I think this was the rough idea? I'm a little fuzzy
on the SkMatrixProvider overloads that concat... I
really don't have a head for matrix transforms.
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Bug: skia:11260
Change-Id: I6eb8e4397da035d17fe6b96e5c5494dce0483e26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365520
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Written to use the exact same names and semantics as particles.
Cq-Include-Trybots: luci.skia.skia.primary:Test-Debian10-EMCC-GCE-CPU-AVX2-wasm-Release-All-CanvasKit,Test-Debian10-EMCC-GCE-GPU-AVX2-wasm-Release-All-CanvasKit
Change-Id: I4031efbce06527a519f1ce8c261f79231554e1ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365701
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 38df4c8470.
Reason for revert: updated ArrayTypes test for ES2 compatibility
Original change's description:
> Revert "Improve support for arrays in Metal."
>
> This reverts commit dd904af566.
>
> Reason for revert: breaks ANGLE
>
> Original change's description:
> > Improve support for arrays in Metal.
> >
> > Arrays in Metal now use the `array<T, N>` type instead of the C-style
> > `T[N]` type. This gives them semantics much more in line with GLSL,
> > so they can be initialized and assigned like GLSL arrays.
> >
> > This allows the ArrayTypes and Assignment tests to pass, so they have
> > been added to our dm SkSL tests. (ArrayConstructors also passes, but
> > is not ES2-compliant so it is not enabled.)
> >
> > Change-Id: Id1028311963084befd0e044e11e223af6a064dda
> > Bug: skia:10761, skia:10760, skia:11022, skia:10939
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365699
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
>
> Change-Id: If6a18dea7d6a45fa7836e9129bf81c2e536f07e3
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:10761
> Bug: skia:10760
> Bug: skia:11022
> Bug: skia:10939
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365976
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Bug: skia:10761
Bug: skia:10760
Bug: skia:11022
Bug: skia:10939
Change-Id: Ia1c4917f5d3c41162d282b3093814d861707ad30
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366144
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
If we track how many pending batches a kickoff()
has in flight, we can endStep() it properly when
that number hits zero.
This double sync.WaitGroup trick is pretty neat.
Now we're thinking with portals...
Added some comments to prevent myself falling in
the trap of assuming we'll have runtime.NumCPU()
batches... rounding the batch size up means we'll
sometimes have fewer.
Change-Id: If50615c204485862462c240b9bbdfd4ddbad43b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366142
Reviewed-by: Eric Boren <borenet@google.com>
Takes more care when chopping to make sure cusps are detected and
handled correctly.
Bug: skia:10419
Change-Id: I11f1c31534b3266155e9b47eb0daa5bd676fe2a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365817
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I93e90da7762c379486fd1a329ebf984e93578c69
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364917
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
It's nice to see it in the task log, and to be able to see
it's not there when we're not working with Gold (*SAN) bots.
(One trybot of each kind here.)
Change-Id: Ibb4aa20badf95ef603f3890e1c8248cad675507f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366143
Reviewed-by: Eric Boren <borenet@google.com>
Bug: skia:11226
Change-Id: Ia6a0e86722bc718e6827c0da8ee5035d90a2deb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365536
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Check that the calculation of the tmp buffer size will not
overflow an int.
Bug=skia:27758
Change-Id: Ie1def7a4bf81f04e3231bfc1bd590f24ba3f5f7f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365487
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Group batches from a single kickoff() into another mid-level step:
Top-Level
kickoff --some flags
batch sources...
batch (exec)
batch other sources ...
batch (exec)
rerun (exec)
rerun (exec)
batch yet other sources ...
batch (exec)
rerun (exec)
kickoff --some other flags
...
Big question: is it okay for the kickoff steps to td.EndStep() while its
kids are still running (or haven't even started) on other goroutines?
Change-Id: I77ad2274e35cea0151be0cca6c690eafc4f8983e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366140
Reviewed-by: Eric Boren <borenet@google.com>
This is a reland of fa87f9c7b9
Went back to original approach of checking isFramebufferOnly outside
GrCopyRenderTask::Make().
Original change's description:
> Add backend texture and backend render target versions snapshot GMs
>
> GPU may behave differently depending on whether the SkSurface backing
> store is wrapped and whether it is a texture or not.
>
> Bug: skia:11208
> Change-Id: I5e9921d56c0840cfe34ed2926a55be7460409b23
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364639
> Reviewed-by: Adlai Holler <adlai@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:11208
Change-Id: I7af6078e904fdd772b97ad3a27e26cab577fc6a3
Cq-Include-Trybots: luci.skia.skia.primary:Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-PreAbandonGpuContext
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365702
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Fixes breakage on tree.
Change-Id: Ifc951535e482227bb415c85a3ee4d7523d17c43b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366278
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
There are bots (*SAN) that won't ever be uploading to Gold,
so *bot != "" doesn't really describe the right condition.
We could do this logic inside fm_driver.go based on *bot,
but I kind of want the flexibility to do things like upload
local ad-hoc runs or sanitizer runs if we want using --gold.
Change-Id: Id972d8b0097616c5b2802bc99c2718fdd1568fe3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366139
Reviewed-by: Mike Klein <mtklein@google.com>
Why have other bots when we can do it all here?
Change-Id: I6a3f3c2ed5d19a3b8ecf59f44cc0d2f6076bba7f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366138
Reviewed-by: Mike Klein <mtklein@google.com>
There's no need to tick wg up and down when running reruns, and as
written it's possible for the overall fm_driver program to exit before
one last call to endStep() has happened. Simply calling wg.Done() once
per item dequeued outside worker() fixes both.
Change-Id: I0fb0acc5a3f2c624dfc14f875fa094db6dd40838
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366137
Reviewed-by: Mike Klein <mtklein@google.com>
If a batch fails, we've got to rerun everything (or at least from the
failure on), but when it's merely unknown hashes, no need to rerun
what's produced hashes we know already.
Small tweak to FM to keep all the printed source names exactly what's
passed in, keeping the whole path for skp/svg/image files. This means
zero bookkeeping needed to know what to rerun when parsing that output.
Change-Id: I1e7ed3ee51158b68a6bdd3152560f3a282109576
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365818
Reviewed-by: Mike Klein <mtklein@google.com>
Now with ctx scoping fixed,
and steps nested just how I like them.
Change-Id: Ifa43a432faddbafaae118ab0b16f710b695b5377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365504
Reviewed-by: Eric Boren <borenet@google.com>
6cc845bb0a..63e7ab8d63
2021-02-04 cnorthrop@google.com Tests: Add One Punch Man trace
2021-02-04 timvp@google.com Capture/Replay: Support glCopyImageSubData with compressed formats
2021-02-04 cnorthrop@google.com Tests: Add 8 Ball Pool trace
2021-02-03 jmadill@chromium.org Fix the perf test runner calibration.
2021-02-03 m.maiya@samsung.com Vulkan: Add ExtendedDirtyBitType bitset
2021-02-03 jmadill@chromium.org Test Runner: Pick single/multi-process mode automatically.
2021-02-03 cnorthrop@google.com Tests: Add Temple Run 2 trace
2021-02-03 cnorthrop@google.com Tests: Add Minecraft trace
2021-02-03 cnorthrop@google.com Tests: Add RAID: Shadow Legends trace
2021-02-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 51045556acd0 to 14dcbed947ce (1 revision)
2021-02-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 3535b64d3f52 to 6b006f95bb79 (528 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC robertphillips@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: robertphillips@google.com
Test: Test: angle_perftests --gtest_filter="*eight_ball_pool*"Test: Test: angle_perftests --gtest_filter="*minecraft*"Test: Test: angle_perftests --gtest_filter="*one_punch_man*"Test: Test: angle_perftests --gtest_filter="*raid_shadow_legends*"Test: Test: angle_perftests --gtest_filter="*temple_run_2*"
Change-Id: I53f8956b30ecdf3e415ec5fcd45ca3460f71b610
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366036
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Change-Id: Ibb48d30b9c0d80db3bf7b92d8c4a60bd9ce6839d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365696
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit dd904af566.
Reason for revert: breaks ANGLE
Original change's description:
> Improve support for arrays in Metal.
>
> Arrays in Metal now use the `array<T, N>` type instead of the C-style
> `T[N]` type. This gives them semantics much more in line with GLSL,
> so they can be initialized and assigned like GLSL arrays.
>
> This allows the ArrayTypes and Assignment tests to pass, so they have
> been added to our dm SkSL tests. (ArrayConstructors also passes, but
> is not ES2-compliant so it is not enabled.)
>
> Change-Id: Id1028311963084befd0e044e11e223af6a064dda
> Bug: skia:10761, skia:10760, skia:11022, skia:10939
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365699
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: If6a18dea7d6a45fa7836e9129bf81c2e536f07e3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10761
Bug: skia:10760
Bug: skia:11022
Bug: skia:10939
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365976
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
asView may fail in makeTextureImage.
Bug: skia:11208
Change-Id: I31090f8e05aad5cf0d530b31cfac328d3b9ed292
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365700
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I37b7688b660ff4840cfb2bb5ddd348c1ba684fe6
Bug: skia:5039
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365488
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Also adds an example particle system that uses uniforms, and an instance
of the particles GM that draws it.
Change-Id: I64e2514fd17c8ce615b4e13b9f82424f80b8424e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356840
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Arrays in Metal now use the `array<T, N>` type instead of the C-style
`T[N]` type. This gives them semantics much more in line with GLSL,
so they can be initialized and assigned like GLSL arrays.
This allows the ArrayTypes and Assignment tests to pass, so they have
been added to our dm SkSL tests. (ArrayConstructors also passes, but
is not ES2-compliant so it is not enabled.)
Change-Id: Id1028311963084befd0e044e11e223af6a064dda
Bug: skia:10761, skia:10760, skia:11022, skia:10939
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365699
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We now catch this error at IR generation time; previously we'd send it
to the driver (where it would fail to compile).
Change-Id: I45890214ffa164be1c0f359320f942bc4dc479ca
Bug: skia:11265
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365697
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I10184e60617f65a513980e5389f226f2ebe3eb46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365656
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Add type size so we can check that the UWA failures are
happening on the size boundaries between direct and
SDF, and SDF small to SDF medium.
Bug=skia:11241
Change-Id: I7d0823ab1fb4c9c8db13ba884a2b2454ba4bf210
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365636
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
These *SAN bots should be able to replace some of the Test- bots on our
tree, and the MSVC one is just another we'll need eventually.
(Similarly we'll want GCC on Linux, but I don't know how to Docker.)
Change-Id: Ied4519626f1e13bb31fcb30f37cbd1b24133aa71
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365597
Reviewed-by: Eric Boren <borenet@google.com>
This uncovered a bug in Metal code generation of `matX *= matY` which is
now fixed. (It was emitting the helper function more than once.)
Change-Id: I0aeb0efe7ab5fbf5592a8ca6f4f5b50354d3d7f4
Bug: skia:11262
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365489
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
I've been waiting to replace bots until they were uploading to Gold, but
these *SAN bots don't upload anything, so we're at parity there already.
I've just remembered the Mac ASAN/TSAN bots and the Windows ASAN bots,
so I'll be following up to replace them too.
Change-Id: Ia3edfda64091e4407a1131073829b74f22b32b71
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365596
Reviewed-by: Eric Boren <borenet@google.com>
I swear yesterday we had ~10 unused 10.14 bots...
Anyway, as with the last move, I don't really care where these bots are
running, so long as they have enough machines to schedule reaonably
quickly. This switches their spec to the default "Mac", which is
currently 19 VMs running 10.15.7 on trashcan Mac Pros.
Similarly, Win2019 -> Win. This is a change in bot name only, just to
capture the "I'll take whatever's default" spirit. I'd use Linux or
Debian too if there were one.
Change-Id: Ifa7615735c660018a5f3f46f4d8035e0b5bf8141
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365518
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Weston Tracey <westont@google.com>
This reverts commit fa87f9c7b9.
Reason for revert: assert on n5x/n7
Original change's description:
> Add backend texture and backend render target versions snapshot GMs
>
> GPU may behave differently depending on whether the SkSurface backing
> store is wrapped and whether it is a texture or not.
>
> Bug: skia:11208
> Change-Id: I5e9921d56c0840cfe34ed2926a55be7460409b23
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364639
> Reviewed-by: Adlai Holler <adlai@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
Change-Id: Id1488586e2d17cdce35f95ea6aa9b2bffd9218d0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11208
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365698
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Adds in methods that allow us to set push constants through
the command buffer.
Change-Id: I8c238d2e46d92d128d91d87f7225bca099e9117a
Bug: skia:5039
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364856
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 30b355a49e.
Reason for revert: relanding with fix
Original change's description:
> Revert "Remove gpu buffer reads from default path renderer."
>
> This reverts commit 64241b8edb.
>
> Reason for revert: hitting new assert on starting point
>
> Original change's description:
> > Remove gpu buffer reads from default path renderer.
> >
> > I don't actually expect to see much perf gain from this one because the
> > reads happen when we've run out of space in our vertex buffer and need
> > a new allocation. So they happen pretty rarely.
> >
> > Change-Id: Iabe2e7cebf363659180409075a1a7fc6c03d0a22
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364618
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Chris Dalton <csmartdalton@google.com>
>
> TBR=egdaniel@google.com,csmartdalton@google.com
>
> Change-Id: I4c160ee692222f7c64cc63db2044fdc958eae551
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365482
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,csmartdalton@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: I97d613ca9adef0d425cc5ab22923d95297ca0afe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365486
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
separate pass.
This makes things easier for the DSL, which allows us to create
nodes without knowing whether they're going to be valid until they
are inserted. Moving these checks into a separate pass allows the
DSL to use the same error handling and type coercion as the normal
code path.
Change-Id: I9c26bd7a15a6c819df39a2214fdeab47ed6d8ee4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362496
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Make SkImage_Gpu and SkImage_GpuYUVA have their own implementations
rather than sharing one in SkImage_GpuBase.
New function takes a GrImageTexGenPolicy to enable caller to
force a new texture to be made and choose it's budgeting status rather
than receive a cached view or a view owned by the image.
It also communicates any color type changes when converting a non-
texture image to a texture.
Bug: skia:11208
Change-Id: I6b389442bf9752276a83b21021070e3190610cd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361356
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Ie0f5485acf2a87321e881e98dc11115ab80dff95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365484
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This allows us to control the inline threshold of runtime effects in a
thread-safe way.
The new Make API now returns a struct, for readability; the old Make API
continues to return a tuple.
The old Make function is deprecated and subject to removal. You can
migrate to the new API by passing a default-constructed Options struct.
In this case there will be no difference in behavior.
Change-Id: Ic62d6f294f596d0a61095e35a87ccdbbe0b1cf93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363785
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>