It's not legal to use identifiers like "int" or "sampler" to name your
variables (or enums, or structs, etc.). SkSL will now report this as an
error instead of relying on the driver to catch this.
(Note that in some contexts, it might be legal by the spec to reuse a
name that you introduced yourself, depending on the scope. In practice,
this confuses Apple GLSL, so we shouldn't support it anyway.)
This caught several existing places in our code where we used the name
"sampler." These were never exposed to the driver (they were intrinsics
that we would replace during compilation) so they were harmless before.
Change-Id: Ia6dcfca8c500d02e1eb5f9427bed8727e114dfc2
Bug: skia:11036
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340758
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
We're not supporting Metal on MacOS 10.13 any more so we shouldn't be
running these.
Change-Id: I218f6cd1be4c5cdcc1e350e7edc55c1b74312838
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340757
Reviewed-by: Ravi Mistry <rmistry@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
SkSL::Type now asserts if you try to create a multi-dimensional array;
various looping/recursing constructs that no longer need to loop or
recurse were updated.
Change-Id: I191b4a032ddc6e7759cebc8b41c536cfaaf1b626
Bug: skia:11026
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340759
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
8670d6183a..2ded93db0a
2020-12-04 sugoi@google.com Suppress memory leaks detected by LSAN
2020-12-04 ianelliott@google.com Revert "Vulkan: Use specialization constant for halfRenderAreaWidth"
2020-12-03 syoussefi@chromium.org Vulkan: Fix precision issue in blit math
2020-12-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from bfb211914759 to bae138de13ac (8 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC westont@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: westont@google.com
Change-Id: I44c9e8d066a2bc6cfb3dace471e460f296e3f754
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340754
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
These methods improve readability for simple, commonly-performed type
checks.
We already had a (very rarely-used) helper function `isArrayed` which
was only applicable to texture and sampler types. To avoid potential
confusion, this has been renamed to `isArrayedTexture`.
Change-Id: Ibec9d872ff3b415964b842c96ddc1b5b271ac883
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340720
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I233398bf34411231d44613d89aed28935fe30a28
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340796
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
There's no reason not to do this, though there are so many registers on
arm64 that I doubt we'll see any speed difference here at all.
I let dst() take a second hint, which makes most of these super easy;
double hints don't really come up on x86 because we've got all that
any() register-or-memory-address complexity to deal with instead there.
The most subtle bit is that it's safe to alias the index and destination
registers of the gather ops... we pull an index out of a lane, load the
value, and shove it back into that same lane, all totally safe.
Change-Id: I0f28ead95922e99e712ccb2cf824bf2610f556a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340721
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Also fixes a warning when building for OSes older than MacOS 11/iOS 14.
Change-Id: I81fb5849df41c63f6d10696f6c056451719df906
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340756
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Just noticed one more spot in the code where an array type was being
hand-assembled.
Change-Id: I3c9d931caee3dc8e03b3eb016af5fa0a36064d57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340660
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
There's no need to pass in an array of multiple dimensions when only one
dimension is supported by the language.
Change-Id: Id170e96e1c0e8f83a79a85e4a737792677044150
Bug: skia:11026
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340659
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This will allow us to decide whether we need a stencil test when
drawing strokes.
Bug: skia:10419
Change-Id: Ie6aa0e4c4af6302c3ec28f9515cfae0e5c41a4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340517
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Previously, our AST structures would include a "sizeCount" for arrays,
which indicated the number of AST nodes associated with array
dimensions. Since GLSL only supports a single array dimension, this
field has been replaced with "isArray," a boolean indicating whether we
have a single AST node for array size. This allowed many array-size
based looping constructs to be replaced with simpler non-looping
equivalents.
This change flushed out a few places where the parser was not actually
enforcing its promised maximum array-dimensionality.
Also found some duplicated code in variable-declaration parsing,
related to parsing array-sizes and initializer expressions. This has
been de-duplicated by using a lambda. (This change was likely why this
CL was not net-negative for LOC, but it's simpler and cleaner.)
Change-Id: I7abed732d3a296edf02c0ec9813fceb5aae4a9a0
Bug: skia:11026
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340656
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
I keep mistyping logic like
for (int i = 0; i < (scalar ? 1 : K); i++)
as
for (int i = 0; i < scalar ? 1 : K; i++)
which looks innocuous but is actually an infinite loop.
So replace all that with
const int active_lanes = scalar ? 1 : K;
...
for (int i = 0; i < active_lanes; i++)
Change-Id: Icabcc6c976a21578f4ec4084fd062c8867e99d1a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340719
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This finishes up the existing SkVM ops on arm64.
I wish I had a unit test for this, but there's no diffs drawing RGBA F32.
Change-Id: I53725769fa2e7a1701f7360905205356e1ea18cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340718
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Nothing too tricky here.
Change-Id: I48e51c301e53efc63fc92c378fe45a0e5a2df7e6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340520
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Much like store64, load64 really wants to use ld2.4s but that needs a
way to allocate adjacent registers. So, just like store64, do it
manually, this time with uzp (unzip).
Change-Id: Ie10cc8d2df57390d1c6709bd7485bb5158375078
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340519
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We can now remove kInherit from all of the SVG types, but this CL does
just a few to get us started / prove the concept.
SkSVGPaint, SkSVGClip and SkSVGLineCap now do not contain kInherit as an
enum value. Also, SkSVGLineCap (and eventually others) can be a bare
enum class now.
Change-Id: I7de001459bcb1f5586d66b975f92fecedb125dde
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335827
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Maintaining an array of Expression-based sizes is not necessary as GLSL
only supports a single dimension, and doesn't allow any expression other
than a constant integer or nothing (meaning "unsized").
Change-Id: Id58404c5c8d48786e02585d2a6391b2f3e5393e8
Bug: skia:11026
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340456
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Maintaining an array of Expression-based sizes is not necessary as GLSL
only supports a single dimension, and doesn't allow any expression other
than a constant integer or nothing (meaning "unsized").
Change-Id: I01b5f88b94234a27e694aa2fc087f9d5f01b99c5
Bug: skia:11026
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340341
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
GLSL only allows one-dimensional arrays. This CL lowers SkSL's array
dimensionality limit from eight to one, and fixes all the tests that
this breaks. The rest of the code still technically supports
arbitrarily-deep array dimensionality; there are many opportunities for
code cleanup and simplification in followup CLs.
Change-Id: I0fc31e4626649ec69d40c5f5597b3924de298df0
Bug: skia:11026
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340339
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is illegal in older versions of GLSL and in Metal. We now fail at
SkSL compilation time and properly report the error.
Change-Id: I6ddaeabff5386a1ed6ca3eb8703a6035476ec77a
Bug: skia:11021
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339298
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This CL fixes cases where array dimensions could be placed on the type
instead of the variable (`float[2] x` instead of `float x[2]`). It also
reports errors in cases where arrays aren't syntactically valid in
Metal, rather than emitting unusable Metal code. (Some of these cases
are actually invalid GLSL as well! But those fixes are coming in
followup CLs.)
Change-Id: I22279127c8a9aa2f22bf5ea3d225e563c2e254f2
Bug: skia:10926, skia:10760, skia:10761
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340137
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Expand the SkImageAsset API to support controlling sampling options and
pass an additional transform.
Bug: skia:10944, skia:10942
Change-Id: I7bad0b2ab58ed40fe4b425de0eb6970a4c7d7117
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340097
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Flutter is seeing an issue with adding completedHandlers to a command
buffer when running on iOS 11. This works around that by changing our
completion check to use the built-in status member rather than setting
up and checking a semaphore.
Bug: b/173700659
Change-Id: Ie9ffdfc85ad48f4613224d410284a85660dd3622
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340336
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Ideally we'd use st2.4s here but that needs its inputs in adjacent
registers, and I don't have a mechanism for that (yet). So instead
interlace manually using zip1/zip2.
Tested by SkVM_64bit.
Change-Id: I7b05fcd1f4398012755fc4f0d4e39743d0c69a94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340518
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This moves all shaders to a common utility for resolve the mip-level
request.
Change-Id: I26709d5a55adf97cb4c61473527a9bbbdc689aa5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339897
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
There aren't any NVIDIA_Shield bots to run these tasks, so remove them.
Also remove the old buildbucket.config generator.
Change-Id: I229b9acfc0e1b30385a503b60ca4d46f87931955
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340099
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
The buffer combining code path was combining the ops but never
telling the external system that the second op could be removed.
Bug: skia:10963
Change-Id: I887ebda91673d37139ebc7fc427e80a55b9d9bd1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340101
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
0f083ab026..8670d6183a
2020-12-03 m.maiya@samsung.com Add support for GL_EXT_debug_label
2020-12-03 ianelliott@google.com Vulkan: Use VK_EXT_device_memory_report extension
2020-12-02 syoussefi@chromium.org Vulkan: I/O blocks: Support unsized arrays
2020-12-02 jonahr@google.com Reland "Reinitialize GL_VENDOR string when GPU switches"
2020-12-02 syoussefi@chromium.org Vulkan: Clean up render pass query code
2020-12-02 syoussefi@chromium.org Create helper for identifying builtin names
2020-12-02 syoussefi@chromium.org Vulkan: Support OES_shader_io_blocks
2020-12-02 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from db49fa80f93d to d76e39a75a7a (585 revisions)
2020-12-02 ianelliott@google.com Revert "Reinitialize GL_VENDOR string when GPU switches"
2020-12-02 xinghua.cao@intel.com Add a doc for translating uniform block to StructuredBuffer
2020-12-02 syoussefi@chromium.org Vulkan: Minimize gl_PerVertex members
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC westont@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: westont@google.com
Change-Id: I64102f4043a939f2946dc21b5f3f50d2d64a2f56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339978
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Original version swizzled the alpha value. This isn't really allowed
because of blend equations that use alpha coeffs. When doing
color+alpha drawing we have to use the format's alpha channel
as alpha in the swizzle.
TBR: michaelludwig@google.com
Bug: skia:11019
Change-Id: I38922b966d37974b250904ad5c0ea825728b8c77
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340340
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 3c161467f0.
Reason for revert: need to keep iOS simulator (Build-Mac-Clang-x64-Release-iOS) in mind
Original change's description:
> restore murmur3 for older iOS devices
>
> For reference, the relative costs are roughly,
> - our hash with CRC32c instructions 1x
> - Murmur3 11x
> - our hash with CRC32c fallback 23x
>
> So this should be a ~2x speedup for those
> older iOS devices not using an arm64e slice.
>
> Bug: skia:11001
> Cq-Include-Trybots: luci.skia.skia.primary:Test-iOS-Clang-iPadPro-GPU-PowerVRGT7800-arm64-Debug-All,Test-iOS-Clang-iPhone11-GPU-AppleA13-arm64-Debug-All,Test-iOS-Clang-iPhone6-GPU-PowerVRGX6450-arm64-Debug-All,Test-iOS-Clang-iPhone7-GPU-PowerVRGT7600-arm64-Debug-All,Test-iOS-Clang-iPhone8-GPU-AppleA11-arm64-Debug-All
> Change-Id: Ib56195ddc0c522380d263d56e767331d9f635728
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340178
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I0e3b23e63c33910e482031d7475feb624bd6e1f6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11001
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340396
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: b/160984428
Add more fields to SkCodec::FrameInfo, which describes the properties of
an individual frame in an animated image. This allows a client that
wishes to seek to determine frame dependencies so that they can decode
an arbitrary frame, which in turn will allow SkCodec to remove
SkCodec::FrameInfo::fRequiredFrame. Currently, SkCodec seeks through the
stream to determine frame dependencies, but this is unnecessary work
(and storage) for a client that does not want to seek.
These fields also support the proposed APIs in go/animated-ndk.
Move SkCodecAnimation::Blend from SkCodecAnimationPriv (and delete that
file) into SkCodecAnimation.h. Rename its values to be more clear.
Merge common code for populating SkCodec::FrameInfo.
Add a test for a GIF with offsets outside the range of the image. Note
that libwebp rejects such an image.
Update libgifcodec.
Change-Id: Ie27e0531e7d62eaae153eccb3105bf2121b5aac4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339857
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Nigel Tao <nigeltao@google.com>
SkSamplingOptions has no methods, so there's no need
to use an fPrefix to distinguish its fields from locals.
They'll always be accessed by foo.filter, bar->mipmap, etc.
Change-Id: Ia27ebea26d03eba60036616508731c4d2020462c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340356
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This lets us trust the invariants that the constructors set up,
like if fUseCubic, then fMipmap == SkMipmapMode::kNone.
Gotta be slightly sneaky and implement operator= ourselves
with placement new.
Change-Id: I043cd56cbf9f1e2fa64ab585268b2799df65c31f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340179
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We previously represented these as SkPMColor4f. However, upcoming
changes will add limited support for clearing/drawing to unpremul
dst. Just store the clear values as four floats without assigned
interpretation.
Also, noticed a bug by code inspection: we weren't accounting for
write view swizzle in GrRTC. Fixed and added gm to test.
Bug: skia:11019
Change-Id: I1bce1f6c97a156c0377ebad1b166eb641362b67a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340098
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Just verify that the max error on any of the intervals after splitting
is less than the specified tolerance. Looks like we're running into
some FP precision issues with large coord values, so I'm limiting the
max multiplier to 2^15 in this test.
Bug: skia:10419
Change-Id: I39e76dca5f77389833ba3c94930e6b67c2b1bc97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340116
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
For reference, the relative costs are roughly,
- our hash with CRC32c instructions 1x
- Murmur3 11x
- our hash with CRC32c fallback 23x
So this should be a ~2x speedup for those
older iOS devices not using an arm64e slice.
Bug: skia:11001
Cq-Include-Trybots: luci.skia.skia.primary:Test-iOS-Clang-iPadPro-GPU-PowerVRGT7800-arm64-Debug-All,Test-iOS-Clang-iPhone11-GPU-AppleA13-arm64-Debug-All,Test-iOS-Clang-iPhone6-GPU-PowerVRGX6450-arm64-Debug-All,Test-iOS-Clang-iPhone7-GPU-PowerVRGT7600-arm64-Debug-All,Test-iOS-Clang-iPhone8-GPU-AppleA11-arm64-Debug-All
Change-Id: Ib56195ddc0c522380d263d56e767331d9f635728
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340178
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>