Change-Id: Ifc0ab9c5c41cf139a5b6f79e29e6c0112d563667
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274741
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This makes SkCanvas::drawImage() consistent with the AutoLayerForImageFilter
that applies when the draw isn't a sprite, or if drawImageRect or drawRect
with an image-shader was used instead.
Bug: skia:9561
Change-Id: Ic395f580b06753706ddcaed832535ec4edb3bb5a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274507
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The performance regression only happened on iOS devices. Benchmarking
on Desktops or Android devices doesn't seem to show any significant
regressions.
Tested this on iPhone XS with nanobench and saw a 10ms->30ms regression:
regression:
61/63 MB 1 10.5ms 10.7ms 10.8ms 12.2ms 5% █▂▁▁▂▁▂▂▂▁ 8888 GM_savelayer_with_backdrop
101/101 MB 1 36ms 36.5ms 36.4ms 36.8ms 1% ▁▅▃▆▆▄▆▃▃█ gles GM_savelayer_with_backdrop
before regression:
61/63 MB 1 10.3ms 10.4ms 10.6ms 12.4ms 6% █▂▁▂▁▁▁▁▁▁ 8888 GM_savelayer_with_backdrop
96/96 MB 1 10.6ms 10.7ms 10.7ms 10.8ms 1% ▄▁▄▂▆█▅▃▂▅ gles GM_savelayer_with_backdrop
It's interesting to see that 8888 is always fast. Is the regressing CL changing blur from software to GPU?
Bug: https://github.com/flutter/flutter/issues/36064
Change-Id: Iea2305e41a31bd5b4267f45bfd835231d49d639a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234413
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:9280
Change-Id: Ic7ca3a9c86025128bc45b89ea90aa4553287b8c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230879
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.
Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: If0eb6fb2efb6816b92ad7ca7d8caaace71397b7f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209409
Commit-Queue: Ravi Mistry <rmistry@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Idea: transition callers to this, so we can later typedef SkColorFilter
and SkShader to the same thing.
Bug: skia:8937
Change-Id: I000c882e11622091aa44c141aa6ddd1216414f46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206685
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
sk_tool_utils doesn't really fit the naming convention
the rest of code under tools/ tends to use.
Change-Id: I45326a174101c6eb4b6149e9c742f658f2fd23b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202313
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Rather that returning nullptr for a recording
canvas, return a raster canvas instead.
R=reed@google.com,robertphillips@google.com
Bug: skia:
Change-Id: I211d8ef368b9aec6d14cc72d1652ac6a03f3fa7b
Reviewed-on: https://skia-review.googlesource.com/151666
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Should make it easier to ask just for images.
Change-Id: If821743dc924c4bfbc6b2b2d29b14affde7b3afd
Reviewed-on: https://skia-review.googlesource.com/82684
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
I was using 'source' where I should have said 'input'. Also, to be
consistent with other image filters, ensure that the input is in the
destination gamut before we start blurring.
BUG=skia:
Change-Id: I751961b42a2a5d110ee8ea8916279c8fe0d5248e
Reviewed-on: https://skia-review.googlesource.com/6486
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- perform version check in CreateProc for XfermodeImageFilter and ArithmeticImageFilter
This reverts commit 3ed485f424.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2992
Change-Id: Ib4a154cdd5f5d1dcac921ef50d53b79a2d6a1be8
Reviewed-on: https://skia-review.googlesource.com/2992
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
In the current implementation, a blur filter is always created even in the
case when sigma.fX == 0 && sigma.fY == 0. This CL makes the blur filter
return input in this case.
BUG=568393
Review URL: https://codereview.chromium.org/1518643002
I have verified locally that nothing draws differently.
Motivation:
* SK_SIMPLE_GM makes it easier to write a GM.
* Reducing 1100 lines of code makes maintenance easier.
* Simple GMs are easy to convert to Fiddles.
Review URL: https://codereview.chromium.org/1333553002