Commit Graph

76 Commits

Author SHA1 Message Date
Kevin Lubick
97caefd055 [bazel] Move zlib and libpng out of //third_party/BUILD.bazel
I had to copy some config_settings out of //bazel/common_config_settings
because these are now treated as separate entities and cannot
see that file.

For libpng, note that we use a genrule to create the
pnglibconf.h instead of pointing to one somewhere else.
This ended up being easier than other things I tried.

Another approach would be to not depend on the version
in third_party/externals, but to clone it via
new_git_repository [1] and apply a patch that creates
the configuration file.

[1] https://bazel.build/rules/lib/repo/git#new_git_repository

Bug: skia:12541
Change-Id: I9a284775dc0f2bdabb145518d5f0803c74fb99fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/545368
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-06-01 12:19:01 +00:00
Kevin Lubick
c123b5a93d [bazel] Add rules for CanvasKit and dependent modules
This may look like a lot, but //modules/canvaskit/BUILD.bazel
is nearly identical to how it was with gazelle:
162dfca340/modules/canvaskit/BUILD.bazel

I removed the "wasm_gm_tests" targets from it, because they
had bitrotted slightly and fixing them is its own task.

CanvasKit depends on Skottie and Particles, which depend on
the SkParagraph, SkShaper, SkUnicode, and SkResources modules.

I've structured the BUILD.bazel files in the //modules directory
in a similar fashion as the "hierarchical filegroup"
introduced in https://skia-review.googlesource.com/c/skia/+/543977

Suggested Review Order
 - //modules/skottie/...
 - //modules/skparagraph/...
 - all other modules.
 - Note that modules/canvaskit/go/gold_test_env/BUILD.bazel is
   generated from gazelle, because we like how gazelle handles
   golang files and deps.
 - All other files in any order.

Change-Id: I0aa9e6f81dba2c00f15cae7b19fe49a2027dcf1d
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544676
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2022-05-31 14:14:54 +00:00
Kevin Lubick
5810c7ad0b [bazel] Add new rules for various tools
This adds or fixes rules to build three binaries that previously
had Bazel support.

How we build skslc with Bazel differs from GN in a large way:
GN has a small set of C++ files [1] it compiles in, but with
Bazel that was too hard/clumsy to pipe through (and get the
headers to work well). So, I just had skslc depend on
//:skia_core for simplicity. skslc did need to include something
in //src, so I made a special filegroup for it. For more
complex executables that need more headers from //src, we
should probably make a "src_hdrs" filegroup or something
to expose those. That or a skia_for_tests cc_library that
has all headers as "public".

[1] https://github.com/google/skia/blob/main/gn/sksl.gni#L235
Change-Id: Ie1382e982228059369886f4bfef4947f686b11b5
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544637
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-05-31 14:14:54 +00:00
Kevin Lubick
956704b387 [bazel] Get GPU examples working
This adds targets which test our Dawn, GL, and Vulkan backends.

It follows the hierarchical filegroup pattern, as
outlined in https://skia-review.googlesource.com/c/skia/+/543977

Suggested Review order:
 - tools/sk_app/BUILD.bazel. For many things in tools, I anticipate
   they will depend on //:skia_core and other //tools targets.
   sk_app shows this off, as well how to make the target
   specific to a given platform and pull in the proper native code.
   I'm trying out setting test_only = True, to see if we can
   partition Skia's tests and helpers from the actual Skia library.
 - other changes to //tools/, especially looking at sk_app's
   dependencies.
 - //example/BUILD.bazel. This uses the cc_binary_with_flags which
   existed previously [1] to make it so people don't have to
   specify all the flags for a given binary and can build it as is.
   These targets nows how up in //bazel/Makefile
 - //include/... and //src/..., where some typos from previous
   CLs were fixed and rules expanded.
 - Misc changes to .cpp files to remove unnecessary includes
   that were assuming the GL backend was being compiled in.
 - All other changes

[1] 162dfca340/bazel/cc_binary_with_flags.bzl
Change-Id: Ieacec464d44368cad0da0890c7dc85a6c0b900c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544317
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2022-05-31 14:14:54 +00:00
Kevin Lubick
2c65579aad [bazel] Add in hierarchical filegroup Bazel rules.
The primary goal of this organization structure is to keep
our top level BUILD.bazel file short, with as little logic
as feasible. The logic required to control which files to
include, which third_party deps are needed, what system libraries
should be linked again, etc, should be in the BUILD.bazel
file best should be as close to the affected files as feasible.

In essence, we use filegroup() rules to bubble up the files
needed to build Skia (all as one big cc_library call) and
cc_library rules to bubble up the other components needed to build.

For example, //src/ports/SkFontHost_FreeType.cpp needs FreeType,
but only if we are compiling Skia with that type of font
support. With the new organization structure in this CL,
//src/ports/BUILD.bazel should have the logic that determines
if the cpp file should be included in the build of Skia and
if it is, that the Skia build should depend on //third_party:freetype2

Another example is //src/gpu/ganesh/BUILD.bazel, which
chooses which of the dawn, gl, vulkan, etc backend sources,
and the associated dependencies to include in the build.
It does not specify what those are, but delegates to the
BUILD.bazel files in the subdirectories housing the
backend-specific code.

The structure guidelines for BUILD.bazel files are as follows:
 - Have a filegroup() called "hdrs" (for public headers) or
   "srcs" (for private headers and all .cpp files) that is
   visible to the parent directory. This should list the
   files from the containing directory to include in the
   build.
   See //include/core/BUILD.bazel and //src/effects/BUILD.bazel
   as examples.
 - filegroup() rules can list a child directory's "hdrs"
   or "srcs" in their "srcs" attributes, but should not contain
   select statements pertaining to child directory files.
   See //include/gpu/BUILD.bazel and //src/gpu/ganesh/BUILD.bazel
   as examples.
 - May have a cc_library() called "deps". This can specify
   dependencies, cc_opts, and linkopts, but not srcs or hdrs. [1]
   See //src/codec/BUILD.bazel as an example. These should
   be visible to the parent directory.
 - "hdrs", "srcs", and "deps" for the primary Skia build
   (currently called "skia_core") should bubble up through
   //include/BUILD.bazel and //src/BUILD.bazel, one directory
   at a time.

This CL demonstrates a very basic build of Skia with many features
turned off (CPU only, no fonts, no codecs). Follow-on CLs will
add to these rules as more targets are supported. See bazel/Makefile
for the builds that work with just this CL.

Suggested Review Order:
 - //BUILD.bazel to see the very small skia_core rule which
   delegates all the logic down stack. Note that it has a
   dependency on //bazel:defines_from_flags which will set
   all the defines listed there when compiling all the
   .cpp and .h files in skia_core *and* anything that depends
   on skia_core, but *not* //src:deps.
 - //include/BUILD.bazel and other BUILD.bazel files in the
   subdirectories of that folder. Note that the filegroups in
   //include/private/... are called "srcs" to be similar to
   how Bazel wants "private headers" to be in the "srcs" of
   cc_library, cc_binary, etc. and only public headers are
   to be in "hdrs" [2].
 - //src/BUILD.bazel and other BUILD.bazel files in the
   subdirectories of that folder. //src/gpu/ganesh/...
   will be filled in for dawn, vulkan, and GL in the next CL.
 - //PRESUBMIT.py, which adds a check that runs buildifier [3]
   on modified BUILD.bazel files to make sure they stay
   consistently formatted.
 - //bazel/... to see the new option I added to make sksl
   opt-in or opt-out, so one could build Skia with sksl,
   but not with a gpu backend.
 - Misc .h and .cpp files, whose includes were removed if
   unnecessary or #ifdef'd out to make the minimal build
   work without GPU or SkSL includes.
 - //bazel/Makefile to see the builds that work with this CL.

[1] Setting srcs or hdrs is error-prone at best, because those
   files will be compiled with a different set of defines than
   the rest of skia_core, because they wouldn't depend on
   //bazel:defines_from_flags.
[2] https://bazel.build/reference/be/c-cpp#cc_library.hdrs
[3] https://github.com/bazelbuild/buildtools/releases
Change-Id: I5e0e3ae01ad42d672506d5aad1239f2512188191
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543977
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-05-31 14:14:54 +00:00
Kevin Lubick
4511c7b7fb [bazel] Delete gazelle-based BUILD.bazel files
gazelle ended up being more liability than asset for our C++ rules.

It required devs to manually run the command frequently (and was
easy to forget until the CQ failed). The fact that we still had to
edit the source files (e.g. the "srcs" cc_libraries) meant that
the mixture between generated and hand-written caused some
tension (see include/third_party/vulkan for a good example).

The combination of gazelle and our IWYU enforcement added several
bits of churn without any real benefit. The generated rules
also didn't help identify cases where we were not keeping tight
boundaries (e.g. non-gpu code and gpu code).

Identifying third_party deps automatically ended up being trickier
than anticipated (see the deleted //third_party/file_map_for_bazel.json)

Using the "maximum set of dependencies" worked ok, but ended up
increasing build time unnecessarily. For example, compiling
CanvasKit for WebGL always needed to compile Dawn because
SkSLCompiler.cpp sometimes needs to include tint/tint.h.

Follow-up CLs will rebuild the BUILD.bazel rules without gazelle.

Note to Reviewers:
 - The only file worth manually reviewing here is bazel/Makefile.

Change-Id: I36d6fc3747487fabaf699690780c95f1f6765770
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543976
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-05-31 14:14:54 +00:00
Kevin Lubick
0582a9e619 [bazel] Document need for --cc_output_directory_tag
Change-Id: Ia47d3a3e9c23b63b1651dc1f638d917b3c302911
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544636
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Kevin Lubick <kjlubick@google.com>
2022-05-31 12:56:26 +00:00
Ian Prest
72c7c37737 Fix bazel makefile on Windows
The `make -C bazel generate` command doesn't function properly on
Windows builders because Windows uses backslashes as the path separator.

Fortunately, adding quotes around the path is enough to concince
Windows to run the executable, allowing the `generate` target to
complete successfully, and doing so doesn't impact Linux builders.

Bug: skia:13366
Change-Id: I50c461635b70cc59cd6e79bf17a6945c80df1986
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544756
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-05-31 12:20:41 +00:00
Kevin Lubick
27d842a14c Manual roll of dawn
Change-Id: Ic6c4e6d4cec11c7ea0053d260f5022b6978ace4a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544396
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
2022-05-26 18:09:26 +00:00
Tyler Denniston
d78d52a86f Revert "Add Perfetto library (gn & bazel) and bare-bones SkPerfTrace class"
This reverts commit bfc9b94840.

Reason for revert: new dependency causing Android build error

Original change's description:
> Add Perfetto library (gn & bazel) and bare-bones SkPerfTrace class
>
> First incremental step to incorporating Perfetto tracing into Skia, more CLs to follow
>
> NOTE: The presubmit check is failing. This appears to be due to the known issue where the presubmit check bugs out if the DEPS file is edited, which it was on this CL (modified to include Perfetto).
>
> Bug: skia:13303
> Change-Id: I908be0392b520e8da14b34588b842bf6d955bd93
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543081
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Nicolette Prevost <nicolettep@google.com>

Bug: skia:13303
Change-Id: Ia2b883bbab1f8fb4f3914b63104a39240cc60e86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544239
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Auto-Submit: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Nicolette Prevost <nicolettep@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2022-05-26 16:21:27 +00:00
Nicolette Prevost
bfc9b94840 Add Perfetto library (gn & bazel) and bare-bones SkPerfTrace class
First incremental step to incorporating Perfetto tracing into Skia, more CLs to follow

NOTE: The presubmit check is failing. This appears to be due to the known issue where the presubmit check bugs out if the DEPS file is edited, which it was on this CL (modified to include Perfetto).

Bug: skia:13303
Change-Id: I908be0392b520e8da14b34588b842bf6d955bd93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543081
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Nicolette Prevost <nicolettep@google.com>
2022-05-25 14:50:57 +00:00
Michael Ludwig
230c535dfe Manual dawn roll
Change-Id: Ib4f2ae63ceee424eb93d098c7cd65e6ea8ac92f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543056
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2022-05-23 16:22:20 +00:00
Brian Salomon
6ba1e8dd95 Manual Dawn roll from 34d2d1ba0273 to 4bdded68d58d (34 revisions)
https://dawn.googlesource.com/dawn.git/+log/34d2d1ba0273..4bdded68d58d

2022-05-19 zhaoming.jiang@intel.com Dawn: vertex buffer never OOB with zero stride count draw/Indexed
2022-05-19 dawn-autoroll@skia-public.iam.gserviceaccount.com Roll ANGLE from 4dc9c79e0cf7 to d3eb61d4a054 (15 revisions)
2022-05-18 dawn-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 89eb09307fbc to 2933d3126969 (2 revisions)
2022-05-18 dawn-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from b190c10e0804 to b0e4ff85c2aa (4 revisions)
2022-05-18 bclayton@google.com tint: Refactor Extensions / Enables.
2022-05-18 bclayton@google.com tint: Implement abstract-numeric overload resolution
2022-05-18 amaiorano@google.com tint: Fix use-after-free
2022-05-18 bclayton@google.com tint: intrinsics.def Support [[precedence]] decoration
2022-05-18 cwallez@chromium.org Temporarily mark requestDevice_limits as failing.
2022-05-18 cwallez@chromium.org Directly enable -Wglobal-constructors
2022-05-18 amaiorano@google.com tint: Validate that sampled texture type must be f32, i32, or u32
2022-05-18 enga@chromium.org Fix multiple device leaks in dawn_end2end_tests and dawn_unittests
2022-05-18 dawn-autoroll@skia-public.iam.gserviceaccount.com Roll ANGLE from 93c0c90db873 to 4dc9c79e0cf7 (4 revisions)
2022-05-18 cwallez@chromium.org Remove expectations for passing WebGPU CTS tests
2022-05-18 bclayton@google.com expectations.txt: Remove rules for passing tests
2022-05-18 dawn-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 5d184f5765ff to b190c10e0804 (3 revisions)
2022-05-18 bclayton@google.com tint: Add sem::Type::ConversionRank()
2022-05-18 dawn-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 80de201a2a13 to 89eb09307fbc (2 revisions)
2022-05-17 bclayton@google.com tint: IntrinsicTable: Rename open/closed -> template
2022-05-17 dawn-autoroll@skia-public.iam.gserviceaccount.com Roll ANGLE from 807c94ea85e0 to 93c0c90db873 (7 revisions)
2022-05-17 bclayton@google.com tint: Simplify sem::Constant::Scalar
2022-05-17 dawn-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from c37d1e2ab98c to 5d184f5765ff (4 revisions)
2022-05-17 bclayton@google.com tint: Cleanup of IntrinsicTable
2022-05-17 dawn-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 4011ab35f3d8 to 80de201a2a13 (1 revision)
2022-05-17 amaiorano@google.com gitignore /build-*
2022-05-17 amaiorano@google.com tint: limit expression depth to avoid stack overflow in backends
2022-05-17 cwallez@chromium.org Roll third_party/webgpu-cts/ bf5409992..e518bfe8a (3 commits)
2022-05-17 bclayton@google.com Kokoro: Log disk utilization in status message
2022-05-17 cwallez@chromium.org Only checkout our own clang-tidy if in standalone builds
2022-05-17 jrprice@google.com tint: Fix edge for CallSiteRequiredToBeUniform
2022-05-17 dawn-autoroll@skia-public.iam.gserviceaccount.com Roll ANGLE from 36f5e6ce5508 to 807c94ea85e0 (6 revisions)
2022-05-17 kainino@chromium.org Reland "[chromium-style] Adding constructors and destructors."
2022-05-17 dawn-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from b5c0eec3336c to c37d1e2ab98c (1 revision)
2022-05-17 kainino@chromium.org Enable -Wglobal-constructors for dawn/native

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/dawn-skia-autoroll
Please CC cwallez@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry
To file a bug in Skia: https://bugs.chromium.org/p/skia/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Debug-Dawn
Bug: None
Change-Id: If19992616124865e608440fbb37cfd37fb58af75
Tbr: cwallez@google.com
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/542143
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2022-05-19 20:56:01 +00:00
Brian Salomon
54190a59b3 Manual Dawn roll from ab9757036bd6 to 34d2d1ba0273
https://dawn.googlesource.com/dawn.git/+log/ab9757036bd6..34d2d1ba0273

Change-Id: I887b36df9383c4b2da8bf17e61d775eecefbb84e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/541738
Commit-Queue: Arman Uguray <armansito@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Arman Uguray <armansito@google.com>
2022-05-18 17:07:32 +00:00
Arman Uguray
c1504658a7 [sksl][wgsl] Enable WGSL validation using Tint
- Introduced the SK_ENABLE_WGSL_VALIDATION macro which is currently only
  enabled when skslc gets compiled when using the `skia_compile_sksl_tests`
  setting.
- SkSLCompiler::toWGSL now validates its output using Tint's WGSL reader
  structures based on conditionally compiled code depending on the
  SK_ENABLE_WGSL_VALIDATION flag.
- Fixed `warning: use of deprecated language feature: struct members should be separated with commas"
  warnings that were generated for HelloWorld.wgsl.

Bug: skia:13092
Change-Id: Ib894457030004966221faf82f61360e390b95e22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/537802
Commit-Queue: Arman Uguray <armansito@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2022-05-17 18:25:01 +00:00
Kevin Lubick
16fa353926 [bazel] Move third party BUILD.bazel files to bazel/external
See also http://cl/449188526

Change-Id: Idb775cd955c82f16c79a61bb3d417c2c92f88a88
Bug: skia:12541, skia:13323
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/541217
Reviewed-by: Ravi Mistry <rmistry@google.com>
2022-05-17 12:13:49 +00:00
Kevin Lubick
c4abee5e38 Revert "[bazel] Run gazelle only on the files that changed"
This reverts commit 5c6bf4f692.

Reason for revert: git diff does not work well with deleted files

Original change's description:
> [bazel] Run gazelle only on the files that changed
>
> With this change, make generate takes 1.8 seconds instead of
> 7.9 seconds.
>
> We still have generate_force to run on everything.
>
> Change-Id: I6d57031adbe38a7f25a59570baea89970eea024f
> Bug: skia:12541
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/540740
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>

Bug: skia:12541
Change-Id: I47c23adf09bbc6324817e166f7ab33eb16f4bf61
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/540743
Reviewed-by: John Stiles <johnstiles@google.com>
2022-05-16 15:41:39 +00:00
Kevin Lubick
5c6bf4f692 [bazel] Run gazelle only on the files that changed
With this change, make generate takes 1.8 seconds instead of
7.9 seconds.

We still have generate_force to run on everything.

Change-Id: I6d57031adbe38a7f25a59570baea89970eea024f
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/540740
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2022-05-16 14:18:20 +00:00
Kevin Lubick
24f0b884c0 [bazel] Move Dawn BUILD.bazel to third_party/bazel
Rather than having a monolithic third_party/BUILD.bazel, this moves
our Dawn rules to their own subdirectory and makes it callable via
@dawn instead of //third_party/dawn.

This will help with the G3 roll and make our rules more organized in
general.

This also rolls Dawn
Roll Dawn from ab9757036bd6 to e831fb61046b (22 revisions)

https://dawn.googlesource.com/dawn.git/+log/ab9757036bd6..e831fb61046b

Suggested Review Order:
 - WORKSPACE.bazel, where we define @dawn and its deps
   (@vulkan_headers and @vulkan_tools). I initially thought
   I needed to define all of Dawn's deps in the workspace_file_content
   for new_local_repository, but that WORKSPACE file is
   ignored when building Skia rules.
 - third_party/dawn/BUILD.bazel, the contents of which were copied
   from //third_party/BUILD.bazel and modified largely via
   find-and-replace to point to files relative to
   //third_party/externals/dawn. One exception is the cpu_wasm
   config_setting because @dawn isn't able to see Skia's
   //bazel/macros.bzl.
 - All other files

Change-Id: Ib2d7bc972ef00b6b68370ce5c2839ffb70ed9a2f
Bug: skia:12541, skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/538638
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-05-16 14:06:59 +00:00
Kevin Lubick
3413ca474b [infra] Add BazelBuild task to build CanvasKit on the CI with Bazel
For additional context, see "Codifying Certain Build Options"
and "Building on the CI" in the design doc go/skia-bazel

Suggested review order:
 - builder_name_schema.json to see the three required and
   one optional part of BazelBuild jobs.
 - jobs.json to see one new BazelBuild job added. In an
   ideal world, this job would have been named
   BazelBuild-//modules/canvaskit:canvaskit_wasm-debug-linux_x64
   but Buildbucket (?) requires jobs match the regex
   ^[a-zA-Z0-9\\-_.\\(\\) ]{1,128}$
   so we use spaces instead of slashes or colons.
 - gen_tasks_logic.go; noting the makeBazelLabel function
   expands most of the spaces to / and the last one to a
   colon to make a single-target label. If there are three
   dots, then it is a multi-target label, and we do not
   need to add a colon.
 - bazel_build.go; This is a very simple task driver, and
   I do not anticipate getting too much more complex.
   The place where we decide which args to augment
   a build with depend on the host platform and thus
   should be set in gen_tasks_logic.go.
 - bazel/buildrc to see some initial configurations set,
   one of which, "debug", is used by the new job.
   The "release" version of CanvasKit probably works on
   3.1.10 which had a bugfix, but we are still on
   3.1.9
 - .bazelrc to see a rename of the linux-rbe config to
   linux_rbe (our configs should have no dashes if
   we want to specify them verbatim in our Job names).
   It also imports the Skia-specified build configs
   from //bazel/buildrc and supports the user-specified
   //bazel/user/buildrc file if it exists.
 - All other files in any order.

Change-Id: Ib954dd6045100eadcbbf4ffee0888f6fbce65fa7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/537797
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2022-05-06 17:54:08 +00:00
Brian Osman
38d4fdebbb Remove all CommandBuffer support code
Bug: skia:13040
Change-Id: I1749f21162ea400a8b8fb00ed52e6024eb658d52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/537082
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2022-05-04 20:19:17 +00:00
Kevin Lubick
c2f47190c1 [bazel] Add location for G3 define
Change-Id: I7811e0e70e4959be8caa1cab9e4f1fa3421d72d1
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/536596
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2022-05-03 14:22:33 +00:00
Kevin Lubick
46eaab3959 [bazel] Add shims to help translation into G3
Ran the following commands:
find -name "BUILD.bazel" -exec sed -i -e '1iload("//bazel:macros.bzl", "cc_library", "exports_files_legacy")\nexports_files_legacy()' {} +
buildifier --lint=fix --mode=fix -r .

This had the effect of making sure we can export all of our
files in G3 (until we no longer have legacy targets) and
making all of our cc_libraries shim-able.

bazel/macros.bzl has the human-contributed changes, the rest
were mechanical.

Change-Id: I8e24e30e74b038cfd072cdbe4078bfd1d213dd46
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535359
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-04-29 19:27:54 +00:00
Kevin Lubick
88c15aeb94 [includes] Enforce IWYU on //example
Change-Id: I26136f1a3960eafd6e48c733c16ca35d20534df6
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535395
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-04-29 15:39:33 +00:00
Kevin Lubick
0b6cef82dc [bazel] Point to vk_mem_alloc from DEPS
To make it easier to use the G3 version of this dep,
we make a reference to it in the WORKSPACE.bazel, so
we can refer to this external dep with the @ notation.

I would like to do this for all of our third party
deps, but one at a time.

Change-Id: I03e0beca124225e0faf1232278dae641da8a3e4d
Bug: skia:13240, skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535358
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2022-04-29 12:45:56 +00:00
Kevin Lubick
62f57a02b3 [includes] Enforce IWYU on src/utils
Client changes:
 - cl/443664347
 - cl/444232853
 - http://ag/17915718
 - http://ag/17913178
 - https://crrev.com/c/3602239

Change-Id: I16bcdbbe2b13bbf52f007b0f131e9ee0c14ed237
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532257
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-04-28 17:32:20 +00:00
Jorge Betancourt
a2fbd43671 add compiler flags for zlib when building for mac (intel processors)
Change-Id: If62a0ba82fee63bc0e30d946e3aa385eb0970ce7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533678
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
2022-04-26 14:41:32 +00:00
Kevin Lubick
83cee23c98 [bazel] Run buildifier on BUILD.bazel files
buildifier --lint=fix -r .

Change-Id: I6a41858270d20137978f8271c8f6160b51120777
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529751
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-04-14 18:13:43 +00:00
Kevin Lubick
458f4ded2b [bazel] Consolidate skylib loads
For importing into G3, this will simplify the regex needed
and allow us to stub out things not supported (e.g. gazelle)

Change-Id: I770f5dee6f29e555356742dae36212ad6cfb713a
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529836
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-04-14 11:37:08 +00:00
Kevin Lubick
b98328a27b [bazel] Add license to all our BUILD.bazel files
find -name "BUILD.bazel" -exec sed -i -e '1i licenses(["notice"])\n' {} +

Change-Id: Ie48f163b7d8d6ede9ba5f952e87232dd5c9fa8e6
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529808
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-04-13 19:50:29 +00:00
Leandro Lovisolo
44cf5ad0f4 gcs_mirror.go: Add support for .zip files.
Bug: skia:12400
Change-Id: Ice706804bfb46593afe0773311870c993c1a7551
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529608
Auto-Submit: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-04-12 22:01:38 +00:00
Kevin Lubick
196b172650 [sksl] Make sksl tracing optional
This removes the required dependency on our JSON code. In the Bazel
rules, this dependency is pushed down into sksl instead of required
by the cc_binary rules.

It adds a stub version of SkVMDebugTrace.cpp and removes
SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
is set (skia_enable_sksl_tracing and enable_sksl_tracing,
respectively). There was an existing #define that CanvasKit
used (CK_INCLUDE_SKSL_TRACE) and this was changed to
SKSL_ENABLE_TRACING.

Users of //:skia_core no longer need to specify a JSON dep,
if sksl needs it (e.g. for tracing), then it will specify
the dependency.

This is a reland of https://skia-review.googlesource.com/c/skia/+/528837

Bug: skia:12541
Change-Id: I79612c69fdbefd3db9822a2b66df7552f7c13865
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529278
Reviewed-by: John Stiles <johnstiles@google.com>
2022-04-12 13:59:25 +00:00
Kevin Lubick
e4047903db [bazel] Unify boolean flags to be enable*
I think they read better when it is enable_foo. I have to
do less double-negation in my head if they are set to false
then.

Reland of https://skia-review.googlesource.com/c/skia/+/528838

Change-Id: I15075687cbee98b41364518384b656e897d716d8
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529276
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-04-11 19:52:12 +00:00
Jim Van Verth
42f710f3fa Reland "[graphite] Move Graphite into Skia base directories."
This is a reland of commit ae5e846047

Original change's description:
> [graphite] Move Graphite into Skia base directories.
>
> Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

Change-Id: Ia575fd49206ad0b665a6a9153317e738bb321446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529059
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2022-04-11 18:37:20 +00:00
John Stiles
471fd2eb09 Revert "[sksl] Make sksl tracing optional"
This reverts commit 6bc4bdf645.

Reason for revert: Android roll

Original change's description:
> [sksl] Make sksl tracing optional
>
> This removes the required dependency on our JSON code. In the Bazel
> rules, this dependency is pushed down into sksl instead of required
> by the cc_binary rules.
>
> It adds a stub version of SkVMDebugTrace.cpp and removes
> SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
> is set (skia_enable_sksl_tracing and enable_sksl_tracing,
> respectively). There was an existing #define that CanvasKit
> used (CK_INCLUDE_SKSL_TRACE) and this was changed to
> SKSL_ENABLE_TRACING.
>
> Users of //:skia_core no longer need to specify a JSON dep,
> if sksl needs it (e.g. for tracing), then it will specify
> the dependency.
>
> Change-Id: I2fcd29cde118fc391c269ba2d8f8a40a6f164c99
> Bug: skia:12541
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528837
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>

Bug: skia:12541
Change-Id: Icf75495f19e409d96925ca4dca9e839eca4057ec
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529129
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2022-04-11 17:42:17 +00:00
John Stiles
d459e5c70f Revert "[bazel] Unify boolean flags to be enable*"
This reverts commit 02986aed2a.

Reason for revert: Android roll

Original change's description:
> [bazel] Unify boolean flags to be enable*
>
> I think they read better when it is enable_foo. I have to
> do less double-negation in my head if they are set to false
> then.
>
> Change-Id: I53bc5575c11d489029904965d991abc5a9d0fd89
> Bug: skia:12541
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528838
> Reviewed-by: Ben Wagner <bungeman@google.com>

Bug: skia:12541
Change-Id: I63f827c41ddc8a149cd190179ad099ff8671579a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529128
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2022-04-11 17:41:29 +00:00
Kevin Lubick
02986aed2a [bazel] Unify boolean flags to be enable*
I think they read better when it is enable_foo. I have to
do less double-negation in my head if they are set to false
then.

Change-Id: I53bc5575c11d489029904965d991abc5a9d0fd89
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528838
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-04-11 15:48:39 +00:00
Kevin Lubick
6bc4bdf645 [sksl] Make sksl tracing optional
This removes the required dependency on our JSON code. In the Bazel
rules, this dependency is pushed down into sksl instead of required
by the cc_binary rules.

It adds a stub version of SkVMDebugTrace.cpp and removes
SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
is set (skia_enable_sksl_tracing and enable_sksl_tracing,
respectively). There was an existing #define that CanvasKit
used (CK_INCLUDE_SKSL_TRACE) and this was changed to
SKSL_ENABLE_TRACING.

Users of //:skia_core no longer need to specify a JSON dep,
if sksl needs it (e.g. for tracing), then it will specify
the dependency.

Change-Id: I2fcd29cde118fc391c269ba2d8f8a40a6f164c99
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528837
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-04-11 15:22:41 +00:00
Jim Van Verth
ab4d4ae9e2 Revert "[graphite] Move Graphite into Skia base directories."
This reverts commit ae5e846047.

Reason for revert: Breaking Google3

Original change's description:
> [graphite] Move Graphite into Skia base directories.
>
> Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

Change-Id: Ia57992a22c42b17216b40fd29452865f957fb802
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528653
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2022-04-09 01:02:26 +00:00
Jim Van Verth
ae5e846047 [graphite] Move Graphite into Skia base directories.
Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2022-04-08 20:46:40 +00:00
Kevin Lubick
a9f6ceebed [bazel] Add executable for skslc
This ports the GN skia_executable [1] and adds third_party
Bazel rules for spirv_cross, translated from [2]. spirv_cross,
unlike spirv_tools, did not have pre-made Bazel rules.

This binary compiles and links with

    bazelisk build //tools/skslc --config=clang

[1] ad324a31e6/BUILD.gn (L712)
[2] ad324a31e6/third_party/spirv-cross/BUILD.gn (L10)

Change-Id: I4abd51889552153fc7e64a5f7f3d9f0f597524e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528044
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-04-08 17:25:24 +00:00
Kevin Lubick
f0fdce0b42 [includes] Add pragma for SkTypes.h
IWYU doesn't always understand that we want defines to come from
certain files, so we add a pragma to force it.

This also adds an extra entry to known_good_builds so I don't miss
this type of thing again when building locally.

Change-Id: I2321ea95edfc6a4506d51a011983965eb9bdf1c0
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528164
Reviewed-by: John Stiles <johnstiles@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
2022-04-07 13:04:14 +00:00
Kevin Lubick
95bcc8837f [bazel] Move vma down to //src/gpu
This adds a flag to enable or disable the vulkan memory allocator
(enabled by default). This flag only makes sense when vulkan is
also enabled, so the flag is marked private and a public
config_setting_group is made that ANDs "vulkan backend" and
"user wants vma" which is what we base our rules on.

There are few buildifier lint rules that get tidied up
as well here.

Change-Id: I089951050282afb87f01f505661c66fed920c73c
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527696
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2022-04-06 18:06:08 +00:00
Kevin Lubick
3f335b6e01 [canvaskit] Can build debug mode with RBE
Release mode requires https://github.com/emscripten-core/emscripten/pull/16640
to land

Change-Id: I70295d4c2f884ebeb400bd30f4ef28d7695e48df
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526047
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2022-03-31 13:59:15 +00:00
Kevin Lubick
556ca8f7ee [includes] Enforce IWYU for //tools/debugger/...
This moves the Build-Debian10-BazelClang-x86_64-Release-IWYU
job from experimental to on when a file in one of the
folders that we enforce IWYU is modified (currently
for svg, sksl, and now, debugger).

Change-Id: Ia6fe1e7b30fc486db3eb081b6a64bc4c250cbf0b
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525796
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-03-30 13:53:13 +00:00
Kevin Lubick
fed97e8f40 [bazel] Add RBE support using hermetic Linux Clang toolchain
A new RBE worker-pool called gce_linux was created in
conjunction with this CL. See
https://docs.google.com/document/d/14xMZCKews69SSTfULhE8HDUzT5XvPwZ4CvRufEvcZ74/edit#
for some details on that.

Note: everything under bazel/rbe/gce_linux was autogenerated
and can be ignored from manual review. It basically specifies
what files are on the RBE image that are necessary for running
Bazel.

Testing it out can be done by authenticating for RBE
gcloud auth application-default login --no-browser

Then, run make -C bazel rbe_known_good_builds
to test it out.

On my 4 core laptop with an empty local cache, but a
warm remote cache, the build took <2 min instead of the
10+ minutes it would have [1].

The folder structure in //bazel/rbe is meant to let us
have multiple remote configurations there, e.g.
//bazel/rbe/gce_windows.

Suggested Review Order:
 - bazel/rbe/README.md
 - bazel/rbe/gce_linux_container/Dockerfile to see the
   bare-bones RBE image.
 - bazel/rbe/BUILD.bazel to see a custom platform defined.
   It is nearly identical to the autogenerated one
   in bazel/rbe/gce_linux/config/BUILD, with one extra
   field to force the gce_linux pool to be used.
 - .bazelrc to see the settings needed to make
   --config=linux-rbe work. The naming convention was
   inspired by SkCMS's setup [2], and allows us to have
   some common RBE settings (i.e. config:remote) and
   some specialized ones for the given host machine
   (e.g. config:linux-rbe) A very important, but subtle
   configuration, is on line 86 of .bazelrc where we say
   to use our hermetic toolchain and not whatever C++
   compiler and headers are on the host machine (aka
   the RBE container).
 - toolchain/build_toolchain.bzl to see some additional
   dependencies needed in the toolchain (to run IWYU) which
   I had installed locally but didn't realize were important.
 - third_party/BUILD.bazel to see an example of how failing
   to specify all files can result in something that works
   locally, but fails remotely.
   --execution_log_json_file=/tmp/execlog.json helped debug
   these issues.
 - All other files.

[1] http://go/scrcast/NjM1ODE4MDI0NzM3MTc3Nnw3ODViZmFkMi1iOA
[2] https://skia.googlesource.com/skcms/+/30c8e303800c256febb03a09fdcda7f75d119b1b/.bazelrc#20


Change-Id: Ia0a9e6a06c1a13071949ab402dc5d897df6b12e1
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524359
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2022-03-28 13:56:16 +00:00
Kevin Lubick
14abec45f0 [bazel] Add support for Dawn (via Vulkan)
sk_app has existing support for Dawn on top of Vulkan, and
this adds support to build //example:hello_world_dawn and
get this to run on Linux.

Dawn depends on Tint and abseil-cpp. Tint further depends on
spirv_tools and spirv_headers (for writing to the SPIR-V format).
Dawn and Tint only have GN and CMake support, so we need to make
our Bazel rules for them (see //third_party/BUILD.bazel).

abseil-cpp and the SPIR-V libraries have Bazel support, so we
can just include them (see //WORKSPACE.bazel). It is important
that @spirv_headers be called that exactly because @spirv_tools
depends on it by that name.

The hand-crafted cc_library rules for Dawn and Tint were produced
by reading the appropriate GN files and using the parts necessary
for a supporting Vulkan+Linux. If we use Dawn for other backends
(e.g. WebGPU), we will need to expand the Bazel rules. One day,
we might contribute the Bazel rules to Dawn and Tint so they
can support them and avoid breaking us if new files are added.

Suggested Review Order
 - bazel/common_config_settings/BUILD.bazel to see introduction
   of new select-able option "has_gpu_backend" which cleans up
   some of our code that is enabled for any GPU backend.
 - src/*/BUILD.bazel to see has_gpu_backend rolled out.
 - WORKSPACE.bazel to see DEPS declared there (using the files
   in third_party/externals, which are brought in via
   tools/git-sync-deps).
 - third_party/BUILD.bazel which adds Dawn and Tint rules.
   It may be helpful to look in third_party/externals for
   the Dawn [1] and Tint [2] GN files. Especially interesting
   are the Python scripts [3] Dawn uses to generate some
   header and source files.
 - All other files.

[1] https://dawn.googlesource.com/dawn/+/d9f22ce0346b222759d5510be3d1cd93caa5ab86/src/dawn/native/BUILD.gn#183
[2] https://dawn.googlesource.com/tint/+/453d5ae84ec30ab51ac592c13d472412ae8b5fc9/src/tint/BUILD.gn#174
[3] https://dawn.googlesource.com/dawn/+/d9f22ce0346b222759d5510be3d1cd93caa5ab86/generator/dawn_json_generator.py#774
Change-Id: Ied5b162045d8e841b9666457f0158457e2b078d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516996
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-03-22 13:05:52 +00:00
Kevin Lubick
0364f7b80e [bazel] Fix/update rules
This regenerates the files and fixes the harfbuzz rule so CanvasKit
compiles.

Change-Id: I2db2bddaabf793f360e8a4fa1a6a2b96222dfdf8
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522816
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-03-21 17:19:54 +00:00
Kevin Lubick
08ece0c9a0 [includes] Enforce IWYU on sksl code
PS1 regenerates the Bazel files. Use it as the base change when
    comparing patchsets.

IWYU seems to do a good job of working with MyFile.cpp and
MyFile.h, but if there is just a MyHeader.h, it doesn't always
seem to throw errors if the includes aren't correct. This was
observed with include/sksl/DSL.h This might be due to the fact
that headers are not compiled on their own, so they are never
sent directly to the IWYU binary.

This change sets enforce_iwyu_on_package() on the all sksl
packages and then fixes the includes until all those checks
are happy. There were a few files that needed fixes outside
of the sksl folder. Examples include:
 - src/gpu/effects/GrConvexPolyEffect.cpp
 - tests/SkSLDSLTest.cpp

To really enforce this, we need to add a CI/CQ job that runs
bazel build //example:hello_world_gl --config=clang \
  --sandbox_base=/dev/shm --features skia_enforce_iwyu

If that failed, a dev could make the changes described in
the logs and/or run the command locally to see those
prescribed fixes.

I had to add several entries to toolchain/IWYU_mapping.imp
in order to fix some private includes and other atypical
choices. I tried adding a rule there to allow inclusion of
SkTypes.h to make sure defines like SK_SUPPORT_GPU, but
could not get it to work for all cases, so I deferred to
using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h)

Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2022-03-21 12:43:02 +00:00
Kevin Lubick
9301fe3779 [bazel] Test enforcement of IWYU on SkSVG backend.
This will use the recently added Bazel toolchain feature
to enforce proper includes for all files in //src/svg/...

In the future, I envision a CI/CQ job that will run
bazel build with a few different configurations and the
--feature skia_enforce_iwyu on to make sure we don't
regress.

Change-Id: Ibb9f816ab626415c11bd2b9b74c503297c4b0723
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521036
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-03-16 14:20:14 +00:00