mtklein
605d952893
GN: take over CommandBuffer bot
...
As you suspected, I see nothing preventing us from building our side of things unconditionally.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2358173002
NOTREECHECKS=true
Review-Url: https://codereview.chromium.org/2358173002
2016-09-21 14:01:32 -07:00
msarett
16b15ddd4d
Blacklist incomplete pngs on CG
...
BUG=skia:5774
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2351083002
Review-Url: https://codereview.chromium.org/2351083002
2016-09-20 05:50:16 -07:00
mtklein
09b352f75f
Tidy up DM blacklists.
...
No need to blacklist specific instances of configs that won't be run.
There's no bug or anything here... this is entirely about keeping the
command lines as noise-free as possible.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2341963003
Review-Url: https://codereview.chromium.org/2341963003
2016-09-15 06:24:03 -07:00
brianosman
2c4b64e92a
New gamut GM, to test gamut conversion in various code-paths
...
After several different strategies, this one appears to work
well. The basic test:
1) For a variety of drawing techniques, we render fixed size
rectangles. (Solid colors via paint color, bitmap, etc...)
2) For each method in #1 , we render to both an sRGB and
WideGamutRGB offscreen surface. (AdobeRGB isn't wide enough
to clearly demonstrate if things are working or not).
3) Use readPixels to fetch the raw (still in wide gamut) pixel
data, then draw that directly to the final canvas.
So, for each pair of squares, they should look clearly
different. Currently, with the GPU backend, only the bicubic
bitmap paths have that behavior. Adding more test cases (and
fixing the ones that are already incorrect) will be the long
tail of gamut transformation.
Current output (with my other patchset, which fixes all
bitmap draws): https://screenshot.googleplex.com/wsL3x7eCtWE.png
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2293173002
Review-Url: https://codereview.chromium.org/2293173002
2016-09-07 07:04:45 -07:00
fmalita
30afa71dd3
Remove SVG serialization suppressions
...
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2282883002
Review-Url: https://codereview.chromium.org/2282883002
2016-08-26 10:23:43 -07:00
fmalita
ce2fc6a045
Add imagemasksubset GM
...
(GM for non-N32 SkImage subsetting)
BUG=skia:5687
R=bsalomon@google.com ,robertphillips@google.com,reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2286733002
Review-Url: https://codereview.chromium.org/2286733002
2016-08-26 10:13:40 -07:00
fmalita
9ea494afd0
Fix up infra bot change
...
Follow up to https://codereview.chromium.org/2246943002/ .
R=mtklein@google.com ,robertphillips@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2247903002
Review-Url: https://codereview.chromium.org/2247903002
2016-08-15 13:38:18 -07:00
rmistry
70c43efb6e
Turn on SVGs for all Test bots
...
BUG=skia:5628
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2240153002
Review-Url: https://codereview.chromium.org/2240153002
2016-08-12 07:25:53 -07:00
rmistry
bcba19dd02
Use SVGs CIPD package and use SVG as a DM source.
...
Currently only turned on for one bot. May turn it on for more after more conversations.
BUG=skia:5628
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2231943002
Review-Url: https://codereview.chromium.org/2231943002
2016-08-11 12:36:58 -07:00
mtklein
03591a762c
finish SkLiteDL
...
- makeThreadsafe()
- fix up some alignment problems
- drawVertices / drawPatch
- work around drawPicture() + default paint bugs?
- turn on tests.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2219343002
Review-Url: https://codereview.chromium.org/2219343002
2016-08-07 13:35:47 -07:00
borenet
2c3112d517
[recipes] Increase test coverage
...
Remove a bunch of "pragma: no cover" by removing unused code or adding test bots to cover.
BUG=skia:5578
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2215443003
Review-Url: https://codereview.chromium.org/2215443003
2016-08-05 06:30:10 -07:00