When the GrImageContext & GrRecordingContext are actually GrDirectContexts it is useful for them to report the abandonment state of the GrDirectContext.
When the GrImageContext & GrRecordingContext are actually GrImageCreationContext or GrDDLContexts then they will just never be abandoned.
This CL also strips the GrProxyProvider and GrDrawingManager of their tracking on abandonment and centralizes it in the GrImageContext.
ImageContext
can't abandon
can only check abandonment privately
RecordingContext
can't abandon
can only check abandonment privately
DirectContext (aka GrContext)
can abandon publicly
can check abandonment publicly
Note that abandoning the DirectContext won't alter the abandonment status of any of
the other contexts in its group (e.g., DDL contexts that may be being used to record).
Change-Id: Ib790f74d90ab18da58a127fed2aad20e2477bd21
Reviewed-on: https://skia-review.googlesource.com/c/190669
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Plump the strike calculated in the calling code through
drawGlyphRunAsBMPWithPathFallback. This is in anticipation
of calculating the cache in drawGlyphRunAsBMPWithPathFallback.
* Add getDescriptor to SkStrikeInterface.
Change-Id: I904cdb51f60443cabc9dc41ac246b1fe0c725c85
Reviewed-on: https://skia-review.googlesource.com/c/191285
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This interferes with other uses of pointer tagging,
like ARM pointer authentication or HSWASAN.
Bug: b/124135723
Change-Id: I1a78dd4e1b9b18dd02738bb1dfbbb968f29675bc
Reviewed-on: https://skia-review.googlesource.com/c/191286
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
We were checking if 'mipMapsStatus' was nullptr, and if it was,
our 'else' clause would have us always dereference this nullptr.
We change the logic to avoid a dereference in this case.
Change-Id: I2bc091c4de0c9b62ae733026cea3be37442820eb
Reviewed-on: https://skia-review.googlesource.com/c/191323
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: oss-fuzz:11823
This pulls in the Wuffs bug fix:
0842bc7115
"Make the GIF dirty_rect be in the frame_rect".
Change-Id: Ib4928eb3cbf4bc862c3ae709fdfe6f179412f95f
Reviewed-on: https://skia-review.googlesource.com/c/190940
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
We invoke va_end() as required when we're done with our va_copy().
Change-Id: Ibc55279c3bc01a63da2ef5f1942d46367eac8a67
Reviewed-on: https://skia-review.googlesource.com/c/191322
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Our code had two modifications of 'from' without a sequence point
between them. This leaves the behavior undefined. We change
the code to only modify 'from' once, and have this behavior
well defined.
Change-Id: Ifa4fb191ecc071fdb4793901eaef777294709467
Reviewed-on: https://skia-review.googlesource.com/c/191320
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: Ia8e82344d3d8b394a6d9cc14d56dcf0addeff96c
Reviewed-on: https://skia-review.googlesource.com/c/191220
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This will cause the raster backend to draw shadermask_image incorrectly since
drawImageRect implementation has the wrong semantics. bitmapshader's expected
behavior has changed: GPU will draw the new version correctly, but raster's
will not change from the old, incorrect behavior.
Bug: skia:8752
Change-Id: Iee89082e2fdf95c2ee42ca3b052e65556f327eff
Reviewed-on: https://skia-review.googlesource.com/c/190675
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Just a few strays.
Change-Id: Ib209bc8dd228850b837b850dce14967a2112593e
Reviewed-on: https://skia-review.googlesource.com/c/191161
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: chromium:926235
Change-Id: I338323847c34dabdbd963efe631f7dc1351ed8cc
Reviewed-on: https://skia-review.googlesource.com/c/191143
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
If we popped too far, we want the assert mechanism to catch this
bug prior to us dereferencing a nullptr.
Change-Id: I681e530e8bcc15897bc52b3688d83f85a59d7449
Reviewed-on: https://skia-review.googlesource.com/c/191065
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We remove the last 'return' statement, which is never reached.
This makes it more clear at a glance what value is being
returned from the function.
Change-Id: Iedeb3f6783a45cb60cd4d1413e294fa025fd9651
Reviewed-on: https://skia-review.googlesource.com/c/191063
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This has no functional change.
We change the declaration of our function argument to have an array
size which matches the incoming argument. Since C++ treats this
argument as just a function pointer regardless of the declared size,
there's no functional change. But it makes the code clearer and
prevents static analysis tools from flagging a possible out-of-bound
access.
Change-Id: I896a74d90e56d993887ef38e389b6e9535b47925
Reviewed-on: https://skia-review.googlesource.com/c/191062
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We were sanity checking the width twice; we switch to checking
the width and height.
Change-Id: I0841eaeeb9c42af2e309e0dafa5ec0b1843a71a8
Reviewed-on: https://skia-review.googlesource.com/c/191061
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We just move the asserts to after our null checks.
Change-Id: I96c02ff9cb60ca3a052198b30f205dc78899acc6
Reviewed-on: https://skia-review.googlesource.com/c/190564
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
With 'image' being both a function parameter and a class member,
a reference to 'image' resolves to the function parameter.
However, we've already called std::move() on the function
parameter, so we want to use the class member here. Thus, we
switch to 'this->image'.
Change-Id: Ie244b87b54b1c1ec3dc59bcd1f637ddd301c38a9
Reviewed-on: https://skia-review.googlesource.com/c/190562
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
* hasImage is not needed. I determined that a nullptr is never possible.
* hasPath is renamed to decideShouldDrawFromPath. Comment the code to
explain the symmetry of calls between Renderer and GPU.
Change-Id: I4bc74fa49cf388d43aeb3ff201053332145fee59
Reviewed-on: https://skia-review.googlesource.com/c/190678
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Khushal Sagar <khushalsagar@google.com>
This function binds texture ID 0 to any texture unit/target combo that
Skia has modified.
Bug: chromium:926017
Change-Id: I3ac8f8050c863232886102886e60d3b91a5380c9
Reviewed-on: https://skia-review.googlesource.com/c/190663
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
I'm only handling the processGlyphRunForMask in this CL, and I
am leaving processGlyphRunForPaths and maybeProcessGlyphRunForDFT
alone. I don't want to have to think about the Fallback code path
right now.
This should not be much of a problem because addGlyph exits early
if the glyph is already processed.
Change-Id: I78886ef87e2fbc3b9bfcb98101401138873bee37
Reviewed-on: https://skia-review.googlesource.com/c/190421
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Khushal Sagar <khushalsagar@chromium.org>
Change-Id: Ie4724137baf3d355b94bd9966cc381a688c465fb
Reviewed-on: https://skia-review.googlesource.com/c/190671
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This code has been disabled - there were no reasonable scenarios where
it was faster than CPU transformation of the vertex data.
Bug: skia:
Change-Id: Ide2ba24ebbd4543393e4e8997f089a8ca788e787
Reviewed-on: https://skia-review.googlesource.com/c/190665
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Any context that records ops (i.e., direct and/or DDL) will need these two objects.
Change-Id: Ifd3527c23a4015f7d469ad2222563508cccbd339
Reviewed-on: https://skia-review.googlesource.com/c/190307
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This started because I noticed some repeated symbols while disassembling
object files. I decided to fix up one or two to kill time while waiting
for Blink layout tests, but then I got a little quixotic. In the end, I
ran:
ninja -C out && git add -u && nm -U -j out/obj/gm/gm.*.o | sort | uniq -c | sort -g | c++filt | less
And then outlined things that stuck out as funny, either because they
were big, because they were virtual, because there were many copies of
them, or some combination of those factors.
I'm on the fence about moving a few of SkRefCnt's virtuals out of line,
so I've left SkRefCnt.h unchanged for now.
I'm not sure that this is important.
Change-Id: I425d05aa4beabbae40dd8df465155bfb909ef43a
Reviewed-on: https://skia-review.googlesource.com/c/190422
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Through many changes, SkRemoteGlyphCache's handling of
typefaces became confused.
* The SkGlyphCacheState doesn't need the font, only
the SkTypeface from that font.
* effects don't need to be recalculated all the time.
Change-Id: I0158d68501bf5b544d79111543fc6bff1173548c
Reviewed-on: https://skia-review.googlesource.com/c/190423
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This starts to beef up the capabilities of the GrImageContext in preparation for its future responsibilities (i.e., creating promise images w/o a recordingContext).
Note that the proxyProvider still has different behavior if it has a full context vs. a reduced context. I intend to just let this behavior remain as is.
Change-Id: Idb9d99a548ef928fc1b9dc1e5a34f74343bb0b4b
Reviewed-on: https://skia-review.googlesource.com/c/189490
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
When drawing a drawable in Vulkan, we didn't dirty the |fIsEmpty| flag
on the command buffer. This means that if the drawable was the only
output to the CB, it would not be submitted.
Change-Id: Id01a04d6423b64f1fe7a24065d5139184b132e77
Reviewed-on: https://skia-review.googlesource.com/c/190560
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Eric Karl <ericrk@chromium.org>
This means tracking the binding for e.g. GL_TEXTURE_2D separately from
GL_TEXTURE_RECTANGLE.
This is to enable resetting any bindings Skia changes back to 0 at
client request (future work).
Bug: chromium:926017
Change-Id: Ic82796479fb0f7e18f5c32bb4230a1c71712d36d
Reviewed-on: https://skia-review.googlesource.com/c/190308
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I64d4844300be3e49673f919f4e85dbff7cd4bb92
Reviewed-on: https://skia-review.googlesource.com/c/190440
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Disables some invalid tests and re-enables others.
Fixes up a shader issue.
Bug: skia:8243
Change-Id: I03c3685c1f0bc55c435121d659e52115f114ca7f
Reviewed-on: https://skia-review.googlesource.com/c/190300
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Use same cache for CPU-side copy of data when using GPU buffers.
Change-Id: I09f2837211a30aabc50e9897c090f5fbc6d90492
Reviewed-on: https://skia-review.googlesource.com/c/189484
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This makes the "matches" functionality available to all the context flavors and uses it for SkImages
Change-Id: I1e3d55f19a7752a9da8789e93a848b7a7a64d180
Reviewed-on: https://skia-review.googlesource.com/c/190227
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The API existed, but triggered asserts if you tried to use it
(because we weren't passing scaleAdjust). Also guard against
devices not supporting mips, and update the GM to test all of
these cases (including mipping a cross-context image that was
originally created without mips).
Bug: https://github.com/flutter/flutter/issues/24517
Change-Id: Ia180f4e6fd7f3790d0f7068f9f3aa39eb5657378
Reviewed-on: https://skia-review.googlesource.com/c/190224
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This can get purged under memory pressure, but it is highly unlikely that
it will not be quickly recreated. It is only 32K.
Change-Id: Ia1fd404d8a57968aa26ff24f5a407e79fb78cc74
Reviewed-on: https://skia-review.googlesource.com/c/190260
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
GrBuffer is a base class for GrGpuBuffer and GrCpuBuffer. GrGpuBuffer is a
GrGpuResource and the others are not. This allows GrCpuBuffers to exist
outside of the GrGpuResourceCache.
Also removes flags from GrResourceProvider buffer factory function. The
only flag still in use was kRequireGpuMemory. Now CPU buffers are made
without using GrResourceProvider.
Change-Id: I82670d1316e28fd6331ca36b26c8c4ead33846f9
Reviewed-on: https://skia-review.googlesource.com/c/188823
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: Ie576bc8442e5a646c33191100be1be5f89d72290
Reviewed-on: https://skia-review.googlesource.com/c/189483
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
There are two fixes here. The first pads out the uniform buffer to
match the alignment of the largest element in the buffer, as required
by Metal. The second ensures that the RTHeight uniform is only added
to the shader if required by the program inputs, as otherwise it wasn't
being included in the uniform data.
Bug: skia:8737
Change-Id: Icbe57456f3ec79faada231278c58137ca9865dd2
Reviewed-on: https://skia-review.googlesource.com/c/189875
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: I0a3b3d607e1b74787480b03520a07839c87486dc
Reviewed-on: https://skia-review.googlesource.com/c/189980
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: oss-fuzz:11800
We already had code that initialized the output memory, but it assumed
that we would later copy from wuffs' work buffer. If the dirty rect is
empty, we don't do that. Rearrange the wuffs decode so we can know that
the dirty rect is empty when we decide whether to initialize.
Change-Id: I45fdd4270906b4c240ec087d20c24fb107a1dc07
Reviewed-on: https://skia-review.googlesource.com/c/189866
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Nigel Tao <nigeltao@google.com>
Centralize these for my sanity. Most will also be parceled out to other contexts.
Change-Id: If0e7e98bcf66c4d8a3391f9b04e643ccc91af4ad
Reviewed-on: https://skia-review.googlesource.com/c/189488
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
* This will allow the key descriptor and the device descriptor
to be the same in SkRemoteGlyphCache.
* Simplifying SkRemoteGlyphCache descriptors will allow the
rendering code in SkRemoteGlyphCache and the code in the GPU to
be the same.
Change-Id: I1225c7e9017c05518ccadee1522751b94b1d97af
Reviewed-on: https://skia-review.googlesource.com/c/189582
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
To work around skia:8709, I'm moving the DDL tests to IntelIris640. The
ASAN jobs still show memory leaks in the driver, but at least I can
identify which calls are leaking and suppress the LSAN warnings.
Adds an SK_ENABLE_SCOPED_LSAN_SUPPRESSIONS define that indicates that
the LSAN header files are available, which is set in recipes for the
Linux ASAN builds. Adds __lsan::ScopedDisabler in four locations for
two Vulkan API calls:
- CreateGraphicsPipelines in GrVkPipeline::Create and
GrVkCopyPipeline::Create
- CreateDescriptorSetLayout in
GrVkDescriptorSetManager::DescriptorPoolManager::DescriptorPoolManager
constructor (2 calls)
Also adds a regular suppression for libxcb.so.
See bugs listed below for more details on the leaks.
Bug: skia:8710, skia:8712, skia:8713
Change-Id: I55c6e5d483b4aeed5cd44c64219539ca7214187f
Reviewed-on: https://skia-review.googlesource.com/c/184071
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Auto-Submit: Ben Wagner <benjaminwagner@google.com>
This is a second attempt at https://skia-review.googlesource.com/c/skia/+/182816
This version ensures that SkImage::colorSpace() returns the target after
makeColorSpace has been called (to match user expectations, and match
behavior with lazy images). Given that, the xform is baked into the FP
within the maker, rather than externally (again, this matches the lazy
image behavior).
Additionally, the target color space needs to be taken into account when
flattening into the RGB proxy, and some base-class methods need to use
this->colorSpace() rather than fColorSpace to tag the output.
Added a GM that tests quite a few different scenarios. All images have
makeColorSpace() applied:
- Raster image (for reference)
- yuvImage
- yuvImage->makeSubset()
- yuvImage->makeNonTextureImage()
- readPixels(yuvImage)
All images should look the same as the top row. Verified that they do
match, in both untagged (gl) and tagged (glsrgb) configs.
I think there may still be some cases where we transform too many or too
few times, or incorrectly tag the result of an image operation, but this
is much more correct than before, and should (I hope) address Chrome's
immediate needs.
Bug: skia:8740
Change-Id: I5d501879866861a5ba91240f688d3f95711f7595
Reviewed-on: https://skia-review.googlesource.com/c/189494
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of 91c1d08bc3
Original change's description:
> SkSL is now pickier about type conversions
>
> Bug: skia:
> Change-Id: I4e8b8f229f4e4344f160b0dbb41832764d0b75bd
> Reviewed-on: https://skia-review.googlesource.com/c/188311
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I727cad061afc0a5ee6f4d2df789330d809dd110a
Reviewed-on: https://skia-review.googlesource.com/c/189643
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
N.B. The cananonical color calculation is still there to
avoid Chrome layout changes.
Change-Id: Ie7a48a48be7ab0a6cc90b2469e48d85990cf3c1d
Reviewed-on: https://skia-review.googlesource.com/c/187460
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Fixes unused member warning-as-error.
Change-Id: I9468a1b1cb106eeb7818afe87f5cda7eb75910de
Reviewed-on: https://skia-review.googlesource.com/c/189497
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: I4981e49dc45d607f3f6493da67844b6dfa74a551
Reviewed-on: https://skia-review.googlesource.com/c/189493
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
For targets that depend on ICU, only define if `skia_use_icu` is set.
Move declare_args/skia_use_icu into skia.gni. Other variables that need
to work like that can move there later.
icu/BUILD.gn defines SK_USING_THIRD_PARTY_ICU if needed.
SkShaper_harfbuzz.cpp SkPDFSubsetFont.cpp respects
SK_USING_THIRD_PARTY_ICU when calling SkLoadICU().
sfntly/BUILD.gn, harfbuzz/BUILD.gn, icu/icu.gni uses $_src variable to
reduce verbosity. icu/icu.gni adds more headersto sources.
Change-Id: I9e000b9b19902d9f5c0c64e989bf42466aa8a299
Reviewed-on: https://skia-review.googlesource.com/c/189304
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
This turns DAA off by default in Skia and in our tools,
while leaving it able to be turned back on if we want.
(There's at least one bot that does already.)
This setup keeps our default builds matching the behavior
of Chromium, Flutter, Android, Google3, and should prevent
anyone from accidentally falling into it.
Change-Id: Ia85f3dbe69c46cec0dac6b07fb5feb6e8b65d237
Reviewed-on: https://skia-review.googlesource.com/c/189580
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I31b3024808c3d85f6daa07670b91b5f3bebdfd4b
Reviewed-on: https://skia-review.googlesource.com/c/189487
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Renamed to GrGpuBufferType in anticipation of splitting GrBuffer
into GrGpuBuffer and GrCpuBuffer types.
There were two unused values in the enum that are removed, DrawIndirect
and Texel.
Change-Id: Icb6b3da689adbd8e10495c10fd0470a6ee0120b5
Reviewed-on: https://skia-review.googlesource.com/c/189280
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Both GrContext and GrContextThreadSafeProxy had their own copies. This centralizes ownership and standardizes how all the contexts get initialized.
Change-Id: Ib2e418fbb53fcd6b0054789ef30a5fc4a3d80b20
Reviewed-on: https://skia-review.googlesource.com/c/189305
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
On large glyphs GetAlphaTextureBounds returns empty bounds but no error
when the glyph does, in fact, have non empty bounds. An existing work
around exists to fall back to aliased bounds which are more likely to
give correct results. This workaround was added specifically for falling
back to aliased bounds in the case cleartype bounds were not available,
but this is now also possible with the new grayscale bounds. Extend the
workaround to grayscale bounds as well.
Bug: chromium:926885
Change-Id: Ib7b2028b48a3cb0268f2af8eebbe7b0889391dae
Reviewed-on: https://skia-review.googlesource.com/c/189300
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Currently HR* macros expand to block expressions which neither need nor
require a closing semicolon. Since at the use site these macros look
like statements which should use a closing semicolon, change the macro
definition to be a statement. This should also fix many warnings around
unneeded semicolons.
Change-Id: I288fdfefa083c6e04a1e7b0a055c8972b7e8b367
Reviewed-on: https://skia-review.googlesource.com/c/189301
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Mechanical. This makes the priv() accessor the same for all the context types.
Change-Id: I40850eb05a33b8d7cc3eabdd42226d24b2ba58aa
Reviewed-on: https://skia-review.googlesource.com/c/189164
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This enables four different options in the compiler, described
below. I also added enough masks to satisfy RTCc when running
all GMs in both 8888 and gl configs.
---
/RTCc - Detects when a value is assigned to a smaller data
type and results in data loss. This happens even when casting.
Masking is required to suppress this.
/RTCs - Various stack-related checks, including uninitialized
data (by initializing locals to a non-zero value), array bounds
checking, and stack pointer corruption that can occur with a
calling convention mismatch.
/RTCu - Reports when a variable is used without having been
initialized. Mostly redundant with compile-time checks.
/guard:cf - This is more of a security option, that computes
all possible targets for indirect calls at compile time, and
verifies that those are the only targets reached at compile
time. Also generates similar logic around switch statements
that turn into jump tables.
Bug: skia:
Change-Id: I7b527af8fd67dec0b6556f38bcd0efc3fd505856
Reviewed-on: https://skia-review.googlesource.com/c/188625
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This restores previous behavior and works around a chromium issue.
The underlying issue in DirectWrite will need to be worked around
as well.
Bug: chromium:926885
Change-Id: I6a6cbd04db66066ad258df62d3c9fc8056c33c7f
Reviewed-on: https://skia-review.googlesource.com/c/189167
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Bug: skia:
Change-Id: I280556d4691a762402d2a94959bd6fda614bc39c
Reviewed-on: https://skia-review.googlesource.com/c/189168
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
The main thrust of this CL is to bring the GrContextThreadSafeProxy into the fold.
Change-Id: I8f457d5b75c69f89beac3a0035b1c05ba5d3b931
Reviewed-on: https://skia-review.googlesource.com/c/188622
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Now that we're keeping refs on GrBuffers during flush, we shouldn't
need to specify this flag.
Change-Id: Idbe08e84d23690d6c9e94f23f2c4507a2e965aff
Reviewed-on: https://skia-review.googlesource.com/c/188635
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 3dc93896b3.
Reason for revert: Intel and ANGLE still don't play well together
Original change's description:
> Narrow clear-as-draw workaround on D3D11 ANGLE
>
> Bug: skia:
> Change-Id: Ib2714b448b078a09d43a28fd5bd7329706b516b8
> Reviewed-on: https://skia-review.googlesource.com/c/188310
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Auto-Submit: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=robertphillips@google.com,michaelludwig@google.com
Change-Id: I0ce3cecd97b0e696a3805166394ec7f55fbebe20
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/188639
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This has been replaced by skcms_TransferFunction
Bug: skia:
Change-Id: Ie9eb1eb0c6a301b1ed7807559c34a87d14b14f0a
Reviewed-on: https://skia-review.googlesource.com/c/188637
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
All clients are using SkWriteICCProfile, which uses types that are more
consistent with the rest of Skia's colorspace API.
Bug: skia:
Change-Id: I1a416027839be95f51a8cabf5dd5d4395cbd2ec6
Reviewed-on: https://skia-review.googlesource.com/c/188636
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
We don't use GrBuffers prior to flush time.
Currently at flush time we request buffers that have no pending reads. We
hold the pending reads until after flush finishes. This means once we
acquire a buffer from the cache it cannot be used again until the
next flush.
Using regular refs should be equivalanet.
Change-Id: Ic7653f0f0a66099c0ac77604f77ed0539c882160
Reviewed-on: https://skia-review.googlesource.com/c/188629
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The GrContext's ID isn't really unique any more (since it can be shared among a family of contexts). Change its name to reflect the new reality.
Additionally, no client seems to be using it so make it private.
Change-Id: Ibb9004d699fe6ca7876b3be94142e612b5b9efbd
Reviewed-on: https://skia-review.googlesource.com/c/188308
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: Ib2714b448b078a09d43a28fd5bd7329706b516b8
Reviewed-on: https://skia-review.googlesource.com/c/188310
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The issue is around needing to go from a float rect to a clipped (intersected
with the clip bounds) irect.
The old code promoted the clip bounds to rect,
intersected with the rect, and then rounded to ints. This is problematic
since convert float --> int can produce float values that are larger than
their int counter-parts. (e.g. int:67108863 becomes float:67108864).
This error goes on to confuse subsequent logic.
The fix is to round the rect to int first (knowing that very large floats
will saturate to maxint), and then intersect.
Bug: 927075
Change-Id: If6c7d72ff15184700b87532e1922e576d1348ee8
Reviewed-on: https://skia-review.googlesource.com/c/188307
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
SkiaRenderer does not delete promise image textures when they are released
but not done. Refulfilling promise image textures takes a significant amount
of CPU time. This allows us to fulfill each promise image once.
Bug: skia:8736
Change-Id: I7ad7fa9678ed0ec4bb714b71fbf920ab4a845409
Reviewed-on: https://skia-review.googlesource.com/c/188039
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: b/122338652
Bug: b/77339676
getSampledDimensions is supposed to report dimensions that
SkAndroidCodec can decode to. But if SkAndroidCodec is respecting an
orientation that requires swapping the width and the height,
getSampledDimensions needs to do so, too.
Change-Id: I0cacefc2b02eb9832b8c029c88bcaaedcb2ba82b
Reviewed-on: https://skia-review.googlesource.com/c/188035
Auto-Submit: Leon Scroggins <scroggo@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
This shouldn't cause any diffs, provided I've implemented the no-stages
shadeSpan() fallback correctly. (I'm not sure which shaders don't have
stages at this point.)
Bug: skia:8730
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: Ia0d777b526e05b7262ff77daec5ef4d8b0afdb9b
Reviewed-on: https://skia-review.googlesource.com/c/188031
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I03d15a563eeb7ea187c7d48deffe00357dc55177
Reviewed-on: https://skia-review.googlesource.com/c/188032
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This begins the process of splitting GrContext into:
GrContext_Base, GrImageContext, GrRecordingContext and GrDirectContext.
Change-Id: I3c43045f2a5549b049e95791d65f74d4e16de36f
Reviewed-on: https://skia-review.googlesource.com/c/186878
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This shader burst mode is only implemented by linear gradient,
and it doesn't seem to handle color management the way we expect.
This CL should be enough alone to fix the attached bug. As a follow up
we can now remove shadeSpan4f(), which has one or two more incidental
call sites.
Bug: skia:8730
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I8fe5fab5e003702106846dcad92505bf1c70fba3
Reviewed-on: https://skia-review.googlesource.com/c/188030
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
No longer used by Chrome.
Change-Id: I842482490f132bb3aa3e85f847d8d4167f5595df
Reviewed-on: https://skia-review.googlesource.com/c/188029
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This just shuffles stuff around.
Change-Id: I90e24a73bf44dd3e88fc121a0528bf94e4fdead4
Reviewed-on: https://skia-review.googlesource.com/c/187786
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This just shuffles stuff around.
Change-Id: Ieab35f50945efe87512d7077cb994132f0e0b6ef
Reviewed-on: https://skia-review.googlesource.com/c/186874
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
All of SkDrawCommand / SkDebugCanvas now uses SkJSONWriter.
Also removed the bespoke json generator and pretty-printer
in GrAuditTrail. This was the largest volume of code still
using JsonCPP. (There are other stragglers).
Bug: skia:
Change-Id: I3aee554764689ce50c8e707caf26c76093b9bb8f
Reviewed-on: https://skia-review.googlesource.com/c/187040
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This moves us to the correct way of handling the correct version of
Vulkan that the client wants us to use.
Bug: skia:
Change-Id: I6c7962b5d2d48ae142c6a701c30f5af3801ac99b
Reviewed-on: https://skia-review.googlesource.com/c/187382
Reviewed-by: Sergey Ulanov <sergeyu@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 3c03c851ad.
Modification was to copy/assign fBitfieldsUInt rather than fBitfields,
since fBitfields might be smaller, and therefore ignore some bits that
we do use in hashing, etc.
Bug: skia:
Change-Id: I5965d5d64bd22bd60f0da797fdfeeffb730588ea
Reviewed-on: https://skia-review.googlesource.com/c/187307
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Only used in an assert.
Change-Id: Iecfd853a71d7dd1c22096886465843c7a0122c74
Reviewed-on: https://skia-review.googlesource.com/c/187380
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
-Members related to already removed stencil clear program.
-hasExtension() inline memeber function
-declaration for unimplemented setTextureSwizze() member function.
Change-Id: Ibe6054fcb7f7c8c69cfcbbbb12df95f9dcebf9fe
Reviewed-on: https://skia-review.googlesource.com/c/187305
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Change-Id: I0830e62fc65fd4a85c27db01aab8e16697c840f7
Reviewed-on: https://skia-review.googlesource.com/c/187304
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Id193e4ccee77323dd172b83e7d90f94a2691466f
Reviewed-on: https://skia-review.googlesource.com/c/187301
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit a5bc81285a.
Reason for revert: Potentially breaking some Android bots
Original change's description:
> Avoid checking extension string in GrGLGpu::onResetContext.
>
> Also, remove support for NV_shader_framebuffer_fetch (no longer listed in
> extension registry).
>
> Change-Id: Icad4ecf057a7e598ce41dd6ee4029cfe0d9488f8
> Reviewed-on: https://skia-review.googlesource.com/c/186873
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I18a744d62af2edce1bdfdc09e68a86535f62b093
Reviewed-on: https://skia-review.googlesource.com/c/187263
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Also, remove support for NV_shader_framebuffer_fetch (no longer listed in
extension registry).
Change-Id: Icad4ecf057a7e598ce41dd6ee4029cfe0d9488f8
Reviewed-on: https://skia-review.googlesource.com/c/186873
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
kUnbudgetedCacheable now means that the resource is never purged
until its unique key is removed.
This fixes an issue where a cached texture for a promise image
might get purged by cache pressure. This in turn could cause
Skia to call the promise image's Fulfill proc multiple times with
no intervening Release calls. The balancing Release calls would
occur, but the policy is that each Fulfill should be balanced by
Release *before* another Fulfill.
Update/add unit tests.
Bug: chromium:922851
Change-Id: I6411e413b3104721ca4bb6e7f07b3b73d14cbcf9
Reviewed-on: https://skia-review.googlesource.com/c/186361
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Make all wrapped resources be kUnbudgetedUncacheable except those
created by AHardwareBuffer image generators and as backings for promise
images.
Make all non-wrapped unbudgeted resources be kUnbudgetedUncacheable.
Update unit tests to mostly use GrWrapCacheable::kNo except where they
are testing the distinction.
Update unit tests for new expectations.
Bug: chromium:922851
Change-Id: I4d3bdaa161ffc76390f26334bcb7e2b47dd9319d
Reviewed-on: https://skia-review.googlesource.com/c/185004
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
When we vend out a Vulkan Secondary Command Buffer via GpuDrawHandler,
we need to invalidate our local Skia state for this Command Buffer, as
the external code is free to make changes to the state.
Bug: 900965
Change-Id: Iddeebff4b93c10b78bd45191fd16acde0567bc68
Reviewed-on: https://skia-review.googlesource.com/c/186000
Auto-Submit: Eric Karl <ericrk@chromium.org>
Commit-Queue: Stan Iliev <stani@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Store budgeted status as a tri-state enum on GrGpuResource:
kBudgeted
kUnbudgetedCacheable
kUnbudgetedUncacheable
Uncacheable vs. Cacheable captures the current distinction between
wrapped resources created with purgeImmediately or !purgeImmediately.
Non-wrapped and unbudgeted resources are all kUnbudgetedCacheable to
match current behavior.
This change just introduces the new types. No behavior is changed.
Bug: chromium:922851
Change-Id: Ic2387bf321cf9b56b4c9ffd9dbef8ade60f9cb98
Reviewed-on: https://skia-review.googlesource.com/c/185003
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Most interfaces had migrated to skcms_TransferFunction. Having both was
awkward in several places, so this (almost) finishes the migration. Some
clients are calling SkICC::WriteToICC, so that's left intact. After this
CL, those clients can switch to using SkWriteICCProfile directly, and
WriteToICC can be deleted.
Bug: skia:
Change-Id: I46ebaeb1f5b20bf0c620e8a620e73ee323a1de31
Reviewed-on: https://skia-review.googlesource.com/c/186541
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: chromium:923946
Change-Id: Idabe4dde28aa37e42e573c36fba9cdb8c0135689
Reviewed-on: https://skia-review.googlesource.com/c/185685
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
* Remove GetTypefaceOrDefault from SkPaint and SkFont
* Remove RefTypefaceOrDefault from SkPaint and SkFont
Change-Id: I04ae777142c2bdec849508b611b844418bbaedff
Reviewed-on: https://skia-review.googlesource.com/c/185781
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Enforces this constraint from one central location, rather than
relying on each Op to remember to check if overlap is allowed from its
onCombineIfPossible method.
Fixes an issue where we need to check the total bounds of both chains
for overlap (not the bounds of individual Ops).
Bug: skia:8671
Change-Id: I163651c868847884459acfc00d13ffdfca3a27c3
Reviewed-on: https://skia-review.googlesource.com/c/185815
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Also updates GM_draw_quad_set to use this API instead of the
bulk API on GrRenderTargetContext.
Bug: skia:8506
Change-Id: Ia342d83c509f9db69f06f01599c7041c98aabdb6
Reviewed-on: https://skia-review.googlesource.com/c/184488
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Looks like it's had a misleading name for almost 4 years now.
Bug: skia:
Change-Id: Ifb6dece8910c8d93de2a8ff5cadab1845b4ce4e6
Reviewed-on: https://skia-review.googlesource.com/c/186060
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Note: This removes from the public API. The two most commonly
checked values from gammaNamed can still be tested with
gammaCloseToSRGB and gammaIsLinear.
Others can be tested for (exact or approximate) equality by
calling isNumericalTransferFn, and testing the resulting
skcms_TransferFunction in any method the client wants.
Bug: skia:
Change-Id: I9b63ffea81bba461795cad946050c7083b02eec8
Reviewed-on: https://skia-review.googlesource.com/c/185684
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: Ie0b950f0b8bf0986e8419c49594a7b85c42e0295
Reviewed-on: https://skia-review.googlesource.com/c/184921
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The new version contains C++ convenience methods: you can write
"bar->baz(etc)" instead of "wuffs_foo__bar__baz(bar, etc)".
Bug: skia:8235
Change-Id: I029be2e6fc37ec115497d342d0fcfc07730fbfc6
Reviewed-on: https://skia-review.googlesource.com/c/185480
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
It appears that some SPIR-V compilers are rearranging flops and fmas,
resulting in LSB differences on vertices that should be identical.
This rewrites the code with explicit fmas, and in a way that
discourages rearranging until we can find a better solution.
Bug: skia:7733
Bug: skia:8693
Change-Id: Ic4464ab3fa5fc2d2bc13b0b84671d8fa5f3c10a0
Reviewed-on: https://skia-review.googlesource.com/c/185420
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 5d052dac3a.
Reason for revert: BREAKS CHROMIUM ROLL.
https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc?l=49
| FAILED: obj/third_party/blink/renderer/platform/platform/font_platform_data_win.obj
| ../../third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc(49,29):
| error: no member named 'kLCDRenderText_Flag' in 'SkPaint'
| if (text_flags & SkPaint::kLCDRenderText_Flag) {
| ~~~~~~~~~^
| ../../third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc(51,36):
| error: no member named 'kAntiAlias_Flag' in 'SkPaint'
| } else if (text_flags & SkPaint::kAntiAlias_Flag) {
| ~~~~~~~~~^
| ../../third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc(56,52):
| error: no member named 'kSubpixelText_Flag' in 'SkPaint'
| font->setSubpixel(SkToBool(text_flags & SkPaint::kSubpixelText_Flag));
| ~~~~~~~~~^
| ../../third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc(64,29):
| error: no member named 'kAntiAlias_Flag' in 'SkPaint'
| if (text_flags & SkPaint::kAntiAlias_Flag)
| ~~~~~~~~~^
| ../../third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc(85,27):
| error: no member named 'kAntiAlias_Flag' in 'SkPaint'
| ? SkPaint::kAntiAlias_Flag
| ~~~~~~~~~^
| ../../third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc(91,35):
| error: no member named 'kLCDRenderText_Flag' in 'SkPaint'
| ? SkPaint::kLCDRenderText_Flag
| ~~~~~~~~~^
| ../../third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc(93,27):
| error: no member named 'kAntiAlias_Flag' in 'SkPaint'
| text_flags = SkPaint::kAntiAlias_Flag | lcd_flag;
| ~~~~~~~~~^
| ../../third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc(101,28):
| error: no member named 'kAntiAlias_Flag' in 'SkPaint'
| text_flags |= SkPaint::kAntiAlias_Flag;
| ~~~~~~~~~^
| 8 errors generated.
Original change's description:
> hide hinting and flag enums with PAINT_FLAGS
>
> A preflight for https://skia-review.googlesource.com/c/skia/+/185460
>
> Bug: skia:2664
> Change-Id: I83f7f9cd500e8507b559462835477ba8ae7c11ab
> Reviewed-on: https://skia-review.googlesource.com/c/185540
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
> Auto-Submit: Mike Reed <reed@google.com>
TBR=reed@google.com
Change-Id: I4d1581a7e29267ad459ed31d4885b823fa00066f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:2664
Reviewed-on: https://skia-review.googlesource.com/c/185680
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Previously:
- Gamut could be a 4x4 matrix (overspecified), or an enum.
- Transfer function could be a struct with 7 floats, or one of two
different enums.
- We had 5 of the 6 possible factories covering those [3 x 2] options.
Recently we added a single new factory that takes the skcms 7-float
struct, and the skcms 3x3 matrix. This is the exact, minimal set of
information needed to specify an SkColorSpace.
Major clients have been moved to that factory, so the other five are
being removed. The enums are also being removed, as they are no longer
part of the API. All transfer functions and gamuts covered by the old
enums are available as constexpr values (of the skcms types) in the
header (SkNamedTransferFn and SkNamedGamut).
Bug: skia:
Change-Id: I1fbbacec6997b966dd92000ab67513e7f1a9d023
Reviewed-on: https://skia-review.googlesource.com/c/184067
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This method is going to become more complicated once we account for
non-overlap constraints. This change helps keep the argument list size
and complexity under wraps.
Bug: skia:8671
Change-Id: I34ef858e196040f194f080540f5fc190964fb6f0
Reviewed-on: https://skia-review.googlesource.com/c/185360
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is a reland of 57263c2e0c
Original change's description:
> Add compressed data support for SkImage.
>
> Adds a new SkImage::MakeFromCompressed method which takes raw data,
> a size, and a compression method, and returns a GPU-backed
> image.
>
> Bug: skia:8684
> Change-Id: I570c9dafce283bcd64dfbef4fbe1c4bfeac6ce2a
> Reviewed-on: https://skia-review.googlesource.com/c/184484
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:8684
Change-Id: I25fb320e8cc05e1c5afa6faa81e1a55ffd83a7a3
Reviewed-on: https://skia-review.googlesource.com/c/185200
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 57263c2e0c.
Reason for revert: assert failures in test bots.
Original change's description:
> Add compressed data support for SkImage.
>
> Adds a new SkImage::MakeFromCompressed method which takes raw data,
> a size, and a compression method, and returns a GPU-backed
> image.
>
> Bug: skia:8684
> Change-Id: I570c9dafce283bcd64dfbef4fbe1c4bfeac6ce2a
> Reviewed-on: https://skia-review.googlesource.com/c/184484
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com,ericrk@google.com
Change-Id: If5705507f4aa34c6495fa72ff1a927cb18eca6ba
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8684
Reviewed-on: https://skia-review.googlesource.com/c/185002
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Adds a new SkImage::MakeFromCompressed method which takes raw data,
a size, and a compression method, and returns a GPU-backed
image.
Bug: skia:8684
Change-Id: I570c9dafce283bcd64dfbef4fbe1c4bfeac6ce2a
Reviewed-on: https://skia-review.googlesource.com/c/184484
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
A later CL will make this return a unique_ptr<SkDocument>.
Bug: skia:5972
Change-Id: Ie10d6c07d5f2524ecb71d906db0d37427827225d
Reviewed-on: https://skia-review.googlesource.com/c/181660
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
fulfills a different SkImage.
Bug: skia:8613
Change-Id: I7ee14112c69f8aaef223a37dda455259b501a2bf
Reviewed-on: https://skia-review.googlesource.com/c/184440
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:423834
Change-Id: I6399a2aa118488cfc598df7123de763ec39286a0
Reviewed-on: https://skia-review.googlesource.com/c/182972
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This will likely have a perf hit for GL devices that trigger the clear-as-draw fallback since
the fillrectop cannot be as optimized as the direct GLSL shader. However, since the Metal
backend now needs to perform something very similar for scissored clears, I think this
improves code maintainability and is worth it.
Bug: skia:
Change-Id: Id87513784e5892c7ff3dc988115da1d39a46d8e0
Reviewed-on: https://skia-review.googlesource.com/c/182971
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
* Switch from processing a single glyph at a time to processing
all with the same drawing type.
Change-Id: Id67b713f2f5a486be63fdcfee5012e73f3592cdf
Reviewed-on: https://skia-review.googlesource.com/c/182000
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Brings back GL ETC1 support and adds Vulkan support as well.
Bug: skia:8684
Change-Id: Ie65da0a3172793081f0e4072f161bfb9b14678bc
Reviewed-on: https://skia-review.googlesource.com/c/179724
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Previously we used the texture's "release proc" mechanism to call
the client's Done proc for promise texture-backed images. There was also
an attempt to call the Done proc more aggresively when the callback is
destroyed and release was already called. Otherwise, Done won't get
called until the resource cache processes the cache key invalidation
message for the texture and releases the texture.
The new approach is to have the done proc be reffed by the lazy
instantiation callback and the idle callback that is used to call the
client's release callback. This is a bit simpler and means Done gets
called ASAP.
Bug: skia:
Change-Id: Id3928bafee68ee5e047917b34e3d39ba9d8d603b
Reviewed-on: https://skia-review.googlesource.com/c/183981
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This looks like a relic from nvpr text.
Bug: skia:8671
Change-Id: I417c7b4565208e3bf91a3891fa59ba50308a8139
Reviewed-on: https://skia-review.googlesource.com/c/183884
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
All of this extra code/parameter-passing for fonts to the paint unflattener
can go away when we can drop support for older skps
Bug: skia:
Change-Id: I4d626f0925a54564b7c386ed80953a0291c8bc1a
Reviewed-on: https://skia-review.googlesource.com/c/183863
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
The next CL will introduce a bulk API between the Painter and
its client code. That CL will uses these buffers to communicate.
Change-Id: I90f78c212db1a3595754e48ab68a41d003ba7003
Reviewed-on: https://skia-review.googlesource.com/c/183920
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
- remove SkPDFDict::emitAll()
- all stream serialization moved into SkPDFDocument.
- SkPDFDocument::endObject() and ::beginOject() now private.
Change-Id: I4d8a5643027f859e1c0307a379c74859faae0d06
Reviewed-on: https://skia-review.googlesource.com/c/180370
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Fixes new clang warning about empty statements.
../../src/gpu/vk/GrVkResourceProvider.cpp:351:6: error: empty expression statement has no effect; remove unnecessary ';' to silence this warning [-Werror,-Wextra-semi-stmt]
Change-Id: I39e04e888e6c6975d99d90f8029b51c9d1ec69f2
Reviewed-on: https://skia-review.googlesource.com/c/183804
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 9a97c96c9c.
This works like makeColorSpace, but allows changing color type as well.
Added a GM to test, although the GM demonstrates several ways this can
fail (especially when using this on lazy images).
For simple use-cases (8888 <-> F16), everything should be fine.
For the reland, add logic to the GM to guard against context abandon
failures, and to ensure that lazy images can be decoded (by calling
makeRasterImage) before trying to draw them. That prevents the DDL
recorder from seeing them.
Bug: skia:
Change-Id: Ibc7b07c3399979b1a44d85a38424e5487e606607
Reviewed-on: https://skia-review.googlesource.com/c/183800
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
motivation: The Document has become intrusive enough that we almost
always have a pointer to the Document on hand anyways.
Also: update document.
Also: forward declare more things in headers.
Also, don't try to clean up resources when abort() or close() is called.
It is easy enough for the client to delete the Document when done.
Change-Id: I21aeed37f26ba16d68af041d9317adf00e9a61f2
Reviewed-on: https://skia-review.googlesource.com/c/180646
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This makes the API easier to use in Chrome.
It is no longer required to pass the SkPromiseImageTexture to the
release proc.
Bug: skia:
Change-Id: I6636401f6a7915d3ad15e890718638bc91a58cc4
Reviewed-on: https://skia-review.googlesource.com/c/183383
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: Ib029f337f5e61366e2550e77dc99310b44d03f84
Reviewed-on: https://skia-review.googlesource.com/c/182970
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Getting it from the image_config is deprecated. There may be more than
one implementation of decoding any given compressed image format.
Bug: skia:8235
Change-Id: I17cb746467635c073c5bc55946b2bad4f067b1bf
Reviewed-on: https://skia-review.googlesource.com/c/183540
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit f855c3c785.
Reason for revert: DDL and Abandon failures.
Original change's description:
> Add SkImage::makeColorTypeAndColorSpace
>
> This works like makeColorSpace, but allows changing color type as well.
> Added a GM to test, although the GM demonstrates several ways this can
> fail (especially when using this on lazy images).
>
> For simple use-cases (8888 <-> F16), everything should be fine.
>
> Bug: skia:8618
> Change-Id: If4c173c0dd4abaf4f8e63b7ae0ffcf8a08c7e9ef
> Reviewed-on: https://skia-review.googlesource.com/c/183382
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I5d7a72e2b674224351e4b0c982408f89780708f8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8618
Reviewed-on: https://skia-review.googlesource.com/c/183392
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: Ie1670dd574b19faa396c8db1a58cfe922925ae5a
Reviewed-on: https://skia-review.googlesource.com/c/183386
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This works like makeColorSpace, but allows changing color type as well.
Added a GM to test, although the GM demonstrates several ways this can
fail (especially when using this on lazy images).
For simple use-cases (8888 <-> F16), everything should be fine.
Bug: skia:8618
Change-Id: If4c173c0dd4abaf4f8e63b7ae0ffcf8a08c7e9ef
Reviewed-on: https://skia-review.googlesource.com/c/183382
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a reland of 2232b9ed39
Original change's description:
> Add target SkColorSpace to SkImage_GpuYUVA.
>
> Bug: skia:8868
> Change-Id: I91f58bf88aec14c17ea904adca792e20099c36eb
> Reviewed-on: https://skia-review.googlesource.com/c/182816
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:8668
Change-Id: If41ba39e63b348422afaf6910b03405ef1c2be12
Reviewed-on: https://skia-review.googlesource.com/c/183380
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 2232b9ed39.
Reason for revert: Causing crashes on some ES devices and ANGLE.
Original change's description:
> Add target SkColorSpace to SkImage_GpuYUVA.
>
> Bug: skia:8868
> Change-Id: I91f58bf88aec14c17ea904adca792e20099c36eb
> Reviewed-on: https://skia-review.googlesource.com/c/182816
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=jvanverth@google.com,brianosman@google.com
Change-Id: I61752dbd244c0b4c25578bae08f8da40db6bb514
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8668
Reviewed-on: https://skia-review.googlesource.com/c/183301
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
The SkImages aren't guaranteed to have a full fledged GrContext (e.g., if they are promise images created outside of a DDL recorder). This CL starts the process if lessening Skia's reliance on what ever the SkImage has cached.
Change-Id: I0181d09417e1ea2ced7706a722e2815f3ceee870
Reviewed-on: https://skia-review.googlesource.com/c/182974
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:8868
Change-Id: I91f58bf88aec14c17ea904adca792e20099c36eb
Reviewed-on: https://skia-review.googlesource.com/c/182816
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Note that this does not fix perspective rendering, which it
turns out is broken under CPU also... so at least the behavior
is consistent between the two now.
Bug: skia:8250
Change-Id: I35187c9a9bcf403f61348a33ef1623afeec2e73e
Reviewed-on: https://skia-review.googlesource.com/c/182966
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Spruce up SkTLazy
Change-Id: Ice2b66009004a8d1894edd25790eca03ee451da2
Reviewed-on: https://skia-review.googlesource.com/c/183103
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I3e4e8bf41beda5fdca204640bc51b64c0a40a213
Reviewed-on: https://skia-review.googlesource.com/c/183102
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I123fcf7da32f0e5e5a14aec95bea684c9190d096
Reviewed-on: https://skia-review.googlesource.com/c/183100
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I21a5ed81d3e161ddf8a838ea9ac0414265b00ae6
Reviewed-on: https://skia-review.googlesource.com/c/182701
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit 559c617137.
Reason for revert: breaking things
Original change's description:
> Reuse GrTexture instances when the same GrBackendTexture is used to
> repeatedly fulfill a promise SkImage.
>
> Bug: skia:8613
>
> Change-Id: I35c76435d630d2daa034e0c3efb59666bfd6882a
> Reviewed-on: https://skia-review.googlesource.com/c/175820
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I7548809945d0a875fdb9387398bbc45e733c0846
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8613
Reviewed-on: https://skia-review.googlesource.com/c/182960
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Unlike other ops, always use half-float colors. The logic around the
Instance struct makes dynamically switching color size tricky.
CCPR stores color in a per-instance attribute though, so the cost of
always using FP16 is much lower.
Bug: skia:
Change-Id: I9c0c64940f74f915a18417a5830030558e065d28
Reviewed-on: https://skia-review.googlesource.com/c/182760
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Refactor the scene graph transform hierarchy to support 4x4 matrices:
* rename current Transform to TransformEffect (operates as a render tree effect)
* introduce a new Transform abstract base class, to replace current Matrix
* refactor existing Matrix as a Transform specialization
* introduce a new Matrix44 Transform specialization
* refactor the existing composition helper (ComposedMatrix) as Concat,
a Transform specialization (using composition instead of Matrix inheritance)
Change-Id: Ic3c1b499e10a0a229a7a76d4bef3dbc6a8b49194
Reviewed-on: https://skia-review.googlesource.com/c/182666
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Move the SkGlyph data from the hash map into the fAlloc, and
replace it with a SkGlyph*. This simplifies implementing bulk
operation on the SkGlyphCache because already processed glyphs ptrs
will not change location when new glyphs are added to the map.
There is a very small regression, which is more than made up for in the
next CLs.
Master:
min median mean max stddev
343µs 358µs 359µs 370µs 2%
This CL:
min median mean max stddev
348µs 364µs 362µs 373µs 2%
Change-Id: I71733285ed32fa5947b588fb6dfaa0a757707646
Reviewed-on: https://skia-review.googlesource.com/c/182560
Reviewed-by: Mike Klein <mtklein@google.com>
By no longer rounding the non-AA clip bounds we increase the probability that a non-AA clip will be dropped when applied to a non-AA rect draw (particularly at half pixel translations).
To make this work in practice we must also make the clip stack check if the non-AA clip is relevant before we preemptively employ a scissor clip.
Note that I have verified that this removes the gross clipping errors from the Chrome repo case but the rounding to scissor clip behavior could still happen in other cases.
Bug: 906496
Change-Id: Iba51b9061fb434144e3a9b3fd91479109fcf67f4
Reviewed-on: https://skia-review.googlesource.com/c/182141
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:
Change-Id: I1122518e00967cd809badd75e20d210c317c50e8
Reviewed-on: https://skia-review.googlesource.com/c/182445
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
If the paint for the op list is trivial, we can (even
before processor analysis has been performed) discard the local quad entirely.
In the case of a 2D solid color quad, the op storage is reduced to 52 bytes
per quad. If necessary, this same strategy could be applied to the quad color
and/or edge aa flags but it would require no longer interleaving the per-quad
metadata with the quad coordinates.
Bug: chromium:915025
Bug: chromium:917242
Change-Id: Ic10c4bf8c32f1238ed45eb613b0bb37f466ca6d0
Reviewed-on: https://skia-review.googlesource.com/c/180645
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
This is a reland of 5820b0c3f3
It is updated in patchset 2 to clean up pointers passed into memcpy, and to
optimize the bounds calculation in GrPerspQuad. This should fix a performance
regression caused by the move away from caching 1/w. The Sk4f::invert() does not
always preserve 1/1 == 1, which led to bounds slightly outside of clips and
thus forced Skia to keep the scissor test enabled. The fix also restores the
optimization of skipping the 1/w division when the quad is known to be 2D.
Original change's description:
> Use specialized quad lists in rectangle ops
>
> Hopefully reduces memory footprint of GrFillRectOp and GrTextureOp
>
> The original rect code (GrAAFillRectOp) stored 2 SkMatrices (18 floats), 2
> SkRects (8 floats) an SkPMColor4f (4 floats) and a flag (1 int) for a total
> of 124 bytes per quad that was stored in the op.
>
> The first pass at the rectangle consolidation switched to storing device and
> local quads as GrPerspQuads (32 floats), an SkPMColor4f (4 floats) and a flag
> (1 int) for a total of 148 bytes per quad. After landing, several memory
> regressions appeared in Chrome and our perf monitor.
>
> Several intertwined approaches are taken here. First, GrPerspQuad no longer
> caches 1/w, which makes a quad 12 floats instead of 16. Second, a specialized
> list type is defined that allows storing the x, y, and extra metadata together
> for quads, but keeps the w components separate. When the quad type isn't
> perspective, w is not stored at all since it is implicitly 1 and can be
> reconstituted at tessellation time. This brings the total per quad to either
> 84 or 116 bytes, depending on if the op list needs perspective information.
>
> Bug: chromium:915025
> Bug: chromium:917242
> Change-Id: If37ee122847b0c32604bb45dc2a1326b544f9cf6
> Reviewed-on: https://skia-review.googlesource.com/c/180644
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: chromium:915025, chromium:917242
Change-Id: I98a1bf83fd7d393604823d567c57d7e06fad5e55
Reviewed-on: https://skia-review.googlesource.com/c/182203
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
This was originally done for performance, but I'd like to see if
there's a measurable regression here.
I think the new code is much simpler, and easier to maintain. It's also
going to be easier to retrofit with wide color.
This appears to save about 3.5 KB of code size.
Bug: skia:
Change-Id: I71297c356c34a13b239d4247b722a59b7c61fbb2
Reviewed-on: https://skia-review.googlesource.com/c/182146
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of 6a3dc8be46
Original change's description:
> ccpr: Support caching of paths that span multiple tiles
>
> Adds an accumulative "hit rect" for each cache entry that tracks the
> region of the path that has been drawn during its lifetime. Now, a
> path mask can be cached once the "hit rect" covers 50% of the path.
> This allows us to cache a path that spans multiple tiles.
>
> To guard against unnecessarily caching gigantic path masks, we also
> require that 10% of the path be visible during the draw when it is
> cached.
>
> Bug: skia:8462
> Change-Id: Iab2c277102b7a774eaa909c9663211694554c5a5
> Reviewed-on: https://skia-review.googlesource.com/c/180700
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:8462
Change-Id: Ia2b10430acd2dffac78b5abd432763ead79bc902
Reviewed-on: https://skia-review.googlesource.com/c/181983
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
No longer used in Chromium.
Change-Id: I974fc345c78212fa0378bb3e5a57348c32319adc
Reviewed-on: https://skia-review.googlesource.com/c/181841
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This would allow blur-masks alias one another.
Bug: 912595
Bug: 878195
Change-Id: I44e86e893a505cf8abd991975a025cda52011db6
Reviewed-on: https://skia-review.googlesource.com/c/181902
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This reverts commit 6f44647e52.
Reason for revert: checking to see if this is blocking the Chrome roll
Original change's description:
> Make SkBitmap/SkPixmap::erase* do so in sRGB
>
> We generally consider untagged colors to be sRGB, so this makes us more
> consistent with other parts of the API.
>
> Add a test.
>
> Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
> Change-Id: I5468c86ad92164797a65ffd9fbe471e01a97a2ca
> Reviewed-on: https://skia-review.googlesource.com/c/179245
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=djsollen@google.com,mtklein@google.com,scroggo@google.com,brianosman@google.com,reed@google.com
Change-Id: Ia592adf2c790d294da1e32c1e83f9f34e81d79cc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Reviewed-on: https://skia-review.googlesource.com/c/182083
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit ded032c4c9.
Bug: skia:
Change-Id: I89a0ef492c1930c9ba248fc0a92bc054f2f17205
Reviewed-on: https://skia-review.googlesource.com/c/181840
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 6a3dc8be46.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> ccpr: Support caching of paths that span multiple tiles
>
> Adds an accumulative "hit rect" for each cache entry that tracks the
> region of the path that has been drawn during its lifetime. Now, a
> path mask can be cached once the "hit rect" covers 50% of the path.
> This allows us to cache a path that spans multiple tiles.
>
> To guard against unnecessarily caching gigantic path masks, we also
> require that 10% of the path be visible during the draw when it is
> cached.
>
> Bug: skia:8462
> Change-Id: Iab2c277102b7a774eaa909c9663211694554c5a5
> Reviewed-on: https://skia-review.googlesource.com/c/180700
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,csmartdalton@google.com
Change-Id: Ibae9d46333e3178856fd623f26317366102dd344
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8462
Reviewed-on: https://skia-review.googlesource.com/c/181982
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
We generally consider untagged colors to be sRGB, so this makes us more
consistent with other parts of the API.
Add a test.
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I5468c86ad92164797a65ffd9fbe471e01a97a2ca
Reviewed-on: https://skia-review.googlesource.com/c/179245
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Adds an accumulative "hit rect" for each cache entry that tracks the
region of the path that has been drawn during its lifetime. Now, a
path mask can be cached once the "hit rect" covers 50% of the path.
This allows us to cache a path that spans multiple tiles.
To guard against unnecessarily caching gigantic path masks, we also
require that 10% of the path be visible during the draw when it is
cached.
Bug: skia:8462
Change-Id: Iab2c277102b7a774eaa909c9663211694554c5a5
Reviewed-on: https://skia-review.googlesource.com/c/180700
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 8e13f69262.
Reason for revert: Layout tests still failing.
Original change's description:
> Support combining per-vertex coverage with color in default GP vertex shader
>
> Leverage this in ops that use tessellation with per-vertex coverage, to
> move the (color * coverage) work into the vertex shader.
>
> For the tessellating path renderer, color is always uniform, but we were
> sending it per-vertex. Added support to the default GP for routing the
> uniform color to the vertex shader (when there is per-vertex coverage and
> coverage can be folded into alpha). The end result is that we do less work
> on the CPU, and send less data (for incompatible blend modes) or the same
> amount (for compatible blend modes).
>
> Finally, because color is never sent through a vertex attribute, this
> solves wide color (and avoids the vertex bloat that would have happened
> when using half-floats). For the linearizing convex path renderer, do the
> usual fix for wide color.
>
> PS6 is the "clean" version of this CL, later versions are guarded to
> rebaseline layout tests.
>
> Bug: skia:
> Change-Id: I7fa87219177d36db800463d4492b78f2cb14a1c3
> Reviewed-on: https://skia-review.googlesource.com/c/179996
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,senorblanco@chromium.org,brianosman@google.com,senorblanco@google.com
Change-Id: Idf2b4c4b4d6bb6683bf6293d9e9a5ba097f38289
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/181762
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This essentially reverts the CL
https://skia-review.googlesource.com/c/skia/+/180375
at this point combining the strike and glyph cache seems like
the wrong direction.
Change-Id: I66a673469fd12869263a3826d6ec6be622b2b9a1
Reviewed-on: https://skia-review.googlesource.com/c/180777
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Just some cleanup.
Bug: skia:8462
Change-Id: Iad1d3111690c1db1c36a495b4badbe9edd4b5555
Reviewed-on: https://skia-review.googlesource.com/c/180740
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of d6fa45472c
Original change's description:
> ccpr: Rework the path cache to support sporadic flushing
>
> Removes the notion of a stashed atlas that we store from the previous
> flush. Now we just cache every atlas we ever render. Cached atlases
> can either be 16-bit or 8-bit.
>
> The "reuse" and "animation" cases should both behave exactly the same
> as before: Where before we would copy from the stashed atlas to 8-bit
> atlases, we now copy from a cached 16-bit atlas and then invalidate
> it. Where before we would recycle the stashed atlas's backing texture
> object, we now recycle this same texture object from an invalidated
> 16-bit cached atlas.
>
> The main difference is that cases like tiled rendering now work. If
> you draw your whole scene in one flush, you still get one big 16-bit
> cached atlas, just like the "stashed atlas" implementation. But if you
> draw your scene in tiles, you now get lots of little cached 16-bit
> atlases, which can be reused and eventually copied to 8-bit atlases.
>
> Bug: skia:8462
> Change-Id: Ibae65febb948230aaaf1f1361eef9c8f06ebef18
> Reviewed-on: https://skia-review.googlesource.com/c/179991
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:8462
Change-Id: I2f64b0c37e2cd644a202dfc786366dda5d238391
Reviewed-on: https://skia-review.googlesource.com/c/181450
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Leverage this in ops that use tessellation with per-vertex coverage, to
move the (color * coverage) work into the vertex shader.
For the tessellating path renderer, color is always uniform, but we were
sending it per-vertex. Added support to the default GP for routing the
uniform color to the vertex shader (when there is per-vertex coverage and
coverage can be folded into alpha). The end result is that we do less work
on the CPU, and send less data (for incompatible blend modes) or the same
amount (for compatible blend modes).
Finally, because color is never sent through a vertex attribute, this
solves wide color (and avoids the vertex bloat that would have happened
when using half-floats). For the linearizing convex path renderer, do the
usual fix for wide color.
PS6 is the "clean" version of this CL, later versions are guarded to
rebaseline layout tests.
Bug: skia:
Change-Id: I7fa87219177d36db800463d4492b78f2cb14a1c3
Reviewed-on: https://skia-review.googlesource.com/c/179996
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Wuffs ships as a "single file C library". Previously, that single file
was a .h file. Now it is a .c file.
The contents of the file are practically the same. The different file
name extension means that the build system (GN/ninja) will treat that
file as a .c file, or "something that generates code", and not merely a
.h file, or "something #include'd by things that generate code".
This should hopefully fix mysterious linker errors when updating the
third_party/wuffs checkout results in the builder doing no work, since
no .c files changed.
Bug: skia:8235
Change-Id: I451e251d8cd23f3f0db359bbe03caa429c00fcea
Reviewed-on: https://skia-review.googlesource.com/c/180420
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Moved named common transfer functions and gamuts to constexpr values in
SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
new factory with the named values. Multiple clients want a way to
extract named transfer function and gamut - this still doesn't provide
that, but this may be a better path forward for honestly advertising how
SkColorSpace works internally.
Originally landed as:
https://skia.googlesource.com/skia/+/a9549ab31630fc244094e6f1692371cbaf87f666
Re-landing with a new serialization format, but maintaining ability to
load old serialized color spaces, for SKP compatibility.
Bug: skia:
Change-Id: Ib84a6e1cd5d7d9816175773fdbaff2ca32658667
Reviewed-on: https://skia-review.googlesource.com/c/181176
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Seperate concerns so that cache lookup and run setup are different code.
This will allow the common code in painter to do the caache lookup.
Change-Id: I30a208ebc715c07f5720a7a8fc8240aabfda869d
Reviewed-on: https://skia-review.googlesource.com/c/180928
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit d6fa45472c.
Reason for revert: Assertion failures
Original change's description:
> ccpr: Rework the path cache to support sporadic flushing
>
> Removes the notion of a stashed atlas that we store from the previous
> flush. Now we just cache every atlas we ever render. Cached atlases
> can either be 16-bit or 8-bit.
>
> The "reuse" and "animation" cases should both behave exactly the same
> as before: Where before we would copy from the stashed atlas to 8-bit
> atlases, we now copy from a cached 16-bit atlas and then invalidate
> it. Where before we would recycle the stashed atlas's backing texture
> object, we now recycle this same texture object from an invalidated
> 16-bit cached atlas.
>
> The main difference is that cases like tiled rendering now work. If
> you draw your whole scene in one flush, you still get one big 16-bit
> cached atlas, just like the "stashed atlas" implementation. But if you
> draw your scene in tiles, you now get lots of little cached 16-bit
> atlases, which can be reused and eventually copied to 8-bit atlases.
>
> Bug: skia:8462
> Change-Id: Ibae65febb948230aaaf1f1361eef9c8f06ebef18
> Reviewed-on: https://skia-review.googlesource.com/c/179991
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com
Change-Id: Iad74a14fcb09da12f32b9b78f803b8472a5d60ae
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8462
Reviewed-on: https://skia-review.googlesource.com/c/181444
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Removes the notion of a stashed atlas that we store from the previous
flush. Now we just cache every atlas we ever render. Cached atlases
can either be 16-bit or 8-bit.
The "reuse" and "animation" cases should both behave exactly the same
as before: Where before we would copy from the stashed atlas to 8-bit
atlases, we now copy from a cached 16-bit atlas and then invalidate
it. Where before we would recycle the stashed atlas's backing texture
object, we now recycle this same texture object from an invalidated
16-bit cached atlas.
The main difference is that cases like tiled rendering now work. If
you draw your whole scene in one flush, you still get one big 16-bit
cached atlas, just like the "stashed atlas" implementation. But if you
draw your scene in tiles, you now get lots of little cached 16-bit
atlases, which can be reused and eventually copied to 8-bit atlases.
Bug: skia:8462
Change-Id: Ibae65febb948230aaaf1f1361eef9c8f06ebef18
Reviewed-on: https://skia-review.googlesource.com/c/179991
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
When parsing numbers with long decimals, the fast-path decimal factor
may collapse to zero. Catch this condition (and defer to the slow parse
path).
Bug: skia:8499
Change-Id: I4e364402aecdcca9558d027a55ff297170e2a195
Reviewed-on: https://skia-review.googlesource.com/c/181179
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>