`in` vars shouldn't support initializer expressions at all. The fuzzer
noticed that dead-stripping interacts poorly with `in` var initializer
expressions, which makes sense because it's an unsupported and untested
path. In a followup CL, lines 1 and 3 will both become errors.
Change-Id: Ibb64ca319a046b040eea976acb6798a1402451de
Bug: oss-fuzz:27300
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333128
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Previously, when a prototype was parsed, this added a function
declaration to the symbol table, but the prototype itself was not
re-emitted during code generation. This meant that the final code might
not be valid, since the absence of prototypes meant that the code might
attempt to invoke a function before its declaration. Now, prototypes are
stored in the ProgramElement list and re-emitted during code generation
for GLSL/Metal/CPP. (SPIR-V doesn't name its functions at all.)
Change-Id: I76446c796000eb0b56f964d82457122182c28b87
Bug: skia:10872
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331136
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
- Prototypes for never-declared functions
- Prototype before use
- Prototype after use
- A variety of inputs and outputs on the prototyped functions.
- Calling declared-but-undefined functions
Currently, the prototypes are not actually emitted in the generated GLSL
or Metal output at all. This CL is demonstrates our baseline before
proper prototype support is added.
Change-Id: I6112e0a89ab9bbecefccaca9fba985bb8011fff1
Bug: skia:10872
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331376
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This error was caused by an unbalanced symbol table push. This could
occur when an interface block encountered an error while parsing its
var-decls.
Change-Id: I910a980ac92fac7c0786c48b8dc3003ee3e75e5b
Bug: oss-fuzz:26700
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330896
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
There's no functional change here; it's just using a slightly higher-
level abstraction to pass the same payload.
Change-Id: Ife7efa038db5d6dbde5decae2be79ad9db877aba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329782
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
GLSL requires that functions are declared before first use. In most
cases, we avoid the requirement for explicit prototypes by this by
strategically ordering our functions within the emitted code, but an FP
file might reference its helper functions in any order or have helper
functions that cross-invoke each other, so prototypes should be emitted.
Change-Id: I3b9e9c9ec4bd5be90b4f71f8165af45364facf30
Bug: skia:10872
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329781
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is necessary to support function calls in FP files properly; in
some cases, functions can be referenced before they have been emitted,
and we need to be able to name them.
This CL resolves the remaining errors in GrRecursion.cpp. There are
still additional errors in GrNestedCall.cpp that will be fixed in
followup CLs.
Change-Id: Iec98ef02ea6a98a9945a4e0e3cfa3537dff01305
Bug: skia:10684, skia:10872
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329676
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously, we'd just emit functions with `%s` in their function bodies.
Also, the fFormatArgs wouldn't get cleaned up, so subsequent code would
fill in the wrong format arguments in each place.
There are still problems with function calls (`sample` is broken;
function names are accessed before they've been declared or initialized)
but this is a step in the right direction.
Bug: skia:10684
Change-Id: I7399a71d44ebba5049703484ec9933dffbe8e2b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329417
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The generated code does not assign to sk_OutColor correctly; it assigns
into the `factorial` function name instead, which doesn't make sense.
Change-Id: Ibad1d47f2f9c4fbb410b5277cea6e1022daf8b9d
Bug: skia:10684
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329360
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These don't compile in GLSL, so they shouldn't compile in SkSL either--
and fortunately, they do not.
(In C++, and consequently in Metal, these expressions are considered
legal by the grammar and do compile, but generate garbage output.)
Change-Id: I6c7bea70b3d91677ccd8fcbad1eba123d655e856
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329359
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
As a prelude to going back to sharing global data (safely), we want to
eliminate as much mutation of shared state as possible. The special
cases for global variable declaration were unnecessary, so just remove
them. The editing of main's parameters immediately after they were
created is also unnecessary - just hoist the logic up so we create the
variables correctly in the first place.
There is still one use, related to invocation ID. That's more
complicated (?), so leaving it as a separate CL.
Change-Id: Ia3dad78dd5a634273b2e2239368be7adaff65f38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325661
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
These aren't allowed in GLSL, and typically don't make sense.
Change-Id: I0afca0df638590466922a809e91ef0be35b13ca8
Bug: skia:10765
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324816
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
GLSL does not support assigning to ternaries, and will fail to compile
and/or generate non-functional shaders if we pass in a shader that tries
to assign into a ternary expression.
If SkSL is able to completely eliminate the ternary (e.g. if it boils
down to a simple `true ? x : y` or `false ? x : y`), SkSL can strip out
the ternary entirely and generate valid GLSL. This case is harmless and
so it is still allowed.
Change-Id: I960f119fb9934f998697634e6c4e519cd77d3780
Bug: skia:10767
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319679
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This will allow the inliner to use IsAssignable.
Change-Id: Ic94f71002779b53d0b3dc97f37fbe4bb98b026d8
Bug: skia:10756
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319414
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Many calls to `setRefKind` failed to check the return value; if it's
false, an error has occurred and the program is in a bad state.
Specifically, there is an assignment to a variable that's not marked as
"written-to." If we continue processing the program, we're likely to
assert.
Change-Id: I2dd5d1f41aa5ca0d30f8d638f05fe2e838216d78
Bug: skia:10753
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319116
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These cover:
- Properly configured out-params
- Invalid/non-lvalue out-params, which currently cause an SkSL crash
- Interactions between the inliner and variable swizzles
Change-Id: I4874101236084f273e704d8717149b431d813883
Bug: skia:10753
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319036
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: Ic8f4730d035981c32b4ddb48e5e919b0396b6d93
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317578
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We were allowing these ops on floating point types. The resulting GLSL
would fail to compile. We also allowed >>= and <<= on vectors (but not
any of the other bitwise ops).
The newly added unit tests were failing (eg, not catching errors). New
results are correct.
Bug: skia:10707
Change-Id: I97b769f1ce59261361109a71061b42dc8ef3c74b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317393
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I83a38f2c953a560fea3483e95e31df532b90773e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317456
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
GN lists both the .cpp and the .h as generated outputs, so if they don't
exist, Ninja assumes we need to rebuild the tests every time we compile.
Change-Id: I37b8b3d9e7aef1b0cb8d5c70530c2542a6c0087a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317108
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I56e19153597e2c4393c5821314b82937828c0d50
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316569
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>