Bug: skia:
Change-Id: I53508c4e3bbd4c315be4b29a66716e0c5e7f25bf
Reviewed-on: https://skia-review.googlesource.com/121161
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This variation tricks SkPath::isRect by exploiting
that the implementation resets the point pointer to
process the close verb, and using the reset pointer
to walk over a series of points that don't move.
In addition to fixing this, rename variables to
make the line creation more obvious, since left,
right, and friends, are not the left and right.
R=robertphillips@google.com
Bug: 824145,skia:7792
Change-Id: If8ebbc3eedd270652670d6e111a5bc02e61f0eec
Reviewed-on: https://skia-review.googlesource.com/121122
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Cary Clark <caryclark@skia.org>
This addresses comment #17 of skbug.com/7792.
The bug overshoots the end and exploits that the
first point tracked by close isn't the first
point in the rectangle.
Fixing this slightly regresses the example
in comment #14; before it was treated as a filled
rect but now it is not; this conservative approach
doesn't cause any other regressions.
bug7792 in pathfill.cpp verifies that all paths
in the bug draw correctly by comparing CPU and GPU.
R=robertphillips@google.com
Bug: 824145,skia:7792
Change-Id: I55bea023d2ad7456c8c3ebd9d1df95fe34e0a0d4
Reviewed-on: https://skia-review.googlesource.com/120996
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: I7d37a76bcb9df9c5a1c22eb1b0277387816df7bb
Reviewed-on: https://skia-review.googlesource.com/120602
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:
Change-Id: Icf235dea81e9f125c1c8590ec87cb3591393036c
Reviewed-on: https://skia-review.googlesource.com/120281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
More edge cases found; clean up the logic a bit
to make more clear where the rectangle points
start and stop.
R=robertphillips@google.com,brianosman@google.com
Bug: 824145,skia:7792
Change-Id: Ie24dfd1519f30875f44ffac68e20d777490b00b9
Reviewed-on: https://skia-review.googlesource.com/120422
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The implicit SkTCopyOnFirstWrite copy-ctor and assignment operator are
incorrect: fObj must point to the local copy, not to the source copy
(when a copy has been made).
Add corrected explicit copy (and move) ctor + assignment operator.
Also add a get() helper to facilitate rawptr access.
Change-Id: Ie3983e12c04eae4f32c40e3e267618cf02008c20
Reviewed-on: https://skia-review.googlesource.com/120442
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 2097fd03ff.
Reason for revert: This is breaking a lot of Windows bots (esp. on the shadermaskfilter_localmatrix)
Original change's description:
> Fix handling of MaskFilter matrices
>
> 1) extend GrFPArgs to track pre/post local matrices, add helpers for
> creating pre/post wrapper args
>
> 2) add a SkShaderBase helper (totalLocalMatrix) to centralize the LM
> sandwich logic.
>
> 3) update call sites to use the above
>
> 4) rename SkMatrixFilter::makeWithLocalMatrix -> makeWithMatrix, to
> disambiguate vs. SkShader::makeWithLocalMatrix.
>
> BUG=skia:7744
>
> Change-Id: Ib2b7b007e6924979b00649dde7c94ef4b34771f1
> Reviewed-on: https://skia-review.googlesource.com/119330
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I918dbb95bf00b3122e6699b84566ec82dbb5fc5c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7744
Reviewed-on: https://skia-review.googlesource.com/120340
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
1) extend GrFPArgs to track pre/post local matrices, add helpers for
creating pre/post wrapper args
2) add a SkShaderBase helper (totalLocalMatrix) to centralize the LM
sandwich logic.
3) update call sites to use the above
4) rename SkMatrixFilter::makeWithLocalMatrix -> makeWithMatrix, to
disambiguate vs. SkShader::makeWithLocalMatrix.
BUG=skia:7744
Change-Id: Ib2b7b007e6924979b00649dde7c94ef4b34771f1
Reviewed-on: https://skia-review.googlesource.com/119330
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Adds support for spot shadow outlines. Since filling the penumbra still
needs to be done, this code is disabled for now.
Bug: skia:
Change-Id: I3369eb13832b47ad16dd29ce7c7d6a1a10b39aeb
Reviewed-on: https://skia-review.googlesource.com/22363
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The big api level change here is that the getBackendInfo calls now return by value
instead of a pointer. These changes are being made in support of Vulkan so that
the client can update the VkImageLayout on the GrBackendTexture and have that
update get reflected in our internal tracking of the image. This is done by storing
a ref counted GrVkImageLayout object on the GrBackendTexture and the GrVkImage.
Bug: skia:
Change-Id: I8c6158fd3a66eb61fef97ebf09ea5364bca3f1ae
Reviewed-on: https://skia-review.googlesource.com/119101
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Add a check to see that the close path generated line
is horizontal or vertical when determining that path
is a rect.
Also change several tests to defer their initialization
to reduce debugging interference.
R=brianosman@google.com,robertphillips@google.com
Bug: 824145,skia:7792
Change-Id: I4a081ee4ffd3558b499a7a1aede2d6232059715e
Reviewed-on: https://skia-review.googlesource.com/120081
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
R=brianosman@google.com,robertphillips@google.com
TBR=reed@google.com
Bug: 824145,skia:7792
Change-Id: I24f121cfa7d437c95b94bd917d3c4888a10c519e
Reviewed-on: https://skia-review.googlesource.com/119569
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: Ifea5957458e5547ee428809d9599286e70f3f8f9
Reviewed-on: https://skia-review.googlesource.com/119860
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The fallback code does not parse the color type for EXIF-only jpegs.
Since these exist in the wild, we need to find out if they are really
standard YUV or greyscale Jpegs and embed them in PDFs if they are.
BUG=chromium:801430
Change-Id: I93eaf8b8fc22b7169b2fce9520e022b72ad0bf81
Reviewed-on: https://skia-review.googlesource.com/118992
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Change-Id: I1d99d9bb83d8a612d1c1fd298c1f7ed706a2277b
Reviewed-on: https://skia-review.googlesource.com/118990
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SK_IGNORE_TO_STRING is not defined anywhere.
The same effect can be had by using a modern
linker.
Removing it simplifies bookmaker and makes
our includes easier to understand.
R=robertphillips@google.comTBR=reed@google.com
Bug: skia:6898
Change-Id: Ib716f5ef1b42a7fbda0df43ece212d1b7c40289f
Reviewed-on: https://skia-review.googlesource.com/118963
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
Change-Id: I63477fd4b8d48dc50af72736f0f8df566cd96d4a
Reviewed-on: https://skia-review.googlesource.com/85220
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This makes accessing the GPU resource behind an SkImage a lot more typesafe. Additionally, the GrBackendObject is being deprecated so this is the path forward.
I split the controversial stuff off into https://skia-review.googlesource.com/c/skia/+/118575 (Add SkImage::setLayout call).
Change-Id: I297e72770e8fb360fac7c7cd74f050ae759ae133
Reviewed-on: https://skia-review.googlesource.com/118571
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
stroke -> Inf -> NaN -> assert.
BUG=skia:7775
Change-Id: I086883bce90d1d473cff87f67e954718ea3181f6
Reviewed-on: https://skia-review.googlesource.com/118145
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Performs inset and outset operations on simple polygons and returns
a simple polygon, if possible.
Bug: skia:
Change-Id: I6d468174ad70b5279b736c532e19cbb84ff9f955
Reviewed-on: https://skia-review.googlesource.com/116483
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 80e1d56e19.
Reason for revert: SkRTree.cpp:57 asserting, probably this?
Original change's description:
> implement SkTDArray with std::vector
>
> It's always worth seeing if we can get away with replacing custom data
> structures with ones from the standard library. Our array-like types
> are all good candidates to replace with std::vector, and it's especially
> easy to start with SkTDArray. Unlike the others, it has no preallocated
> S-variant, which is tricky to make work with std::vector.
>
> SkTDArray also has known integer overflow bugs, leading to out of range
> writes. It'd be _very_ nice to ditch it for a better standard vector.
>
> I removed a bunch of unused or little-used methods, and updated a couple
> call sites that used methods in unusual or dangerous ways.
>
> I've had to tweak GrAAConvexTessellator and SkBaseShadowTessellator just
> a touch to work within the constraints of an std::vector impl. It's not
> intended to be legal to write to the reserved-but-not-counted elements
> of an SkTDArray, but you can get away with it in our old implementation.
> This version now uses setCount() to actually reserve and count them, and
> should have the same performance and use the same amount of memory.
>
> The PathMeasure_explosion GM I added recently to reproduce this bug now
> draws without triggering undefined behavior or ASAN errors, provided you
> have ~40GB of RAM.
>
> Bug: skia:7674
>
> Change-Id: I4eacae18a976cd4a6d218102f8ca5d973d4d7d0e
> Reviewed-on: https://skia-review.googlesource.com/115982
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@chromium.org>
TBR=mtklein@chromium.org,bungeman@google.com,brianosman@google.com
Change-Id: Icffd9f22fe89746a970ff598e1a05c774960bc0e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7674
Reviewed-on: https://skia-review.googlesource.com/117901
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
It's always worth seeing if we can get away with replacing custom data
structures with ones from the standard library. Our array-like types
are all good candidates to replace with std::vector, and it's especially
easy to start with SkTDArray. Unlike the others, it has no preallocated
S-variant, which is tricky to make work with std::vector.
SkTDArray also has known integer overflow bugs, leading to out of range
writes. It'd be _very_ nice to ditch it for a better standard vector.
I removed a bunch of unused or little-used methods, and updated a couple
call sites that used methods in unusual or dangerous ways.
I've had to tweak GrAAConvexTessellator and SkBaseShadowTessellator just
a touch to work within the constraints of an std::vector impl. It's not
intended to be legal to write to the reserved-but-not-counted elements
of an SkTDArray, but you can get away with it in our old implementation.
This version now uses setCount() to actually reserve and count them, and
should have the same performance and use the same amount of memory.
The PathMeasure_explosion GM I added recently to reproduce this bug now
draws without triggering undefined behavior or ASAN errors, provided you
have ~40GB of RAM.
Bug: skia:7674
Change-Id: I4eacae18a976cd4a6d218102f8ca5d973d4d7d0e
Reviewed-on: https://skia-review.googlesource.com/115982
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
GpuResources now dump optional string values that describe the type and
category of the resource. The type provides a description of the kind
of resource it is (e.g. texture, buffer object, stencil, etc.) and the
category describes what the resource is currently tasked to do (e.g.
path masks, images, scratch, etc.)
This CL also refactors the dump logic in an attempt to consolidate
duplicated code into GrGpuResources.cpp.
Bug: b/74435803
Change-Id: I83cae825f41e6450a21398ab3ecea349c7c61c15
Reviewed-on: https://skia-review.googlesource.com/115989
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of 050c86768a
Original change's description:
> GrTessellator: hang fix.
>
> Some edges are not coincident with their own endpoints (because floating
> point). If this happens for an edge which is a right-enclosing-edge
> during the Bentley-Ottman simplify() pass, we end up an infinite loop
> attempting to split the edge, since the edge is never to the right of its
> endpoint.
>
> The easiest fix is to simply remove the right-enclosing-edge splitting
> code. This code was originally added before we had proper
> active-edge-list rewinding, and should no longer be necessary.
>
> BUG=802896
>
> Change-Id: Id9f2942b73f01152af8c0088e8c6b1389891d827
> Reviewed-on: https://skia-review.googlesource.com/116920
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Stephen White <senorblanco@chromium.org>
Bug: 802896
Change-Id: I3e48346a8a358ae7d481299a586003e817a519ca
Reviewed-on: https://skia-review.googlesource.com/117121
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit 050c86768a.
Reason for revert: layout test diff in Chrome roll?
Original change's description:
> GrTessellator: hang fix.
>
> Some edges are not coincident with their own endpoints (because floating
> point). If this happens for an edge which is a right-enclosing-edge
> during the Bentley-Ottman simplify() pass, we end up an infinite loop
> attempting to split the edge, since the edge is never to the right of its
> endpoint.
>
> The easiest fix is to simply remove the right-enclosing-edge splitting
> code. This code was originally added before we had proper
> active-edge-list rewinding, and should no longer be necessary.
>
> BUG=802896
>
> Change-Id: Id9f2942b73f01152af8c0088e8c6b1389891d827
> Reviewed-on: https://skia-review.googlesource.com/116920
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Stephen White <senorblanco@chromium.org>
TBR=robertphillips@google.com,senorblanco@chromium.org
Change-Id: Icb928db6c052a21c6d327da9492cb991f769186f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 802896
Reviewed-on: https://skia-review.googlesource.com/117120
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Some edges are not coincident with their own endpoints (because floating
point). If this happens for an edge which is a right-enclosing-edge
during the Bentley-Ottman simplify() pass, we end up an infinite loop
attempting to split the edge, since the edge is never to the right of its
endpoint.
The easiest fix is to simply remove the right-enclosing-edge splitting
code. This code was originally added before we had proper
active-edge-list rewinding, and should no longer be necessary.
BUG=802896
Change-Id: Id9f2942b73f01152af8c0088e8c6b1389891d827
Reviewed-on: https://skia-review.googlesource.com/116920
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Prep for adding new offset routines.
Change-Id: I261c22d9998e5ae4567b697c5f20a31f20777ac1
Reviewed-on: https://skia-review.googlesource.com/116800
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
It's strange to include it since public.bzl currently excludes all of
the source files that define the symbols declared in the headers in this
directory.
This also fixes the two files which needed to put some of these includes
behind the SK_XML macro. The public.bzl never defines the SK_XML macro,
so there is no need to ever have the include/svg directory on the
include path, even for DM.
Change-Id: I6cc18908aa16cfc914ed9b7ab174d03a0a242aa4
Reviewed-on: https://skia-review.googlesource.com/116547
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Currently only enabled in Skia dev builds. Has some diffs
in GMs and images, but (hopefully) nothing major.
Bug: skia:
Change-Id: Ifdf5d2804e59f555a3dc84f657e438dd589a2751
Reviewed-on: https://skia-review.googlesource.com/116520
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
aarch64 added vector-wise add/mul/min/max instructions.
We can use min and max to implement allTrue() and anyTrue(),
respectively.
(This CL is mostly so I don't forget these intrinsics exist.)
In assembly, these actually compile to two instructions,
the folding operation into a vector register, then a move
from the vector register to a general purpose register.
Change-Id: Ia6a999ac250740de765e871094e911979a8711c7
Reviewed-on: https://skia-review.googlesource.com/116482
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Bug: skia:
Change-Id: Ieedd05ced376a7604936e9d2729fc20a8669496e
Reviewed-on: https://skia-review.googlesource.com/115531
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>