fixes linker errors when using is_component_build
Change-Id: Ie28b0e8881cb81715a959df3a87bae4fa854afda
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206140
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: Martin Vejdarski <martin@mainframe.co.uk>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a reland of 2f2757fa6b
Original change's description:
> ccpr: Implement stroking with fine triangle strips
>
> Implements strokes by linearizing the curve into fine triangle strips
> and interpolating a coverage ramp for edge AA. Each triangle in the
> strip emits either positive or negative coverage, depending on its
> winding direction. Joins and caps are drawn with the existing CCPR
> shaders for triangles and conics.
>
> Conic strokes and non-rigid-body transforms are not yet supported.
>
> Bug: skia:
> Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
> Reviewed-on: https://skia-review.googlesource.com/148243
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Allan MacKinnon <allanmac@google.com>
TBR=robertphillips@google.com
Bug: skia:
Change-Id: I3f0065e80975ee8334300bc5e934231b66b49178
Reviewed-on: https://skia-review.googlesource.com/151188
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
This reverts commit 2f2757fa6b.
Reason for revert: issues with DDL
Original change's description:
> ccpr: Implement stroking with fine triangle strips
>
> Implements strokes by linearizing the curve into fine triangle strips
> and interpolating a coverage ramp for edge AA. Each triangle in the
> strip emits either positive or negative coverage, depending on its
> winding direction. Joins and caps are drawn with the existing CCPR
> shaders for triangles and conics.
>
> Conic strokes and non-rigid-body transforms are not yet supported.
>
> Bug: skia:
> Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
> Reviewed-on: https://skia-review.googlesource.com/148243
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Allan MacKinnon <allanmac@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,caryclark@google.com,csmartdalton@google.com,reed@google.com,allanmac@google.com
Change-Id: I1980b09976df8275817eaffb6766dbd9fd3e59c7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/150980
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Implements strokes by linearizing the curve into fine triangle strips
and interpolating a coverage ramp for edge AA. Each triangle in the
strip emits either positive or negative coverage, depending on its
winding direction. Joins and caps are drawn with the existing CCPR
shaders for triangles and conics.
Conic strokes and non-rigid-body transforms are not yet supported.
Bug: skia:
Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
Reviewed-on: https://skia-review.googlesource.com/148243
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Allan MacKinnon <allanmac@google.com>
Anonymous enums play havoc with documentation;
there's no name to refer to. It may be that all
enums may either be named or replaced with constexpr
without breaking anything. Try replacing all
anonymous enums in include/core to see what happens.
This names SkCanvas::SaveLayerFlagsSet but leaves
SkCanvas::SaveLayerFlags as a uint32_t, to reduce
risk as compared to review.skia.org/123584.
There's also some chance that external linkage will
break if some client refers to anonymous enum in a way
that could require its address: see
https://stackoverflow.com/questions/22867654/enum-vs-constexpr-for-actual-static-constants-inside-classes
(This CL does not require definitions + declarations)
Brought bookmaker docs in line with this change.
This also tripped over missing code in bookmaker
handling constexpr so added that as well.
R=reed@google.com,bsalomon@google.com
Docs-Preview: https://skia.org/?cl=123920
Docs-Preview: https://skia.org/?cl=123584
Bug: skia:6898
Change-Id: I14a342edcfd59e139ef9e4501f562417c4c60391
Reviewed-on: https://skia-review.googlesource.com/123920
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Cary Clark <caryclark@skia.org>
The new key for the distance field path cache will contain an
SkStrokeRec. This change guarantees that we don't have any hidden
padding that has garbage values, thereby preventing apparently
equal keys from hashing to two different values. This also has
the nice effect of reducing the size of SkStrokeRec from 24 bytes
to 16 bytes.
Review URL: https://codereview.chromium.org/1465773003
Make the code more readable by inheriting GrStrokeInfo from SkStrokeRec.
This should avoid the long .getStrokeRec() and .getStrokeRecPtr(). These
were a bit cumbersome especially in cases where an alias variable was
created for these, and then the reader had to keep track to which
StrokeInfo member the StrokeRec alias was pointing.
Removes SkStrokeRec::SkStrokeRec(const SkStrokeRec&). It was memcpying.
Try to play it safe wrt compiler using the possible padding of
superclass for subclass members. Instead, let the compiler generate
the copy constructor. Assignment operator was already
compiler-generated, so at least in that way this is consistent.
Renames GrStrokeInfo::applyDash to applyDashToPath for consistency
with superclass applyToPath.
Review URL: https://codereview.chromium.org/1128113008
This will allow us to batch dashed lines together when drawing. Also, this removes the need for
a coord transform matrix in the shader, thus we save the cost of uploading a new matrix uniform
everytime we do a simple transform to the dashed line we are drawing.
BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/326103002
- Moved the SkStrokeRec class in its own file
- Replaced SkStroke by SkStrokeRec in Ganesh
- Moved path stroking to the Ganesh level in some cases (everytime it isn't required to do it directly in SkGpuDevice). PathEffect and MaskFilter still require path stroking at the SkGpuDevice for now.
- Renamed static functions in SkPath with proper names
* No functionality shold have changed with this patch. This is a step towards enabling Ganesh Path Renderers to decide whether or not to stroke the path rather than always receiving the stroked path as an input argument.
BUG=chromium:135111
TEST=Try path rendering tests from the gm
Review URL: https://codereview.appspot.com/6946072
git-svn-id: http://skia.googlecode.com/svn/trunk@6861 2bbb7eff-a529-9590-31e7-b0007b416f81