This reverts commit 24adb3a356.
Reason for revert: fixes SkGpuDevice extraction when running gbr configs in dm.
Original change's description:
> Revert "Add general quad API to SkGpuDevice"
>
> This reverts commit 339e1cc8d4.
>
> Reason for revert: compositor GM breaks dm on windows
>
> Original change's description:
> > Add general quad API to SkGpuDevice
> >
> > Heavily refactors SkGpuDevice's internal texturing code in an attempt
> > to consolidate entry points for drawing an image. Helps lay the ground
> > work for eventually implementing bitmap tiling with per-edge AA.
> >
> > Bug: skia:
> > Change-Id: I9feb86d5315d73119deb21e954c45e45513a63f6
> > Reviewed-on: https://skia-review.googlesource.com/c/191571
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
>
> Change-Id: I74bc7eb08855dff5535cf809fc47ce6f16d2c15d
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/c/195889
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: I667eb5b4d1253b050670a64de9f0aa70f4df3a5e
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/196160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
This reverts commit 339e1cc8d4.
Reason for revert: compositor GM breaks dm on windows
Original change's description:
> Add general quad API to SkGpuDevice
>
> Heavily refactors SkGpuDevice's internal texturing code in an attempt
> to consolidate entry points for drawing an image. Helps lay the ground
> work for eventually implementing bitmap tiling with per-edge AA.
>
> Bug: skia:
> Change-Id: I9feb86d5315d73119deb21e954c45e45513a63f6
> Reviewed-on: https://skia-review.googlesource.com/c/191571
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: I74bc7eb08855dff5535cf809fc47ce6f16d2c15d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/195889
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Heavily refactors SkGpuDevice's internal texturing code in an attempt
to consolidate entry points for drawing an image. Helps lay the ground
work for eventually implementing bitmap tiling with per-edge AA.
Bug: skia:
Change-Id: I9feb86d5315d73119deb21e954c45e45513a63f6
Reviewed-on: https://skia-review.googlesource.com/c/191571
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a reland of dfe5000a5f
Original change's description:
> Stack-allocate pipelines for GrMeshDrawOp
>
> Stack-allocates the pipelines in onExecute. This saves us from having
> to store the pipelines on the heap, as well as delaying the need to
> detach processors until onExecute. The delay is an improvement because
> it allows us to keep visiting proxies after onPrepare. (Previously,
> they were moved out of GrProcessorSet and into a pipeline during
> onPrepare, so visiting proxies was impossible after that point.)
>
> Bug: skia:8731
> Change-Id: Idc05063fb0dfbfed42b434e429fa5a497097bdae
> Reviewed-on: https://skia-review.googlesource.com/c/193368
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=robertphillips@google.com
Bug: skia:8731
Change-Id: I32def1a35bb0593470fa672691a9e697dc6d9680
Reviewed-on: https://skia-review.googlesource.com/c/195261
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit dfe5000a5f.
Reason for revert: HWAA pipeline flag not getting set for dashing.
Original change's description:
> Stack-allocate pipelines for GrMeshDrawOp
>
> Stack-allocates the pipelines in onExecute. This saves us from having
> to store the pipelines on the heap, as well as delaying the need to
> detach processors until onExecute. The delay is an improvement because
> it allows us to keep visiting proxies after onPrepare. (Previously,
> they were moved out of GrProcessorSet and into a pipeline during
> onPrepare, so visiting proxies was impossible after that point.)
>
> Bug: skia:8731
> Change-Id: Idc05063fb0dfbfed42b434e429fa5a497097bdae
> Reviewed-on: https://skia-review.googlesource.com/c/193368
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=robertphillips@google.com,csmartdalton@google.com
Change-Id: If706f19423310846de70288f393ac12f17ffeee5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8731
Reviewed-on: https://skia-review.googlesource.com/c/195161
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Stack-allocates the pipelines in onExecute. This saves us from having
to store the pipelines on the heap, as well as delaying the need to
detach processors until onExecute. The delay is an improvement because
it allows us to keep visiting proxies after onPrepare. (Previously,
they were moved out of GrProcessorSet and into a pipeline during
onPrepare, so visiting proxies was impossible after that point.)
Bug: skia:8731
Change-Id: Idc05063fb0dfbfed42b434e429fa5a497097bdae
Reviewed-on: https://skia-review.googlesource.com/c/193368
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Added disabled in 8ea69838a4 and appears
to never have been used. This seems now very superseded by CanvasKit.
Change-Id: I0fd3a8b2dc3a7207b8fa6ae9205842e4f5df450e
Reviewed-on: https://skia-review.googlesource.com/c/194604
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Without this change no-hinting subpixel-antialias requests on Mac 10.14
will not be gamma adjusted when they should be.
Bug: chromium:933137
Change-Id: I666f9f37ac849ed76a6b6aaab4966f4dd9fb5fb3
Reviewed-on: https://skia-review.googlesource.com/c/194188
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Refactor compositor GM to use GrRTC directly instead of adding draw ops.
Adds a test row for using drawTextureSet now that it takes dst clips.
Bug: skia:
Change-Id: I6863ef1286cab0f0e5cf989e4aaef8ff2ca0abb8
Reviewed-on: https://skia-review.googlesource.com/c/193023
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This CL does make use of a new GrRecordingContextPriv backdoor to break CL deadlocks. This occurs when this CL tries to create GrContext-dependent objects outside its scope.
Change-Id: I925030c818f00559d4c953ae07af53667b44aab9
Reviewed-on: https://skia-review.googlesource.com/c/192032
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
With this formalization, the edge-AA APIs in GrRTC can distinguish
between tiling cases and regular drawing cases implemented using
kNone or kAll for the AA flags. This means fillRectToRect can be
implemented in terms of fillRectWithEdgeAA.
It also means the drawTexture cases will properly handle
isolated draws and tiled draws when drawing into MSAA.
Bug: skia:
Change-Id: I248dd001919228a958cf84b6bc91363b58b72c0b
Reviewed-on: https://skia-review.googlesource.com/c/192023
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I1f9e9013d20496554891b72749ed9b0844747566
Reviewed-on: https://skia-review.googlesource.com/c/191570
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:8773
Change-Id: I82b1f22f300eadc93f79a35a1638b7eb6376169a
Reviewed-on: https://skia-review.googlesource.com/c/193031
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The change forces the GrDrawingManager to only being able to access a GrRecordingContext.
Note that, like the ProxyProvider, the drawingManager still behaves differently if it is being used to directly render. In this case, the biggest difference is that the flush methods are disabled when DDL recording.
This pulls as much as possible out of https://skia-review.googlesource.com/c/skia/+/191287 (Move DrawingManager to RecordingContext) while keeping the drawingManager in the GrContext.
Change-Id: I1e5305fe0cb17ee0b243bfb8622f652310fc0507
Reviewed-on: https://skia-review.googlesource.com/c/192881
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This makes drawTexture handle blend modes with a fallback to be consistent
with drawTextureSet. Simple draws (other than non src-over) should be
faster now since they will skip the extra overhead of the GrTextureAdjuster.
It also refactors the GrPaint emulation of GrTextureOp into a function,
which will be reused in the general-purpose quad APIs.
Bug: skia:
Change-Id: Idad67ec749b82c6894df6ec2b57987130125b910
Reviewed-on: https://skia-review.googlesource.com/c/191360
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The path renderers convert paths into Ganesh ops when recording so should also be able to make due with only the GrRecordingContext.
Change-Id: Ie796af73ca5aa2a074ebd037d6d558ec85ff5928
Reviewed-on: https://skia-review.googlesource.com/c/191568
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Previously only position was checked (twice).
Bug: skia:8755
Change-Id: Ic169a08723853dd0e69a160b3f34506e922f0736
Reviewed-on: https://skia-review.googlesource.com/c/191662
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This will cause the raster backend to draw shadermask_image incorrectly since
drawImageRect implementation has the wrong semantics. bitmapshader's expected
behavior has changed: GPU will draw the new version correctly, but raster's
will not change from the old, incorrect behavior.
Bug: skia:8752
Change-Id: Iee89082e2fdf95c2ee42ca3b052e65556f327eff
Reviewed-on: https://skia-review.googlesource.com/c/190675
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
These explicitly hit the double up edge screw case we use all the time,
with a couple variations in number of draws and in the winding.
Bug: skia:6886
Change-Id: I0a22d9a48254fe80c874dcfc46e2af6eb1c21f17
Reviewed-on: https://skia-review.googlesource.com/c/190667
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
This started because I noticed some repeated symbols while disassembling
object files. I decided to fix up one or two to kill time while waiting
for Blink layout tests, but then I got a little quixotic. In the end, I
ran:
ninja -C out && git add -u && nm -U -j out/obj/gm/gm.*.o | sort | uniq -c | sort -g | c++filt | less
And then outlined things that stuck out as funny, either because they
were big, because they were virtual, because there were many copies of
them, or some combination of those factors.
I'm on the fence about moving a few of SkRefCnt's virtuals out of line,
so I've left SkRefCnt.h unchanged for now.
I'm not sure that this is important.
Change-Id: I425d05aa4beabbae40dd8df465155bfb909ef43a
Reviewed-on: https://skia-review.googlesource.com/c/190422
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is useful, for example, when trying to test a hardware feature
that isn't supported in the current context.
Bug: skia:8731
Change-Id: I9a363159300c92e4039bfd05400238c27002efb1
Reviewed-on: https://skia-review.googlesource.com/c/189133
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of f5efa78902
Original change's description:
> Add a GpuGM class for GPU-only tests
>
> Bug: skia:8731
> Change-Id: Ic81f21621c0183bb356601eb663fa1ee334bca55
> Reviewed-on: https://skia-review.googlesource.com/c/189134
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=mtklein@google.com
Bug: skia:8731
Change-Id: Ia322d7e9280b67ebea1edbefc820cae72cd9c3a6
Reviewed-on: https://skia-review.googlesource.com/c/190148
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
The API existed, but triggered asserts if you tried to use it
(because we weren't passing scaleAdjust). Also guard against
devices not supporting mips, and update the GM to test all of
these cases (including mipping a cross-context image that was
originally created without mips).
Bug: https://github.com/flutter/flutter/issues/24517
Change-Id: Ia180f4e6fd7f3790d0f7068f9f3aa39eb5657378
Reviewed-on: https://skia-review.googlesource.com/c/190224
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
GrBuffer is a base class for GrGpuBuffer and GrCpuBuffer. GrGpuBuffer is a
GrGpuResource and the others are not. This allows GrCpuBuffers to exist
outside of the GrGpuResourceCache.
Also removes flags from GrResourceProvider buffer factory function. The
only flag still in use was kRequireGpuMemory. Now CPU buffers are made
without using GrResourceProvider.
Change-Id: I82670d1316e28fd6331ca36b26c8c4ead33846f9
Reviewed-on: https://skia-review.googlesource.com/c/188823
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Centralize these for my sanity. Most will also be parceled out to other contexts.
Change-Id: If0e7e98bcf66c4d8a3391f9b04e643ccc91af4ad
Reviewed-on: https://skia-review.googlesource.com/c/189488
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:8731
Change-Id: Ic81f21621c0183bb356601eb663fa1ee334bca55
Reviewed-on: https://skia-review.googlesource.com/c/189134
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is a second attempt at https://skia-review.googlesource.com/c/skia/+/182816
This version ensures that SkImage::colorSpace() returns the target after
makeColorSpace has been called (to match user expectations, and match
behavior with lazy images). Given that, the xform is baked into the FP
within the maker, rather than externally (again, this matches the lazy
image behavior).
Additionally, the target color space needs to be taken into account when
flattening into the RGB proxy, and some base-class methods need to use
this->colorSpace() rather than fColorSpace to tag the output.
Added a GM that tests quite a few different scenarios. All images have
makeColorSpace() applied:
- Raster image (for reference)
- yuvImage
- yuvImage->makeSubset()
- yuvImage->makeNonTextureImage()
- readPixels(yuvImage)
All images should look the same as the top row. Verified that they do
match, in both untagged (gl) and tagged (glsrgb) configs.
I think there may still be some cases where we transform too many or too
few times, or incorrectly tag the result of an image operation, but this
is much more correct than before, and should (I hope) address Chrome's
immediate needs.
Bug: skia:8740
Change-Id: I5d501879866861a5ba91240f688d3f95711f7595
Reviewed-on: https://skia-review.googlesource.com/c/189494
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of 91c1d08bc3
Original change's description:
> SkSL is now pickier about type conversions
>
> Bug: skia:
> Change-Id: I4e8b8f229f4e4344f160b0dbb41832764d0b75bd
> Reviewed-on: https://skia-review.googlesource.com/c/188311
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I727cad061afc0a5ee6f4d2df789330d809dd110a
Reviewed-on: https://skia-review.googlesource.com/c/189643
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Renamed to GrGpuBufferType in anticipation of splitting GrBuffer
into GrGpuBuffer and GrCpuBuffer types.
There were two unused values in the enum that are removed, DrawIndirect
and Texel.
Change-Id: Icb6b3da689adbd8e10495c10fd0470a6ee0120b5
Reviewed-on: https://skia-review.googlesource.com/c/189280
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Mechanical. This makes the priv() accessor the same for all the context types.
Change-Id: I40850eb05a33b8d7cc3eabdd42226d24b2ba58aa
Reviewed-on: https://skia-review.googlesource.com/c/189164
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:8731
Change-Id: If73216bd427a1ce773fa41044a45c1bbd7ea08e9
Reviewed-on: https://skia-review.googlesource.com/c/189124
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:8731
Change-Id: Ied8f3035eff1c37dd4b785f850f95a8c56a8a67b
Reviewed-on: https://skia-review.googlesource.com/c/188632
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Running...
$ ninja -C out dm
$ out/dm -m p3 --config 8888 srgb f16 esrgb p3 glp3 glesrgb glf16 -w foo
$ open foo/*/gm/p3.png
... looks like esrgb and f16 are marked wrong, and all others right,
which points to a problem specific to the software backend.
Bug: skia:8730
Change-Id: Ibffe3014e6ed1ade9c04381530a3c84a690e6469
Reviewed-on: https://skia-review.googlesource.com/c/188028
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>