Commit Graph

6 Commits

Author SHA1 Message Date
mtklein
a9ceaf5364 Don't test the old picture backend anymore.
This saves a bunch of CPU time in DM, and even better, lets us tear it down!

BUG=skia:
R=robertphillips@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/612603002
2014-09-29 08:44:46 -07:00
mtklein
2a65a238b0 Remove SkQuadTree.
We're not testing it to the same degree we do RTree and TileGrid.  Any changes
we'll make to BBH APIs become 33% easier without it.  If find we want it again,
we can always resurrect it.

BUG=skia:1021,skia:2834
R=robertphillips@google.com, mtklein@google.com
TBR=reed

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/500373005
2014-08-26 14:07:04 -07:00
mtklein
5ad6ee1b2c Plumbing for using a BBH in SkRecordDraw.
For now this only creates a degenerate bounding box hierarchy where all ops
just have maximal bounds.  I will flesh out FillBounds in future CL(s).

Not quite sure why QuadTree and TileGrid aren't drawing right---haven't even
looked at the diffs yet---so I've disabled those test modes for now.  RTree
seems fine, so that'll at least get us coverage for all this new plumbing.

BUG=skia:
R=robertphillips@google.com, mtklein@google.com, reed@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/454123003
2014-08-11 08:08:43 -07:00
mtklein
e4636aa173 Merge Replay and Quilt tasks, adding in all BBH implementations.
Replay isn't that helpful of a test any more now that we have the more
stringent Quilt tests.  Quilt was missing bounding box hierarchies, though,
while Replay was sort of testing RTree (pointlessly, as it was drawing without
any clip).  Now Quilt does everything, testing RTree, QuadTree, and TileGrid.

Quilt mode now falls back to drawing all at once (i.e. Replay) for GMs that
don't tile perfectly.  Still a TODO to make this check more flexible than exact
pixel matches.

Two GMs fail when using a BBH:
  - imageresizetiled
  - resizeimagefilter
We think we're not adjusting the bounds of save layers by their paint.
This is probably a bug, but one to be fixed separately from adding new tests.

BUG=skia:
R=robertphillips@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/377373003
2014-07-09 13:10:58 -07:00
mtklein
7cdc1ee115 Add always-threaded SkRecord quilt tests.
Now that we're drawing tiles threaded like implside painting, remove the checks
that those lock counts are balanced.  They're just not right for anyone anymore.

SkBitmaps themselves are not threadsafe (even const ones), so shallow copy them
on playback of an SkRecord.  (The underlying SkPixelRefs are threadsafe.)

Simplify quilt drawing by using SkBitmap::extractSubset.  No need for locking.

Bump up to 256x256 tiles.  16x16 tiles just murders performance (way too much
contention).  This has the nice side effect of letting us enable a bunch more
GMs for quilt mode; they drew wrong with small tiles but exactly right with large.

BUG=171776
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/371023005
2014-07-07 10:41:04 -07:00
commit-bot@chromium.org
a90c680386 Turn on quilt mode in DM.
- Rename TileGrid -> Quilt to avoid the name overload.
  - Tag all failing GMs with kSkipTiled_Flag.

You may be wondering, do any GMs pass?  Yes, some do!  And that trends towards all of them as we increase --quiltTile.

Two GMs only fail in --quilt mode in 565.  Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.)

BUG=skia:2477
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/256373002

git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-30 13:20:45 +00:00