Global variables which can be calculated in C++ code are now written as
constant values in the DSL, instead of performing the same logic
redundantly in the shader.
In some cases this can be fairly significant, e.g. RectBlurEffect has
a global with the expression
abs(rect.x) > 16000 || abs(rect.y) > 16000 ||
abs(rect.z) > 16000 || abs(rect.w) > 16000
Change-Id: I84221f60a4986b3225afcf91ef95cdcfc941b4b7
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401437
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This undoes the change from http://review.skia.org/400541 and reworks
sk_Caps to use macros, exactly like the existing CPPCodeGenerator.
This compromise is necessary for when-expressions. Specifically, when-
expressions must be valid when parsed *either* as SkSL or as C++. We
want to support when-expressions that reference sk_Caps, like:
layout(when=!sk_Caps.floatIs32Bits)
The macro approach allows this when-expression to work.
Change-Id: I346762fb14c0b2f0c10015497f902f037e3461a9
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401157
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
When emitting a built-in function call, we need to honor the `fCPPMode`
state. Previously we were rewriting the call into a DSL call even in C++
mode.
We also now spell out Fract's complete namespace, to avoid a name
collision with MacTypes.h:
https://opensource.apple.com/source/CarbonHeaders/CarbonHeaders-18.1/MacTypes.h.auto.html
typedef SInt32 Fract;
Change-Id: I752b7816a64a9b2b2c79d92fe46cd774e1bab96a
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401678
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
These, like layout(when), are very particular about names. The class-
member variable version of the global needs to use the unadorned name
exactly as-is, and C++ types (`float2` not `Float2`). The DSL version of
the global-var needs to use DSL variable name-mangling and DSL types.
Change-Id: I7c97a5d0a946fcc0908ce5814230b26030d29689
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401156
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This lets the user query if a task is skippable, makes
the naming clearer, and only calls the virtual once.
Bug: skia:10877
Change-Id: Ia8a7e0e3014d447bd8b4e914edf4f705a2ea107b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401856
Commit-Queue: Adlai Holler <adlai@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of 22dcb5fd7e
Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:11919
Change-Id: I5f745c54b2bc3712f2281db6e067345903e81931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401836
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Newer API with stricter error checking on signature of main and usage of
sample().
Bug: skia:11813
Change-Id: Ib13035e2e7af899dc9d17281b4420ec379001bee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401916
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Currently backed by sk_app, we need to move the Android window context files out of sk_app into its own module.
Vulkan is only supported by Android devices running SDK 24+, added guards to Create_VK and annotations for developers.
Change-Id: Ica64a1feef4a3daf50758df05df488da0346ed72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401796
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
For GPU:
Handling a blob that moved around in perspective reused cached
information incorrectly. Always recalculate the sub run
information when drawing perspective.
For Bitmap:
Make color emoji draw correctly.
Testing:
Add a GM that draws a single text blob in multiple different
perspective orientations.
Bug: skia:10473
Bug: skia:8914
Change-Id: I945e3326804ec47bf8cbca0e3cf4a17afc9ba5f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400598
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Only supports finding / matching, never Making
Change-Id: I81b09e7f3563cab4ed4f0fbfc598781ff3a355aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401576
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
As explained, this is *very* conservative. It only works when the child
is sampled from within main, and using a direct reference to the coords
parameter. If that parameter is ever modified (even after being used),
the optimization doesn't happen. For most cases, this is fine.
Reland changes the logic in GrSkSLFP slightly, to avoid turning all
samples into pass-through when a child is sampled with both pass-through
and explicit coordinates.
Bug: skia:11869
Change-Id: Iec18f059b4e78df0d2f53449aa0c2945c58a58f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401677
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:11844
Change-Id: If59b0e13270939adb4b504001915c38122a19f0a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401756
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
SkSL now requires the array<> feature in MSL, so practically we no
longer support OS versions older than iOS 10.0 and MacOS 10.13. And
because of the shader compilation issues we are no longer testing nor
can we recommend running on MacOS 10.13, so this minimum version is
bumped up to MacOS 10.14.
Bug: skia:10777
Change-Id: I76d9eab4baa1631656d4b10b9ba6c126866b4530
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401816
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This relands the idea that onMatchFaceStyle is no longer used, but
leaves the baseclass virtual to stage removing it from client
subclasses.
This reverts commit 3c04a65508.
Change-Id: I18570065249c86f7f155c28288dce3ea9d59f619
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401759
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
SkMaskFilter::MakeBlur expects a sigma value, but Flutter/Libtxt had
incorrectly called it a radius.
Change-Id: I9ab1ef7a92370ca4825a65ca6f06e1fe9ac55167
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401496
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Jason Simmons <jsimmons@google.com>
I was unable to reproduce the fuzz, but
DirectMaskSubRunNoCache::Make can certainly return nullptr.
Draw nothing when a nullptr is passed.
Bug: oss-fuzz:33618
Change-Id: I6aaa954b87c7d2b19fa96ff5d66de4083a589580
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401516
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:11869
Change-Id: Ia6693cd765b5bd2acda147798b79a05ec31bbce5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401436
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
3182095f19..d6a91dab36
2021-04-26 senorblanco@chromium.org D3D11: update docs (remove SSBO limitation).
2021-04-26 sokcevic@google.com Add CQ for main branch
2021-04-26 syoussefi@chromium.org Vulkan: Fix ASSERT in CreateRenderPass2
2021-04-26 jmadill@chromium.org infra: Add test specs for standalone tests.
2021-04-26 m.maiya@samsung.com Add EXT_primitive_bounding_box entry points
2021-04-26 m.maiya@samsung.com Vulkan: Fix bug in VkImageFormatListCreateInfoKHR
2021-04-26 jmadill@chromium.org Revert "Capture/Replay: Reset GL Fence Sync objects"
2021-04-26 cnorthrop@google.com Tests: Add Candy Crush Soda Saga trace
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC jcgregorio@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: jcgregorio@google.com
Test: Test: angle_perftests --gtest_filter="*candy_crush_soda_saga*"
Change-Id: I222451d7d069a877a3e309d9a734f78456abde69
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401348
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Secondary buffers don't support stencil.
Change-Id: I9c669c9a42cd351e2790b13db7f4d5d5b167a601
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401078
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit cc3d2d25c5.
Reason for revert: Subtle bug snuck past testing.
Original change's description:
> Runtime effects: Detect passthrough sample calls automatically
>
> As explained, this is *very* conservative. It only works when the child
> is sampled from within main, and using a direct reference to the coords
> parameter. If that parameter is ever modified (even after being used),
> the optimization doesn't happen. For most cases, this is fine.
>
> Bug: skia:11869
> Change-Id: Ia06181730a6d07e2a4fe2de4cc8e8c3402f0dc52
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397320
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:11869
Change-Id: Icfc756cde745d450966eaa49f5067a73232635b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401158
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 22dcb5fd7e.
Reason for revert: Lot's of red Android and Win bots.
Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I0fa844c6cf985d16e72c7f26aa217752612dcfc1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401077
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Bug: skia:11844
Change-Id: I2c329406ca330f1b1deab6989a6ddaa5cd3acbb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401019
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Convert to use the newer MakeForShader factory, which requires this.
Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This function was inadvertently making a copy of the supported-type list
immediately before iterating over it. This was harmless but is a
significant amount of unnecessary work. (Fortunately it only occurs at
skslc time, so the performance hit was not user-facing.)
Since I was cleaning up the code anyway, converted search loops to use
range-based `for`.
Change-Id: I20727ea8dd19373db14fcd5d29ebe5a22b85b532
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400378
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
In the new GM, the left and right portions of the path have a shared
vertex. The two edges leaving that vertex vertically towards the bottom
of the image are nearly parallel but the right edge has a steeper slope.
This leads to two sources of self intersections. The outset vertices
for the left and right sides intersect, which converts some of those
edges into "connecting" edges and removes others (preventing double
hitting of pixels). However, these outset but now "connecting" edges
from the right side also overlap with the inset vertices of the left
shape, requiring additional vertex splitting and connecting edge
creation.
The old alpha logic when one of the intersecting edges was a connecting
edge was to use its interpolated alpha value. In this case, since the
connecting edge originated from two outset vertices, its end point
alphas were 0 and the split alpha became 0, even though the other
intersecting edge was an interior edge.
This CL flips the logic around and ensures that any split vertex that
is on the interior edges remains fully opaque, any vertex that is
fully on the exterior remains fully transparent, and anything else
uses the max of the interpolated alphas (equivalent to the old
logic when one edge was connecting and one was exterior, but is more
accurate if somehow we get two connecting edges intersecting).
Bug: skia:11859
Change-Id: I85d2d54a8833e3c9da2fdd1a4f3a0513119730b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400596
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The comma-warning issue has since been fixed, and we don't need to
use `(void) var;` when we have C++17's [[maybe_unused]] attribute.
Change-Id: I2078354f06801b024638e9c7d9ac699df20a8c48
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401116
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
New entry point that does stricter checking on SkSL validity.
Bug: skia:11813
Change-Id: Icc8501c108af278e2fe1029859a552ea6ab6eb08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401056
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I00cc1e89fd85fdc0ce0860fcb35ececd0eaec50a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400540
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This required some changes to how we name variables in DSL.
When-expressions are designed to expect a local C++ variable with the
same name as the layout key. This constraint means our DSLVar variables
CANNOT have the same name as the layout key. Now, all DSL variables are
given a prefix. We try to keep the code tidy by using just a leading
underscore as the prefix, where it's safe to do so. (The C++ naming
rules put some underscore-names out of bounds, but underscore followed
by a lowercase letter is safe.)
Change-Id: Iaa8878042329b9909096f05712d5cf636ea01822
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400623
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:11813
Change-Id: I9748a2806fe4636111fbb5740a3ebdb0814cfc35
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401018
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This gives DSLVar the ability to be set up after initial construction.
To do this, we create a plain empty Var, then swap it with the actual
Var we want afterwards. This allows DSL to support Vars which are
`uniform half4` in some cases and `const half4` (or entirely unused) in
other cases.
This technique was adapted from similar code in Ethan's parser CL.
Change-Id: Ic54d037a0102fda77b25d4755caf77a291eaa8c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400716
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
1800d1d92b..3182095f19
2021-04-24 cnorthrop@google.com Tests: Add Higgs Domino Island trace
2021-04-24 lexa.knyazev@gmail.com Metal: update format caps
2021-04-24 timvp@google.com Capture/Replay: Reset GL Fence Sync objects
2021-04-23 jplate@google.com Disable OpenCL support by default
2021-04-23 jplate@google.com Add scrict type checking for reinterpret_cast
2021-04-23 cnorthrop@google.com Tests: Add Gardenscapes trace
2021-04-23 ynovikov@chromium.org Increase kMaxExtensionNames
2021-04-23 jmadill@chromium.org infra: Set MSVC builders to compile-only.
2021-04-23 cnorthrop@google.com Tests: Add Homescapes trace
2021-04-23 jmadill@chromium.org Revert "Remove 'six' from roll_chromium_deps."
2021-04-23 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 953728c7e200 to cf8ffbca555e (681 revisions)
2021-04-23 jmadill@chromium.org Revert "Temporarily remove 'errorprone_plugin' from roll_chromium_deps."
2021-04-23 m.maiya@samsung.com Vulkan: Update unsized array error
2021-04-23 ynovikov@chromium.org Temporarily remove 'errorprone_plugin' from roll_chromium_deps.
2021-04-23 hans@chromium.org [build] Turn off -Wdeprecated-copy warnings
2021-04-23 gert.wollny@collabora.com Capture/Replay: Handle bindGeneratesResource in trace meta data
2021-04-23 gert.wollny@collabora.com Capture/Replay: Handle ClientArraysEnabled in trace meta data
2021-04-23 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 706897cbbf31 to 68b78a05fea2 (3 revisions)
2021-04-23 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from c597a8af03ef to 112faf441539 (1 revision)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC jcgregorio@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: jcgregorio@google.com
Test: Test: KHR-GLES32.core.texture_cube_map_array.texture_size_tesselation_con_sh
Test: Test: angle_perftests --gtest_filter="*gardenscapes*"
Test: Test: angle_perftests --gtest_filter="*higgs_domino_island*"
Test: Test: angle_perftests --gtest_filter="*homescapes*"
Change-Id: I590ddfcf77b56b71c945e652887d7b5873fe03d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400977
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
It looks like there are gold issues with hw tessellation on android.
TBR=bsalomon@google.com
Change-Id: I625d244f9d90f7ee6589aa610f7d45117cbaeed9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400528
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This prevents some ambiguous-expression errors (since we were passing a
`double` typed value into places that only took an `int` or `float`).
(The ambiguous-expression errors were later fixed in
http://review.skia.org/400619, but it's still the right thing to do for
DSL C++ to emit floats.)
Change-Id: I052c9919a9f00cb427dd152722d2f7c370f3f3b4
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400616
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>