The debug-slot code didn't expect to encounter a void type.
Change-Id: Ied452b51e1cf90a0c0bc24770f82e711105b8e82
Bug: skia:12708
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482461
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Function return values exist at the boundary between stack frames and
will need slightly special treatment by the debugger.
Change-Id: I017b5713919f507074f072d040332325307c2e81
Bug: skia:12666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482459
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I'm about to add more callbacks, and the collection of std::function was
getting unmaintainable. This mirrors the pipeline-stage generator, and
also is structured to share more code among the different runtime effect
objects.
Change-Id: Ib82042781051471a6743401db45ce24540bfa253
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481684
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:12701
Change-Id: I51bfad4ff61f2ab32753e532eb5b6ee46d765303
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481737
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
- skslc can now generate HLSL using spirv-cross if invokved with an output
file with the ".hlsl" extension
- The SkSL::SPIRVtoHLSL function used to be conditionally compiled based
on the SK_USE_DIRECT3D define, which gates D3D support for the entire
gpu backend. This function is now conditionally compiled using a new,
more narrowly scoped define, which is always enabled when building
skslc.
Bug: skia:12691
Test: Run:
Change-Id: I6967c26ab28954ec09e1c62513187c8986135290
1. ./skslc ../../resources/sksl/spirv/Ossfuzz35916.sksl TEST.hlsl
2. ./dxc -T ps_6_7 TEST.hlsl
Ensure that 1 runs without any errors and 2 does not detect any
issues in the hlsl.
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482257
Auto-Submit: Arman Uguray <armansito@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I was wrong and @johnstiles was right. It does work...
Change-Id: Id51d7732a44db996e078337a9b8e4136353ac922
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482009
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
There was only one virtual method, so switch that to a bool stored in
the base class. The derived types exist as hints for the reader, and an
easy way to adjust how the new localToDevice is constructed.
With this change, we don't need SkSimpleMatrixProvider. SkMatrixProvider
is concrete, so we can use it directly. SkOverrideDeviceMatrixProvider
no longer needs the original provider for anything, so remove that
parameter. It now exists solely to inhibit the hitsPixelCenters flag.
Fix a few spots (SkParticleBinding, some sites in SkRuntimeEffect) where
we used SkSimpleMatrixProvider, even though the local coordinates being
passed did not obey the hits-pixel-centers constraints.
Most importantly, document how localToDeviceHitsPixelCenters works.
Change-Id: Ibe9060bac0822d0edf52a507d390bd198d8e6dbd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482176
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Preparation for being able to change the palette to a custom palette.
No functional change.
Bug: skia:12730
Cq-Include-Trybots: luci.skia.skia.primary:Test-Android-Clang-GalaxyS20-GPU-MaliG77-arm64-Release-All-Android_NativeFonts
Change-Id: Ife068c50ac9f385090637f9f73beb2baec76a4b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482096
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Also clean up some more findMarkedCTM references.
Change-Id: I29a52e1157691c86992e70a3774b984e5383e3ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482005
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Yegor Jbanov <yjbanov@google.com>
AFAIK, they aren't being used from the infra repo, so
putting them here will make it easier to work on them
(e.g. as we continue migrating the apps to Bazel).
Change-Id: I983a85a4934c8d849f2b59055554689216983b4c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482077
Reviewed-by: Eric Boren <borenet@google.com>
AFAIK, there was no need for it to be in the infra repo
and that made it difficult to iterate on.
It successfully checks out the skia-infra repo at ToT
and runs make bazel_release_ci in //jsfiddle.
This uploads the docker image, so a followup will
pipe it into the Pub/Sub flow.
Change-Id: I8c8fd9755003162b4ff38a7ffea97d1ea64cd493
Bug: skia:10614
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481236
Reviewed-by: Eric Boren <borenet@google.com>
Bug: skia:12700
Change-Id: Ie20156e3a7a9dec4524b379a617724cca21402d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481998
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This entire API existed, but was unused (no longer connected to
drawVertices or runtime effects).
In theory, we could further simplify some of the matrix providers, but
more importantly - I have serious doubts about the correctness of
localToDeviceHitsPixelsCenters for most of them.
Change-Id: If5af182015dd96e5ed3353a117223e8dbbe17097
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481683
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I wanted to use SkParagraph myself, but the API is a little
awkward right now in that I cannot just pass in a SkFont object
(which I have) - I would have to make a FontCollection, which
we lack the ability to do so.
Change-Id: I1488fb9c1a42af020a245a792b8e266c809b599a
Bug: skia:12705
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481238
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Change-Id: I216dc596397a0f8df456c5748ac54fcef354942c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481682
Reviewed-by: Erik Rose <erikrose@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Previously, GMs were displayed in a chaotic somewhat-alphabetical order,
and samples were displayed in a reverse somewhat-alphabetical order. Now
we actually sort them by name.
Additionally, switched to sk_make_sp to make sk_sp (in the spirit of
go/totw/126).
Change-Id: I94abd52d6f0ba65b6e23108f9f6aeed1c7ddf08f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481678
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This will let us use it elsewhere.
Change-Id: I39a5dc0651bee8fbd5fa7302e34a3a79f7efbd3d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481736
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This fix appeared in prior CL patchsets, but got lost through rebases
and CL splits.
Change-Id: I1befff3830b40740f1e52e3e88f74484122027ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481680
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I57233c89fb27f09ca22509edeab79ea6b158b3c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481281
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
The current system short circuits out when an SkTextBlob will draw
anything based on its bounds, the bounds of the clip, and the state
of the paint.
A similar thing needs to happen, but the clip needs to be ignored.
Return the nullptr if the SkTextBlob would never draw to signal that
the Slug can be ignored.
Bug: chromium:1277583
Change-Id: I2d6641e03c88ae5f160c479c9e715ad8dc9f65b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481592
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
* Compute and store the hash in the ParagraphCacheKey ctor
* Move the ParagraphCacheKey into the ParagraphCacheValue during construction
Change-Id: If267fe6757c6a6bf7528f4dcc838e88f5458946f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481239
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Jason Simmons <jsimmons@google.com>
Bug: skia:12701
Change-Id: If286f9398c099298b1a543a12d4a28ba70f7a20b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479062
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 062652067b.
Reason for revert: design change removes need for this op
Original change's description:
> Add SkVM op `trace_done` to indicate completion of debug tracing.
>
> This op can be used to invoke a callback function and dump the log to
> disk when it is ready. SkRuntimeEffect doesn't have any other viable
> mechanisms for detecting that a paint has completed, AFAIK. We can
> wait for ~SkRTShader to occur, but there's no guarantee that this will
> happen quickly, and the SkPaint with the SkRTShader shader can be reused
> over and over again.
>
> Unlike other trace ops, this only needs a trace mask, not an execution
> mask (we are unconditionally done at the end of main).
>
> Change-Id: I6f7ee41f2005b65940d36dee892279d4f245509f
> Bug: skia:12708
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479876
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12708
Change-Id: Ic4c4f5dd72541195f07ca32035267a20a82536e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481577
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Currently GPs inform the program builder of the variable that contains
the local coordinates and it is assumed to be defined in the VS.
Additionally, the builder process will attempt to lift derived
coordinate computations to the VS as varying outputs when they are a
linear/projective transformation of the the GP's local coords.
This change makes it so that the GP can state that the local coord
variable is instead available in the fragment stage. If the GP uses
this option then lifting of coordinate transformations to the VS is
blocked.
Bug: skia:12720
Change-Id: I63d3ffe069c9e4ac43ac5bb305d6e04a11119626
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481279
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Click these buttons to trace execution of the current SkSL program.
This demonstrates end-to-end debug trace functionality in
SkRuntimeEffect.
Change-Id: I684099e337d1d275e444eb33dfa3a9e99343bb17
Bug: skia:12708
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481336
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
The trace hooks don't participate in the cache key, so the "matching"
Program in the cache may not have the same trace hook pointers as the
Builders. In fact, the trace hook pointers in the cached Program are
very likely to point to objects that no longer exist at all.
We could incorporate the trace hooks into the key, but this seems like a
losing battle--they're raw pointers and are extraordinarily unlikely to
stay consistent over time. Since trace hooks are only used in a
debugging context, where performance is not very important, the simplest
solution is to just exclude programs with trace hooks from the cache
entirely.
Change-Id: I65799331da012656c8b13e76107bc893418a874c
Bug: skia:12708
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481440
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkBlendMode always applies when colors are present. Also clarify what
"src" and "dst" are to blend.
Bug: skia:12662
Change-Id: I0a8be2cec2dd6b55e3c7de3f1879cc46cacf0822
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481438
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
No functional change.
Bug: skia:12720
Change-Id: I649bc258c9a6b4973cdd9d1727827cdaf89b43ad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481280
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Color filters and blenders are currently not supported for tracing,
because we don't have access to the pixel coordinate, and so there is
nothing to compare the debug-trace coordinate with.
Change-Id: I7fe7fb4955b002432046ceef61c6f0a4c721a581
Bug: skia:12708
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481278
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>