Reason for revert:
Monotonicity assert is failing on ARM. (Different rsqrt() and invert() precision?) Will investigate a bit tomorrow... might reland with the test TODO.
Original issue's description:
> Move sRGB <-> linear conversion components to their own files.
>
> This makes them a little easier to use outside SkColorXform code.
>
> I've added some notes about how best to use them and their eccentricities, and added a test.
>
> Ultimately any software sRGB <-> linear conversion should funnel somehow through here.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128893002
> CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/45e58c8807179638980aae8503573b950b844e4cTBR=reed@google.com,msarett@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2131793002
This makes them a little easier to use outside SkColorXform code.
I've added some notes about how best to use them and their eccentricities, and added a test.
Ultimately any software sRGB <-> linear conversion should funnel somehow through here.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2128893002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2128893002
Reason for revert:
GMs are crashing on Windows Test trybots
Original issue's description:
> SkLightingShader normal vector CPU computation refactor.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> This CL's base was the CL for GPU handling: https://codereview.chromium.org/2043393002/
>
> What this CL includes:
>
> - A refactor of the SkLightingShader context's code that deals with reading normals off of a normal map. This is now abstracted out into a NormalSource::Provider class that the context uses.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2050773002
>
> Committed: https://skia.googlesource.com/skia/+/790a70118327a129cb6b48fabe80f4e184c1e67cTBR=egdaniel@google.com,reed@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2101653002
The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
This CL's base was the CL for GPU handling: https://codereview.chromium.org/2043393002/
What this CL includes:
- A refactor of the SkLightingShader context's code that deals with reading normals off of a normal map. This is now abstracted out into a NormalSource::Provider class that the context uses.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2050773002
Review-Url: https://codereview.chromium.org/2050773002
Reason for revert:
break deps roll
Original issue's description:
> Refactoring of GPU NormalMap handling out into its own class.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> What this CL includes:
>
> - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
>
> - Encapsulates this new fragment processor on a new class NormalMapSource.
>
> - Created a NormalSource abstraction that will interface with SkLightingShader.
>
> - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
>
> Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
> Committed: https://skia.googlesource.com/skia/+/a7d1e2a57aef2aa4913d4380646d60bbab761318TBR=reed@google.com,dvonbeck@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2068983005
The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
What this CL includes:
- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
- Encapsulates this new fragment processor on a new class NormalMapSource.
- Created a NormalSource abstraction that will interface with SkLightingShader.
- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
Review-Url: https://codereview.chromium.org/2043393002
Reason for revert:
Breaking build and deps roll. Need to move include of SkBitmapProcShader in SkLightingShader.cpp from gpu include list to general list.
Original issue's description:
> Refactoring of GPU NormalMap handling out into its own class.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> What this CL includes:
>
> - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
>
> - Encapsulates this new fragment processor on a new class NormalMapSource.
>
> - Created a NormalSource abstraction that will interface with SkLightingShader.
>
> - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
>
> Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08daTBR=reed@google.com,dvonbeck@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2062133004
The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
What this CL includes:
- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
- Encapsulates this new fragment processor on a new class NormalMapSource.
- Created a NormalSource abstraction that will interface with SkLightingShader.
- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
Review-Url: https://codereview.chromium.org/2043393002
- remove dead code
- rewrite float -> int converters
The strategy for the new converters is:
- convert input to double
- floor/ceil/round in double space
- pin that double to [SK_MinS32, SK_MaxS32]
- truncate that double to int32_t
This simpler strategy does not work:
- floor/ceil/round in float space
- pin that float to [SK_MinS32, SK_MaxS32]
- truncate that float to int32_t
SK_MinS32 and SK_MaxS32 are not representable as floats:
they round to the nearest float, ±2^31, which makes the
pin insufficient for floats near SK_MinS32 (-2^31+1) or
SK_MaxS32 (+2^31-1).
float only has 24 bits of precision, and we need 31.
double can represent all integers up to 50-something bits.
An alternative is to pin in float to ±2147483520, the last
exactly representable float before SK_MaxS32 (127 too small).
Our tests test that we round as floor(x+0.5), which can
return different numbers than round(x) for negative x.
So this CL explicitly uses floor(x+0.5).
I've updated the tests with ±inf and ±NaN, and tried to
make them a little clearer, especially using SK_MinS32
instead of -SK_MaxS32.
I have not timed anything here. I have never seen any of these
methods in a profile.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2012333003
Review-Url: https://codereview.chromium.org/2012333003
It's always nice to kill off a synchronization primitive.
And while less terse, I think this new code reads more clearly.
... and, SkOncePtr's tests were the only thing now using sk_num_cores()
outside of SkTaskGroup, so I've hidden it as static inside SkTaskGroup.cpp.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1953533002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/1953533002
Implemented as a different subclass for SkColorShader (which is also private) partly to make the CL clearer/simpler, and partly for flatten/unflatten compatibility. Later I'm sure we could combine these if that proves useful.
Lots of TODOs at the moment, but still valuable to get reviewed.
Note: this ignores the question (for the moment) about how to interpret SkColor in the larger world. That needs to happen, but this CL is more focused on what *else* to do besides handle the old-style input (and old-style pipeline).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1934313002
Review-Url: https://codereview.chromium.org/1934313002
- Moves CPU feature detection to its own file.
- Cleans up some redundant feature detection scattered around core/ and opts/.
- Can now detect a few new CPU features:
* F16C -> Intel f16<->f32 instructions, added between AVX and AVX2
* FMA -> Intel FMA instructions, added at the same time as AVX2
* VFP_FP16 -> ARM f16<->f32 instructions, quite common
* NEON_FMA -> ARM FMA instructions, also quite common
* SSE and SSE3... why not?
This new internal API makes it very cheap to do fine-grained runtime CPU
feature detection. Redundant calls to SkCpu::Supports() should be eliminated
and it's hoistable out of loops. It compiles away entirely when we have the
appropriate instructions available at compile time.
This means we can call it to guard even a little snippet of 1 or 2 instructions
right where needed and let inlining hoist the check (if any at all) up to
somewhere that doesn't hurt performance. I've explained how I made this work
in the private section of the new header.
Once this lands and bakes a bit, I'll start following up with CLs to use it more
and to add a bunch of those little 1-2 instruction snippets we've been wanting,
e.g. cvtps2ph, cvtph2ps, ptest, pmulld, pmovzxbd, blendvps, pshufb, roundps
(for floor) on x86, and vcvt.f32.f16, vcvt.f16.f32 on ARM.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1890483002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Committed: https://skia.googlesource.com/skia/+/872ea29357439f05b1f6995dd300fc054733e607
Review URL: https://codereview.chromium.org/1890483002
Reason for revert:
many unexpected GM diffs across GPU+CPU configs on Windows (hopefully just text masks on GPU?). seems like we pick a different srcover variant in some places.
Original issue's description:
> Move CPU feature detection to its own file.
>
> - Moves CPU feature detection to its own file.
> - Cleans up some redundant feature detection scattered around core/ and opts/.
> - Can now detect a few new CPU features:
> * F16C -> Intel f16<->f32 instructions, added between AVX and AVX2
> * FMA -> Intel FMA instructions, added at the same time as AVX2
> * VFP_FP16 -> ARM f16<->f32 instructions, quite common
> * NEON_FMA -> ARM FMA instructions, also quite common
> * SSE and SSE3... why not?
>
> This new internal API makes it very cheap to do fine-grained runtime CPU
> feature detection. Redundant calls to SkCpu::Supports() should be eliminated
> and it's hoistable out of loops. It compiles away entirely when we have the
> appropriate instructions available at compile time.
>
> This means we can call it to guard even a little snippet of 1 or 2 instructions
> right where needed and let inlining hoist the check (if any at all) up to
> somewhere that doesn't hurt performance. I've explained how I made this work
> in the private section of the new header.
>
> Once this lands and bakes a bit, I'll start following up with CLs to use it more
> and to add a bunch of those little 1-2 instruction snippets we've been wanting,
> e.g. cvtps2ph, cvtph2ps, ptest, pmulld, pmovzxbd, blendvps, pshufb, roundps
> (for floor) on x86, and vcvt.f32.f16, vcvt.f16.f32 on ARM.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1890483002
> CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/872ea29357439f05b1f6995dd300fc054733e607TBR=fmalita@chromium.org,herb@google.com,reed@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1892643003
- Moves CPU feature detection to its own file.
- Cleans up some redundant feature detection scattered around core/ and opts/.
- Can now detect a few new CPU features:
* F16C -> Intel f16<->f32 instructions, added between AVX and AVX2
* FMA -> Intel FMA instructions, added at the same time as AVX2
* VFP_FP16 -> ARM f16<->f32 instructions, quite common
* NEON_FMA -> ARM FMA instructions, also quite common
* SSE and SSE3... why not?
This new internal API makes it very cheap to do fine-grained runtime CPU
feature detection. Redundant calls to SkCpu::Supports() should be eliminated
and it's hoistable out of loops. It compiles away entirely when we have the
appropriate instructions available at compile time.
This means we can call it to guard even a little snippet of 1 or 2 instructions
right where needed and let inlining hoist the check (if any at all) up to
somewhere that doesn't hurt performance. I've explained how I made this work
in the private section of the new header.
Once this lands and bakes a bit, I'll start following up with CLs to use it more
and to add a bunch of those little 1-2 instruction snippets we've been wanting,
e.g. cvtps2ph, cvtph2ps, ptest, pmulld, pmovzxbd, blendvps, pshufb, roundps
(for floor) on x86, and vcvt.f32.f16, vcvt.f16.f32 on ARM.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1890483002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1890483002