more strict bookmaker rules are now in effect;
all methods require documentation, and all documentation
is checked for accuracy.
In this case, the multiple temporary copies of SkPaint::getHinting
and SkPaint::setHinting are checked.
In an upcoming change, bookmaker will ignore symbols marked
as deprecated, experimental, or private; making this bookmaker's
strictness a little more palatable.
TBR=reed@google.com
Docs-Preview: https://skia.org/?cl=169822
Bug: skia:
Change-Id: If1bc079a13828a5ca435911338b9c75acbe8ad6f
Reviewed-on: https://skia-review.googlesource.com/c/169822
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
shadeSpanInternal() converts the count to float -> for ridiculously
wide devices, it may not be represented exactly -> we end up potentially
overflowing the dest buffer.
Refactor to stay in int -- this works because SkScalarTruncToInt now
saturates, and it also appears to be marginally faster.
Bug: skia:8536
Change-Id: Ia0b39543ef347332f545af11eabae84c63813fcd
Reviewed-on: https://skia-review.googlesource.com/c/169740
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
The attached Chromium bug got me looking at profiles of .skps that
render very quickly, mostly with memset, and I noticed a few little
microoptimizations to make.
This prebakes a bit more of the blitter memset logic, trimming redundant
calls to SkImageInfo::shiftPerPixel(). This also reduces the number of
lookups of the various SkOpts::memsetNN function pointers from being
once per row to once per rectangle being memset.
Bug: chromium:903195
Change-Id: Ifdee266ecd28be6266ea640fec754399035f083e
Reviewed-on: https://skia-review.googlesource.com/c/169681
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
To measure the performance impact, I patched in
https://skia-review.googlesource.com/c/skia/+/162980 "Add
bench/DecodeBench.cpp" and took the best time (the "min" column):
gcc 7.3, x86_64 Broadwell
Other Before After
11.6ms 7.58ms 5.01ms Decode_GIF_test640x479.gif
21.0ms 15.8ms 11.9ms Decode_GIF_flightAnim.gif
79.8µs 60.1µs 46.6µs Decode_GIF_color_wheel.gif
As ratios:
Other Before After
2.31x 1.51x 1.00x Decode_GIF_test640x479.gif
1.76x 1.33x 1.00x Decode_GIF_flightAnim.gif
1.71x 1.29x 1.00x Decode_GIF_color_wheel.gif
Other is with skia_use_wuffs=false
Before is with skia_use_wuffs=true, before this CL
After is with skia_use_wuffs=true, after this CL
Bug: skia:8235
Change-Id: I7a1df172d172ccd668dfcbeb9728ee053fe831b1
Reviewed-on: https://skia-review.googlesource.com/c/165640
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
905ee08219..d856ca48f4
git log 905ee08219fa..d856ca48f425 --date=short --no-merges --format='%ad %ae %s'
2018-11-08 syoussefi@chromium.org Vulkan: add clear test for emulated stencil or depth formats
2018-11-08 jiajia.qin@intel.com ES31: Implement MAX_SHADER_STORAGE_BLOCK_SIZE
Created with:
gclient setdep -r third_party/externals/angle2@d856ca48f425
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=allanmac@google.com
Change-Id: I239643ec7b2e92ae48f9bb8800767e18b5446ff3
Reviewed-on: https://skia-review.googlesource.com/c/169800
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This is a utility to make vertex generation code in ops simpler and more
consistent. Some existing ops use tricks that may not translate well,
but most will. It enforces writing in-order, leverages templates to
handle sizing and variable numbers of arguments.
For now, I used it to update three ops, showing a relatively simple
case, and a more thorough refactor (of the CircleOp). I think this makes
a stronger case for the GP changes that make stride fast enough for
non-debug use -- most ops won't even need a struct anymore, they can ask
the GP for stride, then use the WriteVertexData utility to write out
data matching the attribute layout.
Bug: skia:
Change-Id: Iec649803181ec5064b4fb9692ae68e6424758944
Reviewed-on: https://skia-review.googlesource.com/c/169340
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit 34d7a163a4.
Reason for revert: ok now?
Original change's description:
> Revert "simplify disabling effect deserialization"
>
> This reverts commit 5bbf790b5b.
>
> Reason for revert: flutter GN needs some love
>
> Original change's description:
> > simplify disabling effect deserialization
> >
> > Switch to a simple #define instead of conditional build targets.
> >
> > No one changes skia_enable_effects or skia_enable_effects_imagefilters,
> > so we can merge all that together back into :skia.
> >
> > Change-Id: I2985f95ee89149ddc687dc31f4c6bf35cb3a93c7
> > Reviewed-on: https://skia-review.googlesource.com/c/169220
> > Reviewed-by: Kevin Lubick <kjlubick@google.com>
> > Commit-Queue: Mike Klein <mtklein@google.com>
>
> TBR=mtklein@google.com,kjlubick@google.com
>
> Change-Id: I3b818418d303dbc6d2a926a19df64a68499f0ec3
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/169222
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,kjlubick@google.com
Cq-Include-Trybots: skia.primary:Build-Debian9-Clang-arm-Release-Flutter_Android
Change-Id: I534346c3ef3561a871f1af6df976bfee0b48014a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/169640
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Disabling SK_CODEC_DECODES_RAW seems to have gone fine.
Change-Id: I81cefeb653d582872a4e25bba3d34c7ec1858db3
Reviewed-on: https://skia-review.googlesource.com/c/169680
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This enables checking all text to see if it
either represents a valid reference or is a
word in docs/spelling.txt . Expressions are
checked for validity as well.
There are a few shortcuts (marked with TODO):
- typedefs aren't resolved, so cheats are
added for SkVector and SkIVector.
- operator overload detection is incomplete
- constructor detection is incomplete
- formula definitions aren't detected
Found and fixed a bunch of spelling, usage,
and incorrect or obsolete references.
A few comment changes are needed in
include/core to get this to work, mostly
centered around recent SkPaint/SkFont edits.
TBR=reed@google.com
Docs-Preview: https://skia.org/?cl=167541
Bug: skia:
Change-Id: I2e0d5990105c5a8482b0c0d3e50fd0b330996dd6
Reviewed-on: https://skia-review.googlesource.com/c/167541
Reviewed-by: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
These targets are all implementation details of :skia.
Cq-Include-Trybots: skia.primary:Build-Debian9-Clang-arm-Release-Flutter_Android
Change-Id: Ife5c0923bf37363516908e524dbea92be67cb965
Reviewed-on: https://skia-review.googlesource.com/c/169223
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
448b99f1a5..905ee08219
git log 448b99f1a580..905ee08219fa --date=short --no-merges --format='%ad %ae %s'
2018-11-08 syoussefi@chromium.org Vulkan: Fix cleanup race condition on Context destroy
Created with:
gclient setdep -r third_party/externals/angle2@905ee08219fa
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=allanmac@google.com
Change-Id: Ibf7dd573d1564da25dbc93da1b6ec2be426ce211
Reviewed-on: https://skia-review.googlesource.com/c/169600
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
1bf18ce9e2..448b99f1a5
git log 1bf18ce9e2ca..448b99f1a580 --date=short --no-merges --format='%ad %ae %s'
2018-11-07 jmadill@chromium.org Add WebKit bounds checking to Chrome credits.
Created with:
gclient setdep -r third_party/externals/angle2@448b99f1a580
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=allanmac@google.com
Change-Id: I5376c1078bd763ac0da0c8f8f68281b2c0917d36
Reviewed-on: https://skia-review.googlesource.com/c/169428
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This reverts commit 6bd19df9fa.
Restores original CL, but adds guards for flutter.
Bug: skia:
Change-Id: I380b4ea87d293355026d734249aa2b8c397da144
Reviewed-on: https://skia-review.googlesource.com/c/169345
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
re-export optional parts of :skia
Now passing,
$ gn gen out; gn check out :dm
And we think Flutter too.
Change-Id: I4886c484711cce0c18b24828dc659fbf541a8b87
Reviewed-on: https://skia-review.googlesource.com/c/169343
Reviewed-by: Mehmet Fidanboylu <mehmetf@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 5bbf790b5b.
Reason for revert: flutter GN needs some love
Original change's description:
> simplify disabling effect deserialization
>
> Switch to a simple #define instead of conditional build targets.
>
> No one changes skia_enable_effects or skia_enable_effects_imagefilters,
> so we can merge all that together back into :skia.
>
> Change-Id: I2985f95ee89149ddc687dc31f4c6bf35cb3a93c7
> Reviewed-on: https://skia-review.googlesource.com/c/169220
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,kjlubick@google.com
Change-Id: I3b818418d303dbc6d2a926a19df64a68499f0ec3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/169222
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Do not compile in non-gpu unit tests.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Debian9-Clang-NUC7i5BNK-CPU-Emulator-x86-devrel-All-Android_SKQP
Change-Id: I134806c50d8aec317b72f8c7b31d7ef9c5490219
Reviewed-on: https://skia-review.googlesource.com/c/169245
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
I think this originally was done due to int / unsigned
differences between Linux in Windows. In hindsight, that
was short-sighted.
Bug: oss-fuzz:11281,oss-fuzz:11282,oss-fuzz:11283
Change-Id: I06e38cb663f84278f479eb7fee3118c1068eeaa8
Reviewed-on: https://skia-review.googlesource.com/c/169244
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Switch to a simple #define instead of conditional build targets.
No one changes skia_enable_effects or skia_enable_effects_imagefilters,
so we can merge all that together back into :skia.
Change-Id: I2985f95ee89149ddc687dc31f4c6bf35cb3a93c7
Reviewed-on: https://skia-review.googlesource.com/c/169220
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
recipe_engine:
https://crrev.com/5d8bfa9fef017493107749f2af885ba5e6b805f7 Add ability to override buildnumber via buildbucket module's test API (sergiyb@chromium.org)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: If1c41dd44cec80b900be566babe0068dd2f0f9c2
Reviewed-on: https://skia-review.googlesource.com/c/169243
Commit-Queue: Recipe Roller <recipe-roller@chromium.org>
Reviewed-by: Recipe Roller <recipe-roller@chromium.org>
Reviewed-by: Sergiy Byelozyorov <sergiyb@chromium.org>
Now that we've got Flutter builds I'm not very interested in the old
-Mini bot, which was always a proxy for something like Flutter's build.
The NoDEPS bot shouldn't have to disable effects, I think.
Change-Id: I57abca5935b7da3917eb804cda10967af0a18f41
Reviewed-on: https://skia-review.googlesource.com/c/169221
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
SkSampledCodec is always defined, and if we got a codec that claims to
be one of these (PNG, ICO, JPEG, GIF, BMP, WBMP, HEIF), we should pass
it to SkSampledCodec.
Bug: skia:
Change-Id: Id2e3a1798cb5aaaf4d44f019b665b6ece463097e
Reviewed-on: https://skia-review.googlesource.com/c/168540
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This implies a pretty big code size dependency,
and I suspect we're not actually using it.
There can be some more BUILD-side cleanup after
this rolls in, I think, but this ought to be the
key to making everything else strippable dead code.
Change-Id: I30be8f4e8d83635eec80a16292200eeb9a43c778
Reviewed-on: https://skia-review.googlesource.com/c/169184
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
The previous version had several gigs of buildtools, source code, etc.
This is much smaller and easier to download for tools like
jsfiddles.skia.org and (soon) skottie.skia.org
Bug: skia:
Change-Id: I748487abb1c6f6e82476076d22a27a5d4f90f75a
Reviewed-on: https://skia-review.googlesource.com/c/169240
Reviewed-by: Kevin Lubick <kjlubick@google.com>
I'd like to get to the point where the only Flutter-specific
configuration is defines, in flutter_defines.gni.
Change-Id: Idda141c4dcdb5f18275e29d2ab60bb73bf416d59
Reviewed-on: https://skia-review.googlesource.com/c/169102
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Changed SkottieView base class to TextureView.
Implemented new SkottieAnimation interface, which allows to
get animation duration, set and get animation progress.
SkottieView will draw correctly even if animation is stopped.
Test: Ran Skottie app
Bug: skia:
Change-Id: I952793b75518107f515ddec8ad6524f4048f42e7
Reviewed-on: https://skia-review.googlesource.com/c/167945
Commit-Queue: Stan Iliev <stani@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
It doesn't do anything.
Change-Id: I569421c2ecb1226bd2701e6546f4826e4133a168
Reviewed-on: https://skia-review.googlesource.com/c/169101
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
It looks like it's possible to divide by zero safely in the one place
it's used, so I've replaced it with sk_ieee_float_divide().
Change-Id: I3ebfa697869bc7d4da61b6fc5711421a833c9081
Reviewed-on: https://skia-review.googlesource.com/c/169080
Reviewed-by: Florin Malita <fmalita@chromium.org>
SkCodec is built as its own cc_library and is missing
these sources. We've been getting away with it because
:skia is still built with alwayslink=1.
(After this CL, I think it need not be built with alwayslink=1
anymore. We used to use SkTRegistry to hook in codecs, but
we only use that registration trick in tools now.)
Change-Id: I79dbfc0080a438ecf1ee00e532ff40cd6f45d5b3
Reviewed-on: https://skia-review.googlesource.com/c/169140
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>