Add BUILD.gn files for dng_sdk and piex and updated BUILD.gn to
build SkRawCodec.
We stopped testing raw images when we switched to GN, so this will
bring back our testing.
Leave SkRawCodec disabled on Windows, where we've had problems in the
past.
Originally landed in issue 4603. Reverted due to build errors.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2463433002
Review-Url: https://codereview.chromium.org/2463433002
This makes the behavior match our gpu backend.
BUG=android:31019366
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3979
Change-Id: I941623d0bdf54f61aafb1383de46bbedceb7578d
Reviewed-on: https://skia-review.googlesource.com/3979
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Matt Sarett <msarett@google.com>
Not sure why this is only a problem on my workstation, but SampleApp linking is borked with
obj/gyp/../tools/sk_tool_utils.sk_tool_utils.o: In function `sk_tool_utils::platform_os_name()':
/mnt/screamin/src/blink/src/third_party/skia/out/Debug/../../tools/sk_tool_utils.cpp:128: undefined reference to `FLAGS_key'
/mnt/screamin/src/blink/src/third_party/skia/out/Debug/../../tools/sk_tool_utils.cpp:129: undefined reference to `FLAGS_key'
/mnt/screamin/src/blink/src/third_party/skia/out/Debug/../../tools/sk_tool_utils.cpp:127: undefined reference to `FLAGS_key'
obj/gyp/../tools/sk_tool_utils.sk_tool_utils.o: In function `sk_tool_utils::major_platform_os_name()':
/mnt/screamin/src/blink/src/third_party/skia/out/Debug/../../tools/sk_tool_utils.cpp:140: undefined reference to `FLAGS_key'
/mnt/screamin/src/blink/src/third_party/skia/out/Debug/../../tools/sk_tool_utils.cpp:141: undefined reference to `FLAGS_key'
obj/gyp/../tools/sk_tool_utils.sk_tool_utils.o:/mnt/screamin/src/blink/src/third_party/skia/out/Debug/../../tools/sk_tool_utils.cpp:139: more undefined references to `FLAGS_key' follow
collect2: error: ld returned 1 exit status
ninja: build stopped: subcommand failed.
R=mtklein@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2464903002
Review-Url: https://codereview.chromium.org/2464903002
When checking to see whether a GIF has transparency to determine its
alpha type, treat an empty color table as having alpha, since we
will draw it as a transparent image.
(This is a separate bug from skbug.com/5883, but the image I used to
verify that bug was drawn to 565 as black. The fix is to not support
565 in that case, by changing its recommended alpha type.)
BUG=skia:5883
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2461813002
Review-Url: https://codereview.chromium.org/2461813002
This reverts commit 18a11a6f37.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Speculative fix for flaky webp encode/decode on Nexus 5
>
> I'm not really expecting this to work anymore...
>
> The docs don't say anything about the rgb pointer needing
> to stay valid, and it looks like we are done with it
> after the call to import.
>
> Still, worth a try I think.
>
> BUG=skia:5876
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4024
>
> Change-Id: I6e65ef96a2b661b01eb92bedab0acd73ed4f6218
> Reviewed-on: https://skia-review.googlesource.com/4024
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Commit-Queue: Matt Sarett <msarett@google.com>
>
TBR=mtklein@chromium.org,msarett@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Id764782ea58acc99e4719c0bff22619abaf9c6e5
Reviewed-on: https://skia-review.googlesource.com/4150
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
This piece of code is directly copied from our old supersampling AA
code. I didn not preserve this code because it's not triggered by any Skia
tests. However, this will be critical to Chromium's tests as some
websites will generate huge paths!
I'm not so sure whether the long_running_idle_gmail_background_tbmv2 test
failed because of this. But I'm sure that www.nationalgeographic.com from
page_cycler_v2.typical_25 failed because of this.
BUG=chromium:660394
TBR=reed@google.com,caryclark@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2461133002
Review-Url: https://codereview.chromium.org/2461133002
When generating a SW clip mask, we didn't used to verify that the
pixels had been successfully allocated. This would obviously crash
when the allocation was not successful. This change checks the
allocation first, and falls back on a stencil clip when it doesn't
succeed.
BUG=656589
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2456153003
Review-Url: https://codereview.chromium.org/2456153003
This is split out of https://codereview.chromium.org/2215323003/ (Start using RenderTargetProxy (omnibus))
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3841
CQ_INCLUDE_TRYBOTS=master.client.skia.android:Test-Android-Clang-Nexus5-GPU-Adreno330-arm-Debug-GN_Android-Trybot
Change-Id: I1a47f19ed1ac0c249e6ccac8db74095d7f456db4
Reviewed-on: https://skia-review.googlesource.com/3841
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Perhaps these needed to be virtual in the past, but no longer.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4120
Change-Id: I1ba713a1da713f2c7955c0cfc9931917f2719a63
Reviewed-on: https://skia-review.googlesource.com/4120
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The vulcan code uses lib_dirs to point to the libs in the SDK.
Change-Id: I4a1a4235b8534f3f937640b10f9758b0c70434c9
Reviewed-on: https://skia-review.googlesource.com/4003
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Add BUILD.gn files for dng_sdk and piex and updated BUILD.gn to
build SkRawCodec.
We stopped testing raw images when we switched to GN, so this will
bring back our testing.
Leave SkRawCodec disabled on Windows, where we've had problems in the
past.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4063
Change-Id: I956949506200b766a2f7efb18e0486f3a2f93a1c
Reviewed-on: https://skia-review.googlesource.com/4063
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This reverts commit a70558e2bb.
Reason for revert:
cmd /c c:\b\s\w\ireutzd9\t\depot_tools\win_toolchain\vs_files\95ddda401ec5678f15eeed01d2bee08fcbc5ee97/win_sdk/bin/SetEnv.cmd /x86 && c:\b\s\w\ireutzd9\t\depot_tools\win_toolchain\vs_files\95ddda401ec5678f15eeed01d2bee08fcbc5ee97/VC/bin/amd64_x86/cl.exe /nologo /showIncludes /FC @obj/samplecode/SampleApp.SampleApp.obj.rsp /c ../../../samplecode/SampleApp.cpp /Foobj/samplecode/SampleApp.SampleApp.obj /Fd"obj/SampleApp_c.pdb"
c:\b\work\skia\include\views\skoswindow_win.h(18): fatal error C1083: Cannot open include file: 'EGL/egl.h': No such file or directory
I think this is restricted to just 32-bit Windows builds?
Original change's description:
> Add SampleApp support to GN-win
>
> BUG=skia:
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4062
>
> Change-Id: I88b10748b49adbf57f247b51eec1b9ca86377800
> Reviewed-on: https://skia-review.googlesource.com/4062
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Cary Clark <caryclark@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
>
TBR=mtklein@chromium.org,mtklein@google.com,jvanverth@google.com,caryclark@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Iba39bab6d3a07a437a86343599e51485d8f4ce93
Reviewed-on: https://skia-review.googlesource.com/4070
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
If we require our inputs are sound, in-gamut, premul colors (a in [0,1], r,g,b in [0,a]) then we should only need to clamp when the math we perform requires it. The safety clamps before each store are paranoia.
The main thing this pipeline handles right now that needs clamping is the plus transfermode.
This is either used to blend, where the clamp must come after the coverage lerp, or used via a mode color filter, where we have no choice but to clamp right at the end of the color filer.
This changes how the mode color filter draws with the plus transfermode. It didn't used to clamp at all. I think this is a bug fix.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4034
Change-Id: I3cbaade2127cc88c8782596f45749c4fe4b0e953
Reviewed-on: https://skia-review.googlesource.com/4034
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
SkMovie is not used in any of our tests or by Chromium. It is also not
supported by GN. It is being moved into Android, its only client, so we
can delete it here.
giflib is only used by SkMovie, so stop pulling/building it.
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3945
Change-Id: I28a8155fd59e139bb21ec2295cc22fdced034284
Review-Url: https://codereview.chromium.org/2449213004
This is in preparation for GrTextureContext and GrSurfaceContext
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4030
Change-Id: Ie58c93052e68f3f1f5fe8d15d63760de274a6fbd
Reviewed-on: https://skia-review.googlesource.com/4030
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Calling Python to find all these files is convenient, but error-prone. It's easy to forget to call GN again when adding a file. Each of these calls to Python also adds ~50ms to the run time of gn gen, which is small but adds up.
On my desktop, gn gen drops from 600ms to 150ms, noticeably faster.
This leaves one call to find.py for generating skia.h for fiddle. We're not quite sure how to automate that process to happen entirely inside the :skia.h action while maintaining correct dependencies, so I'm leaving it for now.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4036
Change-Id: Ib9d355b97900f29afebc65311ceef50537e46dda
Reviewed-on: https://skia-review.googlesource.com/4036
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
The fuzzer discovered that a long chain of left-parentheses would cause a stack overflow due to excessive recursion. While it is not in general possible to guarantee that we do not exceed stack limits (because the system can be configured with an arbitrarily small stack), setting a reasonable recursion limit will at least keep the fuzzer from continually finding more "bugs" like this.
BUG=skia:5899
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2459573003
Review-Url: https://codereview.chromium.org/2459573003
This also makes the required changed to src, tests, and tools. The few
public APIs modified by this change appear to be unused outside of Skia.
Removing these from the public API makes it easier to ensure users are
no longer using them.
This also updates GrGpu::wrapBackendXXX and the
::onWrapBackendXXX methods to clarify ownership.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2448593002
Review-Url: https://codereview.chromium.org/2448593002
Reason for revert:
texelFetch removed, but is used in some shaders.
Original issue's description:
> Reduced skslc memory consumption
>
> The big change here is smarter generic type handling which allows us to
> keep far fewer entries in the core symboltable. This also comments out
> a number of OpenGL builtin functions which Skia does not use and is
> unlikely to in the future.
> BUG=655673
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2442063002
>
> Committed: https://skia.googlesource.com/skia/+/cffaa70896fa5bc6c7bf98abbaafb1a755b49762TBR=reed@google.com,ethannicholas@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=655673
Review-Url: https://codereview.chromium.org/2458723002
This reverts commit 0057ac11fc.
This was a speculative fix. Now that a proper fix has been introduced
(crrev.com/2450943002) we shouldn't need this one.
BUG=skia:5883
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4033
Change-Id: Ie7aae4fd18dac21b240085c3b5c4f3d46511cd75
Reviewed-on: https://skia-review.googlesource.com/4033
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
565 cannot take the !writeTransparentPixels path, so disable it for
cases where we might have to take that path.
This only affects frames beyond the first. If the first frame has
a transparent pixel, it will be marked as non-opaque, so we cannot
decode to 565 anyway.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2441833002
Review-Url: https://codereview.chromium.org/2441833002