This is a reland of commit ae5e846047
Original change's description:
> [graphite] Move Graphite into Skia base directories.
>
> Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Ia575fd49206ad0b665a6a9153317e738bb321446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529059
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Wire up the WGSLCodeGenerator to SkSLCompiler.
* Wire up build rules to generate WGSL from unit tests.
* Include HelloWorld.sksl as the first complete program.
Bug: skia:13092
Change-Id: I283cf5971b6856126b9fc23340afacff5cc54697
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526760
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This ports the GN skia_executable [1] and adds third_party
Bazel rules for spirv_cross, translated from [2]. spirv_cross,
unlike spirv_tools, did not have pre-made Bazel rules.
This binary compiles and links with
bazelisk build //tools/skslc --config=clang
[1] ad324a31e6/BUILD.gn (L712)
[2] ad324a31e6/third_party/spirv-cross/BUILD.gn (L10)
Change-Id: I4abd51889552153fc7e64a5f7f3d9f0f597524e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528044
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Change-Id: I484067cb1f6025dc9e6770c51c99bfc2c5925652
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528365
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I238d29ba0250224fa593845ae65192653f58faff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528156
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I76a01cf18583fab619459f258119b780ff978be5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527840
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
`sksl-precompile` is now exclusively in charge of dehydration.
Change-Id: I8b21c2ab5cbef9c8d963060e8e6499ee6289d10a
Bug: skia:13164
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528159
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This binary will be compiled when the gn flag `skia_compile_modules` is
set. sksl-precompile will replace for skslc for module precompilation in
a followup.
Change-Id: I217127169b091f97c2e4d11e0deb655ceac84425
Bug: skia:13164
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527838
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
It wasn't clear from the docs, but linkopts are passed upstack to
dependents, so we can define them where we add source files which need
them.
No-Try: true
Change-Id: I376412682320e8802c7fd2a295a65af97650541d
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527697
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Change-Id: Id8d943b3eb752bad7f45c852c832c1f1fa0bdaca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527776
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:13036
Change-Id: I31ccc3d1cfb271a2c2000476b91a695390cef4a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526518
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This moves the Build-Debian10-BazelClang-x86_64-Release-IWYU
job from experimental to on when a file in one of the
folders that we enforce IWYU is modified (currently
for svg, sksl, and now, debugger).
Change-Id: Ia6fe1e7b30fc486db3eb081b6a64bc4c250cbf0b
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525796
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
In nanobench we want to try and simulate a GPUs swapbuffering and not
get too far ahead on the CPU. Thus we use finished callbacks to know if
we get more than 3 frames ahead of the GPU. This CL adds support for
Graphite to do this.
Bug: skia:12974
Change-Id: I8be505c5769399dcc0f5954f9f999f4448633647
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525186
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Originally, these radio buttons would allow the user to immediately
switch between different compile stages and view the change in output.
At some point, this broke, and clicking the radio buttons would clear
the shader list, so that the user would need to click View again to see
the shaders. This made it much harder to visualize the difference in
compilation stages at a glance.
Now the radio buttons work normally again.
Change-Id: I234c305817909c4345dd12318df3cbe4505121a8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524936
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
A new RBE worker-pool called gce_linux was created in
conjunction with this CL. See
https://docs.google.com/document/d/14xMZCKews69SSTfULhE8HDUzT5XvPwZ4CvRufEvcZ74/edit#
for some details on that.
Note: everything under bazel/rbe/gce_linux was autogenerated
and can be ignored from manual review. It basically specifies
what files are on the RBE image that are necessary for running
Bazel.
Testing it out can be done by authenticating for RBE
gcloud auth application-default login --no-browser
Then, run make -C bazel rbe_known_good_builds
to test it out.
On my 4 core laptop with an empty local cache, but a
warm remote cache, the build took <2 min instead of the
10+ minutes it would have [1].
The folder structure in //bazel/rbe is meant to let us
have multiple remote configurations there, e.g.
//bazel/rbe/gce_windows.
Suggested Review Order:
- bazel/rbe/README.md
- bazel/rbe/gce_linux_container/Dockerfile to see the
bare-bones RBE image.
- bazel/rbe/BUILD.bazel to see a custom platform defined.
It is nearly identical to the autogenerated one
in bazel/rbe/gce_linux/config/BUILD, with one extra
field to force the gce_linux pool to be used.
- .bazelrc to see the settings needed to make
--config=linux-rbe work. The naming convention was
inspired by SkCMS's setup [2], and allows us to have
some common RBE settings (i.e. config:remote) and
some specialized ones for the given host machine
(e.g. config:linux-rbe) A very important, but subtle
configuration, is on line 86 of .bazelrc where we say
to use our hermetic toolchain and not whatever C++
compiler and headers are on the host machine (aka
the RBE container).
- toolchain/build_toolchain.bzl to see some additional
dependencies needed in the toolchain (to run IWYU) which
I had installed locally but didn't realize were important.
- third_party/BUILD.bazel to see an example of how failing
to specify all files can result in something that works
locally, but fails remotely.
--execution_log_json_file=/tmp/execlog.json helped debug
these issues.
- All other files.
[1] http://go/scrcast/NjM1ODE4MDI0NzM3MTc3Nnw3ODViZmFkMi1iOA
[2] https://skia.googlesource.com/skcms/+/30c8e303800c256febb03a09fdcda7f75d119b1b/.bazelrc#20
Change-Id: Ia0a9e6a06c1a13071949ab402dc5d897df6b12e1
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524359
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Most of these are pretty mechanical generated changes.
IWYU noticed one issue with DSLCore.h, which was fixed here.
Change-Id: I5629565ad3c2817daa71907c62f932d93f9d78ab
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524617
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12701
Change-Id: Ib7e52f26b31cfed8fb4da1929755035a69951ca5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524220
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This does not test blobs that have RSXForm, but all other text is
drawn using slugs.
This is not perfect, there are some non-text GM that are different,
and a few text GMs involving blurring that are different. But,
it's good enough to find regressions.
Change-Id: I465a697994414480e910b737270eaafb1b9fad46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523936
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This also reworks a little bit about what we send to insertRecording
and what we store on Context.
Bug: skia:12974
Change-Id: I747a1cdd1559d4d5fbe928e689a23a734142557b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524012
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:12974
Change-Id: I15b090e2c3346d71ccf45d5f0d306da3f079821e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523996
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I10463cf67aec72ac8cfa4ab329fb3ec9c96c70c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523416
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
sk_app has existing support for Dawn on top of Vulkan, and
this adds support to build //example:hello_world_dawn and
get this to run on Linux.
Dawn depends on Tint and abseil-cpp. Tint further depends on
spirv_tools and spirv_headers (for writing to the SPIR-V format).
Dawn and Tint only have GN and CMake support, so we need to make
our Bazel rules for them (see //third_party/BUILD.bazel).
abseil-cpp and the SPIR-V libraries have Bazel support, so we
can just include them (see //WORKSPACE.bazel). It is important
that @spirv_headers be called that exactly because @spirv_tools
depends on it by that name.
The hand-crafted cc_library rules for Dawn and Tint were produced
by reading the appropriate GN files and using the parts necessary
for a supporting Vulkan+Linux. If we use Dawn for other backends
(e.g. WebGPU), we will need to expand the Bazel rules. One day,
we might contribute the Bazel rules to Dawn and Tint so they
can support them and avoid breaking us if new files are added.
Suggested Review Order
- bazel/common_config_settings/BUILD.bazel to see introduction
of new select-able option "has_gpu_backend" which cleans up
some of our code that is enabled for any GPU backend.
- src/*/BUILD.bazel to see has_gpu_backend rolled out.
- WORKSPACE.bazel to see DEPS declared there (using the files
in third_party/externals, which are brought in via
tools/git-sync-deps).
- third_party/BUILD.bazel which adds Dawn and Tint rules.
It may be helpful to look in third_party/externals for
the Dawn [1] and Tint [2] GN files. Especially interesting
are the Python scripts [3] Dawn uses to generate some
header and source files.
- All other files.
[1] https://dawn.googlesource.com/dawn/+/d9f22ce0346b222759d5510be3d1cd93caa5ab86/src/dawn/native/BUILD.gn#183
[2] https://dawn.googlesource.com/tint/+/453d5ae84ec30ab51ac592c13d472412ae8b5fc9/src/tint/BUILD.gn#174
[3] https://dawn.googlesource.com/dawn/+/d9f22ce0346b222759d5510be3d1cd93caa5ab86/generator/dawn_json_generator.py#774
Change-Id: Ied5b162045d8e841b9666457f0158457e2b078d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516996
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
We were unintentionally trying to run all GMs in 3 minutes
which sometimes took a bit longer. This uses the batch
mode that we use for unit tests too.
Change-Id: Icf9b415881d57772584a16423bdaff14d862c19d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522936
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
This regenerates the files and fixes the harfbuzz rule so CanvasKit
compiles.
Change-Id: I2db2bddaabf793f360e8a4fa1a6a2b96222dfdf8
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522816
Reviewed-by: Ben Wagner <bungeman@google.com>
Add the flag --blobAsSlugTesting to have SkCanvas::drawTextBlob
convert from a blob to a slug and draw it. Slugs conversion does
not support RSX form, so handle those with drawTextBlob.
Change-Id: I247ac63d27df5d44ae55bea19f90b1aa73d41fbc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522976
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This is a reland of commit 171450a1a0
Original change's description:
> Add glGetFloatv and glSamplerParameterf to GrGLInterface.
>
>
> Bug: skia:13036
> Change-Id: Ie15e0c2b0ada468b82bced818eec67c32d70126b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522100
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:13036
Change-Id: Id594ea5fd68c76703ff61d8414c203facbf28801
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522359
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
`atest` will now properly create a RuntimeShader for each of the SkSL
runtime_error tests, and report an SkQP failure if the errors listed
within the test's *%%* markers are not thrown.
This CL also fixes a string-handling bug in `get_sksl_error_tests` which
could cause garbage bytes to appear at the end of shader text. (The code
accidentally assumed that an SkData would have a zero terminator.)
Bug: skia:13042
Change-Id: I971c2a78b8e1c2801a49ce8cd660520d2df5e519
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522358
Reviewed-by: Leon Scroggins <scroggo@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
PS1 regenerates the Bazel files. Use it as the base change when
comparing patchsets.
IWYU seems to do a good job of working with MyFile.cpp and
MyFile.h, but if there is just a MyHeader.h, it doesn't always
seem to throw errors if the includes aren't correct. This was
observed with include/sksl/DSL.h This might be due to the fact
that headers are not compiled on their own, so they are never
sent directly to the IWYU binary.
This change sets enforce_iwyu_on_package() on the all sksl
packages and then fixes the includes until all those checks
are happy. There were a few files that needed fixes outside
of the sksl folder. Examples include:
- src/gpu/effects/GrConvexPolyEffect.cpp
- tests/SkSLDSLTest.cpp
To really enforce this, we need to add a CI/CQ job that runs
bazel build //example:hello_world_gl --config=clang \
--sandbox_base=/dev/shm --features skia_enforce_iwyu
If that failed, a dev could make the changes described in
the logs and/or run the command locally to see those
prescribed fixes.
I had to add several entries to toolchain/IWYU_mapping.imp
in order to fix some private includes and other atypical
choices. I tried adding a rule there to allow inclusion of
SkTypes.h to make sure defines like SK_SUPPORT_GPU, but
could not get it to work for all cases, so I deferred to
using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h)
Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
We can't use SkOSFile::Iter in the Java version of SkQP--it doesn't find
any files. We need to load our assets via the AAssetManager.
Change-Id: Id9c58fb83da810884d2fa4272fc58101e436aee7
Bug: skia:13042
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521841
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
gLinux has removed python2 everywhere. The officially recommended fix is
to always reference #!/usr/bin/python3 explicitly.
http://yaqs/2356833960463433728
Change-Id: I99278a18e95ac8a566e57e1f506986e69d42f57e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521360
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
In a followup CL, we can attempt to compile these shaders via the
RuntimeShader API and verify that compilation fails.
Change-Id: I5366024bd3a6b2efd720acbff0d6c1a6d331e8e5
Bug: skia:13042
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521536
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I28d4859c13dfdf42da12d02899416aa86c944662
Bug: skia:13042
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521219
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This will be used in followup CLs to allow exclusions to the SkSL error
tests.
Change-Id: I775de492c29a94f948841a54a822c9a11e16cf25
Bug: skia:13042
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521217
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
PS1 regenerates the Bazel files.
It is recommended to review this CL with a diff from PS1.
Example output when a file does not pass the test:
tools/sk_app/CommandSet.h should add these lines:
#include "include/core/SkTypes.h"
#include "include/private/SkTArray.h"
#include "tools/skui/InputState.h"
#include "tools/skui/Key.h"
#include "tools/skui/ModifierKey.h"
namespace sk_app { class Window; }
tools/sk_app/CommandSet.h should remove these lines:
- #include "tools/sk_app/Window.h"
The full include-list for tools/sk_app/CommandSet.h:
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include "include/private/SkTArray.h"
#include "tools/skui/InputState.h"
#include "tools/skui/Key.h"
#include "tools/skui/ModifierKey.h"
#include <functional>
#include <vector>
class SkCanvas;
namespace sk_app { class Window; }
---
This makes use of Bazel's toolchain features
https://bazel.build/docs/cc-toolchain-config-reference#features
to allow us to configure compiler flags when compiling
individual files. This analysis is off by default, and can
be turned on with --features skia_enforce_iwyu. When enabled,
it will only be run for files that have opted in.
Example:
bazelisk build //example:hello_world_gl --config=clang \
--sandbox_base=/dev/shm --features skia_enforce_iwyu
There are two ways to opt files in:
- Add enforce_iwyu = True to a generated_cc_atom rule
- Add enforce_iwyu_on_package() to a BUILD.bazel file
(which enforces IWYU for all rules in that file)
Note that Bazel does not propagate features to dependencies
or dependents, so trying to enable the feature on cc_library
or cc_executable targets will only impact any files listed in
srcs or hdrs, not deps. This may be counter-intuitive when
compared to things like defines.
IWYU supports a mapping file, which we supply to help properly
handle things system headers (//toolchain/IWYU_mapping.imp)
Suggested Review Order:
- toolchain/build_toolchain.bzl to see how we get the IWYU
binaries into the toolchain
- toolchain/BUILD.bazel and toolchain/IWYU_mapping.imp
to see how the mapping file is made available for
all compile steps
- toolchain/clang_toolchain_config.bzl, where we define the
skia_enforce_iwyu feature to turn on any verification at
all and skia_opt_file_into_iwyu to enable the check for
specific files using a define.
- toolchain/clang_trampoline.sh, which is the toolchain is
configured to call instead of clang directly (see line 83
of clang_toolchain_config.bzl). This bash script used to
just forward all arguments directly onto clang. Now it
inspects them and either calls clang directly (if
it does not find the define in the arguments or we are
linking [bazel sometimes links with clang instead of ld])
or calls clang and then include-what-you-use. In all cases,
the trampoline sends the arguments to clang and IWYU
unchanged).
- //tools/sk_app/... to see enforcement enabled (and fixed)
for select files, as an example of that method.
- //experimental/bazel_test/... to see enforcement enabled
for all rules in a BUILD.bazel file.
- all other files.
Change-Id: I60a2ea9d5dc9955b6a8f166bd449de9e2b81a233
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/519776
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
We no longer intend to run visual GMs from SkQP.
Change-Id: Ib04958a3d445078d65b72e852afc69781873b93c
Bug: skia:13031
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/520546
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Support for GM tests was removed from SkQP at
http://review.skia.org/516336. However, the Java harness still expects
us to supply a non-null GM array, and will crash if we don't.
Change-Id: I1f093254e680bf8d40dcb303cd29ae7b44e09b0a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/520538
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This test fails on P400 GPUs (used in our Golo machines) but the wasm
tests do not honor the dm_flags test exclusions. (Another good reason to
implement skia:13034.)
Failing on tree: http://screen/4PxKQrjxaXpL9Q2
Change-Id: I086fb3293b3f4eaad877064470002525a7d6e75f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/519621
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This lets us differentiate SkQP from other testing harnesses (like DM or
Viewer) at runtime.
This allows us to change strictness or deactivate tests when SkQP is
running. Previously we had a macro SK_BUILD_FOR_SKQP for this, but this
did not work on a local skqp binary; it only activated when compiling
for Android.
Change-Id: I7334e04ea1eddda783a5d2f26699edd20828f81a
Bug: skia:13037
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/518939
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
PS1 regenerates BUILD.bazel files
I suggest reviewing the deltas between PS1 and the latest
PS to focus on the interesting bits.
The changes here allow for a Vulkan-only build of HelloWorld
based on sk_app. The toughest change was properly fetching
the VisualID after removing the gl calls that used to
fill that in.
There are a few changes that fix resolution of Dawn
header files, but those won't actually be built until
a follow-on CL.
Change-Id: I54fb58b5dd7ecd4313562aed401759b3eaed53c0
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516999
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This is required, now that the passthrough decoder is enabled
(particularly on Mac, where we run our command buffer bots).
Change-Id: Id2c5ccff1f27669c487cade04b912a7792077c38
Cq-Include-Trybots: luci.skia.skia.primary:Build-Mac-Clang-x86_64-Debug-CommandBuffer
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/517776
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I5b37d4ce1b8b78de634e6bfaa2d32bfc3b88c54f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/517756
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
DEF_CONDITIONAL_TEST and DEF_CONDITIONAL_GPUTEST_FOR_xxxx_CONTEXTS will
allow unit tests to be considered or ignored based on a passed-in
boolean condition. DEF_TEST_DISABLED is now implemented as a conditional
test hard-coded with a "false" condition.
This allows macros (such as SKSL_TEST) to add unit tests based on the
result of a comparison.
Change-Id: Ic5325569009cfce768ba8942907c1d3e7d69ca1c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/517516
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This only affected one helper script; the others just automatically
forward any user-specified arguments.
Change-Id: Icd401d222d14e459e3c4429e2b2fec567834cada
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/517356
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We only want to run pass/fail unit tests on SkQP. Gold image support has
been removed.
In this CL, the command-line argument for render tests has been left
as-is to avoid breaking scripts which rely on it. This can be removed in
a followup. The Java binding continues to exist as a no-op.
Change-Id: Ib8acb6cb490b935b10d841e2319fe4537696bda1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516336
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
The power sliders have been deprecated in favor of specifying that the
sliders are logarithmic. This doesn't appear to work very well, but at
least it doesn't crash at runtime with an assert.
Change-Id: I2c80aaf8e387efbb878c81a1ca0f754f6c45e80a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516160
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:12845
Change-Id: Ib0b87966b1559b368759ce69c48f0fd27597503a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/514836
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:6981
Change-Id: Ib4654b0182167e9f7d3e6240359c2d56cad5818f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/514460
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
It is possible that when filtering a blob for a glyph run list that the
blob does not need to be changed at all. In this case the original
glyphRunList can be used unmodified. When this happens `filterTextBlob`
does not fill out the `cache` but instead returns the original `blob`.
The existing code assumed that the `cache` was always filled and would
crash when trying to create a glyph run list out of it when it wasn't.
Change-Id: Ia8d9339c613a2157968bd2774966a7ad16edcfee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512944
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
gpuSetup() is responsible for calling skiagm::onGpuSetup() which is
responsible for initializing compressed images used in the following
SkQP tests:
- gl_compressed_textures
- gl_compressed_textures_nmof
- gl_compressed_textures_npot
- gles_compressed_textures
- gles_compressed_textures_nmof
- gles_compressed_textures_npot
- vk_compressed_textures
- vk_compressed_textures_nmof
- vk_compressed_textures_npot
Without this patch each of these tests crash. I suspect these tests were
broken by commit a84caa3a5f ("Make some GMs compatible with the *ooprddl
configs").
Change-Id: Iae864996b9b171084c8ceb5374765d510ff56b49
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/510056
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I3d1433fba70d5283cb76c960c2e5e7aab0b53ef5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/510816
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
If an MSKP fails to load, fPlayer will be null, and viewer will crash
when switching backends.
Change-Id: I68b63da21c8f7c5726b3c5bbbdcb6c17018a63ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/510209
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12845
Change-Id: Ia03293c4efdad4c5381a713c9d7d4857b79530c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/509398
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
PS1 regenerates the BUILD.bazel files
This allows us to use closure to minify the JS in canvaskit.js
Change-Id: Ib8326d2e3a19cd2168b740b6946f9165a2810133
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/509177
Reviewed-by: Ben Wagner <bungeman@google.com>
This is a reland of ecac712bec
Changes (best viewed comparing PS1 to latest)
- Use emsdk 3.1.3 which includes important bug fixes
- Remove unnecessary steps in compile.sh
- Fix use of various gn args.
- Avoid conflicts with Flutter's GN symbols
- Add/update docs
- Make activate-emsdk script compatible with our infra.
Original change's description:
> Build CanvasKit using GN/Ninja
>
> Build with
>
> ./bin/gn gen out/wasm_debug '--args=target_cpu="wasm"'
>
> or
>
> ./bin/gn gen out/wasm_release '--args=target_cpu="wasm" is_debug=false'
>
> Change-Id: Ib74586bf8397d57064a3899eaa6da76f9bce9049
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502036
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: I601712a8953c2799fa029e782e097905b95e6b59
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507717
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Change-Id: I1bef9f9c8db0147d8cfb60354aa519cc3ca61b43
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507319
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This allows force overriding font settings embedded in the glyphRunList.
Change-Id: I49f15786ec8d35c55f769fc910e009693cfc5879
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/508179
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Build with
./bin/gn gen out/wasm_debug '--args=target_cpu="wasm"'
or
./bin/gn gen out/wasm_release '--args=target_cpu="wasm" is_debug=false'
Change-Id: Ib74586bf8397d57064a3899eaa6da76f9bce9049
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502036
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This is a reland of 3225c8cc46
Original change's description:
> Add kR8_unorm_SkColorType
>
> Change-Id: I97b5bc7f90715664f233ca7b7c41c0ecbfc29ac4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505679
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I73fa17625d57e0e58da1b70e2e59ba200383cfe7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506460
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Brian Osman <brianosman@google.com>
-Wformat-nonliteral does not work with variadic templates, and requires
a constant format string.
These changes uncovered one incorrect format string (%u -> %lu for a
DWORD in dm.cpp)
Change-Id: Id54a5d6cbcb607ff32c758f4a9d346a7aba70df3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506616
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:12643
Change-Id: I37e1718a20283dfb814c85260257d57bac2b7b34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506211
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
PS 1 is re-generating existing BUILD.bazel files
PS 2 is generating BUILD.bazel files for tests/gms
PS 3+ makes modifications to build all of the gms and tests.
It is recommended to view this CL with just a diff between
PS 2 and the end, due to the large amount of generated changes
in PS 1 and 2.
We make a filegroup for the gms and tests because they need
to be compiled as one large blob in order for the registries
to work. Maybe in the future we will break these up, but at least
for WASM/JS, the overhead of starting a browser for each new
test would likely grind things to a halt, so we just group them
all together for now. It's also the most similar to what we
currently do.
In gm/BUILD.bazel and tests/BUILD.bazel, we add a cc_library
that encapsulates all of the deps of the tests, so we can
easily include that the build. These were discovered via
trial and error, not anything automatic or systematic.
The is_skia_dev_build config_setting is very similar to the
GN equivalent from which it was based.
The list of gms and tests to skip (e.g. which are incompatible
with WASM) was determined by building the wasm bundle:
modules/canvaskit$ make bazel_gms_release
tools/run-wasm-gm-tests$ make run_local_debug
# Don't forget to click the button on the screen after the
# browser loads
This way of invoking the tests will be replace soon with
`bazel test <something>`. As such, I didn't bother fully
documenting the current way.
Suggested review order:
- modules/canvaskit/BUILD.bazel taking note that we always
use profiling-funcs to make the stacktraces human readable.
- gm/BUILD.bazel and tests/BUILD.bazel to see the lists of
gms/tests. Notice the tests are roughly partitioned because
we don't support things like vulkan/PDF in the wasm build
and we will want a way to not build certain tests for
certain configurations
- tools/* noting some of the cc_libraries added to make
dependencies easier to add when needed.
- All other files.
Change-Id: I43059cd93c28af1c4c12b93d6ebd9c46a12d381f
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506256
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
The `Typeface_glyph_to_char` test assumes that
`ToolUtils::emoji_typeface()` will always return an SkTypeface which
supports all the codepoints in `ToolUtils::emoji_sample_text()`.
However, it is possible in some configurations for there to be no
available emoji font. Detect this and provide a better massage about why
the test failed.
Correct the preprocessor directives in TestFontMgr.cpp so that the
"Emoji" and "Planet" test fonts are consistently defined and used.
Change-Id: Ibc18b03b272d9cb1187bd012a843e550af954565
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506209
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Change-Id: I97b5bc7f90715664f233ca7b7c41c0ecbfc29ac4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505679
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The goal was to enable -Wzero-as-null-pointer-constant. Unfortunately,
this was thwarted by VK_NULL_HANDLE which is defined as 0ULL in the
Vulkan headers. It might be possible to enable the warning for a subset
of Skia, but not for the parts which interface with Vulkan.
Change-Id: Id27f5f57d9b2676d18f319f443fdf8bb5d4fb89d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505801
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
When static is used, this triggers a warning which we currently have
disabled, -Wunused-template ("unused function template SkTAfter").
There doesn't seem to be any benefit to adding static here. See
https://stackoverflow.com/a/30863380/291737 for a brief explanation.
Unfortunately this doesn't quite allow us to enable the warning, as
we have some static member functions that also trigger the warning.
Change-Id: I7198bdc1bff2bdd5a090ee2b2d5520baa5e4b9e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505300
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The plumbing necessary to allow glyphs to have an associated drawable.
The TestSVGTypeface is updated to produce drawables for testing.
Bug: skia:12121
Change-Id: I475a1bfc27bf11e732e18bed3c1a9593e7c901cd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413438
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
DebugCanvas.h and DebugLayerManger.h both included each other.
DebugCanvas.h already had a forward declaration of DebugLayerManager,
so that seemed the easiest way to break the cycle.
Change-Id: Ie8ce5eeca7aba2cdbbcbf92f9fdc42eccc319a2e
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505641
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This shook out a handful of formatting issues:
[SkVMVisualizer]
- We were passing plain text like "width:35%;" through printf.
- One particular opcode type was printing a string as a number.
[Skottie, SortToy]
- Used wrong integer type instead of %zu for size_t
This CL does not update print functions which take printf arguments via
variadic template, as __attribute__((format)) does not support this
style. These could be converted to va_list style, but that's not done in
this CL.
(For some reason, GCC requires the attribute to be set on a prototype
for freestanding functions, so a few of these now have a prototype
immediately followed by a declaration.)
Change-Id: I63a6c2486c785cc38563028fdf8df0662ec04935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504698
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Adding double-parens around an `if ((false))` squelches the warning.
In other cases, you can squelch the warning by assigning the
always-constant(-on-this-machine) check into a constexpr bool.
Change-Id: I5a344fb45779c5bd2865edb3cffaf839ba9a5d85
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504597
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
PS 1 regenerates existing Bazel files
PS 2 adds generated Bazel files to skottie and its dependencies,
as well as incorporating it into CanvasKit.
This changes the version of Bazel we use to 5.0.0 (recently
released).We had been using a pre-release of 6.0 because we
wanted the new features in one of the 5.0 release candidates,
but not the regression that was there (and reverted before the
full 5.0 release). I'd like to stick to the latest stable Bazel
release where possible.
Suggested Review Order:
- //modules/skottie/BUILD.bazel (this was hand written
to encapsulate the skottie library). The files in the
deps are based on skottie.gni.
- //modules/skresources/BUILD.bazel and //modules/sksg/BUILD.bazel
which expose all sources
- //third_party/file_map_for_bazel.json which ignores the
ffmpeg libraries (we won't actually build the SkVideoDecoder
stuff because HAVE_VIDEO_DECODER is not set).
- //modules/canvaskit/BUILD.bazel which makes use of the skottie
library and includes the interface skottie.js file.
- .bazelversion which changes the Bazel version used (e.g. by
Bazelisk).
- All other changes should be auto-generated or related to
deleted files.
Change-Id: Ic26f9a9dea5310f2cbd9cda7d701847924a39a22
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503828
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
This is a reland of 805acda3f3
It fixes the #if SK_GL which was causing the Android roll
to fail.
This disables unit tests on Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Release-All-TSAN_Vulkan
which were consistently crashing with OOM.
Original change's description:
> [fuzzer] Remove GL from (now-Vulkan) build
>
> The fuzzer runs against the Vulkan version of Swiftshader.
> There are no libGL.so (etc) on the fuzz runtime, so we
> want to avoid linking against those.
>
> The GL code that is #ifdef'd out is still necessary to
> avoid timeouts on TSAN with our NVIDIA jobs.
> https://skia-review.googlesource.com/c/skia/+/502638
>
> Procedure for testing this locally (and iterating):
> 1. In oss-fuzz checkout, run
> `python infra/helper.py shell skia`
> to pull up local interactive version of Docker
> fuzzer build image.
> 2. Run `compile` in fuzzer shell. Stop after
> the swiftshader compiles and is copied into /out
> with Ctrl + C.
> 3. Comment out the swiftshader compilation part [1]
> (no need to re-do this when modifying Skia code).
> `apt-get install nano -y`
> `nano ../build.sh`
> 4. Make change to Skia repo using normal methods.
> 5. Run the following in the Skia repo
> `git diff origin main > foo.patch`
> Copy the patch into the Docker shell using Ctrl+C
> and nano.
> 6. Apply the patch inside the Docker shell
> `git apply foo.patch`
> and re-compile (which should skip right to
> building the fuzzer libs)
> `compile`
> 7. Repeat 4-7 or make small changes directly in
> the Docker shell via nano.
> 8. When compilation and link succeeds, run
> `ldd /out/api_mock_gpu_canvas`
> to verify GL and friends were not dynamically linked.
>
> [1] https://github.com/google/oss-fuzz/pull/7214/files#diff-76f13875e33875cdd372f1f0933206be599cd87952f1bd1eaa57ca928ee9e3e1R49-R53
>
> Change-Id: Idf569820527c1304b0e5a68fd36295be89dfa2a0
> Bug: oss-fuzz:44132
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503016
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>
Bug: oss-fuzz:44132, skia:12900
Change-Id: Ia2eff9403b0035e7f86098f296d7d9b1bbfd4876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503716
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12794
Change-Id: I445144f25e9573d0d9ec55d12c3a9d372772c3bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503348
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
The previous CLs have removed the last significant differences between
SkSL::String and std::string. This CL removes SkSL::String entirely and
replaces it with std::string throughout the code.
Apologies for the very long CL, but I have done my best to make it as
simple and reviewable as possible. The vast majority of changes are
simple replacement of `SkSL::String` with `std::string`. In the rare
spots where code is moved from one place to another, it is logically
unchanged.
Change-Id: I39563d2db45da229f17f4504dfd63e00bde7a96e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503339
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 805acda3f3.
Reason for revert: Looks to be breaking the Android roll. See https://android-build.googleplex.com/builds/pending/P29733268/aosp_bramble-userdebug/latest/view/logs/build_error.log
Original change's description:
> [fuzzer] Remove GL from (now-Vulkan) build
>
> The fuzzer runs against the Vulkan version of Swiftshader.
> There are no libGL.so (etc) on the fuzz runtime, so we
> want to avoid linking against those.
>
> The GL code that is #ifdef'd out is still necessary to
> avoid timeouts on TSAN with our NVIDIA jobs.
> https://skia-review.googlesource.com/c/skia/+/502638
>
> Procedure for testing this locally (and iterating):
> 1. In oss-fuzz checkout, run
> `python infra/helper.py shell skia`
> to pull up local interactive version of Docker
> fuzzer build image.
> 2. Run `compile` in fuzzer shell. Stop after
> the swiftshader compiles and is copied into /out
> with Ctrl + C.
> 3. Comment out the swiftshader compilation part [1]
> (no need to re-do this when modifying Skia code).
> `apt-get install nano -y`
> `nano ../build.sh`
> 4. Make change to Skia repo using normal methods.
> 5. Run the following in the Skia repo
> `git diff origin main > foo.patch`
> Copy the patch into the Docker shell using Ctrl+C
> and nano.
> 6. Apply the patch inside the Docker shell
> `git apply foo.patch`
> and re-compile (which should skip right to
> building the fuzzer libs)
> `compile`
> 7. Repeat 4-7 or make small changes directly in
> the Docker shell via nano.
> 8. When compilation and link succeeds, run
> `ldd /out/api_mock_gpu_canvas`
> to verify GL and friends were not dynamically linked.
>
> [1] https://github.com/google/oss-fuzz/pull/7214/files#diff-76f13875e33875cdd372f1f0933206be599cd87952f1bd1eaa57ca928ee9e3e1R49-R53
>
> Change-Id: Idf569820527c1304b0e5a68fd36295be89dfa2a0
> Bug: oss-fuzz:44132
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503016
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>
Bug: oss-fuzz:44132
Change-Id: I3832417c60ff425572717d37dc9609419922b18e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503351
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Brian Osman <brianosman@google.com>