We've lived without this for a long time. It bloats sksl_gpu (inhibits
some inlining!), and if things go according to plan, we'll be removing
enum support from SkSL entirely soon.
Change-Id: If844bbe5fdae41df7930d5c8ea9b832f9dd1b922
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419099
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Add some comments explaining why different APIs flip the way they do.
Remove flip from Metal code generator and reverse the way flipping
occurs in Metal backend.
Change-Id: Ibec71e8d96c66d4b34b5ce6417056674090f979c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413236
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Expressions which would overflow/wrap the result type are now left
as-is.
Change-Id: I6a942f337e6e5761823f5c9dcd214fa58227a626
Bug: skia:10932, skia:12050
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413138
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Expressions which would optimize to a non-finite value are now left
as-is.
Integer math still has problems with overflow, but that can be addressed
separately.
Change-Id: I363a2c42684989062f606186f48246b7ac5b585c
Bug: skia:12050
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412956
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ic6a3ce722c607d4d3c47d37e5749a01ae5fb193f
Bug: skia:12050
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412668
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I3427fbaf57787c3051db95ec5882c9292d7985cf
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411312
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
In the majority of cases, a uniform is an equally good substitute, and
replacing `sqrt(N)` with `unknownInput` actually makes the test clearer.
Change-Id: I7bcb477571972d7aa2ce8c49b3674471f7310748
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411306
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This is allowed by GLSL, so we allow it too.
GLSL ES 1.0, Section 6.1: "The idiom “(void)” as a parameter list is
provided for convenience."
Change-Id: I551c505d3de518a75acd5e306f09f0f0767e43f2
Bug: skia:12025
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411300
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of c6260f9742
Problematic DeadReturn.sksl test cases have been moved to DeadReturnES3.
Original change's description:
> Eliminate unreachable code during optimization.
>
> The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
> test; the driver struggled to interpret code with multiple return
> statements in a row. We now detect unreachable statements and eliminate
> them.
>
> Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
> Bug: skia:12012
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12012
Change-Id: I748e8761cbc71c811b5ad8fe49186f980261d8b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410793
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
MetalCodeGen would incorrectly identify `(someMatrix, someScalar)` as a
math operation between `someMatrix` and `someScalar` and attempt to
convert `someScalar` to a matrix. If `someScalar` was a Boolean type,
this would lead to an assertion.
The binary expression is now checked more thoroughly before converting
the scalar into a matrix.
Change-Id: Id7e104d5533d8c43375927d4815b83e1a3c36be1
Bug: skia:11125
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410682
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit c6260f9742.
Reason for revert: Nexus 7 is grumpy, fails SkSLDeadReturn_GPU
https://ci.chromium.org/raw/build/logs.chromium.org/skia/539fff50ff093c11/+/annotations
Original change's description:
> Eliminate unreachable code during optimization.
>
> The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
> test; the driver struggled to interpret code with multiple return
> statements in a row. We now detect unreachable statements and eliminate
> them.
>
> Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
> Bug: skia:12012
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ia3db1f1b28417e479e2d71a4a6ed94a007e47cf9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12012
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
test; the driver struggled to interpret code with multiple return
statements in a row. We now detect unreachable statements and eliminate
them.
Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
Bug: skia:12012
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
GLSL now emits 4x2 diagonal matrices as:
`(mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * n)`
instead of
`mat4x2(n)`.
This works around a long-standing GLSL bug in both Mesa and glslang that
affects several drivers:
https://github.com/KhronosGroup/glslang/issues/2645
Change-Id: If529d5cd150ce720f436cb3634a2fd3423919278
Bug: skia:12003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410137
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Although these tests are simple, it ended up uncovering a legitimate
SPIR-V bug (skia:12009).
Change-Id: Ie89235157256b97626aa6ada4d9d6ba62abc57fa
Bug: skia:12009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409299
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
If we encounter code like `return 1; return 2;` we need to synthesize a
label, even though the second return statement isn't actually reachable.
This is harmless and satisfies the SPIR-V validator.
Ideally we'd eliminate the dead code entirely, but this case is rare and
isn't likely to cause any problems as-is.
Change-Id: I2d6219dff6868011353e19a662301bec44a015d6
Bug: skia:12009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409402
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Now that the various Metal and SPIR-V bugs have been shaken out, we can
enable these tests. Knock on wood.
Change-Id: If4b4e302cfdd91464aaf00bc9639989de5e49aac
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408640
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
All the pieces of the puzzle were already here to support componentwise
addition and subtraction of matrices. Division was just a forgotten gap
in the implementation and is now patched up to match + and -.
NOTE: if you read the SPIR-V output very closely, you may be surprised
that there are fewer FDiv operations than you'd expect from reading the
input SkSL. As it turns out, a preexisting optimization is rewriting
`mat / 4` into `mat * 0.25` (see line 2689), and this rewritten form can
use the dedicated MatrixTimesScalar op. So we only get componentwise
FDivs for the `4 / mat` lines in the source.
Change-Id: I011c859f5b3a031fbb95a2956f1194a5f3b3794b
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408639
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Multiplication is handled just as before. Ops other than multiplication
are handled by splatting the scalar into a matrix, then performing the
op as a componentwise matrix-op-matrix binary expression.
Change-Id: I654715c45bf5c91b8e9660fdf1c1c6d6818b621a
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408637
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
The mat4x2 portion of the test no longer checks its results, as there
are bugs in the Intel and Radeon GPU drivers that prevent mat4x2s
from being constructed properly.
The SkSL optimizer ends up eliminating the 4x2 matrix entirely because
it is unused by the rest of the code, as well at the 4x4 matrix which is
calculated from the 4x2. At this point, I'm OK with this.
Change-Id: If1464f9e4938b0a37b2ec180c686972389d94e83
Bug: skia:12003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408900
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Previously, it was structured like Matrices.sksl and had no verification
of its results. Now it double-checks that its outputs match our
expectations. The test is still quite simple for now, however.
Change-Id: Iaa45fe58beb497a63801833f8ba5a493a61139d9
Bug: skia:11985, skia:12003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408646
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 5d61cc2f87.
Reason for revert: break Vk bots
Original change's description:
> Vectorize scalars in SPIR-V using ConstructorSplat.
>
> This avoids redundant code, and has a small side benefit of
> deduplicating constant vectors which appear more than once in the code,
> since `writeConstructorSplat` already supports this.
>
> Change-Id: I2972ee922ac92adeb40bc765da3b490a59b957b3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408360
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I9fc0b896c0cfccc348d510a02df47d5ad74a0e90
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408644
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This test was generating invalid code in Metal
(http://review.skia.org/408356), but we didn't catch it because the code
wasn't actually being run.
Change-Id: I649034593a566f9e835b1cf7b0702c64952d31ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408641
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Support for constant-expression function calls in SkSL now exists, and
support for abs() was added at http://review.skia.org/405676.
Change-Id: I3144af993db93a3d640971734d4cb03e0cfb8589
Bug: skia:10835
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408642
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This avoids redundant code, and has a small side benefit of
deduplicating constant vectors which appear more than once in the code,
since `writeConstructorSplat` already supports this.
Change-Id: I2972ee922ac92adeb40bc765da3b490a59b957b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408360
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We were emitting this at global scope (not in Globals). That would lead
to errors about the variable needing to be in the constant address
space. (You can see the result in ConstArray.metal - the old code was
invalid). Also, we were already making references use _globals, so the
code was double-wrong (or half-right, depending on your perspective).
After the core change, writeVarDeclaration was only used for local
scope, and writeModifiers never used the 'globalContext' parameter.
The removal of finishLine() changed every test output, unfortunately.
Change-Id: Icc1356ba2cc3c339b2f5759b3d18523fd39395bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408356
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This reverts commit 90508f02dc.
Reason for revert: avoiding driver bugs this time
Original change's description:
> Revert "The Matrices test now verifies its results."
>
> This reverts commit 86121f6c0e.
>
> Reason for revert: tree sad
>
> Original change's description:
> > The Matrices test now verifies its results.
> >
> > Previously, this test did a bunch of matrix math but never actually
> > checked its results for correctness.
> >
> > Change-Id: I353be58049286266c2d561b0939b3874d2684403
> > Bug: skia:11985
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407360
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
>
> Change-Id: I1335f01c14ee955426e02efaa3c30421cd41aa34
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:11985
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407617
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:11985
Change-Id: I214375d74977f324973da72c440d7ff5ff179016
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408157
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit 86121f6c0e.
Reason for revert: tree sad
Original change's description:
> The Matrices test now verifies its results.
>
> Previously, this test did a bunch of matrix math but never actually
> checked its results for correctness.
>
> Change-Id: I353be58049286266c2d561b0939b3874d2684403
> Bug: skia:11985
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407360
> Commit-Queue: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I1335f01c14ee955426e02efaa3c30421cd41aa34
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407617
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Previously, this test did a bunch of matrix math but never actually
checked its results for correctness.
Change-Id: I353be58049286266c2d561b0939b3874d2684403
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407360
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
In particular, this optimizes abs() and sign() when all inputs are known
at compile time. This resolves a TODO on a test case in
`IllegalIndexing.rts`.
Change-Id: Ica310522a85b42dc7ae255bd25004a6629d04176
Bug: skia:10835
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405676
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
A constructor like `float3(five)` is not a compile-time constant, so we
miss optimization opportunities like folding. Constant variables inside
splat constructors are now replaced when optimization is on, so this
would optimize down to `float3(5.0)` and be eligible for folding.
Change-Id: I4bf6f52a48ef733e6b24791d02687081194ef488
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404676
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
A constructor like `float2(one, two)` is not a compile-time constant, so
we miss optimization opportunities like folding. Constant variables
inside compound constructors are now replaced when optimization is on,
so this would optimize down to `float2(1.0, 2.0)` and be eligible for
folding.
Change-Id: I80dd421f61d4eed21278805e2dc26d198a678e52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404657
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This is a reland of 830c69ca66
Original change's description:
> Implement operator== and != for Metal structs and arrays.
>
> GLSL/SkSL assumes that == and != on struct/array types should work.
> We need to emit equality and inequality operators whenever we find code
> that compares a struct or array.
>
> Structs and arrays can be arbitrarily nested, and either type can
> contain a matrix. All of these things need custom equality operators in
> Metal. Therefore, we need to recursively generate comparison operators
> when any of these types are encountered.
>
> For arrays we get lucky, and we can cover all possible array types and
> sizes with a single templated operator== method. Structs and matrices
> have no such luck, and are generated separately on a per-type basis.
>
> For each of these types, operator== is implemented as an equality check
> on each field, and operator!= is implemented in terms of operator==.
> Equality and inequality are always emitted together. (Previously, matrix
> equality and inequality were emitted and implemented independently, but
> this is no longer the case.)
>
> Change-Id: I69ee01c0a390d7db6bcb2253ed6336ab20cc4d1d
> Bug: skia:11908, skia:11924
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402016
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:11908, skia:11924, skia:11929
Change-Id: I6336b6125e9774c1ca73e3d497e3466f11f6f25f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402559
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 830c69ca66.
Reason for revert: Pixel5 issues on tree
Original change's description:
> Implement operator== and != for Metal structs and arrays.
>
> GLSL/SkSL assumes that == and != on struct/array types should work.
> We need to emit equality and inequality operators whenever we find code
> that compares a struct or array.
>
> Structs and arrays can be arbitrarily nested, and either type can
> contain a matrix. All of these things need custom equality operators in
> Metal. Therefore, we need to recursively generate comparison operators
> when any of these types are encountered.
>
> For arrays we get lucky, and we can cover all possible array types and
> sizes with a single templated operator== method. Structs and matrices
> have no such luck, and are generated separately on a per-type basis.
>
> For each of these types, operator== is implemented as an equality check
> on each field, and operator!= is implemented in terms of operator==.
> Equality and inequality are always emitted together. (Previously, matrix
> equality and inequality were emitted and implemented independently, but
> this is no longer the case.)
>
> Change-Id: I69ee01c0a390d7db6bcb2253ed6336ab20cc4d1d
> Bug: skia:11908, skia:11924
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402016
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I06c47923649ea9fb675bab6baab121eb504d5ab8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11908
Bug: skia:11924
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402558
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
GLSL/SkSL assumes that == and != on struct/array types should work.
We need to emit equality and inequality operators whenever we find code
that compares a struct or array.
Structs and arrays can be arbitrarily nested, and either type can
contain a matrix. All of these things need custom equality operators in
Metal. Therefore, we need to recursively generate comparison operators
when any of these types are encountered.
For arrays we get lucky, and we can cover all possible array types and
sizes with a single templated operator== method. Structs and matrices
have no such luck, and are generated separately on a per-type basis.
For each of these types, operator== is implemented as an equality check
on each field, and operator!= is implemented in terms of operator==.
Equality and inequality are always emitted together. (Previously, matrix
equality and inequality were emitted and implemented independently, but
this is no longer the case.)
Change-Id: I69ee01c0a390d7db6bcb2253ed6336ab20cc4d1d
Bug: skia:11908, skia:11924
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402016
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
There aren't many cases where array-of-struct types are useful in
ES2, but it looks like function parameters are one such case:
http://screen/7Fnc7GhewAkUK3j
Change-Id: I23410a3824a3c202c12147d6939586cc0e55a9ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402397
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 22dcb5fd7e
Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:11919
Change-Id: I5f745c54b2bc3712f2281db6e067345903e81931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401836
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 22dcb5fd7e.
Reason for revert: Lot's of red Android and Win bots.
Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I0fa844c6cf985d16e72c7f26aa217752612dcfc1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401077
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Convert to use the newer MakeForShader factory, which requires this.
Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Most backends don't like init-stmts with multiple VarDeclarations inside
them, so we no longer emit IR that does this. This lets us avoid doing
backend-level fixups.
Change-Id: Ide839de18953a73e0f9c7a690df59a7bc3523f89
Bug: skia:11860
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398221
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
SPIR-V would previously jump to the top of the do-while loop when
encountering a `continue`. This is not correct; it should jump to the
loop-exit test. We don't have any real shaders which test this case, and
it can't be checked from inside Runtime Effects since do-while is not
part of ES2.
Change-Id: Iac58e9e7ad0a94640e6418afea096b19ba50a2df
Bug: skia:11874
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397576
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
When a Block is detected in the for loop's init-statement, we now
synthesize a scope and write the init-statement directly above the for
loop and leave the for loop's init-stmt section empty.
Change-Id: I3e89c6a4328a79e49b8a19faae7975629cd0e152
Bug: skia:11860
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396820
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is structured differently than the GLSL fix, due to the different
semantics of array-types in Metal.
Change-Id: I27ad11539bbbb96abb0686d5686b8fcd2f5dd6d1
Bug: skia:11860
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396916
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
We lacked test coverage for this case, and this was broken when compound
VarDeclarations were split from one Statement into several.
Change-Id: I561b4d8acc0bfa01161d873a0c022ec58e316903
Bug: skia:11860
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396817
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Two of the tests are now (correctly) detected as invalid code, but were
previously checked into /shared/ because they compiled when the fuzzer
first reported them (that is, after the crash was fixed). These have
been moved into the /errors/ test folder.
One of the tests was only generating an error because its main function
was named `a` instead of `main`, so I renamed it to `main`.
Change-Id: I1a2346fb16e304b0c66ff377a3f9bf7e7ee89ba9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394899
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These builtins have been obsolete for a long time; they were only
implemented on the GLSL backend. These values are provided in
u_skRTHeight and u_skRTWidth instead. (See GrGLSLProgramBuilder's
addRTHeightUniform and addRTWidthUniform.)
Change-Id: I8cceca348cbf9071939618f913693c316d35dbc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395001
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
The code which assembled a uniform-scale matrix (aka
`ConstructorDiagonalMatrix`) accidentally looped over columns instead of
rows when assembling the matrix.
Change-Id: Iefb9ae645a7a85f61443e6e96b752ba729f40c9c
Bug: skia:11278
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394997
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This test fell into disrepair when constant propagation was removed; it
assumed that @if and @switch would work on all unchanging variables, not
just those with the `const` modifier.
Change-Id: Ie9c1816f9c0852fdea998e4e156047e4cca9ad5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395000
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
GLSL (post-ES2) allows array comparison: http://screen/8gryPvb9T7gndyb
Unfortunately, because ES2 does not support array comparisons, we can't
add this test to the dm test suite.
Change-Id: I06b71683e49b2631669cff801dc647951a81a299
Bug: skia:11849
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394162
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is allowed in OpenGL ES2, and its absence in SkSL has been a pain
point for new users adopting Runtime Effects.
Change-Id: Id2ed78261a2cd2b14b49ad22cb74cdc9e0905f8a
Bug: skia:11368
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393418
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
OpenGL ES2 allows structs to be compared: http://screen/6KnX4ZfkdLtqDWv
This already worked in GLSL, Metal and SkVM.
Change-Id: Iaf7029c0c1ea9d447348c8280a2788f0d36befad
Bug: skia:11846
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393598
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>