Previously, GN would never reach steady-state when compiling test files
because SPIR-V listed the incorrect extension for its test files
(.spirv). We can now reach steady-state when building more than once.
Change-Id: If9f6bf7a4722c1ca87b682186f0b7ba451311955
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341976
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
No longer necessary, and removes one of the few explicit references to
fInputColor in an FP.
Change-Id: Ifb6c598bf0c8aab9a648a37bd478a4485958fec0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341682
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We added this hack years and years ago...
not something we'd do today.
Bug: skia:6592
Change-Id: Ib234dccbf98da8f1075cdcdec274c99c7cf00d78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341398
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
It's a lot simpler inline than in SkVM.h.
Change-Id: I46fd27ede14dee5dc23d2a13d6c189847e816145
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341799
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
These print out all the time when I'm testing things locally. :/
Change-Id: I110a80c5b59c3fa024bee99f1516853b1dfd05d9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341797
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
The back image for saveBehind was in the device's space, but clipping
when drawing to that same region used clipRegion(), which is affected
by the global-to-device matrix. This change switches to using clipRect()
and a temporary whack of the local-to-device matrix to identity so that
we can exactly specify the same rectangle in the device space.
This is important once image filters start changing the global-to-device
matrix to no longer be integer-translations.
Change-Id: I40b37700b9cbf787e81931fdfe109968452533e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341158
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Change-Id: I4a443793d5f0fb6dac4abef07ed2ea33fff3a14a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341721
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also includes the tessellation path renderer in the list of path
renderers when tessellation via indirect draws is available.
Change-Id: Ieac9e00d204dd8f9c6401b39179c65e1d8f442aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341491
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
The local build of harfbuzz builds against icu bindings and the shaper
expects to be able to find them. When packaged these icu bindings are in
a separate harfbuzz-icu library. Depend on this library as well so that
everything links properly when using system harfbuzz.
Change-Id: I45d378efb9152af070f4fed9ae1596f5430e4729
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340337
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:10987
Change-Id: I149bbe33b79848e010c35c94482131fd301f7837
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339992
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This updates the image_filter->color_filter helper function to modify
the copy-on-write paint directly, which lets us apply that optimization
more clearly in drawImageAsSprite and internalDrawDevice, so that those
variations of DRAW_BEGIN magic macros can go away.
It also updates the draw image family of functions to use a
copy-on-write paint to avoid a copy when the paint is non-null and valid
for an image draw.
Bug: skia:10987
Change-Id: I0a75c06add19352c64f7b463bfa3e80bab769624
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341056
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Our optimizer ignores index expressions, but has a few simplifications
that it can perform on swizzles. (Added extra code to SwizzleByIndex
which demonstrates this.)
Change-Id: If3c85a0456d98749008d796e422944b602ee6933
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341460
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
From reading the GLSL ES spec, behavior around NaN handling is not
well defined. Infinity and isinf(), on the other hand, seems to be
well defined.
Bug: skia:10419
Change-Id: Id465a89a0d921707021974b5a64ec88bbcce0c33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341076
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Short/ushort types are valid as-is and don't need to be coerced to int.
Change-Id: I41d6a537094e0c3f968e47926f541e0f6a3f92b4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341459
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ib9117dbd1bcd2c3581fba02416d9eabda1dfc6dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341458
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This mirrors other "AutoXxxxxxx" classes used in SkSL to push and pop
temporary changes into member variables, such as AutoSymbolTable or
AutoLoopLevel.
Metal and Pipeline code generators were updated to use this class.
SkSL was left as-is for now; it modifies fOut more extensively than the
others and will need special care.
Change-Id: Icf505b9b55e3458de349e35e3b812dd005f9afed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341457
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This sort of error would be detected by most backend compilers. This
case was also detected by the bytecode generator. It's easy for us to do
a similar check during SkSL IR generation and report the error sooner.
Also, `convertIndex` had migrated a few hundred lines away from
`convertIndexExpression`, so I moved it back to live next to its parent.
Change-Id: I715d3abf42581782b55ba60df30d0296355667d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341377
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This was checked for in the legacy shader (in a diff way), but not in
the new backends. This null-pattern seemed the clearest.
Change-Id: Icbf9424e8c9444466e1cea5139944504df352c63
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341416
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This is the portion of:
https://skia-review.googlesource.com/c/skia/+/266916/ (Update two of GrResourceProvider's createTexture entry points)
I still care about.
Converting the boolean to an int and passing that down is dubious at best.
Change-Id: I830cc3bfad36526bfa7884e21c9f376585d27f0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341397
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Adds an example effect that spawns particles along an SkPath.
Change-Id: I53f3c02fefec814bd9e16f3ac593eac4cf6a297c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341418
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We will need to emit a helper function to work around this case, as
GLSL supports swizzled out params, but Metal does not. In this CL, we
do not yet synthesize the helper function, but we annotate the code with
a comment indicating affected calls. (Of course, this will be replaced
with a helper function in a followup CL)
Even detecting a swizzle is actually an interesting problem, because
index expressions are sometimes actually swizzles, depending on the type
of the base expression. Also, the index or swizzle might be nested in
several other valid assignable expressions.
Change-Id: I8c74f9a7daec08eff1f32387f8b6b96851c1bd6e
Bug: skia:10855
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341057
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Introduce classes to support text node nesting:
- TextContainer -- base class for nestable text containers
(<text>, <tspan> etc)
- TextLiteral -- actual text string/payload
Example structure mapping:
<text>Foo<tspan>Bar</tspan>Baz</text>
TextContainer[text]
TextLiteral["Foo"]
TextContainer[tspan]
TextLiteral["Bar"]
TextLiteral["Baz"]
Also add text layout state (SkSVGTextContenxt) to SkSVGRenderContext.
This will be used to track layout across a text subtree.
For now we don't touch rendering, so the output is quite garbled for
non-trivial text (no advance propagation -> things draw on top of each
other).
Bug: skia:10840
Change-Id: Ic6d3990ec8635b586f5d3d226be070fbf134e391
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341236
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
I kept in an array of Color (Float32Array) because it's very convenient
and not worth the hassle of removing.
Change-Id: I34c430c2b5112b6d073b049a81994e946428f21c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340797
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2ded93db0a..251ba5cb11
2020-12-05 syoussefi@chromium.org Vulkan: Fix transform feedback with in-render-pass clears
2020-12-05 zentaro@chromium.org Mark classes with final dtors as final
2020-12-05 syoussefi@chromium.org Vulkan: Support for geometry shader with max_vertices=0
2020-12-05 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 78187c025ba6 to 6991410be08c (262 revisions)
2020-12-04 timvp@google.com Batch replace std::unordered_map with angle::HashMap in src/
2020-12-04 syoussefi@chromium.org Vulkan: Fix transform feedback spanning multiple render passes
2020-12-04 syoussefi@chromium.org Vulkan: Support geometry/tessellation primitive topologies
2020-12-04 sugoi@google.com Suppress memory leaks detected by LSAN
2020-12-04 paulthomson@google.com Capture: Disable GL_CHROMIUM_bind_uniform_location
2020-12-04 jmadill@chromium.org Program: Allow non-fragment program input variables.
2020-12-04 courtneygo@google.com Ignore redundant Texture state changes
2020-12-04 jmadill@chromium.org Translator: Collect gl_in as a varying.
2020-12-04 ianelliott@google.com Revert "Suppress memory leaks detected by LSAN"
2020-12-04 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from 524e5bcfba33 to 41331850eb21 (39 revisions)
2020-12-04 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from d76e39a75a7a to 78187c025ba6 (806 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC jmbetancourt@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: jmbetancourt@google.com
Test: Test: no errors building
Change-Id: I04cabac5b4e3e26b500f91f6a6aed325187b2819
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341336
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
ForceClose is a pain, and already removed from some
(hopefully all at some point) of our iterators
Follow-on plan: use raw iter, and output code compatible with
SkPath::Make()
Change-Id: Icda4ad2e605eb2fb9842dd35b5e0d4a0939e62eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341237
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
The LayerIter existed to iterate over the top-most device and any
unclipped layers connected to it. With unclipped layers gone,
SkCanvasStateUtils can just access the top-most device using other
APIs.
Bug: skia:10986
Change-Id: I260ec37fcc8e39d1ec2972a3297521d714649cb5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339991
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
This removes the conditional behavior based on #defines, and the private
flag definitions. It removes GMs and updates tests that tested the
feature. Follow-up CLs will go through and simplify the internals of
SkCanvas to take advantage of this support removal.
Bug: skia:10986
Change-Id: Id42c9e7d134dd06507fabf6577e7872942ef9077
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339988
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Several things are accomplished as part of this:
1. The canvas_state_lib build target is brought back so that we can
actually test the canvas state sharing across library boundaries.
2. The canvas state helper functions are updated to work with DLLs
(confirmed tests pass on Windows in cross library mode)
3. The tests now always run, and the cross-state define only changes
what version of the helper functions are used
4. Updated the dlopen code in the test to use the SkOSLibrary ports
instead of calling dlopen/dlclose directly.
5. Fix bugs in SkCanvasStateUtils that were uncovered as part of
always running these tests.
6. Switches the define away from SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG
to SK_TEST_CANVAS_STATE_CROSS_LIBRARY, since these tests are not
strictly speaking testing the unclipped layer feature.
Change-Id: Id4ae41e4bc3fb8227367deac899878ecf9d7b98e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341003
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Pointers require decorating the variable with a * to read back the
value, which the code generator did not properly handle. There was a
special case to add the * but it only supported assignment into the
variable, not reading back. References require no special decoration.
This change fixes compile errors in Functions.sksl with the "bar"
function. (This test marks `x` as an inout but never actually mutates
it.) It also allows us to remove a special-case workaround for `frexp`,
an intrinsic function which uses a reference for its out-parameter.
Additionally, this CL adds a non-inlining copy of "OutParams.sksl" to
the Metal test directory, as most of our tests which use out-parameters
end up inlining all the code, which hides these sorts of bugs.
Change-Id: I31c4db04f6b512b4cd4fe65b3347b82bdbf039cd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341000
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Previously, we would emit an invalid [[buffer(-1)]] annotation on the
block, causing the Metal compilation to fail.
Change-Id: I68b2439c05db3163686e84c5dcc9a5c43870ff67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340761
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
These were added by a certain new team member who hadn't internalized
all the Skia style rules yet.
Change-Id: If8c53045428c61efb7a09c573885b17cb2ab360e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340999
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>