At this point, it seems like this was a mis-diagnosis of the underlying
issue around dual-source blending (and its interaction with other blend
state).
Change-Id: I11af0c9b70c32e14c353848db3d6adbfe5f08225
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462176
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
AE allows for optional cycling of evolution, after a certain number of
revolutions.
To support:
- split off the base/offset component into a separate uniform
(currently front-loaded into evolution)
- introduce an additional "cycle" (period) uniform to mod() the noise
plane calculations
Change-Id: Ib412027114c467934c549cc1438a7d4560aa14bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460116
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
This is supported in GLSL ES3. (Strangely, vector operator! isn't.)
Previously, this was flagged as an error: http://review.skia.org/459885
Change-Id: I2c4299159fff58fefe8bd131c8d317cd82974a62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459886
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
At present, we only detect four errors here. We should detect six.
Change-Id: I226854ab930a273695c42cf2f7bdb1d5cd97e50b
Bug: oss-fuzz:39998
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459882
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
See http://review.skia.org/460037 for an example of the existing
behavior. Const variables are constant-expressions and should be allowed
here.
Change-Id: I41383d79668785f270b7825485e9f6fa56c553c1
Bug: skia:12549
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460036
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Four of the tests relied on approximate floating values to pass.
One of the tests is legitimately not passing in SkSL yet (we don't
reject keywords beginning with gl_, and it breaks existing code if we
do).
Change-Id: I2d5b3896787689dad16bd7b2805c0aa6a4c45603
Bug: skia:12498, skia:12484
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459879
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
We now detect attribute, varying, precision and invariant as reserved.
Change-Id: I8c90655a70b1bad31bf6143c3fdcb2ce582320b1
Bug: skia:12484
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459479
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
`samplerCube` is a type which we don't support at all. It has been added
to the reserved-word list.
`textureCube` was in our list of built-in types, but was not actually
used in any way; it wasn't actually added to the root or private symbol
tables, and was totally unreferenced by the code. It's been deleted.
Change-Id: I4f79ce5d40ac6ebdb2a7067fa60cc79e316b01b6
Bug: skia:12484
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459123
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This CL adds a few more exceptions to our ES2 test import, and adds the
dm code which actually runs the tests.
Change-Id: If6691dd35931f4f10262d3a1eff020c2c347ca59
Bug: skia:12484
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459124
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This reverts commit eb68973c2f.
Reason for revert: ES2 conformance test checks this
Original change's description:
> Disallow matrix ctors which overflow a column.
>
> The GLSL spec allows matrix constructors containing vectors that would
> split between multiple columns of the matrix. However, in practice, this
> does not actually work well on a lot of GPUs!
>
> - "cast not allowed", "internal error":
> Tegra 3
> Quadro P400
> GTX 660
> GTX 960
> - Compiles, but generates wrong result:
> RadeonR9M470X
> RadeonHD7770
>
> Since this isn't a pattern we expect to see in user code, we now report
> it as an error at compile time. mat2(vec4) is treated as an exceptional
> case and still allowed.
>
> Change-Id: Id6925984a2d1ec948aec4defcc790a197a96cf86
> Bug: skia:12443
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449518
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:12443
Change-Id: I5a32744c88b9b830ad657488824c8c7dd0b0a652
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458056
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Previously, in public code, private types didn't exist anywhere in the
symbol table chain, and those names were free for the taking. Now, we
register them as invalid types in the public symbol table. This prevents
them from being used as variable names, and gives a more explicit error
if you try to use them as a type.
Change-Id: I9a943bf923639b72cbf36b1acf4b4fbe70982786
Bug: skia:12538
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459119
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
To my great surprise, a capital X is allowed in hex literals. In fact,
this is allowed in both GLSL and C. The ES2 conformance suite tests
this, so now SkSL supports it as well.
Change-Id: If795c6033b301420669f002530ee1d14fec29f96
Bug: skia:12533
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458723
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
GLSL treats builtin types and user-defined types differently; `int` and
`float` are keywords and cannot be used to name variables. However, it's
fine for a user type like `struct xyz` to be hidden by a variable
`int xyz` or even `xyz xyz` (i.e., a variable of type `struct xyz` named
`xyz`).
We now honor that distinction and include tests for it. This will fix
several ES2 conformance tests (local_struct_variable_hides_struct_type,
local_int_variable_hides_struct_type, etc.).
Change-Id: I7a45c70707087f9f355ce5b06b032fed16683f3e
Bug: skia:12527
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458721
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This fixes GLSL ES2 conformance test `array`.
Change-Id: I6ebee9253e1e8c394d9ddb6899e3a0940b7a38ef
Bug: skia:12495
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458718
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
SkSL intentionally differs from GLSL in some edge case behaviors.
For instance, we intentionally disallow functions that can exit without
returning a value, and reject constructors that shrink the size of a
vector (swizzles can do this in a more intentional way). In these cases,
we update the test's expected outcome from "pass" to "fail."
Change-Id: I671d6eb7d9ae06caa2895c3310356a399b36b2bf
Bug: skia:12484
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458596
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
SkSL treated these two functions as distinct, even though they are not:
void func(in float x);
void func(float x);
The `in` modifier on a function parameter is the default state, making
these two prototypes functionally identical. We now strip off an `in`
modifier on a function definition. This gives us three potential states
for each param: nothing (meaning `in`), `out`, and `inout`.
Change-Id: Id2acb53ecaca98f86a7f6a83e0b9a375f9abe2b8
Bug: skia:12525
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458257
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
In addition to single line (point) text, AE also supports path layout
for paragraph text.
At a high level, the paragraph box top is mapped to the path (following
alignment rules), and each glyph is displaced along its path positioning
vector, post orientation.
The main difference compared to point text, is that the distance on path
is based on the fragment position relative to the paragraph left edge.
The paragraph box also plays a role in alignment: left/center/right
aligns with path start/mid/end.
This includes a tangential optimization: instead of validating cached
contour data in each PathInfo::getMatrix() call, we only check once at
a higher level (onSync) -- to avoid performing a shape vector comparison
for each fragment.
Change-Id: I2c31ce3b0a525a3cd2d4525abcf88d5fc943bb6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457656
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Current limitations:
-- single-line only (no paragraph box support)
-- "Force Alignment" not supported
-- tracking animators not supported
Change-Id: I4072f1d8280032787c6db7e8b47d6f55be43bddb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/456237
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
The fuzzer has been poking various holes in DSL by intentionally
creating illegal types (e.g. private or not ES2-compatible), then
finding ways to use those types, e.g. constructors or swizzles.
Previously we were mitigating those by calling `reportIllegalTypes` at
the locations where the type was used. Now, we detect the illegal type
usage at the source, and return a poison DSLType. This prevents the
illegal type from leaking out at all, and stops the problem at its
source. It also allows us to remove calls to `reportIllegalTypes`
sprinkled through the code, as those are now redundant.
Change-Id: Id50b50f72849111d80f76e4fdc2cb6094d3009bd
Bug: oss-fuzz:39597
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/455999
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
These weren't used anywhere in our test suite.
Change-Id: I35e8607ad2dbddf8f403668bd2b2636a8964d304
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/455777
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This turns out to work fine, but we didn't cover it in any test case.
Change-Id: I98c40dc023bc9f0739beeb6e4163cde087a0be99
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/455499
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
All of these lines are errors but most of them are currently not
detected by our strict-ES2 checks. This is fixed in a followup CL.
Change-Id: Ifeba9aba3ce3f1bddd1c701dfc4622505e424ea7
Bug: oss-fuzz:39540
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/455497
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
`optimize_comparison` asserted that its inputs were numbers. However,
it's also valid to compare boolean inputs. Fortunately, other than the
over-zealous assertion, the actual logic worked fine.
Change-Id: I8a9db000274b4993a4c303efa223a1ed72461a87
Bug: oss-fuzz:39513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/455296
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This should fix a failure in the ES2 conformance suite's "const_in_int".
Change-Id: I8b5487749291ef57712b8fe6c3949dc7c3e76883
Bug: skia:12499
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/455157
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously, `Type::applyPrecisionQualifiers` would return a new type
(e.g. `mediump + float` returned `half`) but left the precision
qualifier flags as-is. This was implemented that way because the
modifiers were already baked into a pool, so mutating them was
difficult.
The rewritten DSLParser does not share this limitation--every place
where applyPrecisionQualifiers is used, the Modifiers are easily
mutable. As a result, `applyPrecisionQualifiers` can now clear the
precision-qualifier bits on the Modifier, meaning that `half` and a
`mediump float` will generate the exact same Type/Modifier combination.
This change fixes a bug where precision qualifiers were not allowed on
function parameters. (See `check_parameters` in FunctionDeclaration.cpp
to pinpoint the cause of the error. A less-invasive fix could have just
marked those modifier bits as allowed in `check_parameters`, but this
fix addresses the root of the issue and is honestly how I wanted
`applyPrecisionQualifiers` to work all along.)
Change-Id: I331813efa54138f469a0d5bff2d274cd3ce64b70
Bug: skia:12489
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/455156
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 5f15c695f9.
Reason for revert: landed http://ag/15959743 to fix Android roll
Original change's description:
> Revert "Mark GLSL reserved names as reserved in SkSL grammar."
>
> This reverts commit 57f3fc4cde.
>
> Reason for revert: breaking Android roll
>
> Original change's description:
> > Mark GLSL reserved names as reserved in SkSL grammar.
> >
> > We now reject every reserved name in the ES2 docs as an unexpected
> > token, except for the rule that all names beginning with `gl_` are
> > reserved. (Unfortunately, sksl_frag bends the rules by directly
> > declaring a builtin variable named `gl_SecondaryFragColorEXT`.)
> >
> > Change-Id: I5dcb40b754720ca97fe3d80e2f9072beaa39fcdb
> > Bug: skia:11115
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454737
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
>
> Bug: skia:11115
> Change-Id: Ica56f48dc76ef1e52780acaf59b8ad9143637637
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454860
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:11115
Change-Id: I012b8d4e03be7f9c888c26d912552412529b4fb6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/455159
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 57f3fc4cde.
Reason for revert: breaking Android roll
Original change's description:
> Mark GLSL reserved names as reserved in SkSL grammar.
>
> We now reject every reserved name in the ES2 docs as an unexpected
> token, except for the rule that all names beginning with `gl_` are
> reserved. (Unfortunately, sksl_frag bends the rules by directly
> declaring a builtin variable named `gl_SecondaryFragColorEXT`.)
>
> Change-Id: I5dcb40b754720ca97fe3d80e2f9072beaa39fcdb
> Bug: skia:11115
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454737
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:11115
Change-Id: Ica56f48dc76ef1e52780acaf59b8ad9143637637
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454860
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Previously we did not have a Pipeline callback function for prototyping
a function, so prototypes would be discarded during translation. This
failure mode can be seen in http://review.skia.org/454741, where
FunctionPrototype.sksl is made more complex (thwarting the inliner).
This causes us to emit invalid GLSL, and dm asserts/fails in the SkSL
tests: http://screen/4PkEEWn4m4tF5e7
This CL makes the same changes to FunctionPrototype, but does not crash.
Change-Id: Ia342c7811a454f62f52677440d247e628a1bdc4f
Bug: skia:12488
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454740
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
We now reject every reserved name in the ES2 docs as an unexpected
token, except for the rule that all names beginning with `gl_` are
reserved. (Unfortunately, sksl_frag bends the rules by directly
declaring a builtin variable named `gl_SecondaryFragColorEXT`.)
Change-Id: I5dcb40b754720ca97fe3d80e2f9072beaa39fcdb
Bug: skia:11115
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454737
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Previously the results were dumped to stdout.
Change-Id: I20a634744f287f97e660912549f429ebea479162
Bug: skia:12484
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454636
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
`input` is a reserved word in GLSL. http://screen/85m4iRwvJRadKbV
Change-Id: Iffc0a47d916a2419a27767902c839e09bfa7fe26
Bug: skia:11115
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454736
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This generates usable code, but emits it all to stdout. The next step
should be automation of testing.
The output from the script:
http://go/diid/1kg7HB-DxUQ5qsKkq5LsI4nnSkmDcLd7G/view
Change-Id: I638f33dcccaf9b36b79b77ae04cb65950042dc01
Bug: skia:12484
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453947
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This parser can decode all of the .test files that we are interested in.
(It struggles with linkage.test, but we will not be using that one
anyway.)
Input files can be found here:
https://github.com/KhronosGroup/VK-GL-CTS/tree/master/data/gles2/shaders
Change-Id: I254033ea2af219581c676daa30238c42f6de926b
Bug: skia:12484
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453757
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Some group effects (including layer opacity) are not applied upfront,
via an expensive saveLayer, but are deferred until we can determine
whether they can be folded into an atomic draw's paint (to avoid the
extra layer).
At the moment, the MotionTile custom render node drops all pending
paint effects on the floor (ignores |ctx|). Update to apply via the
shader paint.
Also update a couple of related tests to animate opacity.
Change-Id: I1f5cd2459ec81b170749528e8818d0be598a7ca7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452723
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
The current HueSaturation effect implementation relies on a simple
HSLA color matrix operation and assumes the controls are linear.
Turns out AE's saturation is more sophisticated, both in implementation
and in control mapping.
Updating the effect to use a chain of specialized color filters:
- keep HSLAMatrix() for hue adjustments
- introduce a custom runtime effect for saturation
(following AE's semantics)
- use a plain Matrix() CF for lightness adjustments
Change-Id: Iba6c9f7fd8c01dc33c1cd00822ea546867c057ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452976
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
If a VarDeclaration line contained multiple variables, and the first
variable had an illegal initializer-expression, the Declare() would
return a Nop. AddVarDeclaration did not expect to see a Nop and would
assert once we tried to process the second var-declaration. Now, we
allow adding var declarations to a Nop.
Bulked up some tests to cover local and global variables (since those
are parsed in separate functions) and to check both the first
initializer as well as follow-on initializers (since those are parsed in
separate parts of the var-decl handler).
Change-Id: I66341191698175b490a659715cb8edaafe2f75ae
Bug: oss-fuzz:39032
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452696
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
SkVM implements switches as a pseudo-loop; breaks are handled with the
condition mask just like a for loop. Fallthrough is handled via a
scratch Value in a temporary slot. `writeStore` neeeded to be refactored
to support writing into slot(s) without an associated Variable.
At IR generation time, SwitchStatements are now emitted without error
even in strict-ES2 mode. The GLSL code generator currently reports these
as an error in strict-ES2 mode, but this will be fixed in a followup
coming shortly (the switch will be rewritten as ifs inside a one-shot
loop, similar to our IR-rewrite strategy).
Change-Id: I5507257246c42a35d2f46b4b9a89492a5ffeff9b
Bug: skia:12450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/451421
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is a reland of 0541a983ef
This time with Generic_Error.png instead of Generic Error.png, because
the space caused problems.
Original change's description:
> bench: Add PhoneHub assets to skottie-vs-png decode bench
>
> The skottie-vs-png decode bench is intended to facilitate comparison
> between Lottie and PNG, but such a comparison cannot really be made when
> the Lottie files are unrelated to the PNG files (Lottie files chosen to
> represent a range of vector graphic complexity, versus PNG files chosen
> to represent a range of image dimensions). This CL adds PhoneHub assets
> in PNG and Lottie, including various Lottie files created using
> different optimization strategies (see added code comments for details).
>
> Change-Id: I1a4357ab0af22b9db7b7ce83fd07d48c77db7680
> Bug: chromium:1128684
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442476
> Reviewed-by: Avery Musbach <amusbach@google.com>
> Reviewed-by: Florin Malita <fmalita@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>
Bug: chromium:1128684
Change-Id: I1a5e21f67f52b03fa1c06192ef7190f41b04e3dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452300
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Avery Musbach <amusbach@chromium.org>
Prior to this fix, the new test cases would report that the various loop
terms needed to be constant expressions.
Bug: skia:12472
Change-Id: Ic377ed0c4598136ae38fb2b65c93b6d8609d54cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452276
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This reverts commit 0541a983ef.
Reason for revert: Android roll failing
Original change's description:
> bench: Add PhoneHub assets to skottie-vs-png decode bench
>
> The skottie-vs-png decode bench is intended to facilitate comparison
> between Lottie and PNG, but such a comparison cannot really be made when
> the Lottie files are unrelated to the PNG files (Lottie files chosen to
> represent a range of vector graphic complexity, versus PNG files chosen
> to represent a range of image dimensions). This CL adds PhoneHub assets
> in PNG and Lottie, including various Lottie files created using
> different optimization strategies (see added code comments for details).
>
> Change-Id: I1a4357ab0af22b9db7b7ce83fd07d48c77db7680
> Bug: chromium:1128684
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442476
> Reviewed-by: Avery Musbach <amusbach@google.com>
> Reviewed-by: Florin Malita <fmalita@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>
Bug: chromium:1128684
Change-Id: Ib6364a482cfff5ca63e74eeb24c2688e49bc4b72
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452096
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
The skottie-vs-png decode bench is intended to facilitate comparison
between Lottie and PNG, but such a comparison cannot really be made when
the Lottie files are unrelated to the PNG files (Lottie files chosen to
represent a range of vector graphic complexity, versus PNG files chosen
to represent a range of image dimensions). This CL adds PhoneHub assets
in PNG and Lottie, including various Lottie files created using
different optimization strategies (see added code comments for details).
Change-Id: I1a4357ab0af22b9db7b7ce83fd07d48c77db7680
Bug: chromium:1128684
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442476
Reviewed-by: Avery Musbach <amusbach@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
It looks like returning from inside a switch on iOS gives wrong results
in GLSL.
Change-Id: I9d6d8971a7a54600268e27443815444fca6f3c61
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450994
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>