b7d924a8f4..391bda23b5
$ git log b7d924a8f..391bda23b --date=short --no-merges --format='%ad %ae %s'
2018-02-23 oetuaho Generate code for initializing built-in variables
Created with:
roll-dep skia/third_party/externals/angle2
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=stephana@google.com
Change-Id: I66924f22a2dc72bd1c162637ee0c3f10294783fa
Reviewed-on: https://skia-review.googlesource.com/113690
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
We passed this iota array as an argument before because it was
generating awkward code for our object file parser to handle
(relocations, other weird things, can't quite remember).
Now that we're compiling pipeline code normally, we can make seed_shader
a normal stage again, with no special iota ctx pointer needed.
Change-Id: I3929d61bfb6f914248f360c2c2326ce3d1f23163
Reviewed-on: https://skia-review.googlesource.com/113667
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Adds procdump_win asset.
Enable ProcDump for some of the jobs failing in skia:7177 as a test
case. If it has no ill effect, we can proceed with enabling it for all
Win bots (and remove "ProcDump" tag).
Bug: skia:7626, skia:7177
Change-Id: I50c67ecfca86fe0c6d91d5f970f81485cc9cfd0a
Reviewed-on: https://skia-review.googlesource.com/113265
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
e2995cce71..b7d924a8f4
$ git log e2995cce7..b7d924a8f --date=short --no-merges --format='%ad %ae %s'
2018-03-10 jmadill Vulkan: Make free part of DescriptorPool.
Created with:
roll-dep skia/third_party/externals/angle2
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TBR=fmalita@google.com
Change-Id: I2155355e68c7afb4da8aa9c03ef0d93c6d54d8f4
Reviewed-on: https://skia-review.googlesource.com/113683
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Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Should give dramatically better codegen for all 32-bit builds and 64-bit
Windows builds, bringing it in line with how we make highp float stages.
May help this bug, which is mostly Windows perf regressions.
Bug: chromium:820469
Change-Id: I223f7568a09dea28ec614b18555766ea7d8365fa
Reviewed-on: https://skia-review.googlesource.com/113665
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
3314040981..e2995cce71
$ git log 331404098..e2995cce7 --date=short --no-merges --format='%ad %ae %s'
2018-03-09 jmadill Vulkan: Fix layers not being enabled on the bots.
2018-03-09 geofflang Use full type names instead of auto for simple structs.
2018-03-09 geofflang Rename syncRendererState methods to syncImplementationState.
2018-03-09 cwallez cq.cfg: Add equivalent_to to ramp-up during LUCI migration
2018-03-09 ynovikov Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel GL
2018-03-09 jmadill Vulkan: Add Vk format overrides table.
2018-03-09 jmadill Vulkan: Use free descriptor set bits in pool.
2018-03-09 lucferron Vulkan: Fix issue in blending factor conversions
2018-03-08 jmadill Nuke ValidationContext.
2017-09-22 geofflang Reorder state synchronization for resource init.
Created with:
roll-dep skia/third_party/externals/angle2
BUG=815092
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=fmalita@google.com
Change-Id: I9207d4884e1562305045d6ae54b23caf39f0a494
Reviewed-on: https://skia-review.googlesource.com/113624
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
This reverts commit d9779bcf93.
Reason for revert: breaks gold
Original change's description:
> Check the boundary while cumulating deltas in a mask
>
> Without the fix,
>
> ./out/Debug/dm --config t8888 -m complexclip_bw
>
> will trigger the assert.
>
> Note that this boundary check is already in place when deltas are
> cumulated without using a mask.
>
> Bug: skia:
> Change-Id: I68bfe2b7196d440743d3a7535d097bb8ec7689c3
> Reviewed-on: https://skia-review.googlesource.com/113210
> Commit-Queue: Yuqian Li <liyuqian@google.com>
> Reviewed-by: Cary Clark <caryclark@skia.org>
TBR=liyuqian@google.com,reed@google.com,caryclark@skia.org
Change-Id: Ice0e3618b02ef48b0f2a9f0662a12f76078e984a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/113170
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Just ensuring we have coverage for this case.
Change-Id: Ifcded974068e9ef90d0eb0f07eb90e0bd563d7c7
Reviewed-on: https://skia-review.googlesource.com/113461
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
some support for interfaces containing
template <typename x> class x
includeParser now correctly balances
bracket indentions and builds correct hierarchy.
Cross-check does not detect that the bmh definition
is missing the class; then includeWriter asserts
when the bmh class can't be found.
TBR=caryclark@google.com
Bug: skia:6898
Change-Id: Ibb70667ed4a6f8e553eec3924b56dfde737b4383
Reviewed-on: https://skia-review.googlesource.com/113460
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
This reverts commit 429a540673.
Reason for revert: <failed dm>
Original change's description:
> start hardening pathmeasure
>
> change int to unsigned (just make it uniform,
> part of it was already unsigned)
>
> change path by pointer to path by value
> since it will be copied on write; fixes bug
> where path changes from underneath measure
>
> R=reed@google.com
>
> Bug: skia:7675
> Change-Id: Ibfcfd4379cabd86b4ef4ea9ff6788d5ccb137ac1
> Reviewed-on: https://skia-review.googlesource.com/113269
> Commit-Queue: Cary Clark <caryclark@skia.org>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=reed@google.com,caryclark@skia.org
Change-Id: I35f89c135233b166b09ce8887a967da3b1407db8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7675
Reviewed-on: https://skia-review.googlesource.com/113480
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
Without the fix,
./out/Debug/dm --config t8888 -m complexclip_bw
will trigger the assert.
Note that this boundary check is already in place when deltas are
cumulated without using a mask.
Bug: skia:
Change-Id: I68bfe2b7196d440743d3a7535d097bb8ec7689c3
Reviewed-on: https://skia-review.googlesource.com/113210
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
change int to unsigned (just make it uniform,
part of it was already unsigned)
change path by pointer to path by value
since it will be copied on write; fixes bug
where path changes from underneath measure
R=reed@google.com
Bug: skia:7675
Change-Id: Ibfcfd4379cabd86b4ef4ea9ff6788d5ccb137ac1
Reviewed-on: https://skia-review.googlesource.com/113269
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Mike Reed <reed@google.com>
It was released yesterday.
Change-Id: Ied9ef3c65fcee0ac7af785c6642fb899d6bd4b0d
Reviewed-on: https://skia-review.googlesource.com/113380
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I09549cb21e8bdbc2924a54bc2eca3d399e5a7f44
Reviewed-on: https://skia-review.googlesource.com/113429
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Truncating negative values will produce a negative fractional part when
you subtract out the integer value, which causes havoc with rendering
the path and searching for it in the cache. What we want is the floor.
Bug: 819966, 819522
Change-Id: I2feb451e28bfb863111479f70fd99fa1299abac0
Reviewed-on: https://skia-review.googlesource.com/113428
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Otherwise, the following test will fail:
./out/Debug/dm --config t8888 -m strokes_round
Bug: skia:
Change-Id: Ifc618fc42c6f387eae7b6aadd8424001c3e1464e
Reviewed-on: https://skia-review.googlesource.com/113440
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Our region-builder-blitter insists on being called in a Y->X sorted order,
which means (for example) if it is given a rect, then next blit call must
be below that rect.
However, we have helpers that blit rects "through" a region, and they iterate
through the region using Cliperator, which returns the minimum (mostly) number
of rects inside the region -- but these are not in strict Y->X order. Hence
the problem.
This CL avoids this by fixing it at the source. When we are asked to build a region
by drawing a path clipped to another region, we check if that clip is complex.
If it is, we first regionize the path against the clip's bounds (easy), and then
call a region-op to intersect that with the complex clip.
Bug: skia:7491
Change-Id: Ibf0a99e5bb38e369c4b263b0b07bfc04a572de63
Reviewed-on: https://skia-review.googlesource.com/113424
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Mike Reed <reed@google.com>
The include guards make this not bad, but it seems strange and iwyu
complains about it.
Change-Id: I4e40d290b4c7208dddf82fdd1b107780c239d8fc
Reviewed-on: https://skia-review.googlesource.com/113423
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Compared against images using config gldft.
Everything the same.
Change-Id: I9c9209dfcae4f4d79cbdb8c2acac3b623c87300f
Reviewed-on: https://skia-review.googlesource.com/113401
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Modifies triangle corner shaders to just approximate their coverage with
linear values that ramp to zero at bloat vertices outside the triangle.
For the vertex backend, since corners now have the same fragment shader
as the rest of the triangle, we fold them in with the other steps and
draw triangles in a single pass.
The geometry backend still draws triangles in two passes, as there is
not an apparent performance advantage in combining them.
Updates SampleCCPRGeometry to better visualize this new geometry by
clearing to black and drawing with SkBlendMode::kPlus.
Bug: skia:
Change-Id: Idf8df8ff715dfab7ac91a07b914f65c08e46010b
Reviewed-on: https://skia-review.googlesource.com/113287
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Change-Id: I2408278355cdd5a8a65748b5dd313b9466aee2b1
Reviewed-on: https://skia-review.googlesource.com/113211
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This will allow a client to make an SkImage that "wraps" a gpu texture,
however the client does need to supply the actual gpu texture at Image
creation time. Instead it is retrieve at flush time via a callback.
Bug: skia:
Change-Id: I6267a55ab7102101a7bd80a6f547b6a870d2df08
Reviewed-on: https://skia-review.googlesource.com/109021
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
This is a point change to see if it causes bad draws using config
gldft. Checked with skdiff on that config.
Change-Id: Ibee4630df21456ba9dccf28480bded82d1d9bf47
Reviewed-on: https://skia-review.googlesource.com/113204
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
We already always create the stencil buffer even for wrapped RTs.
Make VulkanWindowContext use SkSurface::MakeFromBackendRenderTarget.
Change-Id: I5df429d347331801954ec17cb9d75e323a7af345
Reviewed-on: https://skia-review.googlesource.com/113206
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
e8a93c6ed6..3314040981
$ git log e8a93c6ed..331404098 --date=short --no-merges --format='%ad %ae %s'
2018-03-08 lucferron Vulkan: Fix readPixels to support sub image reads correctly
Created with:
roll-dep skia/third_party/externals/angle2
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=fmalita@google.com
Change-Id: Iff4a449e91b5575a85f3147c07047622c13a62d5
Reviewed-on: https://skia-review.googlesource.com/113372
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
This also adds GrGpu::create/deleteTestingOnlyBackendRenderTarget. Implemented in GL only for now.
Change-Id: I9e5fdc953c4a249959af89e08332f520cefe9d90
Reviewed-on: https://skia-review.googlesource.com/113305
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Hardens the path parser to handle zero-length fan tessellations. In this
case the vertex pointer returned by the tessellator will be null, so we
need to indicate whether a tessellation exists in a different way.
Bug: skia:7642
Change-Id: If29df9d08565ff613059f2d3b49ab4eb79908495
Reviewed-on: https://skia-review.googlesource.com/113362
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Holding off on removing definition until android cleans
up its code.
Change-Id: I19cce13d6d1f10f172770a926966761686bc7d6a
Reviewed-on: https://skia-review.googlesource.com/113168
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>