Commit Graph

20 Commits

Author SHA1 Message Date
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Martin Vejdarski
8842799432 add missing shared lib visibility macros
fixes linker errors when using is_component_build

Change-Id: Ie28b0e8881cb81715a959df3a87bae4fa854afda
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206140
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: Martin Vejdarski <martin@mainframe.co.uk>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-04-09 14:34:55 +00:00
Chris Dalton
09a7bb2221 Reland "ccpr: Implement stroking with fine triangle strips"
This is a reland of 2f2757fa6b

Original change's description:
> ccpr: Implement stroking with fine triangle strips
>
> Implements strokes by linearizing the curve into fine triangle strips
> and interpolating a coverage ramp for edge AA. Each triangle in the
> strip emits either positive or negative coverage, depending on its
> winding direction. Joins and caps are drawn with the existing CCPR
> shaders for triangles and conics.
>
> Conic strokes and non-rigid-body transforms are not yet supported.
>
> Bug: skia:
> Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
> Reviewed-on: https://skia-review.googlesource.com/148243
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Allan MacKinnon <allanmac@google.com>

TBR=robertphillips@google.com

Bug: skia:
Change-Id: I3f0065e80975ee8334300bc5e934231b66b49178
Reviewed-on: https://skia-review.googlesource.com/151188
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2018-09-03 10:16:28 +00:00
Chris Dalton
02e6efe0a4 Revert "ccpr: Implement stroking with fine triangle strips"
This reverts commit 2f2757fa6b.

Reason for revert: issues with DDL

Original change's description:
> ccpr: Implement stroking with fine triangle strips
> 
> Implements strokes by linearizing the curve into fine triangle strips
> and interpolating a coverage ramp for edge AA. Each triangle in the
> strip emits either positive or negative coverage, depending on its
> winding direction. Joins and caps are drawn with the existing CCPR
> shaders for triangles and conics.
> 
> Conic strokes and non-rigid-body transforms are not yet supported.
> 
> Bug: skia:
> Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
> Reviewed-on: https://skia-review.googlesource.com/148243
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Allan MacKinnon <allanmac@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,caryclark@google.com,csmartdalton@google.com,reed@google.com,allanmac@google.com

Change-Id: I1980b09976df8275817eaffb6766dbd9fd3e59c7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/150980
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-08-31 14:45:44 +00:00
Chris Dalton
2f2757fa6b ccpr: Implement stroking with fine triangle strips
Implements strokes by linearizing the curve into fine triangle strips
and interpolating a coverage ramp for edge AA. Each triangle in the
strip emits either positive or negative coverage, depending on its
winding direction. Joins and caps are drawn with the existing CCPR
shaders for triangles and conics.

Conic strokes and non-rigid-body transforms are not yet supported.

Bug: skia:
Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
Reviewed-on: https://skia-review.googlesource.com/148243
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Allan MacKinnon <allanmac@google.com>
2018-08-31 12:51:47 +00:00
Hal Canary
50dbc0949f SkTypes: more into SkMacros
Change-Id: I4c9a2d81a1bc4ccebc78eea56c0de116b98d415e
Reviewed-on: https://skia-review.googlesource.com/134330
Commit-Queue: Hal Canary <halcanary@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2018-06-12 20:24:43 +00:00
Cary Clark
d98f78cd01 alternative no anonymous enums
Anonymous enums play havoc with documentation;
there's no name to refer to. It may be that all
enums may either be named or replaced with constexpr
without breaking anything. Try replacing all
anonymous enums in include/core to see what happens.

This names SkCanvas::SaveLayerFlagsSet but leaves
SkCanvas::SaveLayerFlags as a uint32_t, to reduce
risk as compared to review.skia.org/123584.

There's also some chance that external linkage will
break if some client refers to anonymous enum in a way
that could require its address: see
https://stackoverflow.com/questions/22867654/enum-vs-constexpr-for-actual-static-constants-inside-classes
(This CL does not require definitions + declarations)

Brought bookmaker docs in line with this change.
This also tripped over missing code in bookmaker
handling constexpr so added that as well.

R=reed@google.com,bsalomon@google.com

Docs-Preview: https://skia.org/?cl=123920
Docs-Preview: https://skia.org/?cl=123584
Bug: skia:6898
Change-Id: I14a342edcfd59e139ef9e4501f562417c4c60391
Reviewed-on: https://skia-review.googlesource.com/123920
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Cary Clark <caryclark@skia.org>
2018-04-26 17:11:53 +00:00
bsalomon
5668648e87 Unify implementations of stroking radius calculationsns
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1928133002

Review-Url: https://codereview.chromium.org/1928133002
2016-04-29 07:07:03 -07:00
caryclark
1a7eb26664 resolution dependent path measure
When a dash is drawn through a canvas with a scaled up
matrix, path measure needs the pixel resolution through
the matrix to construct the dash with sufficient
resolution.

Pass the resolution through to path measure.

Replicate chrome bug in skia GM.

R=reed@google.com
BUG=530095
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1608353002

Review URL: https://codereview.chromium.org/1608353002
2016-01-21 07:07:02 -08:00
mtklein
b68ce74bd1 Add SK_BEGIN_REQUIRE_DENSE / SK_END_REQUIRE_DENSE.
Use in on a few examples of things we hash.

BUG=skia:

Review URL: https://codereview.chromium.org/1468483002
2015-11-24 05:35:58 -08:00
jvanverth
897c993763 Pack and align SkStrokeRec to 4-byte boundary.
The new key for the distance field path cache will contain an
SkStrokeRec. This change guarantees that we don't have any hidden
padding that has garbage values, thereby preventing apparently
equal keys from hashing to two different values. This also has
the nice effect of reducing the size of SkStrokeRec from 24 bytes
to 16 bytes.

Review URL: https://codereview.chromium.org/1465773003
2015-11-20 13:32:32 -08:00
kkinnunen
d156d36af8 Make GrStrokeInfo inherit from SkStrokeRec
Make the code more readable by inheriting GrStrokeInfo from SkStrokeRec.
This should avoid the long .getStrokeRec() and .getStrokeRecPtr(). These
were a bit cumbersome especially in cases where an alias variable was
created for these, and then the reader had to keep track to which
StrokeInfo member the StrokeRec alias was pointing.

Removes SkStrokeRec::SkStrokeRec(const SkStrokeRec&). It was memcpying.
Try to play it safe wrt compiler using the possible padding of
superclass for subclass members. Instead, let the compiler generate
the copy constructor. Assignment operator was already
compiler-generated, so at least in that way this is consistent.

Renames GrStrokeInfo::applyDash to applyDashToPath for consistency
with superclass applyToPath.

Review URL: https://codereview.chromium.org/1128113008
2015-05-18 22:23:54 -07:00
kkinnunen
8f827fe44a Fix SkStrokeRec == to report true for all fills
Fix SkStrokeRec == to report true for all fills, regardless
of the stale stroking data the object might contain.

Review URL: https://codereview.chromium.org/1130153002
2015-05-13 00:02:26 -07:00
egdaniel
f103cd8539 Set resScale on stroker when stroking path on gpu.
BUG=skia:3686

Review URL: https://codereview.chromium.org/1048333003
2015-04-13 13:06:46 -07:00
reed
05d9044de4 optional res-scale parameter to getFillPath
BUG=skia:
NOTREECHECKS=True
TBR=

Review URL: https://codereview.chromium.org/911053005
2015-02-12 13:35:52 -08:00
cdalton
20b373cf31 Add color emoji fallback for nvpr text
BUG=skia:

Review URL: https://codereview.chromium.org/759613005
2014-12-01 08:38:55 -08:00
cdalton
b85a0aab69 Add a GrPathRange class
Adds a GrPathRange object that represents a range of paths on the gpu.
Updates GrDrawTarget::drawPaths and supporting code to use GrPathRange
instead of an array of GrPath objects.

Change-Id: I67845f3893cd4d955db947d699aa3733cbb081e0

BUG=skia:
R=bsalomon@google.com, jvanverth@google.com, kkinnunen@nvidia.com

Author: cdalton@nvidia.com

Review URL: https://codereview.chromium.org/400713003
2014-07-21 15:32:44 -07:00
egdaniel
e61c411c12 Use vertex attributes for dash effect in gpu
This will allow us to batch dashed lines together when drawing. Also, this removes the need for
a coord transform matrix in the shader, thus we save the cost of uploading a new matrix uniform
everytime we do a simple transform to the dashed line we are drawing.

BUG=skia:
R=bsalomon@google.com

Author: egdaniel@google.com

Review URL: https://codereview.chromium.org/326103002
2014-06-12 10:24:21 -07:00
commit-bot@chromium.org
5c8ee2539b Make GrContext cache the gpu paths
Creating paths for nv_path_rendering is costly. Try to reduce this
cost by caching paths based on the SkPath "hash" (i.e. SkPathRef
generation id) and stroke properties.

Adds the paths to GrContext::fTextureCache instance. Later this should
be renamed and the GrContext API should reflect the nature of the cache
better.

R=bsalomon@google.com, mtklein@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/26557003

git-svn-id: http://skia.googlecode.com/svn/trunk@12083 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-01 15:23:44 +00:00
sugoi@google.com
5f74cf8c49 Follow up on the previous patch :
- Moved the SkStrokeRec class in its own file
- Replaced SkStroke by SkStrokeRec in Ganesh
- Moved path stroking to the Ganesh level in some cases (everytime it isn't required to do it directly in SkGpuDevice). PathEffect and MaskFilter still require path stroking at the SkGpuDevice for now.
- Renamed static functions in SkPath with proper names

* No functionality shold have changed with this patch. This is a step towards enabling Ganesh Path Renderers to decide whether or not to stroke the path rather than always receiving the stroked path as an input argument.

BUG=chromium:135111
TEST=Try path rendering tests from the gm
Review URL: https://codereview.appspot.com/6946072

git-svn-id: http://skia.googlecode.com/svn/trunk@6861 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-12-17 21:16:45 +00:00