect) will be the long
tail of gamut transformation.
Current output (with my other patchset, which fixes all
bitmap draws): https://screenshot.googleplex.com/wsL3x7eCtWE.png
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2293173002
Review-Url: https://codereview.chromium.org/2293173002
- builder_name_schema becomes its own recipe module.
- builder_spec, dm, and nanobench flags move into vars module.
- recipe expectation diffs include:
- no more buildbot_spec.py step
- "real" dm and nanobench flags, instead of --dummy-flags
- some inconsequential stuff in visualbench, which is removed anyway.
BUG=skia:5578
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2215803002
Review-Url: https://codereview.chromium.org/2215803002