Commit Graph

3008 Commits

Author SHA1 Message Date
Chris Dalton
83420eb817 Rewrite tessellation atlases as normal render tasks
Rewrites tessellation atlases as normal render tasks instead of
"onFlush" tasks. These tasks get inserted into the DAG upfront, lay
out their atlases as dependent tasks get built and reference them, and
finally add their ops to render themselves during onMakeClosed. Doing it
this way allows us to pause the flush and re-render the atlas whenever
it runs out of room.

Bug: b/188794626
Bug: chromium:928984
Change-Id: Id59a5527924c63d5ff7c5bce46a88368e79fc3ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420556
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
2021-06-24 01:44:19 +00:00
Brian Osman
48f83fd5d1 Reland "Replace GrColorMatrixFragmentProcessor with a runtime FP"
This reverts commit 3366efd581.

Reason for revert: Perf regression root cause fixed.

Original change's description:
> Revert "Replace GrColorMatrixFragmentProcessor with a runtime FP"
>
> Triggered a perf regression, somehow.
>
> This reverts commit 311010405e.
>
> Change-Id: Ic468d34c8ccd28aaaed2d3028ce9559115860844
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420816
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

# Not skipping CQ checks because this is a reland.

Change-Id: Iea53fba22ef08b0ed97220b9cd2a9a0d054ecf57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420900
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-23 17:05:15 +00:00
Brian Osman
3366efd581 Revert "Replace GrColorMatrixFragmentProcessor with a runtime FP"
Triggered a perf regression, somehow.

This reverts commit 311010405e.

Change-Id: Ic468d34c8ccd28aaaed2d3028ce9559115860844
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420816
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-23 13:47:35 +00:00
Jim Van Verth
f87f5b02ec Add state checks in GrMtlRenderCommandEncoder.
Change-Id: I9dcfc0dd559fe1596019f0d8051f665f69a6960d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419163
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-06-23 13:13:55 +00:00
John Stiles
fbd9faef88 Migrate matrix-inversion code to a dedicated SkMatrixInvert file.
This allows SkM44 and optimize_intrinsic_call to share the same matrix
inversion logic.

Support for 2x2 and 3x3 matrix inversion was also added to
SkMatrixInvert, but is not currently used anywhere in Skia besides
optimize_intrinsic_call. (The perspective case of SkMatrix::ComputeInv
could probably be adapted to use the shared 3x3 code.)

Change-Id: Ie55aab536b4bd0c0a04f2c24527747670ca68fbb
Bug: skia:12054
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420219
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-06-22 17:11:15 +00:00
Robert Phillips
11bc305898 Make current GPU blurring implementation be OGA-only
Bug: skia:11837
Change-Id: I8b209b362238e18a110fc518cb1c0b2f2244c22f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419840
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-06-22 14:52:21 +00:00
Brian Osman
5946589e58 Replace GrOverrideInputFragmentProcessor with a runtime FP
Change-Id: Ife4dcd5627851b2dac1ed05b38c551d5d258e39c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419797
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-22 14:21:48 +00:00
Brian Osman
6290555808 Replace GrDeviceSpaceEffect with a runtime FP
Change-Id: Ic0876160c936132c53b55ac9d27e0e422e1ccd26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420217
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-21 19:31:06 +00:00
Chris Dalton
685e09b31a Reland "Purge ccpr"
This is a reland of 7bf6bc0d06

Original change's description:
> Purge ccpr
>
> Now that the clip atlas has been successfully migrated to
> tessellation, we don't need this code anymore!
>
> Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

Change-Id: If0be86902e7cc4755eba91a89be1ec1a6a4b54b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419720
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-19 18:42:38 +00:00
Brian Osman
fe83ab6706 Revert "Purge ccpr"
This reverts commit 7bf6bc0d06.

Reason for revert: Android build references kCoverageCounting

Original change's description:
> Purge ccpr
>
> Now that the clip atlas has been successfully migrated to
> tessellation, we don't need this code anymore!
>
> Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=robertphillips@google.com,brianosman@google.com,csmartdalton@google.com,michaelludwig@google.com

Change-Id: I01d99287978f848eb8bf900c07cba90ceb3b6edc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419898
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-19 15:13:19 +00:00
Chris Dalton
7bf6bc0d06 Purge ccpr
Now that the clip atlas has been successfully migrated to
tessellation, we don't need this code anymore!

Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-18 21:46:36 +00:00
Greg Daniel
6f66302fe4 Fix iOS build for skpinfo.
Change-Id: Id6f6e20831ad84c35a67dbb47ac9eda3d72650b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419839
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-06-18 20:53:06 +00:00
Brian Osman
71bf78604b Replace RGB <-> HSL FPs with runtime FPs
Awkwardly, there is still two copies of (some of) this SkSL. We have
helper functions in SkRuntimeEffectPriv.h that implement these
transformations, and those are used by the high contrast color filter.

However: The RGB to HSL code is fairly different, and produces results
that are visibly different. For this CL, I didn't want to impact either
use case, so this is just a migration of the existing .fp code (only
used by HSLA color matrices). We can/should look at merging the
implementation in the future.

Change-Id: I8a9aa6a2d8563ab4333af79a528e406c08b0e1ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419497
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-06-18 20:13:46 +00:00
Brian Osman
311010405e Replace GrColorMatrixFragmentProcessor with a runtime FP
Change-Id: I243c02fcf84c28141a263fa7cd056c5b43eab892
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419496
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-18 19:30:41 +00:00
Chris Dalton
abed267359 Reland "Use a custom FP for tessellation atlas clips"
This is a reland of 90a0d9f618

Original change's description:
> Use a custom FP for tessellation atlas clips
>
> Something about GrTextureEffect::MakeSubset was upsetting NVIDIA
> Vulkan. This is cleaner anyway though since we only have to create 2
> fps instead of 3, and since we don't need to make new shaders for
> inverting coverage anymore.
>
> Bug: skia:12102
> Change-Id: I5d03ed12abba5c4053e08062c75ac8d40933b422
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419150
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

Bug: skia:12102
Change-Id: I32c3f698ee22179caee196ef884ae64456595c96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419563
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-18 00:14:13 +00:00
Chris Dalton
fd3ec901e0 Revert "Use a custom FP for tessellation atlas clips"
This reverts commit 90a0d9f618.

Reason for revert: Adreno compiler bug

Original change's description:
> Use a custom FP for tessellation atlas clips
>
> Something about GrTextureEffect::MakeSubset was upsetting NVIDIA
> Vulkan. This is cleaner anyway though since we only have to create 2
> fps instead of 3, and since we don't need to make new shaders for
> inverting coverage anymore.
>
> Bug: skia:12102
> Change-Id: I5d03ed12abba5c4053e08062c75ac8d40933b422
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419150
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=egdaniel@google.com,csmartdalton@google.com,michaelludwig@google.com

Change-Id: I0029410641f3914ab70686e07d1f4faa4952f31c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12102
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419596
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-17 20:44:35 +00:00
Robert Phillips
71143950f4 Switch GrMeshDrawOp::Target to be the stand alone GrMeshDrawTarget class
The Tessellator classes will survive in the NGA and they use
GrMeshDrawOp::Target - but GrMeshDrawOp will not survive.

This is a prelude to making all the remaining GrOp-derived classes OGA-only.

Bug: skia:11837
Change-Id: I62dc92e5f42d672342113f12dcedf3435fab993f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419198
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-17 19:57:43 +00:00
Brian Osman
8e814b3be0 Replace GrClampFragmentProcessor with runtime FPs
Change-Id: Ie271fba0fa26165baac9246eaf1c729df2c7b05a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419476
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-17 19:16:53 +00:00
Chris Dalton
90a0d9f618 Use a custom FP for tessellation atlas clips
Something about GrTextureEffect::MakeSubset was upsetting NVIDIA
Vulkan. This is cleaner anyway though since we only have to create 2
fps instead of 3, and since we don't need to make new shaders for
inverting coverage anymore.

Bug: skia:12102
Change-Id: I5d03ed12abba5c4053e08062c75ac8d40933b422
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419150
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-17 17:51:53 +00:00
Brian Osman
3e4ef49890 Remove SkBlendMode from SkSL
We've lived without this for a long time. It bloats sksl_gpu (inhibits
some inlining!), and if things go according to plan, we'll be removing
enum support from SkSL entirely soon.

Change-Id: If844bbe5fdae41df7930d5c8ea9b832f9dd1b922
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419099
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-16 21:01:30 +00:00
Brian Osman
759802fdd1 Reland "Fix more new Clang warnings"
This is a reland of 3d5483a547

Original change's description:
> Fix more new Clang warnings
>
> Change-Id: I82a13744669a6b5c23e23e6a719ec79878114dab
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418697
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>

Change-Id: I6a81630c09d7aed906196b28adced0bf0a88e18d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418938
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-16 17:40:07 +00:00
John Stiles
2d8b835cad Add SkBlender class; thread into SkVMBlitter.
Like SkColorFilter, SkShader, etc., this has a public-facing component
(SkBlender) and a private subclass (SkBlenderBase) which can be
obtained via a helper function (as_BB). At present there are no public-
facing methods, but the type needs to be exposed to be usable by the
outside world.

These classes exist for SkRuntimeEffect to subclass. The blender base
provides a `program` method with the parameters that blending will use.

Change-Id: I75c772fd4108a9c21fbda84201a8b23d3750a0df
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416916
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-06-16 17:35:38 +00:00
Robert Phillips
3674f589ee Make GrPathRenderer and all derived class be OGA-only
Bug: skia:11837
Change-Id: I92aacf8b412d0158036a5f27aa767590e426bd5c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417657
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-06-16 17:09:37 +00:00
Kevin Lubick
c3aa2f05cf Address some compile warnings from Clang 13
The latest emscripten uses Clang 13, which points out some new warnings
about implicit copy constructors, copy assignment operators etc.

This addresses some that I found until llvm crashed and would not
compile further (https://bugs.llvm.org/show_bug.cgi?id=50408)

Change-Id: Ia4d3f0b308facb18bf2da50261326244a7848644
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413056
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2021-06-15 18:58:18 +00:00
Robert Phillips
62214f779f Clean up prior to making GrPathRenderers OGA-only
GrCpuVertexAllocator, GrIsStrokeHairlineOrEquivalent and kLinearizationPrecision are still
useful in the NGA so divorce them from OGA-only classes.

Bug: skia:11837
Change-Id: Ib10e6b5448e0eb2b62c0178cfd019009a3a2e952
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418148
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-06-15 15:22:17 +00:00
Robert Phillips
1ca0da4b91 Make GrClipStack, GrClipStackClip, and GrReducedClip OGA-only
GrStencilClip and GrStencilMaskHelper just come along for the ride

Bug: skia:11837
Change-Id: I7cfa2dd620b7457e6b6be4abf91b1ecd415d9b73
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417680
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-15 12:48:34 +00:00
Jim Van Verth
5856683b9c Wrap MTLRenderCommandEncoder in GrMtlCommandEncoderClass.
This will allow tracking to prevent setting duplicate state.

Change-Id: I7cc72125a5dce9efbd957f1dfffc85ce45681048
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418146
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
2021-06-15 12:31:47 +00:00
Chris Dalton
7ae272f043 Add a single-pass tessellation Op for convex fills
Bug: skia:10419
Change-Id: I0592adc43c1e426795fce133c37844ea7530058b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416979
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2021-06-10 18:47:05 +00:00
Ethan Nicholas
2919bbdab8 Added DSLSymbols
These are new APIs to manage symbols and symbol tables from DSL code,
needed for the upcoming DSLParser.

Change-Id: Ic8d86aebfbcdeb84bd872d8727cdfafbb8db2fd6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414907
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2021-06-10 17:07:36 +00:00
Robert Phillips
7b931f8f78 Add possibility of not compiling OGA files
The plan is to be able to compile and test NGA-only, OGA-only and both

Bug: skia:11837
Change-Id: Ib79cc2c2c437c72def8649392b345648f49300fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416799
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-06-10 13:10:19 +00:00
John Stiles
50d0d097c3 Add dest-color support to the Pipeline stage.
Previously, when converting a program, the pipeline stage could assume
that an input to main() of type half4/float4 was always the input color.
This was a good assumption since the only possible inputs were
coordinates, or the input color.

This CL now recognizes that when a second float4 is passed to the main()
function, it should be a SK_DEST_COLOR_BUILTIN. This will let blend
functions pass in two colors.

ProgramToSkVM now takes a dest-color argument as well, but existing call
sites won't reference it (since they aren't for blend functions). I've
just passed the input-color a second time, since the value will never
actually be accessed.

Change-Id: I4214586bda605c6d287aa25b1b099e6ef5ba15a4
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417261
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-06-09 22:09:21 +00:00
Brian Osman
a784914e74 Rudimentary SkRuntimeImageFilter
This is really just a runtime shader with a late-bound input.

Bug: skia:12074 chromium:1213217
Change-Id: Ie92650a3e1e03d0c43ce4745eb33d49d582094f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416476
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-09 21:46:24 +00:00
Brian Osman
d1b530a785 Convert GrMagnifierEffect to a runtime FP
Change-Id: Ic44d272fff7a5bf8610b2f9b8e6c3270c54a20c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412957
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-06-09 14:46:19 +00:00
Chris Dalton
031d76b674 Rename GrPathStencilFillOp -> GrPathStencilCoverOp
"Fill" is an overloaded term. Switch to saying "cover", which I
believe is more true to the Redbook terminology anyway.

Bug: skia:10419
Change-Id: I906122c58462ac374b29dcb96e35bb3f86e55b0d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416079
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-06-08 23:33:50 +00:00
Chris Dalton
26666bda75 Replace the indirect patch tessellator with fixed count
Bug: skia:10419
Change-Id: Icb3395565060d736624d03ba1465926bd9188e44
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416078
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-06-08 23:16:50 +00:00
John Stiles
f7f36ae077 Add ProgramKind::kRuntimeBlend for Runtime Blend functions.
Runtime Blend effects always take two input colors--source and
destination--instead of one. This CL adds a new ProgramKind for blend
effects, a new program module (empty for now), and adds a test to
confirm that the signature for blend functions is checked. Currently
these are only accessible via skslc; there's no Runtime Effect API to
create one and the dest color isn't hooked up to anything.

Change-Id: I5272a811d2d76b878cfdf3429efa78c9c8b3fd97
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416798
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-06-08 19:34:39 +00:00
Chris Dalton
7ad3aa20c9 Fix DMSAA loads on ES/ANGLE
ES and ANGLE don't support framebuffer blits from single to
multisample. On these platforms we now perform a draw instead.

Bug: skia:12069
Bug: angleproject:6030
Change-Id: Ida0a5e9b556c4715fa63cb98aba185e64c72b28e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415767
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-08 17:45:46 +00:00
Chris Dalton
155c33c859 Add a workaround for "ldexp(..., -x)" on Mac/Radeon/GLSL
Bug: skia:12076
Change-Id: Ia7aabe2e048a05475d25811af657228ea39d75ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416561
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-06-08 01:39:38 +00:00
Ethan Nicholas
2c9a6ec3a0 Added skstd::string_view
Change-Id: Id02ed33b4fe60663327cc50d79db2bf876ad6df7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415458
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2021-06-07 21:48:37 +00:00
John Stiles
0fbc6a3bcb Fix up names from RenderTargetContext to SurfaceDrawContext.
RenderTargetContext was renamed several months ago; this CL just fixes
up a few related names which hadn't yet updated yet.

Change-Id: I59a6ea92fc5d309a9b45a83e3aca6e49cb8d662e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415745
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-06-04 19:37:14 +00:00
John Stiles
bb04e3d47e Add new FP, GrFragmentProcessor::DestColor.
This fragment processor reads back the color from the destination
surface; you can then use it as an input to other fragment processors.

Change-Id: Ibfe01fa92cf043f31e8284b7c7ed6c3d284d6429
Bug: skia:12066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415158
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-06-04 17:36:54 +00:00
John Stiles
87960de2ae Migrate GrDstProxyView to its own header.
Change-Id: Ic1b362a38d60c50ee6b4ead307fb57eb26c375e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415459
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-06-04 14:13:33 +00:00
Chris Dalton
d9bdc32347 Split GrPathTessellator subclasses into their own files
It was becoming a bit chaotic to have so many different algorithms in
one file.

Bug: skia:10419
Change-Id: I477b7b65439d16b0f983e10952cb41ec881e8183
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413856
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-02 18:46:56 +00:00
Chris Dalton
feb099c403 Delete GrStrokeIndirectTessellator
Bug: skia:10419
Change-Id: I3393dbdbe33967d03e31ced4d1612fa228fc7acc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414584
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-02 15:50:53 +00:00
Robert Phillips
1e3121af47 Replace replaceSurfaceDrawContext with replaceBackingProxy
Change-Id: Iba2641f71bdc541d1a55a22c022031949c326c27
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414444
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-06-02 13:35:53 +00:00
Chris Dalton
b63711a6c4 Hide path tessellation shaders in private files
Replaces the public class definitions with factory methods. Separates
the class definitions into their own separate files.

Bug: skia:10419
Change-Id: I574d920d5a3d0dc98fa5eb231c9b510e04aebf78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413796
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-06-01 21:37:57 +00:00
Chris Dalton
3b412788fd Move tessellation shader files into a subdirectory
Also renames GrStrokeShader -> GrStrokeTessellationShader.

Bug: skia:10419
Change-Id: I75b09f794ef86a4cd8c467a1fd61cc87fe68091b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413756
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-06-01 20:26:13 +00:00
Chris Dalton
2f733ec2dd Restructure path tessellation shaders
Merges the GrStrokePathShader and GrFillPathShader classes together.
Creates a new base class called GrPathTessellationShader. Now they all
have a uniform color and can all be draw to stencil and color both.
This is necessary cleanup in general, but will also allow us to create
a convex tessellation op that bypasses the stencil buffer.

Bug: skia:10419
Change-Id: Ifc492c94d3de044a36bd9ea95b1d5aa22e007905
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413696
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-06-01 19:11:43 +00:00
John Stiles
9df48c6ba6 Add test for literals that overflow int64.
This was handled properly, but lacked a test.

Change-Id: I84adc7cb3d37ab85eef945c1e38fc43c6cd8aa01
Bug: skia:10932
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414437
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-06-01 17:34:23 +00:00
John Stiles
b069582d16 Add regression test for oss-fuzz:32156.
The fuzzer found that it could overflow an int via a properly-crafted
constant-fold expression, leading to a UBSAN error. Constant-fold
expressions now guard against overflow (http://review.skia.org/413138)
and UBSAN is no longer triggered.

Change-Id: I07dba41e87bb9ceed37b84ec6b8922defbdc6550
Bug: oss-fuzz:32156, skia:12050
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413836
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-06-01 15:19:13 +00:00