Commit Graph

3945 Commits

Author SHA1 Message Date
Chris Dalton
1e6c5b8dee Add a "preferredInternalSampleCount" cap
This new cap tells Ganesh how many samples to use when performing
internal draws with MSAA or mixed samples. The default is always 4x,
but the client can change that with
GrContextOptions::fPreferredInternalMSAASampleCount.

Also adds a command line flag to viewer to control
fPreferredInternalMSAASampleCount.

Bug: skia:
Change-Id: Iba369273e802aa1bee796b576b3c18af347b0494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221156
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-06-17 23:47:59 +00:00
Mike Reed
4b203ad7ac add motion blur params to skottie2movie
--motion_angle ... [default is 180]
--motion_samples ... [default is 1, for no motion blur]

Change-Id: Iec0f31655b3369f51e0b398efb2d5b156dcbaf2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221416
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-06-17 23:13:16 +00:00
Brian Osman
b500ef7a76 Add some precision back to timestamps when using --trace
Optimizations to JSON size (%f -> %g) changed the meaning of the digits
argument, causing these timestamps to become severely truncated. Traces
have been fairly useless as a result (too many events starting/stopping
at the same time). This adds enough digits back that things are better.

Change-Id: I3f2d2a3dd064daf8449ac34ab5440f95e339a392
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221346
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-06-17 22:08:06 +00:00
Brian Osman
90507286cc Shuffle SkSL sources around so compiler and bytecode can be used w/o GPU
Change-Id: I7236a30040ab532086e68d6e9de2898dd7acaa32
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221098
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-06-17 21:16:18 +00:00
Mike Klein
342b1b2753 proposed: add bytes() op
I'm staring at this assembly,

	vmovups	(%rsi), %ymm3
	vpsrld	$24, %ymm3, %ymm4
	vpslld	$16, %ymm4, %ymm15
	vorps	%ymm4, %ymm15, %ymm4
	vpsubw	%ymm4, %ymm0, %ymm4

Just knowing that could be

	vmovups	(%rsi), %ymm3
	vpshufb	 0x??(%rip), %ymm3, %ymm4
	vpsubw	%ymm4, %ymm0, %ymm4

That is, instead of shifting, shifting, and bit-oring
to create the 0a0a scale factor from ymm3, we could just
byte shuffle directly using some pre-baked control pattern
(stored at the end of the program like other constants)

pshufb lets you arbitrarily remix bytes from its argument and
zero bytes, and NEON has a similar family of vtbl instructions,
even including that same feature of injecting zeroes.

I think I've got this working, and the speedup is great,
from 0.19 to 0.16 ns/px for I32_SWAR, and
from 0.43 to 0.38 ns/px for I32.

Change-Id: Iab850275e826b4187f0efc9495a4b9eab4402c38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220871
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2019-06-17 15:29:34 +00:00
Kevin Lubick
5f11dd74ce add html for perfing skottie-wasm
Change-Id: I7ce4d869565d57756b17587fcb612ccbfdbea9e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220747
Reviewed-by: Ravi Mistry <rmistry@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2019-06-14 17:51:25 +00:00
Derek Sollenberger
d7a959726d Update CtsSkQPTestCases to non-shardable in release script
The curent SKQP runner doesn't support sharding.

Bug: b/134522828
Change-Id: Ia4e147fea36551e71737b16218e316570384f507
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220296
Auto-Submit: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
2019-06-14 17:05:51 +00:00
Mike Klein
4c4945a252 trim another instruction of I32_SWAR
Now that we've got shr_16x2, extract(..., 8, splat(0x00ff00ff)) is
better done as shr_16x2(..., 8).  This swaps a 16-bit shift in for
the 32-bit shift, a wash, but lets us drop the bit_and at the end,
saving one whole instruction.

This places I32_SWAR a tiny little bit faster than the code in Opts,
like .19 ns/px vs .20 ns/px for Opts.

Change-Id: I4160dc03ecc8b855c0773a927f1510ad5cbb4b87
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220856
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2019-06-13 21:58:05 +00:00
Mike Klein
7f061fb53b streamline srcover math in I32_SWAR
This is the final bunny I've got in my hat, I think...

Remembering that none of the s += d*invA adds can overflow,
we can use a single 32-bit add to add them all at once.

This means we don't have to unpack the src pixel into rb/ga
halves.  We need only extract the alpha for invA.

This brings I32_SWAR even with the Opts code!

curr/maxrss	loops	min	median	mean	max	stddev	samples   	config	bench
  36/36  MB	133	0.206ns	0.211ns	0.208ns	0.211ns	1%	▁▇▁█▁▇▁▇▁▇	nonrendering	SkVM_4096_I32_SWAR
  37/37  MB	152	0.432ns	0.432ns	0.434ns	0.444ns	1%	▃▁▁▁▁▃▁▁█▁	nonrendering	SkVM_4096_I32
  37/37  MB	50	0.781ns	0.794ns	0.815ns	0.895ns	5%	▆▂█▃▅▂▂▁▂▁	nonrendering	SkVM_4096_F32
  37/37  MB	76	0.773ns	0.78ns	0.804ns	0.907ns	6%	▄█▅▁▁▁▁▂▁▁	nonrendering	SkVM_4096_RP
  37/37  MB	268	0.201ns	0.203ns	0.203ns	0.204ns	0%	█▇▆▆▆▆▁▆▆▆	nonrendering	SkVM_4096_Opts

Change-Id: Ibf0a9c5d90b35f1e9cf7265868bd18b7e0a76c43
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220805
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-06-13 21:32:45 +00:00
Mike Klein
57cb5ba122 i16x2 sub/shr
More i16x2 ops, as seemed immediately useful in I32_SWAR.

   I32_SWAR: 0.27 ns/px  --> 0.25 ns/px
   I32:      0.43 ns/px
   F32:      0.76 ns/px
   RP:       0.8  ns/px
   Opts:     0.2  ns/px

Change-Id: I04fed0d1ed1c4218d0cafb45fd0ee6d68880de80
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220801
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2019-06-13 19:17:34 +00:00
Mike Klein
3538908983 baby steps into 16-bit ops
I figure the easiest way to expose 16-bit operations
is to expose 16x2 pair operations... this means we
can continue to always work with the same size vector.

Switching from 32-bit multiplies to 16-bit multiplies
is going to deliver the most oomph... they cost roughly
half what 32-bit multiplies do on x86.

Speed now:

   I32_SWAR: 0.27 ns/px
   I32:      0.43 ns/px
   F32:      0.76 ns/px
   RP:       0.8  ns/px
   Opts:     0.2  ns/px

Change-Id: I8350c71722a9bde714ba18f97b8687fe35cc749f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220709
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2019-06-13 18:44:44 +00:00
Mike Klein
821f5e8dfe remove mul_unorm8/mad_unorm8
I just kind of remembered that if we're doing (xy+x)/256
and x is a destination channel and y is 255-sa, then you
can get the +x for free by multiplying by 256-sa instead.

  (d * (255-sa) + d)
  (d * (255-sa + 1))
  (d * (256-sa)    )

Duh.  This is a trick we play in a lot of legacy code and
I've just now realized it's exactly equivalent to the trick
I want to play here... sigh.

Folding this math in kind of makes mul/mad_unorm8 moot.

Speed's getting good:

  I32_SWAR: 0.3  ns/px
  I32     : 0.55 ns/px
  F32     : 0.8  ns/px
  RP      : 0.8  ns/px
  Opts    : 0.2  ns/px

Change-Id: I4d10db51ea80a3258c36e97b6b334ad253804613
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220708
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-06-13 18:21:44 +00:00
Mike Klein
3f593799da expand unit tests, fix extract
The mask-only special case for extract is wrong...
it never looked it its input!

This not only makes things correct-er, but oddly it also
makes them faster by breaking inter-loop data dependencies.

Disable tests for _I32... they're actually still broken
because of a much more systemic flaw in how I've evaluated
programs.  The _F32 and _I32_SWAR JIT code and all interpreted
code is just getting lucky.  o_O

While here, update the I32_SWAR code to use the same math as I32,
(x*y+x)/256 for unorm8 mul.  This just helps keep me sane.

Change-Id: I1acc09adb84c426fca4b2be5ca8c2d46d9678dd8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220577
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2019-06-12 18:58:56 +00:00
Brian Osman
072e6fc374 Remove version string from Viewer's "highlight" SkSL shader
Change-Id: Id61b7b9d9bc7611727a27be0172fcabc2ef4345a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220522
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2019-06-12 16:03:36 +00:00
Jim Van Verth
d6199ec723 Use new retain() method to set up window context.
This makes our usage of sk_cf_obj consistent with Chrome.

Bug: skia:8243
Change-Id: I159339577a0e8595e7cdd47ffb9ab0653269e108
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218973
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-06-11 13:08:58 +00:00
Robert Phillips
cb1adb40d0 Add srcData version of createBackendTexture API
Change-Id: I9679774d69e087a4ceb24de78e98585382bf8593
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218553
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-06-10 19:39:33 +00:00
Jim Van Verth
8429422986 Change GrCFResource to sk_cf_obj and move to include/ports.
This makes GrCFResource a template class with similar semantics to sk_sp.

Change-Id: I9ae9988dac6b39477b16d65591ef6fff44903c36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218376
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-06-10 18:44:28 +00:00
Robert Phillips
d1d869d96e Make GL & Vk backends create uninitialized backend textures
We want the non-color, non-pixel-data version of createBackendTexture to truly create uninitialized textures.

Change-Id: I08867508ea181b7ba3685638cc7a3ea11d527a24
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218396
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-06-10 16:27:07 +00:00
Mike Klein
a630732c36 revise extract instruction
Convert extract(x,bits,z) to be (x >> bits) & z,
now a more explicit parallel to pack().

This lets us eliminate the funky bit counting required from the old
instruction, but more saliently it makes it more likely that the masks
we AND with will be the same value.

Ultimately down at the x86 or ARM ISA level, the AND instructions don't
really benefit from having an immediate argument (while the shifts do).
We might as well treat the mask as a normal value, letting it get
commoned with identical values, loop hoisted, etc.

Change-Id: I48a38468b46f2c730574c025f412262296472447
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219597
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-06-10 15:08:19 +00:00
Mike Klein
4b432fa87b run rewrite_includes.py
Just your basic periodic cleanup.

Change-Id: I04d9ca5cfff05e6e2c29dd9caef3ce12cda45247
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219340
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-06-06 17:11:02 +00:00
Jim Van Verth
6e4fee8c81 Fix MetalWindowContext setup.
Previous changes fixed the zombie device and queue, assuming that
they're bridged correctly.

Bug: skia:8243
Change-Id: Id4c2d10beacbb2ac749187d8d54fc2d276cf7b3d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219378
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-06-06 17:04:42 +00:00
Mike Klein
6b43c30cd7 add mad_unorm8 instruction
At some point adding more and more complex instructions reduces
to the absurdity of SolveTheWholeProblem-The-Instruction, but
I think this one will come up often enough to still make sense.
mad() makes sense for unorm8 just about everywhere mad() makes
sense for f32.

This instruction won't matter to a JIT, but helps the interpreter.

Change-Id: Iace92296cffbb6fbc3acd1f853cb01c51792f796
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218716
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-06-05 20:46:02 +00:00
Greg Daniel
6eb8c24009 Move readSurfacePixels and writePixelSurface into GrSurfaceContext.
Change-Id: I22770826e973a0e4c881bc74bcb3793c604887c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218193
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-06-05 14:34:04 +00:00
Robert Phillips
4bdd36f625 Make color initialization version of createBackendTexture public
Mechanical.

Change-Id: I48be78a12684fc5243ee509e391984daa190fb7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218182
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-06-04 20:12:22 +00:00
Eric Boren
6fed6d320b [infra] Fixes for chrome_release_branch
Change-Id: I5bccb29582f894c982de78e41fd5dbf3888b9be1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218190
Commit-Queue: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
2019-06-04 17:41:50 +00:00
Mike Klein
9656dcedc2 add extract instruction
Kind of the flip side of pack.

Made slightly awkward by instructions having only one immediate...
calling _BitScanForward / __builtin_ctz() at runtime seems to work
fine, but it really could have been done at compile time.

Change-Id: Ic83fe8e0a1603fb9189598dcc26c842cc797bf45
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218241
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-06-04 17:23:49 +00:00
Mike Klein
1665aaa5fd add pack instruction
This instruction can lower to some useful SSE/NEON
instructions, and even if not, is a handy way to
express the frequent paring of << and |.

I32_SWAR:  2.3 -> 1.9
I32:       2.6 -> 2.4
F32:       5.1 -> 4.7

Change-Id: Ia169ad40f0aaef32417e05d9bf91c2d2542e7b5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218238
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-06-04 17:14:49 +00:00
Mike Klein
d7d04dc5eb add mul_unorm8 instruction
Another way for an interpreter to go faster
is to provide better instructions.

mul_unorm8 is one we use all the time.

Drops _I32 bench from ~3.6ns/px to ~2.6ns/px.

Change-Id: I9d08914c114048b79075796af9ec802236b35706
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218236
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-06-04 16:59:49 +00:00
Mike Klein
7b7077cc36 centralize test/bench SkVM builders
Eliminate the duplicate functionality,
and better testing for the bench builders.

Change-Id: If20e52107738903f854aec431416e573d7a7d640
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218041
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-06-04 16:55:59 +00:00
Robert Phillips
806267973f Switch all internel uses of GrContext::createBackendTexture over to initialized versions
For Skia's testing we always want an initialized backend texture. Except for the
BackendAllocationTests of course.

Change-Id: I47b5e4c9845b3f58ebad5ba052780a69d6cd6954
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216348
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-06-04 14:42:27 +00:00
Jim Van Verth
81b7e3df38 Create FenceSync implementation that works for all Metal configs
Bug: skia:8243
Change-Id: I609db0bf4183b3508c002f9f2d0a8a70a276edca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217942
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-06-04 14:30:32 +00:00
Robert Phillips
27eb5252e0 Expand testing of color initialized backend textures to include mip levels
Bug: skia:9141
Change-Id: Ie32bc5db357907ff65045b25d5d06d0ea47b94bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217456
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-06-03 18:09:51 +00:00
Mike Reed
ede7e99465 add simpler addFrame api (helps with threaded producers)
Change-Id: I458dc2fb59aa32e084b0b03945afd74ff5ee42ae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217861
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-06-03 15:40:35 +00:00
Joe Gregorio
c6611c0def Add 'modules' to doxygen generation.
Bug: skia:
Change-Id: Ia64aa8e8e75d0ed3a88dd34e63fc22c65cf9acc9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217816
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
2019-06-03 13:33:56 +00:00
Jim Van Verth
8a9a371182 Reland "Added AutoreleasePool for managing pool memory in testing apps."
This is a reland of a36e089065

This is only active when Metal is enabled.

Original change's description:
> Added AutoreleasePool for managing pool memory in testing apps.
>
> This is only active on MacOS and iOS -- on other platforms it
> will do nothing as they have no need for autorelease pools.
>
> Bug: skia:8243
> Change-Id: Ib74968dab6e3455a72e726429832101d0d410076
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217126
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

Bug: skia:8243
Change-Id: I743a3dcc93b46387a6a330e855c2e8810b482544
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217379
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-05-31 15:40:01 +00:00
Jim Van Verth
dac1e55862 Use GrCFResource class to manage backend surface MtlTexture resources.
The texture resource in MtlTextureInfo is a CoreFoundation object,
so we have to manage the refcounting ourselves. GrCFResource is a
wrapper class which will automatically take care of this for us on
creation, assignment, and destruction.

Bug: chromium:964498
Change-Id: I9a3768833744d4aaaec2142200283f0e7eaad165
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216351
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Christopher Cameron <ccameron@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-05-31 14:00:12 +00:00
Kevin Lubick
c4fec06e5a Revert "Added AutoreleasePool for managing pool memory in testing apps."
This reverts commit a36e089065.

Reason for revert: Primary suspect in breaking G3

Original change's description:
> Added AutoreleasePool for managing pool memory in testing apps.
> 
> This is only active on MacOS and iOS -- on other platforms it
> will do nothing as they have no need for autorelease pools.
> 
> Bug: skia:8243
> Change-Id: Ib74968dab6e3455a72e726429832101d0d410076
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217126
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,brianosman@google.com

Change-Id: I64f6e0baba21a9d35682ab53bdf418180be8579b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8243
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217377
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2019-05-31 12:31:14 +00:00
Jim Van Verth
a36e089065 Added AutoreleasePool for managing pool memory in testing apps.
This is only active on MacOS and iOS -- on other platforms it
will do nothing as they have no need for autorelease pools.

Bug: skia:8243
Change-Id: Ib74968dab6e3455a72e726429832101d0d410076
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217126
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-05-30 19:13:34 +00:00
Mike Reed
5093e23de6 support assets for skottie2movie
Change-Id: Icb66c9cf4eb2db72997b566fe863dab21d2824ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216871
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-05-30 14:37:29 +00:00
Mike Reed
f97e8e961b simplify api to make encoder, use swscale for faster rgb->yuv
Change-Id: I19ea48667aa843e1166231fe8d2622af91cce972
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216611
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-05-29 17:59:18 +00:00
Mike Reed
c0ee21feb8 skia helper for encoding video
Change-Id: I36aef5872fc8f5938854ab18b754f3800b9879ad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215165
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-05-28 20:39:21 +00:00
Hal Canary
d04aaa3a84 PDF example
Update https://skia.org/user/sample/pdf to use example.

https://fiddle.skia.org/c/0777df0419252e28d93c26fb5b789059

Change-Id: Ia828cd5d2ffd30d24a237ffaa3b007984d98a3ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216345
Auto-Submit: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-05-28 17:21:59 +00:00
Jim Van Verth
7730d7cb8f Revert "Change Metal to not take ownership of objects"
This reverts commit 186a295111.

Reason for revert: Metal bots failing

Original change's description:
> Change Metal to not take ownership of objects
> 
> Prior to this change, Skia/Metal interfaces take ownership of the Metal
> objects passed in (that is, the caller should count passing the object
> to Skia as "freeing" the object).
> 
> Change this behavior so that Skia/Metal retains its own separate
> ownership of the Metal objects.
> 
> Make GrBackendTexture and GrBackendRenderTarget maintain their own
> references to the underlying MTLTexture by using the CFRetain/CFRelease
> interfaces. Do this by adding a private GrMtlBackendSurfaceInfo.
> 
> Move GrMtlBackendSurfaceInfo (formerly GrMtlTextureInfo) out of the
> union in GrBackendTexture and GrBackendRenderTarget because unions
> cannot have nontrivial constructors and destructors (how fVkInfo isn't
> causing a compile error is unclear).
> 
> Change-Id: Iae3719c0715825d86503d03c766e47f0f6015bdf
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215685
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com,ccameron@chromium.org

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: Ie569fe1938857706b5413876a9480ef1eb3314ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216221
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-05-28 03:30:23 +00:00
Christopher Cameron
186a295111 Change Metal to not take ownership of objects
Prior to this change, Skia/Metal interfaces take ownership of the Metal
objects passed in (that is, the caller should count passing the object
to Skia as "freeing" the object).

Change this behavior so that Skia/Metal retains its own separate
ownership of the Metal objects.

Make GrBackendTexture and GrBackendRenderTarget maintain their own
references to the underlying MTLTexture by using the CFRetain/CFRelease
interfaces. Do this by adding a private GrMtlBackendSurfaceInfo.

Move GrMtlBackendSurfaceInfo (formerly GrMtlTextureInfo) out of the
union in GrBackendTexture and GrBackendRenderTarget because unions
cannot have nontrivial constructors and destructors (how fVkInfo isn't
causing a compile error is unclear).

Change-Id: Iae3719c0715825d86503d03c766e47f0f6015bdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215685
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2019-05-25 01:53:25 +00:00
Hal Canary
be67a17c77 add SkNamedTransferFn::kRec2020
Change-Id: I674ab82845f5e6db56412d36e2d146d1208032af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215824
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-05-24 16:03:03 +00:00
Robert Phillips
08ba085253 Revert "De-GL-ify tests, gm and tools"
This reverts commit 89fb346d2b.

Reason for revert: Google3 failure

Original change's description:
> De-GL-ify tests, gm and tools
> 
> Change-Id: Id15a3a4b2c8b80b9dc7ecdab1cf1af1f9282f442
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215447
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=jvanverth@google.com,robertphillips@google.com

Change-Id: I155b033ac48d9fea15f66b22a090fb34f3bb81fa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215521
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-05-22 20:23:56 +00:00
Robert Phillips
89fb346d2b De-GL-ify tests, gm and tools
Change-Id: Id15a3a4b2c8b80b9dc7ecdab1cf1af1f9282f442
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215447
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-05-22 19:24:17 +00:00
Jim Van Verth
57b177dc91 Fix resize and vsync issues in Mac Viewer
* Move OpenGL vsync setup out of initial context setup block
* Fix window repaints for OpenGL and Metal
* Also moved some Mac-specific code into Mac-specific Metal class

Bug: skia:9095
Change-Id: I221edfbd2292d949cc15232ed2791f8fe1bbe2ed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214686
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-05-22 14:54:20 +00:00
Hal Canary
48cd11f004 VkTestUtils: respect new optional SK_GPU_TOOLS_VK_LIBRARY_NAME define
Motivation:  someone who wants to build against swiftshader might want
to set to "libvk_swiftshader.so".

args.gn:
    extra_cflags=["-DSK_GPU_TOOLS_VK_LIBRARY_NAME=\"libvk_swiftshader.so\""]

Change-Id: I33174d58aa047739020c27996ce14254755b0c72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215420
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-05-22 14:27:50 +00:00
Jim Van Verth
cf23f5817f ARC cleanup and memory leak fix.
After looking at it again, we don't need autoreleasepool blocks in
as many places as I originally thought, so this removes those. In
doing so I found that we were leaking SamplerState and DepthStencilState.

Bug: skia:8245
Change-Id: Ibb53b1d4c3f077b8c62f9bfdf39c0f8c9a1b9b9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215160
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-05-22 14:25:20 +00:00