The fuzzer test case was:
-15,-11 ------> huge,-11
^ |
| v
-15,5000 <------ huge,5000
where the 'huge' x-value caused the accumulated perimeter to overflow.
Bug:1175370, skia:11307
Change-Id: Ic6760d38c29c440d2d4fcb225a5c556e56a992f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368317
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Bug: chromium:1174186
Change-Id: I91a88d2d57150dee37f08bc4270d399abfd0d60d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368497
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
frameworks/base/libs/hwui/jni/Shader.cpp:243:37: error: no matching function for call to 'get'
sk_sp<SkRuntimeEffect> effect = std::get<0>(result)
Revert "Remove deprecated form of SkRuntimeEffect::Make."
This reverts commit 1cda194366.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Remove deprecated form of SkRuntimeEffect::Make.
>
> Chromium has migrated to the new API at https://crrev.com/c/2675855.
>
> Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
TBR=mtklein@google.com,brianosman@google.com,johnstiles@google.com
Change-Id: Ie18f865f3b7f5b0263db1e52b19cf6faa0500fdd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368616
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
Glyph advances are based on the origin, not on the glyph bounding box.
Draw the tick marks for the advances starting from where the run of
glyphs was drawn.
Change-Id: I217c10a79835ad46e0178bb77ab8e575e36704ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368418
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Chromium has migrated to the new API at https://crrev.com/c/2675855.
Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Useful in client code to document what we're doing as we switch away
from SkFilterQuality.
Change-Id: I05737beb99a567a46a3c3ec418b7f7da71b1ff62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366723
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
I think this was the rough idea? I'm a little fuzzy
on the SkMatrixProvider overloads that concat... I
really don't have a head for matrix transforms.
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Bug: skia:11260
Change-Id: I6eb8e4397da035d17fe6b96e5c5494dce0483e26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365520
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This is a reland of fa87f9c7b9
Went back to original approach of checking isFramebufferOnly outside
GrCopyRenderTask::Make().
Original change's description:
> Add backend texture and backend render target versions snapshot GMs
>
> GPU may behave differently depending on whether the SkSurface backing
> store is wrapped and whether it is a texture or not.
>
> Bug: skia:11208
> Change-Id: I5e9921d56c0840cfe34ed2926a55be7460409b23
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364639
> Reviewed-by: Adlai Holler <adlai@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:11208
Change-Id: I7af6078e904fdd772b97ad3a27e26cab577fc6a3
Cq-Include-Trybots: luci.skia.skia.primary:Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-PreAbandonGpuContext
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365702
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Also adds an example particle system that uses uniforms, and an instance
of the particles GM that draws it.
Change-Id: I64e2514fd17c8ce615b4e13b9f82424f80b8424e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356840
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This reverts commit fa87f9c7b9.
Reason for revert: assert on n5x/n7
Original change's description:
> Add backend texture and backend render target versions snapshot GMs
>
> GPU may behave differently depending on whether the SkSurface backing
> store is wrapped and whether it is a texture or not.
>
> Bug: skia:11208
> Change-Id: I5e9921d56c0840cfe34ed2926a55be7460409b23
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364639
> Reviewed-by: Adlai Holler <adlai@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
Change-Id: Id1488586e2d17cdce35f95ea6aa9b2bffd9218d0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11208
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365698
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Make SkImage_Gpu and SkImage_GpuYUVA have their own implementations
rather than sharing one in SkImage_GpuBase.
New function takes a GrImageTexGenPolicy to enable caller to
force a new texture to be made and choose it's budgeting status rather
than receive a cached view or a view owned by the image.
It also communicates any color type changes when converting a non-
texture image to a texture.
Bug: skia:11208
Change-Id: I6b389442bf9752276a83b21021070e3190610cd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361356
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
GPU may behave differently depending on whether the SkSurface backing
store is wrapped and whether it is a texture or not.
Bug: skia:11208
Change-Id: I5e9921d56c0840cfe34ed2926a55be7460409b23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364639
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The equivalent functionality is available in
include/effects/SkImageFilters.h via SkImageFilters::MatrixTransform.
Bug: skia:11230
Change-Id: I77b78d508d653a32c913a7599f1004ab634e3e6d
Docs-Preview: https://skia.org/?cl=361497
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361497
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit ad8ce4dbb2.
Change-Id: I26077c56fa69e60a003359fa9da758bbfd6a3425
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363777
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Moves the (SkRect + flags) struct into SkImageFilter_Base with protected
access only. Base constructor and all src/effects/imagefilters Make
functions now take a "const SkRect*" instead. CropRect is still what's
stored and used by filter implementations during filterImage(), but it's
no longer publicly available.
The SkImageFilters factory implementations now can go straight to the
Make functions in src/effects/imagefilters instead of wrapping its
"const SkRect*" in an SkImageFilter::CropRect.
Bug: skia:9296, skia:11230
Change-Id: I2c62f42031910ec405623d4519c8a434cd2b3bdd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361496
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
This reverts commit c48a23d774.
Reason for revert: Possibly breaking some builds on android roll
Original change's description:
> Initial support for DSL FPs
>
> Change-Id: I1abbe881f925ac6db4f7d672a391aadd349a33b5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361556
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ia76b24293ab676fbf9e43f470cf3c3d6b96b2d34
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362696
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This might help us narrow down misbehavior on older Intel GPUs when
running on ANGLE + DX9.
Change-Id: I32bfb1e5cfbaa6a8b8c1e197b806073a4cd717bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362416
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit 964b4465c4.
Reason for revert: Earlier CL needs revert
Original change's description:
> Add particle GM that uses uniforms, fix related bug in particle effect
>
> We weren't allocating uniform storage until after the first update, far
> too late for users to pump uniform values in. They're now allocated as
> soon as the effect is created, which is tested by the new GM.
>
> Change-Id: Ia0084bcec5986479c350ead27d14344c3ed82520
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362176
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com
Change-Id: Ib6f963840af2abba0a4e6b99185f4010b61dde54
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362418
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We weren't allocating uniform storage until after the first update, far
too late for users to pump uniform values in. They're now allocated as
soon as the effect is created, which is tested by the new GM.
Change-Id: Ia0084bcec5986479c350ead27d14344c3ed82520
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362176
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 0bad6cf145.
Reason for revert: breaking perf bot!?!?
Original change's description:
> Remove maxTileSize from GrCaps, bleed GMs use max texture size override.
>
> This existed to enable shader-based versions of the old bleed GM that no
> longer exist. It is currently making it harder to simplify image->view
> consolidation without accidentally limiting the testing. This is because
> an attempt to create a texture from a bitmap will succeed if max texture
> size is not overridden by the test.
>
> Bug: skia:11208
> Change-Id: I432d1d2ab66c1e888c9d77583b3c9a9d673e7e8f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360609
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:11208
Change-Id: Ib8643aec37ac312ac0a2fb834cc3dbf116f7a898
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362099
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 3b01242199.
Cq-Include-Trybots: luci.skia.skia.primary:Canary-G3
Change-Id: I83ee324d5ca927413022b08fb4b48936adbc0e2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362058
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit f3274e035b.
Reason for revert: breaking google3 roll
ld.lld: error: undefined symbol: SkParticleEffect::RegisterParticleTypes()
>>> referenced by particles.cpp
>>> blaze-out/k8-fastbuild/bin/third_party/skia/HEAD/_objs/dm/particles.pic.o:(ParticlesGM::onOnceBeforeDraw())
ld.lld: error: undefined symbol: SkParticleEffectParams::SkParticleEffectParams()
>>> referenced by particles.cpp
>>> blaze-out/k8-fastbuild/bin/third_party/skia/HEAD/_objs/dm/particles.pic.o:(ParticlesGM::onOnceBeforeDraw())
ld.lld: error: undefined symbol: SkParticleEffectParams::visitFields(SkFieldVisitor*)
Original change's description:
> Add particle GMs
>
> They've only existed as a custom slide in Viewer until now, so it was
> easy to break them (and also hard for people to see a minimal set of
> code to use them).
>
> Change-Id: I2e3a0eb1948e05b87dbf21009214f8237c123b7d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360599
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,reed@google.com
Change-Id: I3fdd079d076ce781e5a4e2b4f51908f0bd564c1a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361836
Reviewed-by: Mike Reed <reed@google.com>
They've only existed as a custom slide in Viewer until now, so it was
easy to break them (and also hard for people to see a minimal set of
code to use them).
Change-Id: I2e3a0eb1948e05b87dbf21009214f8237c123b7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360599
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Simplifies the op to always triangulate the inner fan. We ensure this
will always work by using breadcrumb triangles. Also removes the
fail-on-non-simple mode from GrInnerFanTriangulator since it isn't
being used anymore.
Bug: skia:10419
Change-Id: Idb849712bf2bc4e5ef785bc3f9b8db03119d230e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359565
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This existed to enable shader-based versions of the old bleed GM that no
longer exist. It is currently making it harder to simplify image->view
consolidation without accidentally limiting the testing. This is because
an attempt to create a texture from a bitmap will succeed if max texture
size is not overridden by the test.
Bug: skia:11208
Change-Id: I432d1d2ab66c1e888c9d77583b3c9a9d673e7e8f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360609
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I0c343167e63f147f21afee805ea934bd5f161024
Bug: chromium:1170700
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360608
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Part of the larger work to remove drawImage from canvas (and in general
simplify our apis w.r.t. older patterns like skbitmap).
Change-Id: If208927e1d46256519036c42e68aec3d3c809a82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358836
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Allows creation of an image directly from a RTE. Caller provides the
effect input bindings, image info for the image, and optional local
matrix.
The info's alpha type and colorspace are tags for the output image. No
alpha type or color space conversions are applied to the output of RTE.
CPU does not yet support making kUnpremul images.
Bug: chromium:1151490
Change-Id: I69babc9dbbce4431d756cd7a3eef4753e727d6fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357284
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
1. Removes clamping of spotlight's specular exponent, which is not the
specified behavior of feSpotLight in SVG.
(note: we never clamped a specular lighting effect's
specular exponent/shininess parameter, although SVG 1.1 does clamp
that; that is the client's responsibility).
2. Fixes a bug in the GPU implementation of scale factor for spot lights.
3. Saturate computed lighting color after multiplying with color scale,
instead of just saturating the color scale (allows high intensity
lights to saturate to white which is more reasonable approximation of
an HDR effect stored in an LDR color).
Note: fixes 1 and 2 were originally addressed in https://bugs.chromium.org/p/chromium/issues/detail?id=472849
but the change was reverted for layout failure reasons and it was never
relanded after rebasing.
Note2: most of the layout test rebaselines necessary for chrome are
minor and related to fix 2. The exception is svg/dynamic-updates/SVGFESpecularLightingElement-dom-kernelUnitLength-attr.html
which is the result of fix 3. It took a little digging, but I believe
that fix 3 actually makes that generated SVG more correct (it's original
expected image was "wrong").
In that test, it has a specular constant of 4 (which is a multiplier)
and a shininess of 1 (which makes it practically a "diffuse" specular).
So basically we are multiplying the greenYellow color by 4 for most of
the image that has a normal pointing out of the screen. Firefox renders
a similarly yellow oversaturated appearance instead of clamping to the
base greenYellow.
Reading the feSpecularLighting spec, there is no saturation that is
specified where it had been performed before this change. Instead, all
that is mentioned is that the results of a given filter have to be pinned
to the color channel range (e.g. the last step).
Bug: skia:11007, skia:11057, skia:11153
Change-Id: I82e4a6f1742fecea59816fda75eb931c2a51d3e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355496
Reviewed-by: Fredrik Söderquist <fs@opera.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>