This is a reland of fc4fdc5b25
Original change's description:
> SkAndroidCodec: Support decoding all frames
>
> Bug: b/160984428
> Bug: b/163595585
>
> Add support to SkAndroidCodec for decoding all frames with an
> fSampleSize, so that an entire animation can be decoded to a smaller
> size.
>
> dm/:
> - Test scaled + animated decodes
>
> SkAndroidCodec:
> - Make AndroidOptions inherit from SkCodec::Options. This allows
> SkAndroidCodec to use fFrameIndex. (It also combines the two versions
> of fSubset, which is now const for both.)
> - Respect fFrameIndex, and call SkCodec::handleFrameIndex to decode
> the required frame.
> - Disallow decoding with kRespect + fFrameIndex > 0 if there is a
> non-default orientation. As currently written (except without
> disabling this combination), SkPixmapPriv::Orient would draw the new
> portion of the frame on top of uninitialized pixels, instead of the
> prior frame. This could be fixed by
> - If SkAndroidCodec needs to decode the required frame, it could do so
> without applying the orientation, then decode fFrameIndex, and then
> apply the orientation.
> - If the client provided the required frame, SkAndroidCodec would need
> to un-apply the orientation to get the proper starting state, then
> decode and apply.
> I think it is simpler to force the client to handle the orientation
> externally.
>
> SkCodec:
> - Allow SkAndroidCodec to call its private method handleFrameIndex. This
> method handles decoding a required frame, if necessary. When called by
> SkAndroidCodec, it now uses the SkAndroidCodec to check for/decode the
> required frame, so that it will scale properly.
> - Call rewindIfNeeded inside handleFrameIndex. handleFrameIndex calls a
> virtual method which may set some state (e.g. in SkJpegCodec). Without
> this change, that state would be reset by rewindIfNeeded.
> - Simplify handling a kRestoreBGColor frame. Whether provided or not,
> take the same path to calling zero_rect.
> - Updates to zero_rect:
> - Intersect after scaling, which will also check for empty.
> - Round out instead of in - this ensures we don't under-erase
> - Use kFill_ScaleToFit, which better matches the intent.
>
> Change-Id: Ibe1951980a0dca8f5b7b1f20192432d395681683
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333225
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bug: b/160984428
Bug: b/163595585
Change-Id: I7c1e79e0f92c75b4840eef65c8fc2b8497189e81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334842
Auto-Submit: Leon Scroggins <scroggo@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
This reverts commit fc4fdc5b25.
Reason for revert: Google3 and ASAN failures
Change-Id: I890cd76109c0375391637f879550837d01e650f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334840
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Bug: b/160984428
Bug: b/163595585
Add support to SkAndroidCodec for decoding all frames with an
fSampleSize, so that an entire animation can be decoded to a smaller
size.
dm/:
- Test scaled + animated decodes
SkAndroidCodec:
- Make AndroidOptions inherit from SkCodec::Options. This allows
SkAndroidCodec to use fFrameIndex. (It also combines the two versions
of fSubset, which is now const for both.)
- Respect fFrameIndex, and call SkCodec::handleFrameIndex to decode
the required frame.
- Disallow decoding with kRespect + fFrameIndex > 0 if there is a
non-default orientation. As currently written (except without
disabling this combination), SkPixmapPriv::Orient would draw the new
portion of the frame on top of uninitialized pixels, instead of the
prior frame. This could be fixed by
- If SkAndroidCodec needs to decode the required frame, it could do so
without applying the orientation, then decode fFrameIndex, and then
apply the orientation.
- If the client provided the required frame, SkAndroidCodec would need
to un-apply the orientation to get the proper starting state, then
decode and apply.
I think it is simpler to force the client to handle the orientation
externally.
SkCodec:
- Allow SkAndroidCodec to call its private method handleFrameIndex. This
method handles decoding a required frame, if necessary. When called by
SkAndroidCodec, it now uses the SkAndroidCodec to check for/decode the
required frame, so that it will scale properly.
- Call rewindIfNeeded inside handleFrameIndex. handleFrameIndex calls a
virtual method which may set some state (e.g. in SkJpegCodec). Without
this change, that state would be reset by rewindIfNeeded.
- Simplify handling a kRestoreBGColor frame. Whether provided or not,
take the same path to calling zero_rect.
- Updates to zero_rect:
- Intersect after scaling, which will also check for empty.
- Round out instead of in - this ensures we don't under-erase
- Use kFill_ScaleToFit, which better matches the intent.
Change-Id: Ibe1951980a0dca8f5b7b1f20192432d395681683
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333225
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
This isn't hooked up anywhere but breaks up the omnibus CL.
Change-Id: I15c200e57450e7cc8ee95a3f7969926d0eb8487f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333129
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This fixes the aspect ratio for pretty much all tests.
Since we're going to rebaseline everything, also have dm use a white
background (to match other user agents).
Bug: skia:10842
Change-Id: Iab2afd61560af540539c216d1c3673f19fe0fe51
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328982
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Move the SVG rendering code to modules/svg, and componentize.
Also split into include/src/utils.
As external clients still reference the old header locations,
introduce temporary forwarding headers to facilitate the migration.
This reverts commit d6cf56fd34.
TBR=
Change-Id: Ibadd7c8dc0464ec0c27841530ade0c2098305d20
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327344
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
This reverts commit 6fc4106a9d.
Reason for revert: Blocking the Android roll
Original change's description:
> [svg] Relocate out of experimental
>
> Move the SVG rendering code to modules/svg, and componentize.
> Also split into include/src/utils.
>
> As external clients still reference the old header locations,
> introduce temporary forwarding headers to facilitate the migration.
>
> Change-Id: Ib289dbdcd80c16a01c47805e7242f2e08bebc165
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326948
> Reviewed-by: Tyler Denniston <tdenniston@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>
TBR=fmalita@chromium.org,fmalita@google.com,tdenniston@google.com
Change-Id: I386cf77a15a9e1d392029804abaf937dae53f435
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327342
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Move the SVG rendering code to modules/svg, and componentize.
Also split into include/src/utils.
As external clients still reference the old header locations,
introduce temporary forwarding headers to facilitate the migration.
Change-Id: Ib289dbdcd80c16a01c47805e7242f2e08bebc165
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326948
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
This reverts commit 21f8b51099.
Reason for revert: D3D traced resource assert from unit test
Original change's description:
> Revert "Revert "Use ManagedBackendTexture in place of TestUtils backend texture helpers.""
>
> This reverts commit f625e4ce45.
>
> Change-Id: Id73c53ec7ab8d4a5951712dc150d86e6349addbf
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325658
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: I407f1d522d5c4f28d070cc2ce87af7faffca11fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325860
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 5ee0556048.
Reason for revert: breaking bots
Original change's description:
> Use ManagedBackendTexture in place of TestUtils backend texture helpers.
>
> Unify on a single family of helpers for making backend textures.
>
> Stresses callback systems in more tests by avoiding artificial
> flush/submit/syncs.
>
> some misc test cleanup along the way.
>
> Change-Id: Ia692e8927ba97b391ee77ea06ebf437a555617b2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324710
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: I7d4fc9412c870ae13f7498671379b871dbf5a6c4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325619
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Unify on a single family of helpers for making backend textures.
Stresses callback systems in more tests by avoiding artificial
flush/submit/syncs.
some misc test cleanup along the way.
Change-Id: Ia692e8927ba97b391ee77ea06ebf437a555617b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324710
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Add helper to create self-managed BackendTexture-backed SkSurface for
tests using MBET.
GrGpu::createTestingOnlyBackendRenderTarget supports protected.
Make SkSurfaceCharacterization tests use self-managed SkSurface
factories and a use case of MakeFromBackendTextureAsRenderTarget is
removed.
Use self-managed BackendTexture-backed SkSurface factory in DM sinks and
in fm.
Bug: skia:9832
Change-Id: I0c1dc49697f8b3c942864e18b9112a3552f431ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323559
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Adds a new helper that creates a GrBackendRenderTarget using
GrGpu and then wraps it in a SkSurface. Uses the SkSurface
release proc to delete the BERT using GrGpu.
Upgrades GrGpu::createTestingOnlyBackendRenderTarget to create MSAA
buffers.
Updates many tests/tool to call sites to use the helper instead of
SkSurface::MakeFromBackendTextureAsRenderTarget.
Adds syncToCpu bool to SkSurface:: and GrContext::flushAndSubmit.
Bug: skia:9832
Change-Id: I73a8f0ce09dc6523729af0814464c6b6657fda06
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293683
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This is a reland of c1916c34fe
As it turns out, benches are not always given a canvas.
Original change's description:
> Remove use of legacy display globals.
>
> In the ongoing effort to remove the display globals from Skia, allow
> their use only if SK_LEGACY_SURFACE_PROPS is defined. Do not define this
> in a normal Skia build and remove all use from Skia code.
>
> Change-Id: I9ff550f5db246b9024aac687a1bc01321f1be4c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319343
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I61a2ac058fafc99653e3304876cf4b97350dac8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322490
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit c1916c34fe.
Reason for revert: Bots unhappy
Original change's description:
> Remove use of legacy display globals.
>
> In the ongoing effort to remove the display globals from Skia, allow
> their use only if SK_LEGACY_SURFACE_PROPS is defined. Do not define this
> in a normal Skia build and remove all use from Skia code.
>
> Change-Id: I9ff550f5db246b9024aac687a1bc01321f1be4c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319343
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
TBR=djsollen@google.com,bungeman@google.com,herb@google.com,reed@google.com
Change-Id: I365d2b1d19241a90130bc1b59663651817966f63
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322400
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
In the ongoing effort to remove the display globals from Skia, allow
their use only if SK_LEGACY_SURFACE_PROPS is defined. Do not define this
in a normal Skia build and remove all use from Skia code.
Change-Id: I9ff550f5db246b9024aac687a1bc01321f1be4c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319343
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This is a reland of ed63444587
Original change's description:
> Add idea of DataType to SkYUVAPixmapInfo.
>
> DataType describes the data type of YUVA channels
> independent of how they are grouped into planes.
>
> Adds mapping functions between SkColorType/channel count
> and DataType.
>
> SkYUVAPixmapInfo can be constructed from DataType and will
> choose appropriate SkColorTypes for each plane.
>
> Valid SkYUVAPixmapInfos now have the same DataType for each
> plane (could relax this in the future, esp for alpha plane).
>
> SkYUVAPixmapInfo::SupportedDataTypes specifies the supported
> combinations of SkYUVAInfo::PlanarConfig and
> kYUVAPixmapInfo::DataType supported by a GrContext (based on
> supported texture formats).
>
> SkImageGenerator/SkCodec YUVA query API now takes a
> SupportedDataTypes.
>
> Change-Id: I8791234638e6ba3396d1e7960b7bc210edc6dd57
> Bug: skia:10632
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314276
> Reviewed-by: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:10632
Change-Id: I35b55b7477c11c822fdb3729a9f84acff1eb785d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315284
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit ed63444587.
Reason for revert: trying to unblock android roller, which incorrectly thinks this has a merge conflict: https://b.corp.google.com/issues/167576324
Original change's description:
> Add idea of DataType to SkYUVAPixmapInfo.
>
> DataType describes the data type of YUVA channels
> independent of how they are grouped into planes.
>
> Adds mapping functions between SkColorType/channel count
> and DataType.
>
> SkYUVAPixmapInfo can be constructed from DataType and will
> choose appropriate SkColorTypes for each plane.
>
> Valid SkYUVAPixmapInfos now have the same DataType for each
> plane (could relax this in the future, esp for alpha plane).
>
> SkYUVAPixmapInfo::SupportedDataTypes specifies the supported
> combinations of SkYUVAInfo::PlanarConfig and
> kYUVAPixmapInfo::DataType supported by a GrContext (based on
> supported texture formats).
>
> SkImageGenerator/SkCodec YUVA query API now takes a
> SupportedDataTypes.
>
> Change-Id: I8791234638e6ba3396d1e7960b7bc210edc6dd57
> Bug: skia:10632
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314276
> Reviewed-by: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,scroggo@google.com
Change-Id: I72c39539a4766f10cac3ca3cdef6c503a8319ff1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314895
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
DataType describes the data type of YUVA channels
independent of how they are grouped into planes.
Adds mapping functions between SkColorType/channel count
and DataType.
SkYUVAPixmapInfo can be constructed from DataType and will
choose appropriate SkColorTypes for each plane.
Valid SkYUVAPixmapInfos now have the same DataType for each
plane (could relax this in the future, esp for alpha plane).
SkYUVAPixmapInfo::SupportedDataTypes specifies the supported
combinations of SkYUVAInfo::PlanarConfig and
kYUVAPixmapInfo::DataType supported by a GrContext (based on
supported texture formats).
SkImageGenerator/SkCodec YUVA query API now takes a
SupportedDataTypes.
Change-Id: I8791234638e6ba3396d1e7960b7bc210edc6dd57
Bug: skia:10632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314276
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
To my surprise, this even works with homegrown smart pointers (such as
SkTLazy).
https://clang.llvm.org/extra/clang-tidy/checks/readability-redundant-smartptr-get.html
Find and remove redundant calls to smart pointer’s .get() method.
Examples:
ptr.get()->Foo() ==> ptr->Foo()
*ptr.get() ==> *ptr
*ptr->get() ==> **ptr
if (ptr.get() == nullptr) ... => if (ptr == nullptr) ...
Change-Id: I8ff541e0229656b4d8e875c8053a7e6138302547
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310976
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:10369
Add SkEncodeImageWithNDK, mirroring the CG and WIC versions, for
encoding with the NDK APIs added to R.
Rename SK_ENABLE_NDK_DECODING to SK_ENABLE_NDK_IMAGES and use it for
both encoding and decoding.
Move code for converting to/from NDK types into a common location.
Update encode_platform.cpp to use NDK encoding APIs when available and
to use both types of webp (lossy and lossless). Add tests specifically
for the new implementation.
Update NdkDecodeTest to use ToolUtils::equal_pixels for comparing
pixels.
Change-Id: Ic62f89af27372ccce90b8e028e01c388a135a68c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308800
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit 07438b0cda.
Bug: skia:10369
Bug: skia:10371
This will allow Skia clients developing for Android 11+ to rely on
Android's NDK APIs for decoding, which will allow them to decode
without including their own decoding libraries (e.g. libjpeg-turbo).
Using these APIs also provides support for static HEIF images.
Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
visually.
Add tests and a grayscale png.
Update some test bots running Android R to specify ndk_api so they will
run the new code.
Change-Id: I4ca07d832dbd6a9d8cff0faea975fd70da00718f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308185
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit cfef980939.
Reason for revert: Breaking Google3 roll
Original change's description:
> Add an SkImageGenerator that uses NDK APIs
>
> Bug: skia:10369
> Bug: skia:10371
>
> This will allow Skia clients developing for Android 11+ to rely on
> Android's NDK APIs for decoding, which will allow them to decode
> without including their own decoding libraries (e.g. libjpeg-turbo).
> Using these APIs also provides support for static HEIF images.
>
> Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
> visually.
>
> Add tests and a grayscale png.
>
> Update some test bots running Android R to specify ndk_api so they will
> run the new code.
>
> Change-Id: Ica782339b2414d472ede0b61729a127ce41892a5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305689
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Leon Scroggins <scroggo@google.com>
TBR=djsollen@google.com,mtklein@google.com,scroggo@google.com,brianosman@google.com,reed@google.com
Change-Id: Ifed506a76a0ff5903d101c1bf7330d319b8376a6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10369
Bug: skia:10371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308180
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Bug: skia:10369
Bug: skia:10371
This will allow Skia clients developing for Android 11+ to rely on
Android's NDK APIs for decoding, which will allow them to decode
without including their own decoding libraries (e.g. libjpeg-turbo).
Using these APIs also provides support for static HEIF images.
Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
visually.
Add tests and a grayscale png.
Update some test bots running Android R to specify ndk_api so they will
run the new code.
Change-Id: Ica782339b2414d472ede0b61729a127ce41892a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305689
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Since subsetting may require rasterizing/resolving the generator, we may
also need access to the GrDirectContext. To simplify apis, rely on
makeSubset() for that.
Related: https://skia-review.googlesource.com/c/skia/+/305970
Change-Id: I1980e3c823fb6cf54f197c350942c2f82b03e20f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306136
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: Ia2cfbca8982b57399b6681cbb4501c2933ab4df7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304576
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Before I start updating this to support relocatable DDLs I felt I
should clean it up a bit.
Change-Id: I640d15a40164b33c4c2d7378e37d39fe7d3ff313
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300926
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This should, hopefully, clarify the role of onGpuSetup vis a vis onDraw.
The remaining tools are updated in:
https://skia-review.googlesource.com/c/skia/+/300220/ (Update remaining tools to GrDirectContext)
Change-Id: I19d6eec4d16cb9ebad8924763a18225cc871f0f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300172
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This also adds back default flush() calls which simply do a flush
without any submit.
Change-Id: Ia8c92bbdecd515d871abfa6364592f502e98656b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298818
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This will not be landed until chrome CL 2269958 lands.
Bug: skia:10425
Change-Id: I2a5081201ca3faed5232e8540086bd4c6f865767
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299292
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Since gpuSetup can preempt draw's execution it needs to draw the error message too.
This is pulled out of the gpuSetup refactoring.
Change-Id: Iafe06d924fc1b694c59aa3100e9fbe95c4773222
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299140
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I09b8f8bb95dac443b64d85340db12f59f8977654
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299143
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The flippity GM doesn't create backend textures but it does perform some custom proxy creation (i.e., using MakeTextureProxyFromData to set the origin) that requires a direct context. This work must be done in onGpuSetup but doesn't entail any fancy lifetime management.
TBR=egdaniel@google.com
Change-Id: I258c0cb66746ca6853a4e228e10407671d7d55d9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297697
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit ddca6ab54a.
Reason for revert: breaking abandoned context bot
Original change's description:
> Fix flippity GM for *ooprddl configs
>
> The flippity GM doesn't create backend textures but it does perform some custom proxy creation (i.e., using MakeTextureProxyFromData to set the origin) that requires a direct context. This work must be done in onGpuSetup but doesn't entail any fancy lifetime management.
>
> Change-Id: Ica4f4f7476778cdf934c3be9ef8c9a28d0d4ba2e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297445
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,robertphillips@google.com
Change-Id: Ie66a4187a5ff2efee21f60bb9c0d00e2aab3d1e8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297696
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The flippity GM doesn't create backend textures but it does perform some custom proxy creation (i.e., using MakeTextureProxyFromData to set the origin) that requires a direct context. This work must be done in onGpuSetup but doesn't entail any fancy lifetime management.
Change-Id: Ica4f4f7476778cdf934c3be9ef8c9a28d0d4ba2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297445
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
In order to emulate OOP-R's behavior, GM needs to pass GPU-backed resources to a DDL recorder.
This change allows GMs to create GPU resources first (in onGpuSetup w/ a direct context) and then use them in onDraw (with only a GrRecordingContext).
Change-Id: Ifa3002af73eb9926f653fb4c4bf4542c0749d658
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294336
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL is not fully comprehensive; for instance, it does not contain
fixes for backends that don't compile on Mac. But it does resolve the
vast majority of cases that trigger -Wimplicit-fallthrough.
A few minor bugs were found and fixed, but none that were likely to
affect normal operation.
Change-Id: I43487602b0d56200ce8b42702e04f66390d82f60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295916
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Our "header" reading and writing code didn't agree, so we always failed
to recognize cached program binaries. The asserts in the testing sink
failed to notice, because we did get a 100% cache hit rate, but we
immediately discarded the data we received.
We now also check that we didn't insert anything into the cache, as a
proxy for doing any shader compile work. That change, plus the tweak to
set cached=false when the header fields are invalid (like we do if we
encounter problems further in the blob) detected the problem. Adding the
version tag to the start of the encoded blob fixes the test, and means
that program binary caching is actually working again.
This code still looks (and is) fragile. The next CL is going to rewrite
things to use SkReadBuffer and SkWriteBuffer, make the parsing code less
brittle, and give us a more robust way to detect failure anywhere in the
stream.
Bug: skia:9402
Change-Id: I0329f088e0afce3998494d91ef2206e5eb9cac42
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294599
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
OOP-R, on the gpu thread, creates the DDL, pre-compiles its shaders, draws it, flushes and then deletes the DDL. This process triggered a bug (cf. https://skia-review.googlesource.com/c/skia/+/292818 and crbug.com/1056730).
Prior to this CL all the programs were compiled and only at the end was any work flushed - thus it was likely that the bound program would be reset to the correct value when rendering.
With this CL, the addition of the flush right before the DDL deletion, makes it more likely that the wrong program will be bound when rendering begins.
Change-Id: I60479bd429e132d8652bbffde6c8b71094be6225
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292257
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>